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	 ae09b55a19
			
		
	
	
		ae09b55a19
		
	
	
	
	
		
			
			Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
		
			
				
	
	
		
			21 lines
		
	
	
	
		
			683 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			683 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="RDAttachmentFormat" inherits="Reference" version="4.0">
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| 	<brief_description>
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| 	</brief_description>
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| 	<description>
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="36">
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| 		</member>
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| 		<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
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| 		</member>
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| 		<member name="usage_flags" type="int" setter="set_usage_flags" getter="get_usage_flags" default="0">
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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