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			30 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="World2D" inherits="Resource" version="4.0">
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| 	<brief_description>
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| 		Class that has everything pertaining to a 2D world.
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| 	</brief_description>
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| 	<description>
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| 		Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
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| 	</description>
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| 	<tutorials>
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| 		<link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="canvas" type="RID" setter="" getter="get_canvas">
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| 			The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
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| 		</member>
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| 		<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
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| 			Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
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| 		</member>
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| 		<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
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| 			The [RID] of this world's navigation map. Used by the [NavigationServer2D].
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| 		</member>
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| 		<member name="space" type="RID" setter="" getter="get_space">
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| 			The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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