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			546 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			546 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  animation_track_editor.h                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef ANIMATION_TRACK_EDITOR_H
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| #define ANIMATION_TRACK_EDITOR_H
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| 
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| #include "editor/editor_data.h"
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| #include "editor/editor_spin_slider.h"
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| #include "editor/property_editor.h"
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| #include "editor/property_selector.h"
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| #include "scene/animation/animation_cache.h"
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| #include "scene/gui/control.h"
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| #include "scene/gui/file_dialog.h"
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| #include "scene/gui/menu_button.h"
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| #include "scene/gui/scroll_bar.h"
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| #include "scene/gui/slider.h"
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| #include "scene/gui/spin_box.h"
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| #include "scene/gui/tab_container.h"
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| #include "scene/gui/texture_rect.h"
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| #include "scene/resources/animation.h"
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| #include "scene_tree_editor.h"
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| 
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| class AnimationPlayer;
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| 
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| class AnimationTimelineEdit : public Range {
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| 	GDCLASS(AnimationTimelineEdit, Range);
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| 
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| 	Ref<Animation> animation;
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| 	int name_limit;
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| 	Range *zoom;
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| 	Range *h_scroll;
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| 	float play_position_pos;
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| 
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| 	HBoxContainer *len_hb;
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| 	EditorSpinSlider *length;
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| 	Button *loop;
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| 	TextureRect *time_icon;
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| 
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| 	MenuButton *add_track;
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| 	Control *play_position; //separate control used to draw so updates for only position changed are much faster
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| 	HScrollBar *hscroll;
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| 
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| 	void _zoom_changed(double);
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| 	void _anim_length_changed(double p_new_len);
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| 	void _anim_loop_pressed();
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| 
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| 	void _play_position_draw();
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| 	UndoRedo *undo_redo;
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| 	Rect2 hsize_rect;
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| 
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| 	bool editing;
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| 	bool use_fps;
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| 
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| 	bool panning_timeline;
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| 	float panning_timeline_from;
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| 	float panning_timeline_at;
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| 	bool dragging_timeline;
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| 	bool dragging_hsize;
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| 	float dragging_hsize_from;
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| 	float dragging_hsize_at;
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| 
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| 	void _gui_input(const Ref<InputEvent> &p_event);
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| 	void _track_added(int p_track);
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| 
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| protected:
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| 	static void _bind_methods();
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| 	void _notification(int p_what);
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| 
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| public:
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| 	int get_name_limit() const;
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| 	int get_buttons_width() const;
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| 
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| 	float get_zoom_scale() const;
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| 
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| 	virtual Size2 get_minimum_size() const override;
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| 	void set_animation(const Ref<Animation> &p_animation);
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| 	void set_zoom(Range *p_zoom);
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| 	Range *get_zoom() const { return zoom; }
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| 	void set_undo_redo(UndoRedo *p_undo_redo);
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| 
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| 	void set_play_position(float p_pos);
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| 	float get_play_position() const;
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| 	void update_play_position();
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| 
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| 	void update_values();
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| 
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| 	void set_use_fps(bool p_use_fps);
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| 	bool is_using_fps() const;
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| 
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| 	void set_hscroll(HScrollBar *p_hscroll);
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| 
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| 	AnimationTimelineEdit();
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| };
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| 
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| class AnimationTrackEditor;
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| 
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| class AnimationTrackEdit : public Control {
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| 	GDCLASS(AnimationTrackEdit, Control);
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| 
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| 	enum {
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| 		MENU_CALL_MODE_CONTINUOUS,
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| 		MENU_CALL_MODE_DISCRETE,
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| 		MENU_CALL_MODE_TRIGGER,
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| 		MENU_CALL_MODE_CAPTURE,
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| 		MENU_INTERPOLATION_NEAREST,
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| 		MENU_INTERPOLATION_LINEAR,
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| 		MENU_INTERPOLATION_CUBIC,
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| 		MENU_LOOP_WRAP,
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| 		MENU_LOOP_CLAMP,
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| 		MENU_KEY_INSERT,
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| 		MENU_KEY_DUPLICATE,
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| 		MENU_KEY_DELETE
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| 	};
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| 	AnimationTimelineEdit *timeline;
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| 	UndoRedo *undo_redo;
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| 	Popup *path_popup;
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| 	LineEdit *path;
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| 	Node *root;
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| 	Control *play_position; //separate control used to draw so updates for only position changed are much faster
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| 	float play_position_pos;
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| 	NodePath node_path;
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| 
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| 	Ref<Animation> animation;
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| 	int track;
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| 
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| 	Rect2 check_rect;
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| 	Rect2 path_rect;
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| 
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| 	Rect2 update_mode_rect;
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| 	Rect2 interp_mode_rect;
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| 	Rect2 loop_mode_rect;
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| 	Rect2 remove_rect;
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| 	Rect2 bezier_edit_rect;
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| 
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| 	Ref<Texture2D> type_icon;
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| 	Ref<Texture2D> selected_icon;
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| 
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| 	PopupMenu *menu;
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| 
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| 	bool clicking_on_name;
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| 
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| 	void _zoom_changed();
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| 
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| 	Ref<Texture2D> icon_cache;
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| 	String path_cache;
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| 
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| 	void _menu_selected(int p_index);
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| 
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| 	void _path_entered(const String &p_text);
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| 	void _play_position_draw();
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| 	bool _is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const;
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| 
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| 	mutable int dropping_at;
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| 	float insert_at_pos;
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| 	bool moving_selection_attempt;
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| 	int select_single_attempt;
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| 	bool moving_selection;
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| 	float moving_selection_from_ofs;
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| 
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| 	bool in_group;
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| 	AnimationTrackEditor *editor;
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| 
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| protected:
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| 	static void _bind_methods();
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| 	void _notification(int p_what);
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| 
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| 	virtual void _gui_input(const Ref<InputEvent> &p_event);
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| 
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| public:
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| 	virtual Variant get_drag_data(const Point2 &p_point) override;
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| 	virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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| 	virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
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| 
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| 	virtual String get_tooltip(const Point2 &p_pos) const override;
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| 
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| 	virtual int get_key_height() const;
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| 	virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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| 	virtual bool is_key_selectable_by_distance() const;
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| 	virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
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| 	virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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| 	virtual void draw_bg(int p_clip_left, int p_clip_right);
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| 	virtual void draw_fg(int p_clip_left, int p_clip_right);
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| 
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| 	//helper
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| 	void draw_texture_region_clipped(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
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| 	void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
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| 
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| 	int get_track() const;
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| 	Ref<Animation> get_animation() const;
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| 	AnimationTimelineEdit *get_timeline() const { return timeline; }
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| 	AnimationTrackEditor *get_editor() const { return editor; }
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| 	UndoRedo *get_undo_redo() const { return undo_redo; }
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| 	NodePath get_path() const;
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| 	void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
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| 	virtual Size2 get_minimum_size() const override;
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| 
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| 	void set_undo_redo(UndoRedo *p_undo_redo);
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| 	void set_timeline(AnimationTimelineEdit *p_timeline);
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| 	void set_editor(AnimationTrackEditor *p_editor);
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| 	void set_root(Node *p_root);
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| 
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| 	void set_play_position(float p_pos);
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| 	void update_play_position();
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| 	void cancel_drop();
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| 
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| 	void set_in_group(bool p_enable);
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| 	void append_to_selection(const Rect2 &p_box, bool p_deselection);
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| 
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| 	AnimationTrackEdit();
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| };
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| 
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| class AnimationTrackEditPlugin : public Reference {
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| 	GDCLASS(AnimationTrackEditPlugin, Reference);
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| 
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| public:
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| 	virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
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| 	virtual AnimationTrackEdit *create_audio_track_edit();
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| 	virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
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| };
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| 
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| class AnimationTrackKeyEdit;
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| class AnimationMultiTrackKeyEdit;
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| class AnimationBezierTrackEdit;
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| 
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| class AnimationTrackEditGroup : public Control {
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| 	GDCLASS(AnimationTrackEditGroup, Control);
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| 	Ref<Texture2D> icon;
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| 	String node_name;
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| 	NodePath node;
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| 	Node *root = nullptr;
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| 	AnimationTimelineEdit *timeline = nullptr;
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| 
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| 	void _zoom_changed();
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| 
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| protected:
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| 	static void _bind_methods();
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| 	void _notification(int p_what);
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| 
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| public:
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| 	void set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node);
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| 	virtual Size2 get_minimum_size() const override;
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| 	void set_timeline(AnimationTimelineEdit *p_timeline);
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| 	void set_root(Node *p_root);
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| 
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| 	AnimationTrackEditGroup();
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| };
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| 
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| class AnimationTrackEditor : public VBoxContainer {
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| 	GDCLASS(AnimationTrackEditor, VBoxContainer);
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| 
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| 	enum {
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| 		EDIT_COPY_TRACKS,
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| 		EDIT_COPY_TRACKS_CONFIRM,
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| 		EDIT_PASTE_TRACKS,
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| 		EDIT_SCALE_SELECTION,
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| 		EDIT_SCALE_FROM_CURSOR,
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| 		EDIT_SCALE_CONFIRM,
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| 		EDIT_DUPLICATE_SELECTION,
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| 		EDIT_DUPLICATE_TRANSPOSED,
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| 		EDIT_DELETE_SELECTION,
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| 		EDIT_GOTO_NEXT_STEP,
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| 		EDIT_GOTO_PREV_STEP,
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| 		EDIT_APPLY_RESET,
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| 		EDIT_OPTIMIZE_ANIMATION,
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| 		EDIT_OPTIMIZE_ANIMATION_CONFIRM,
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| 		EDIT_CLEAN_UP_ANIMATION,
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| 		EDIT_CLEAN_UP_ANIMATION_CONFIRM
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| 	};
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| 
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| 	Ref<Animation> animation;
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| 	Node *root;
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| 
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| 	MenuButton *edit;
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| 
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| 	PanelContainer *main_panel;
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| 	HScrollBar *hscroll;
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| 	ScrollContainer *scroll;
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| 	VBoxContainer *track_vbox;
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| 	AnimationBezierTrackEdit *bezier_edit;
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| 
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| 	Label *info_message;
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| 
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| 	AnimationTimelineEdit *timeline;
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| 	HSlider *zoom;
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| 	EditorSpinSlider *step;
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| 	TextureRect *zoom_icon;
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| 	Button *snap;
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| 	OptionButton *snap_mode;
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| 
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| 	Button *imported_anim_warning;
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| 	void _show_imported_anim_warning();
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| 
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| 	void _snap_mode_changed(int p_mode);
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| 	Vector<AnimationTrackEdit *> track_edits;
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| 	Vector<AnimationTrackEditGroup *> groups;
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| 
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| 	bool animation_changing_awaiting_update;
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| 	void _animation_update();
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| 	int _get_track_selected();
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| 	void _animation_changed();
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| 	void _update_tracks();
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| 
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| 	void _name_limit_changed();
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| 	void _timeline_changed(float p_new_pos, bool p_drag);
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| 	void _track_remove_request(int p_track);
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| 	void _track_grab_focus(int p_track);
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| 
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| 	UndoRedo *undo_redo;
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| 
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| 	void _update_scroll(double);
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| 	void _update_step(double p_new_step);
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| 	void _update_length(double p_new_len);
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| 	void _dropped_track(int p_from_track, int p_to_track);
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| 
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| 	void _add_track(int p_type);
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| 	void _new_track_node_selected(NodePath p_path);
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| 	void _new_track_property_selected(String p_name);
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| 
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| 	void _update_step_spinbox();
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| 
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| 	PropertySelector *prop_selector;
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| 	PropertySelector *method_selector;
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| 	SceneTreeDialog *pick_track;
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| 	int adding_track_type;
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| 	NodePath adding_track_path;
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| 
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| 	bool keying;
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| 
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| 	struct InsertData {
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| 		Animation::TrackType type;
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| 		NodePath path;
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| 		int track_idx = 0;
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| 		Variant value;
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| 		String query;
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| 		bool advance = false;
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| 	}; /* insert_data;*/
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| 
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| 	Label *insert_confirm_text;
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| 	CheckBox *insert_confirm_bezier;
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| 	CheckBox *insert_confirm_reset;
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| 	ConfirmationDialog *insert_confirm;
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| 	bool insert_queue;
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| 	bool inserting;
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| 	bool insert_query;
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| 	List<InsertData> insert_data;
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| 	uint64_t insert_frame;
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| 
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| 	void _query_insert(const InsertData &p_id);
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| 	Ref<Animation> _create_and_get_reset_animation();
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| 	void _confirm_insert_list();
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| 	struct TrackIndices {
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| 		int normal;
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| 		int reset;
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| 
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| 		TrackIndices(const Animation *p_anim = nullptr, const Animation *p_reset_anim = nullptr) {
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| 			normal = p_anim ? p_anim->get_track_count() : 0;
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| 			reset = p_reset_anim ? p_reset_anim->get_track_count() : 0;
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| 		}
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| 	};
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| 	TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, Ref<Animation> p_reset_anim, bool p_create_beziers);
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| 	void _insert_delay(bool p_create_reset, bool p_create_beziers);
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| 
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| 	void _root_removed(Node *p_root);
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| 
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| 	PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = nullptr);
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| 
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| 	void _timeline_value_changed(double);
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| 
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| 	float insert_key_from_track_call_ofs;
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| 	int insert_key_from_track_call_track;
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| 	void _insert_key_from_track(float p_ofs, int p_track);
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| 	void _add_method_key(const String &p_method);
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| 
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| 	void _clear_selection(bool p_update = false);
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| 	void _clear_selection_for_anim(const Ref<Animation> &p_anim);
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| 	void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
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| 
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| 	//selection
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| 
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| 	struct SelectedKey {
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| 		int track = 0;
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| 		int key = 0;
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| 		bool operator<(const SelectedKey &p_key) const { return track == p_key.track ? key < p_key.key : track < p_key.track; };
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| 	};
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| 
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| 	struct KeyInfo {
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| 		float pos = 0;
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| 	};
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| 
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| 	Map<SelectedKey, KeyInfo> selection;
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| 
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| 	void _key_selected(int p_key, bool p_single, int p_track);
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| 	void _key_deselected(int p_key, int p_track);
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| 
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| 	bool moving_selection;
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| 	float moving_selection_offset;
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| 	void _move_selection_begin();
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| 	void _move_selection(float p_offset);
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| 	void _move_selection_commit();
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| 	void _move_selection_cancel();
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| 
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| 	AnimationTrackKeyEdit *key_edit;
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| 	AnimationMultiTrackKeyEdit *multi_key_edit;
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| 	void _update_key_edit();
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| 
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| 	void _clear_key_edit();
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| 
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| 	Control *box_selection;
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| 	void _box_selection_draw();
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| 	bool box_selecting;
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| 	Vector2 box_selecting_from;
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| 	Rect2 box_select_rect;
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| 	void _scroll_input(const Ref<InputEvent> &p_event);
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| 
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| 	Vector<Ref<AnimationTrackEditPlugin>> track_edit_plugins;
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| 
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| 	void _cancel_bezier_edit();
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| 	void _bezier_edit(int p_for_track);
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| 
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| 	////////////// edit menu stuff
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| 
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| 	ConfirmationDialog *optimize_dialog;
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| 	SpinBox *optimize_linear_error;
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| 	SpinBox *optimize_angular_error;
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| 	SpinBox *optimize_max_angle;
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| 
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| 	ConfirmationDialog *cleanup_dialog;
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| 	CheckBox *cleanup_keys;
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| 	CheckBox *cleanup_tracks;
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| 	CheckBox *cleanup_all;
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| 
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| 	ConfirmationDialog *scale_dialog;
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| 	SpinBox *scale;
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| 
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| 	void _select_all_tracks_for_copy();
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| 
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| 	void _edit_menu_about_to_popup();
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| 	void _edit_menu_pressed(int p_option);
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| 	int last_menu_track_opt;
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| 
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| 	void _cleanup_animation(Ref<Animation> p_animation);
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| 
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| 	void _anim_duplicate_keys(bool transpose);
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| 
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| 	void _view_group_toggle();
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| 	Button *view_group;
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| 	Button *selected_filter;
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| 
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| 	void _selection_changed();
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| 
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| 	ConfirmationDialog *track_copy_dialog;
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| 	Tree *track_copy_select;
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| 
 | |
| 	struct TrackClipboard {
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| 		NodePath full_path;
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| 		NodePath base_path;
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| 		Animation::TrackType track_type = Animation::TrackType::TYPE_ANIMATION;
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| 		Animation::InterpolationType interp_type = Animation::InterpolationType::INTERPOLATION_CUBIC;
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| 		Animation::UpdateMode update_mode = Animation::UpdateMode::UPDATE_CAPTURE;
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| 		bool loop_wrap = false;
 | |
| 		bool enabled = false;
 | |
| 
 | |
| 		struct Key {
 | |
| 			float time = 0;
 | |
| 			float transition = 0;
 | |
| 			Variant value;
 | |
| 		};
 | |
| 		Vector<Key> keys;
 | |
| 	};
 | |
| 
 | |
| 	Vector<TrackClipboard> track_clipboard;
 | |
| 
 | |
| 	void _insert_animation_key(NodePath p_path, const Variant &p_value);
 | |
| 
 | |
| 	void _pick_track_filter_text_changed(const String &p_newtext);
 | |
| 	void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
 | |
| 	void _pick_track_filter_input(const Ref<InputEvent> &p_ie);
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 	void _notification(int p_what);
 | |
| 
 | |
| public:
 | |
| 	void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
 | |
| 	void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
 | |
| 
 | |
| 	void set_animation(const Ref<Animation> &p_anim);
 | |
| 	Ref<Animation> get_current_animation() const;
 | |
| 	void set_root(Node *p_root);
 | |
| 	Node *get_root() const;
 | |
| 	void update_keying();
 | |
| 	bool has_keying() const;
 | |
| 
 | |
| 	Dictionary get_state() const;
 | |
| 	void set_state(const Dictionary &p_state);
 | |
| 
 | |
| 	void cleanup();
 | |
| 
 | |
| 	void set_anim_pos(float p_pos);
 | |
| 	void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
 | |
| 	void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
 | |
| 	void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform &p_xform);
 | |
| 
 | |
| 	void show_select_node_warning(bool p_show);
 | |
| 
 | |
| 	bool is_key_selected(int p_track, int p_key) const;
 | |
| 	bool is_selection_active() const;
 | |
| 	bool is_moving_selection() const;
 | |
| 	bool is_snap_enabled() const;
 | |
| 	float get_moving_selection_offset() const;
 | |
| 	float snap_time(float p_value, bool p_relative = false);
 | |
| 	bool is_grouping_tracks();
 | |
| 
 | |
| 	MenuButton *get_edit_menu();
 | |
| 	AnimationTrackEditor();
 | |
| 	~AnimationTrackEditor();
 | |
| };
 | |
| 
 | |
| #endif // ANIMATION_TRACK_EDITOR_H
 | 
