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	 1aa2823fa3
			
		
	
	
		1aa2823fa3
		
	
	
	
	
		
			
			-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
		
			
				
	
	
		
			69 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  array_property_edit.h                                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef ARRAY_PROPERTY_EDIT_H
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| #define ARRAY_PROPERTY_EDIT_H
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| 
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| #include "scene/main/node.h"
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| 
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| class ArrayPropertyEdit : public Reference {
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| 	GDCLASS(ArrayPropertyEdit, Reference);
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| 
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| 	int page;
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| 	ObjectID obj;
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| 	StringName property;
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| 	String vtypes;
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| 	String subtype_hint_string;
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| 	PropertyHint subtype_hint;
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| 	Variant::Type subtype;
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| 	Variant get_array() const;
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| 	Variant::Type default_type;
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| 
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| 	void _notif_change();
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| 	void _set_size(int p_size);
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| 	void _set_value(int p_idx, const Variant &p_value);
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| 
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| 	bool _dont_undo_redo();
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| 
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| protected:
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| 	static void _bind_methods();
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| 	bool _set(const StringName &p_name, const Variant &p_value);
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| 	bool _get(const StringName &p_name, Variant &r_ret) const;
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| 	void _get_property_list(List<PropertyInfo> *p_list) const;
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| 
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| public:
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| 	void edit(Object *p_obj, const StringName &p_prop, const String &p_hint_string, Variant::Type p_deftype);
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| 
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| 	Node *get_node();
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| 
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| 	ArrayPropertyEdit();
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| };
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| 
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| #endif // ARRAY_PROPERTY_EDIT_H
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