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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			196 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_debugger_node.h                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef EDITOR_DEBUGGER_NODE_H
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| #define EDITOR_DEBUGGER_NODE_H
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| 
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| #include "editor/debugger/editor_debugger_server.h"
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| #include "scene/gui/margin_container.h"
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| 
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| class Button;
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| class EditorDebuggerTree;
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| class EditorDebuggerRemoteObject;
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| class MenuButton;
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| class ScriptEditorDebugger;
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| class TabContainer;
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| 
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| class EditorDebuggerNode : public MarginContainer {
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| 	GDCLASS(EditorDebuggerNode, MarginContainer);
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| 
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| public:
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| 	enum CameraOverride {
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| 		OVERRIDE_NONE,
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| 		OVERRIDE_2D,
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| 		OVERRIDE_3D_1, // 3D Viewport 1
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| 		OVERRIDE_3D_2, // 3D Viewport 2
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| 		OVERRIDE_3D_3, // 3D Viewport 3
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| 		OVERRIDE_3D_4 // 3D Viewport 4
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| 	};
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| 
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| private:
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| 	enum Options {
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| 		DEBUG_NEXT,
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| 		DEBUG_STEP,
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| 		DEBUG_BREAK,
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| 		DEBUG_CONTINUE,
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| 		DEBUG_KEEP_DEBUGGER_OPEN,
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| 		DEBUG_WITH_EXTERNAL_EDITOR,
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| 	};
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| 
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| 	class Breakpoint {
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| 	public:
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| 		String source;
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| 		int line = 0;
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| 
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| 		bool operator<(const Breakpoint &p_b) const {
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| 			if (line == p_b.line) {
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| 				return source < p_b.source;
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| 			}
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| 			return line < p_b.line;
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| 		}
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| 
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| 		Breakpoint() {}
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| 
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| 		Breakpoint(const String &p_source, int p_line) {
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| 			line = p_line;
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| 			source = p_source;
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| 		}
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| 	};
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| 
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| 	Ref<EditorDebuggerServer> server;
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| 	TabContainer *tabs = nullptr;
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| 	Button *debugger_button = nullptr;
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| 	MenuButton *script_menu = nullptr;
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| 
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| 	Ref<Script> stack_script; // Why?!?
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| 
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| 	int last_error_count = 0;
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| 	int last_warning_count = 0;
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| 
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| 	float inspect_edited_object_timeout = 0;
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| 	EditorDebuggerTree *remote_scene_tree = nullptr;
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| 	float remote_scene_tree_timeout = 0.0;
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| 	bool auto_switch_remote_scene_tree = false;
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| 	bool debug_with_external_editor = false;
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| 	bool hide_on_stop = true;
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| 	CameraOverride camera_override = OVERRIDE_NONE;
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| 	Map<Breakpoint, bool> breakpoints;
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| 
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| 	Set<Ref<Script>> debugger_plugins;
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| 
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| 	ScriptEditorDebugger *_add_debugger();
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| 	EditorDebuggerRemoteObject *get_inspected_remote_object();
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| 
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| 	friend class DebuggerEditorPlugin;
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| 	static EditorDebuggerNode *singleton;
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| 	EditorDebuggerNode();
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| 
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| protected:
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| 	void _debugger_stopped(int p_id);
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| 	void _debugger_wants_stop(int p_id);
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| 	void _debugger_changed(int p_tab);
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| 	void _remote_tree_updated(int p_debugger);
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| 	void _remote_object_updated(ObjectID p_id, int p_debugger);
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| 	void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
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| 	void _remote_object_requested(ObjectID p_id, int p_debugger);
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| 	void _save_node_requested(ObjectID p_id, const String &p_file, int p_debugger);
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| 
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| 	void _clear_execution(REF p_script) {
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| 		emit_signal("clear_execution", p_script);
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| 	}
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| 
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| 	void _text_editor_stack_goto(const ScriptEditorDebugger *p_debugger);
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| 	void _stack_frame_selected(int p_debugger);
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| 	void _error_selected(const String &p_file, int p_line, int p_debugger);
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| 	void _breaked(bool p_breaked, bool p_can_debug, int p_debugger);
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| 	void _paused();
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| 	void _break_state_changed();
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| 	void _menu_option(int p_id);
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| 	void _update_debug_options();
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 	static EditorDebuggerNode *get_singleton() { return singleton; }
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| 
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| 	ScriptEditorDebugger *get_current_debugger() const;
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| 	ScriptEditorDebugger *get_default_debugger() const;
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| 	ScriptEditorDebugger *get_debugger(int p_debugger) const;
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| 
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| 	void debug_next();
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| 	void debug_step();
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| 	void debug_break();
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| 	void debug_continue();
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| 
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| 	void set_script_debug_button(MenuButton *p_button);
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| 
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| 	void set_tool_button(Button *p_button) {
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| 		debugger_button = p_button;
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| 	}
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| 
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| 	String get_var_value(const String &p_var) const;
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| 	Ref<Script> get_dump_stack_script() const { return stack_script; } // Why do we need this?
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| 
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| 	bool get_debug_with_external_editor() { return debug_with_external_editor; }
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| 
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| 	bool is_skip_breakpoints() const;
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| 	void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
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| 	void reload_scripts();
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| 
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| 	// Remote inspector/edit.
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| 	void request_remote_tree();
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| 	static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
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| 	static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
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| 
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| 	// LiveDebug
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| 	void set_live_debugging(bool p_enabled);
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| 	void update_live_edit_root();
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| 	void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
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| 	void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
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| 	void live_debug_remove_node(const NodePath &p_at);
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| 	void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
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| 	void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
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| 	void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
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| 	void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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| 
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| 	// Camera
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| 	void set_camera_override(CameraOverride p_override) { camera_override = p_override; }
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| 	CameraOverride get_camera_override() { return camera_override; }
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| 
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| 	Error start(const String &p_protocol = "tcp://");
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| 
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| 	void stop();
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| 
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| 	void add_debugger_plugin(const Ref<Script> &p_script);
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| 	void remove_debugger_plugin(const Ref<Script> &p_script);
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| };
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| #endif // EDITOR_DEBUGGER_NODE_H
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