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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			112 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_debugger_server.cpp                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "editor_debugger_server.h"
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| 
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| #include "core/io/marshalls.h"
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| #include "core/io/tcp_server.h"
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| #include "core/os/mutex.h"
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| #include "core/os/thread.h"
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| #include "editor/editor_log.h"
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| #include "editor/editor_node.h"
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| #include "editor/editor_settings.h"
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| 
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| class EditorDebuggerServerTCP : public EditorDebuggerServer {
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| private:
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| 	Ref<TCP_Server> server;
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| 
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| public:
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| 	static EditorDebuggerServer *create(const String &p_protocol);
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| 	virtual void poll() {}
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| 	virtual Error start();
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| 	virtual void stop();
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| 	virtual bool is_active() const;
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| 	virtual bool is_connection_available() const;
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| 	virtual Ref<RemoteDebuggerPeer> take_connection();
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| 
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| 	EditorDebuggerServerTCP();
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| };
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| 
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| EditorDebuggerServer *EditorDebuggerServerTCP::create(const String &p_protocol) {
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| 	ERR_FAIL_COND_V(p_protocol != "tcp://", nullptr);
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| 	return memnew(EditorDebuggerServerTCP);
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| }
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| 
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| EditorDebuggerServerTCP::EditorDebuggerServerTCP() {
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| 	server.instance();
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| }
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| 
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| Error EditorDebuggerServerTCP::start() {
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| 	int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
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| 	const Error err = server->listen(remote_port);
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| 	if (err != OK) {
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| 		EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR);
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| 		return err;
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| 	}
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| 	return err;
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| }
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| 
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| void EditorDebuggerServerTCP::stop() {
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| 	server->stop();
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| }
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| 
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| bool EditorDebuggerServerTCP::is_active() const {
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| 	return server->is_listening();
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| }
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| 
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| bool EditorDebuggerServerTCP::is_connection_available() const {
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| 	return server->is_listening() && server->is_connection_available();
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| }
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| 
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| Ref<RemoteDebuggerPeer> EditorDebuggerServerTCP::take_connection() {
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| 	ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
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| 	return memnew(RemoteDebuggerPeerTCP(server->take_connection()));
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| }
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| 
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| /// EditorDebuggerServer
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| Map<StringName, EditorDebuggerServer::CreateServerFunc> EditorDebuggerServer::protocols;
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| 
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| EditorDebuggerServer *EditorDebuggerServer::create(const String &p_protocol) {
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| 	ERR_FAIL_COND_V(!protocols.has(p_protocol), nullptr);
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| 	return protocols[p_protocol](p_protocol);
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| }
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| 
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| void EditorDebuggerServer::register_protocol_handler(const String &p_protocol, CreateServerFunc p_func) {
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| 	ERR_FAIL_COND(protocols.has(p_protocol));
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| 	protocols[p_protocol] = p_func;
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| }
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| 
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| void EditorDebuggerServer::initialize() {
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| 	register_protocol_handler("tcp://", EditorDebuggerServerTCP::create);
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| }
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| 
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| void EditorDebuggerServer::deinitialize() {
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| 	protocols.clear();
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| }
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