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			283 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_debugger_tree.cpp                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "editor_debugger_tree.h"
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| 
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| #include "editor/editor_node.h"
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| #include "scene/debugger/scene_debugger.h"
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| #include "scene/resources/packed_scene.h"
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| #include "servers/display_server.h"
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| 
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| EditorDebuggerTree::EditorDebuggerTree() {
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| 	set_v_size_flags(SIZE_EXPAND_FILL);
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| 	set_allow_rmb_select(true);
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| 
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| 	// Popup
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| 	item_menu = memnew(PopupMenu);
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| 	item_menu->connect("id_pressed", callable_mp(this, &EditorDebuggerTree::_item_menu_id_pressed));
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| 	add_child(item_menu);
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| 
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| 	// File Dialog
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| 	file_dialog = memnew(EditorFileDialog);
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| 	file_dialog->connect("file_selected", callable_mp(this, &EditorDebuggerTree::_file_selected));
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| 	add_child(file_dialog);
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| }
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| 
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| void EditorDebuggerTree::_notification(int p_what) {
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| 	if (p_what == NOTIFICATION_POSTINITIALIZE) {
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| 		connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
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| 		connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
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| 		connect("item_rmb_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
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| 	}
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| }
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| 
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| void EditorDebuggerTree::_bind_methods() {
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| 	ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger")));
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| 	ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger")));
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| }
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| 
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| void EditorDebuggerTree::_scene_tree_selected() {
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| 	if (updating_scene_tree) {
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| 		return;
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| 	}
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| 
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| 	TreeItem *item = get_selected();
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| 	if (!item) {
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| 		return;
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| 	}
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| 
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| 	inspected_object_id = uint64_t(item->get_metadata(0));
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| 
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| 	emit_signal("object_selected", inspected_object_id, debugger_id);
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| }
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| 
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| void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {
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| 	if (updating_scene_tree) {
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| 		return;
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| 	}
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| 	TreeItem *item = Object::cast_to<TreeItem>(p_obj);
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| 
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| 	if (!item) {
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| 		return;
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| 	}
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| 
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| 	ObjectID id = ObjectID(uint64_t(item->get_metadata(0)));
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| 	if (unfold_cache.has(id)) {
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| 		unfold_cache.erase(id);
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| 	} else {
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| 		unfold_cache.insert(id);
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| 	}
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| }
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| 
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| void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) {
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| 	TreeItem *item = get_item_at_position(p_position);
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| 	if (!item) {
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| 		return;
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| 	}
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| 
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| 	item->select(0);
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| 
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| 	item_menu->clear();
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| 	item_menu->add_icon_item(get_theme_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
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| 	item_menu->add_icon_item(get_theme_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
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| 	item_menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
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| 	item_menu->popup();
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| }
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| 
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| /// Populates inspect_scene_tree given data in nodes as a flat list, encoded depth first.
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| ///
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| /// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
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| /// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
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| ///
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| /// R
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| /// |-A
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| /// | |-B
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| /// | | |-C
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| /// | |
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| /// | |-D
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| /// |
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| /// |-E
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| ///
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| void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
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| 	updating_scene_tree = true;
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| 	const String last_path = get_selected_path();
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| 	const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
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| 	bool filter_changed = filter != last_filter;
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| 	TreeItem *scroll_item = nullptr;
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| 
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| 	// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
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| 	List<Pair<TreeItem *, int>> parents;
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| 	for (int i = 0; i < p_tree->nodes.size(); i++) {
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| 		TreeItem *parent = nullptr;
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| 		if (parents.size()) { // Find last parent.
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| 			Pair<TreeItem *, int> &p = parents[0];
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| 			parent = p.first;
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| 			if (!(--p.second)) { // If no child left, remove it.
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| 				parents.pop_front();
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| 			}
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| 		}
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| 		// Add this node.
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| 		const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i];
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| 		TreeItem *item = create_item(parent);
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| 		item->set_text(0, node.name);
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| 		item->set_tooltip(0, TTR("Type:") + " " + node.type_name);
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| 		Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
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| 		if (icon.is_valid()) {
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| 			item->set_icon(0, icon);
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| 		}
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| 		item->set_metadata(0, node.id);
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| 
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| 		// Set current item as collapsed if necessary (root is never collapsed)
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| 		if (parent) {
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| 			if (!unfold_cache.has(node.id)) {
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| 				item->set_collapsed(true);
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| 			}
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| 		}
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| 		// Select previously selected node.
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| 		if (debugger_id == p_debugger) { // Can use remote id.
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| 			if (node.id == inspected_object_id) {
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| 				item->select(0);
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| 				if (filter_changed) {
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| 					scroll_item = item;
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| 				}
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| 			}
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| 		} else { // Must use path
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| 			if (last_path == _get_path(item)) {
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| 				updating_scene_tree = false; // Force emission of new selection
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| 				item->select(0);
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| 				if (filter_changed) {
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| 					scroll_item = item;
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| 				}
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| 				updating_scene_tree = true;
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| 			}
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| 		}
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| 
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| 		// Add in front of the parents stack if children are expected.
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| 		if (node.child_count) {
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| 			parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
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| 		} else {
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| 			// Apply filters.
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| 			while (parent) {
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| 				const bool had_siblings = item->get_prev() || item->get_next();
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| 				if (filter.is_subsequence_ofi(item->get_text(0))) {
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| 					break; // Filter matches, must survive.
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| 				}
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| 				parent->remove_child(item);
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| 				memdelete(item);
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| 				if (scroll_item == item) {
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| 					scroll_item = nullptr;
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| 				}
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| 				if (had_siblings) {
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| 					break; // Parent must survive.
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| 				}
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| 				item = parent;
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| 				parent = item->get_parent();
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| 				// Check if parent expects more children.
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| 				for (int j = 0; j < parents.size(); j++) {
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| 					if (parents[j].first == item) {
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| 						parent = nullptr;
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| 						break; // Might have more children.
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 	debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
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| 	if (scroll_item) {
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| 		call_deferred("scroll_to_item", scroll_item);
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| 	}
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| 	last_filter = filter;
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| 	updating_scene_tree = false;
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| }
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| 
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| String EditorDebuggerTree::get_selected_path() {
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| 	if (!get_selected()) {
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| 		return "";
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| 	}
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| 	return _get_path(get_selected());
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| }
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| 
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| String EditorDebuggerTree::_get_path(TreeItem *p_item) {
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| 	ERR_FAIL_COND_V(!p_item, "");
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| 
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| 	if (p_item->get_parent() == nullptr) {
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| 		return "/root";
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| 	}
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| 	String text = p_item->get_text(0);
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| 	TreeItem *cur = p_item->get_parent();
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| 	while (cur) {
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| 		text = cur->get_text(0) + "/" + text;
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| 		cur = cur->get_parent();
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| 	}
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| 	return "/" + text;
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| }
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| 
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| void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
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| 	switch (p_option) {
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| 		case ITEM_MENU_SAVE_REMOTE_NODE: {
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| 			file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
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| 			file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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| 
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| 			List<String> extensions;
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| 			Ref<PackedScene> sd = memnew(PackedScene);
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| 			ResourceSaver::get_recognized_extensions(sd, &extensions);
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| 			file_dialog->clear_filters();
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| 			for (int i = 0; i < extensions.size(); i++) {
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| 				file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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| 			}
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| 
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| 			file_dialog->popup_file_dialog();
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| 		} break;
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| 		case ITEM_MENU_COPY_NODE_PATH: {
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| 			String text = get_selected_path();
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| 			if (text.is_empty()) {
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| 				return;
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| 			} else if (text == "/root") {
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| 				text = ".";
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| 			} else {
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| 				text = text.replace("/root/", "");
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| 				int slash = text.find("/");
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| 				if (slash < 0) {
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| 					text = ".";
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| 				} else {
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| 					text = text.substr(slash + 1);
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| 				}
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| 			}
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| 			DisplayServer::get_singleton()->clipboard_set(text);
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| 		} break;
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| 	}
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| }
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| 
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| void EditorDebuggerTree::_file_selected(const String &p_file) {
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| 	if (inspected_object_id.is_null()) {
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| 		return;
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| 	}
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| 	emit_signal("save_node", inspected_object_id, p_file, debugger_id);
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| }
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