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			74 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_debugger_tree.h                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "scene/gui/tree.h"
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| 
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| #ifndef EDITOR_DEBUGGER_TREE_H
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| #define EDITOR_DEBUGGER_TREE_H
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| 
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| class SceneDebuggerTree;
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| class EditorFileDialog;
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| 
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| class EditorDebuggerTree : public Tree {
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| 	GDCLASS(EditorDebuggerTree, Tree);
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| 
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| private:
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| 	enum ItemMenu {
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| 		ITEM_MENU_SAVE_REMOTE_NODE,
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| 		ITEM_MENU_COPY_NODE_PATH,
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| 	};
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| 
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| 	ObjectID inspected_object_id;
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| 	int debugger_id = 0;
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| 	bool updating_scene_tree = false;
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| 	Set<ObjectID> unfold_cache;
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| 	PopupMenu *item_menu = nullptr;
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| 	EditorFileDialog *file_dialog = nullptr;
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| 	String last_filter;
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| 
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| 	String _get_path(TreeItem *p_item);
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| 	void _scene_tree_folded(Object *p_obj);
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| 	void _scene_tree_selected();
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| 	void _scene_tree_rmb_selected(const Vector2 &p_position);
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| 	void _item_menu_id_pressed(int p_option);
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| 	void _file_selected(const String &p_file);
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| 
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| protected:
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| 	static void _bind_methods();
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| 	void _notification(int p_what);
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| 
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| public:
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| 	String get_selected_path();
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| 	ObjectID get_selected_object();
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| 	int get_current_debugger(); // Would love to have one tree for every debugger.
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| 	void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger);
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| 	EditorDebuggerTree();
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| };
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| #endif // EDITOR_DEBUGGER_TREE_H
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