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			280 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  script_editor_debugger.h                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef SCRIPT_EDITOR_DEBUGGER_H
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| #define SCRIPT_EDITOR_DEBUGGER_H
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| 
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| #include "core/os/os.h"
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| #include "editor/debugger/editor_debugger_inspector.h"
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| #include "editor/debugger/editor_debugger_node.h"
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| #include "editor/debugger/editor_debugger_server.h"
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| #include "editor/editor_file_dialog.h"
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| #include "scene/gui/button.h"
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| #include "scene/gui/margin_container.h"
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| 
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| class Tree;
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| class EditorNode;
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| class LineEdit;
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| class TabContainer;
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| class RichTextLabel;
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| class TextureButton;
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| class AcceptDialog;
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| class TreeItem;
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| class HSplitContainer;
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| class ItemList;
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| class EditorProfiler;
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| class EditorVisualProfiler;
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| class EditorNetworkProfiler;
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| class EditorPerformanceProfiler;
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| class SceneDebuggerTree;
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| class EditorDebuggerPlugin;
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| 
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| class ScriptEditorDebugger : public MarginContainer {
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| 	GDCLASS(ScriptEditorDebugger, MarginContainer);
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| 
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| 	friend class EditorDebuggerNode;
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| 
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| private:
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| 	enum MessageType {
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| 		MESSAGE_ERROR,
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| 		MESSAGE_WARNING,
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| 		MESSAGE_SUCCESS,
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| 	};
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| 
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| 	enum ProfilerType {
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| 		PROFILER_NETWORK,
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| 		PROFILER_VISUAL,
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| 		PROFILER_SCRIPTS_SERVERS
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| 	};
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| 
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| 	enum Actions {
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| 		ACTION_COPY_ERROR,
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| 		ACTION_OPEN_SOURCE,
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| 	};
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| 
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| 	AcceptDialog *msgdialog;
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| 
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| 	LineEdit *clicked_ctrl;
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| 	LineEdit *clicked_ctrl_type;
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| 	LineEdit *live_edit_root;
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| 	Button *le_set;
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| 	Button *le_clear;
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| 	Button *export_csv;
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| 
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| 	VBoxContainer *errors_tab;
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| 	Tree *error_tree;
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| 	Button *clearbutton;
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| 	PopupMenu *item_menu;
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| 
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| 	EditorFileDialog *file_dialog;
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| 	enum FileDialogPurpose {
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| 		SAVE_MONITORS_CSV,
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| 		SAVE_VRAM_CSV,
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| 	};
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| 	FileDialogPurpose file_dialog_purpose;
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| 
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| 	int error_count;
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| 	int warning_count;
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| 
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| 	bool skip_breakpoints_value = false;
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| 	Ref<Script> stack_script;
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| 
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| 	TabContainer *tabs;
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| 
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| 	Label *reason;
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| 
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| 	Button *skip_breakpoints;
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| 	Button *copy;
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| 	Button *step;
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| 	Button *next;
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| 	Button *dobreak;
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| 	Button *docontinue;
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| 	// Reference to "Remote" tab in scene tree. Needed by _live_edit_set and buttons state.
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| 	// Each debugger should have it's tree in the future I guess.
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| 	const Tree *editor_remote_tree = nullptr;
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| 
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| 	Map<int, String> profiler_signature;
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| 
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| 	Tree *vmem_tree;
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| 	Button *vmem_refresh;
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| 	Button *vmem_export;
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| 	LineEdit *vmem_total;
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| 
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| 	Tree *stack_dump;
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| 	EditorDebuggerInspector *inspector;
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| 	SceneDebuggerTree *scene_tree;
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| 
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| 	Ref<RemoteDebuggerPeer> peer;
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| 
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| 	HashMap<NodePath, int> node_path_cache;
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| 	int last_path_id;
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| 	Map<String, int> res_path_cache;
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| 
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| 	EditorProfiler *profiler;
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| 	EditorVisualProfiler *visual_profiler;
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| 	EditorNetworkProfiler *network_profiler;
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| 	EditorPerformanceProfiler *performance_profiler;
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| 
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| 	EditorNode *editor;
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| 
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| 	OS::ProcessID remote_pid = 0;
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| 	bool breaked = false;
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| 	bool can_debug = false;
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| 
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| 	bool live_debug;
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| 
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| 	EditorDebuggerNode::CameraOverride camera_override;
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| 
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| 	Map<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins;
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| 
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| 	Map<StringName, Callable> captures;
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| 
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| 	void _stack_dump_frame_selected();
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| 
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| 	void _file_selected(const String &p_file);
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| 	void _parse_message(const String &p_msg, const Array &p_data);
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| 	void _set_reason_text(const String &p_reason, MessageType p_type);
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| 	void _update_buttons_state();
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| 	void _remote_object_selected(ObjectID p_object);
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| 	void _remote_object_edited(ObjectID, const String &p_prop, const Variant &p_value);
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| 	void _remote_object_property_updated(ObjectID p_id, const String &p_property);
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| 
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| 	void _video_mem_request();
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| 	void _video_mem_export();
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| 
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| 	int _get_node_path_cache(const NodePath &p_path);
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| 
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| 	int _get_res_path_cache(const String &p_path);
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| 
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| 	void _live_edit_set();
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| 	void _live_edit_clear();
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| 
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| 	void _method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
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| 	void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
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| 
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| 	void _error_activated();
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| 	void _error_selected();
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| 
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| 	void _expand_errors_list();
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| 	void _collapse_errors_list();
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| 
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| 	void _profiler_activate(bool p_enable, int p_profiler);
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| 	void _profiler_seeked();
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| 
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| 	void _clear_errors_list();
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| 
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| 	void _error_tree_item_rmb_selected(const Vector2 &p_pos);
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| 	void _item_menu_id_pressed(int p_option);
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| 	void _tab_changed(int p_tab);
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| 
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| 	void _put_msg(String p_message, Array p_data);
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| 	void _export_csv();
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| 
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| 	void _clear_execution();
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| 	void _stop_and_notify();
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 	void request_remote_object(ObjectID p_obj_id);
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| 	void update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value);
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| 	Object *get_remote_object(ObjectID p_id);
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| 
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| 	// Needed by _live_edit_set, buttons state.
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| 	void set_editor_remote_tree(const Tree *p_tree) { editor_remote_tree = p_tree; }
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| 
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| 	void request_remote_tree();
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| 	const SceneDebuggerTree *get_remote_tree();
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| 
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| 	void start(Ref<RemoteDebuggerPeer> p_peer);
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| 	void stop();
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| 
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| 	void debug_skip_breakpoints();
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| 	void debug_copy();
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| 
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| 	void debug_next();
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| 	void debug_step();
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| 	void debug_break();
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| 	void debug_continue();
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| 	bool is_breaked() const { return breaked; }
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| 	bool is_debuggable() const { return can_debug; }
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| 	bool is_session_active() { return peer.is_valid() && peer->is_peer_connected(); };
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| 	int get_remote_pid() const { return remote_pid; }
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| 
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| 	int get_error_count() const { return error_count; }
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| 	int get_warning_count() const { return warning_count; }
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| 	String get_stack_script_file() const;
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| 	int get_stack_script_line() const;
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| 	int get_stack_script_frame() const;
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| 
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| 	void update_tabs();
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| 	void clear_style();
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| 	String get_var_value(const String &p_var) const;
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| 
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| 	void save_node(ObjectID p_id, const String &p_file);
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| 	void set_live_debugging(bool p_enable);
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| 
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| 	void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
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| 	void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
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| 	void live_debug_remove_node(const NodePath &p_at);
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| 	void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
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| 	void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
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| 	void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
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| 	void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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| 
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| 	EditorDebuggerNode::CameraOverride get_camera_override() const;
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| 	void set_camera_override(EditorDebuggerNode::CameraOverride p_override);
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| 
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| 	void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
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| 
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| 	void update_live_edit_root();
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| 
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| 	void reload_scripts();
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| 
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| 	bool is_skip_breakpoints();
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| 
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| 	virtual Size2 get_minimum_size() const override;
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| 
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| 	void add_debugger_plugin(const Ref<Script> &p_script);
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| 	void remove_debugger_plugin(const Ref<Script> &p_script);
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| 
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| 	void send_message(const String &p_message, const Array &p_args);
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| 
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| 	void register_message_capture(const StringName &p_name, const Callable &p_callable);
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| 	void unregister_message_capture(const StringName &p_name);
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| 	bool has_capture(const StringName &p_name);
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| 
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| 	ScriptEditorDebugger(EditorNode *p_editor = nullptr);
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| 	~ScriptEditorDebugger();
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| };
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| 
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| #endif // SCRIPT_EDITOR_DEBUGGER_H
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