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	 f8d03b98e7
			
		
	
	
		f8d03b98e7
		
	
	
	
	
		
			
			-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
		
			
				
	
	
		
			305 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_folding.cpp                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "editor_folding.h"
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| 
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| #include "core/os/file_access.h"
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| #include "editor_inspector.h"
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| #include "editor_settings.h"
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| 
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| Vector<String> EditorFolding::_get_unfolds(const Object *p_object) {
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| 	Vector<String> sections;
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| 	sections.resize(p_object->editor_get_section_folding().size());
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| 	if (sections.size()) {
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| 		String *w = sections.ptrw();
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| 		int idx = 0;
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| 		for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
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| 			w[idx++] = E->get();
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| 		}
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| 	}
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| 
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| 	return sections;
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| }
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| 
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| void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
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| 	Ref<ConfigFile> config;
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| 	config.instance();
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| 	Vector<String> unfolds = _get_unfolds(p_resource.ptr());
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| 	config->set_value("folding", "sections_unfolded", unfolds);
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| 
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| 	String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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| 	file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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| 	config->save(file);
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| }
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| 
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| void EditorFolding::_set_unfolds(Object *p_object, const Vector<String> &p_unfolds) {
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| 	int uc = p_unfolds.size();
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| 	const String *r = p_unfolds.ptr();
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| 	p_object->editor_clear_section_folding();
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| 	for (int i = 0; i < uc; i++) {
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| 		p_object->editor_set_section_unfold(r[i], true);
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| 	}
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| }
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| 
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| void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) {
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| 	Ref<ConfigFile> config;
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| 	config.instance();
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| 
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| 	String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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| 	file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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| 
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| 	if (config->load(file) != OK) {
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| 		return;
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| 	}
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| 
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| 	Vector<String> unfolds;
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| 
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| 	if (config->has_section_key("folding", "sections_unfolded")) {
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| 		unfolds = config->get_value("folding", "sections_unfolded");
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| 	}
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| 	_set_unfolds(p_resource.ptr(), unfolds);
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| }
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| 
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| void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources) {
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| 	if (p_root != p_node) {
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| 		if (!p_node->get_owner()) {
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| 			return; //not owned, bye
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| 		}
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| 		if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
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| 			return;
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| 		}
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| 	}
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| 
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| 	if (p_node->is_displayed_folded()) {
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| 		nodes_folded.push_back(p_root->get_path_to(p_node));
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| 	}
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| 	Vector<String> unfolds = _get_unfolds(p_node);
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| 
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| 	if (unfolds.size()) {
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| 		p_folds.push_back(p_root->get_path_to(p_node));
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| 		p_folds.push_back(unfolds);
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| 	}
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| 
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| 	List<PropertyInfo> plist;
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| 	p_node->get_property_list(&plist);
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| 	for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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| 		if (E->get().usage & PROPERTY_USAGE_EDITOR) {
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| 			if (E->get().type == Variant::OBJECT) {
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| 				RES res = p_node->get(E->get().name);
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| 				if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
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| 					Vector<String> res_unfolds = _get_unfolds(res.ptr());
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| 					resource_folds.push_back(res->get_path());
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| 					resource_folds.push_back(res_unfolds);
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| 					resources.insert(res);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	for (int i = 0; i < p_node->get_child_count(); i++) {
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| 		_fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded, resources);
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| 	}
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| }
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| 
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| void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
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| 	ERR_FAIL_NULL(p_scene);
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| 
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| 	FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
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| 	if (!file_check->file_exists(p_path)) { //This can happen when creating scene from FilesystemDock. It has path, but no file.
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| 		return;
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| 	}
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| 
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| 	Ref<ConfigFile> config;
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| 	config.instance();
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| 
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| 	Array unfolds, res_unfolds;
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| 	Set<RES> resources;
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| 	Array nodes_folded;
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| 	_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources);
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| 
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| 	config->set_value("folding", "node_unfolds", unfolds);
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| 	config->set_value("folding", "resource_unfolds", res_unfolds);
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| 	config->set_value("folding", "nodes_folded", nodes_folded);
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| 
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| 	String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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| 	file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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| 	config->save(file);
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| }
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| 
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| void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
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| 	Ref<ConfigFile> config;
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| 	config.instance();
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| 
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| 	String path = EditorSettings::get_singleton()->get_project_settings_dir();
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| 	String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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| 	file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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| 
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| 	if (config->load(file) != OK) {
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| 		return;
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| 	}
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| 
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| 	Array unfolds;
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| 	if (config->has_section_key("folding", "node_unfolds")) {
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| 		unfolds = config->get_value("folding", "node_unfolds");
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| 	}
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| 	Array res_unfolds;
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| 	if (config->has_section_key("folding", "resource_unfolds")) {
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| 		res_unfolds = config->get_value("folding", "resource_unfolds");
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| 	}
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| 	Array nodes_folded;
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| 	if (config->has_section_key("folding", "nodes_folded")) {
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| 		nodes_folded = config->get_value("folding", "nodes_folded");
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| 	}
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| 
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| 	ERR_FAIL_COND(unfolds.size() & 1);
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| 	ERR_FAIL_COND(res_unfolds.size() & 1);
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| 
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| 	for (int i = 0; i < unfolds.size(); i += 2) {
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| 		NodePath path2 = unfolds[i];
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| 		Vector<String> un = unfolds[i + 1];
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| 		Node *node = p_scene->get_node_or_null(path2);
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| 		if (!node) {
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| 			continue;
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| 		}
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| 		_set_unfolds(node, un);
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| 	}
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| 
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| 	for (int i = 0; i < res_unfolds.size(); i += 2) {
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| 		String path2 = res_unfolds[i];
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| 		RES res;
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| 		if (ResourceCache::has(path2)) {
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| 			res = RES(ResourceCache::get(path2));
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| 		}
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| 		if (res.is_null()) {
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| 			continue;
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| 		}
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| 
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| 		Vector<String> unfolds2 = res_unfolds[i + 1];
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| 		_set_unfolds(res.ptr(), unfolds2);
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| 	}
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| 
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| 	for (int i = 0; i < nodes_folded.size(); i++) {
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| 		NodePath fold_path = nodes_folded[i];
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| 		if (p_scene->has_node(fold_path)) {
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| 			Node *node = p_scene->get_node(fold_path);
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| 			node->set_display_folded(true);
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| 		}
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| 	}
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| }
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| 
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| bool EditorFolding::has_folding_data(const String &p_path) {
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| 	String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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| 	file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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| 	return FileAccess::exists(file);
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| }
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| 
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| void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
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| 	List<PropertyInfo> plist;
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| 	p_object->get_property_list(&plist);
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| 	String group_base;
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| 	String group;
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| 
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| 	Set<String> unfold_group;
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| 
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| 	for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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| 		if (E->get().usage & PROPERTY_USAGE_CATEGORY) {
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| 			group = "";
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| 			group_base = "";
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| 		}
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| 		if (E->get().usage & PROPERTY_USAGE_GROUP) {
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| 			group = E->get().name;
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| 			group_base = E->get().hint_string;
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| 			if (group_base.ends_with("_")) {
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| 				group_base = group_base.substr(0, group_base.length() - 1);
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| 			}
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| 		}
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| 
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| 		//can unfold
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| 		if (E->get().usage & PROPERTY_USAGE_EDITOR) {
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| 			if (group != "") { //group
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| 				if (group_base == String() || E->get().name.begins_with(group_base)) {
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| 					bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name);
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| 					if (can_revert) {
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| 						unfold_group.insert(group);
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| 					}
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| 				}
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| 			} else { //path
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| 				int last = E->get().name.rfind("/");
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| 				if (last != -1) {
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| 					bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name);
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| 					if (can_revert) {
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| 						unfold_group.insert(E->get().name.substr(0, last));
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| 					}
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| 				}
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| 			}
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| 
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| 			if (E->get().type == Variant::OBJECT) {
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| 				RES res = p_object->get(E->get().name);
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| 				print_line("res: " + String(E->get().name) + " valid " + itos(res.is_valid()));
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| 				if (res.is_valid()) {
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| 					print_line("path " + res->get_path());
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| 				}
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| 				if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
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| 					resources.insert(res);
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| 					_do_object_unfolds(res.ptr(), resources);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	for (Set<String>::Element *E = unfold_group.front(); E; E = E->next()) {
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| 		p_object->editor_set_section_unfold(E->get(), true);
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| 	}
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| }
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| 
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| void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources) {
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| 	if (p_root != p_node) {
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| 		if (!p_node->get_owner()) {
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| 			return; //not owned, bye
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| 		}
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| 		if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
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| 			return;
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| 		}
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| 	}
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| 
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| 	_do_object_unfolds(p_node, resources);
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| 
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| 	for (int i = 0; i < p_node->get_child_count(); i++) {
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| 		_do_node_unfolds(p_root, p_node->get_child(i), resources);
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| 	}
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| }
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| 
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| void EditorFolding::unfold_scene(Node *p_scene) {
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| 	Set<RES> resources;
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| 	_do_node_unfolds(p_scene, p_scene, resources);
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| }
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| 
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| EditorFolding::EditorFolding() {
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| }
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