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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			157 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_path.cpp                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "editor_path.h"
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| 
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| #include "editor_node.h"
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| #include "editor_scale.h"
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| 
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| void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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| 	if (p_depth > 8) {
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| 		return;
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| 	}
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| 
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| 	List<PropertyInfo> pinfo;
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| 	p_obj->get_property_list(&pinfo);
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| 	for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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| 		if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) {
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| 			continue;
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| 		}
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| 		if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE) {
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| 			continue;
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| 		}
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| 
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| 		Variant value = p_obj->get(E->get().name);
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| 		if (value.get_type() != Variant::OBJECT) {
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| 			continue;
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| 		}
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| 		Object *obj = value;
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| 		if (!obj) {
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| 			continue;
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| 		}
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| 
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| 		Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
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| 
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| 		int index = get_popup()->get_item_count();
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| 		get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
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| 		get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE);
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| 		objects.push_back(obj->get_instance_id());
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| 
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| 		_add_children_to_popup(obj, p_depth + 1);
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| 	}
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| }
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| 
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| void EditorPath::_about_to_show() {
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| 	Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
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| 	if (!obj) {
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| 		return;
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| 	}
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| 
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| 	objects.clear();
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| 	get_popup()->clear();
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| 	get_popup()->set_size(Size2(get_size().width, 1));
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| 
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| 	_add_children_to_popup(obj);
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| 	if (get_popup()->get_item_count() == 0) {
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| 		get_popup()->add_item(TTR("No sub-resources found."));
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| 		get_popup()->set_item_disabled(0, true);
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| 	}
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| }
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| 
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| void EditorPath::update_path() {
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| 	for (int i = 0; i < history->get_path_size(); i++) {
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| 		Object *obj = ObjectDB::get_instance(history->get_path_object(i));
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| 		if (!obj) {
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| 			continue;
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| 		}
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| 
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| 		Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
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| 		if (icon.is_valid()) {
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| 			set_icon(icon);
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| 		}
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| 
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| 		if (i == history->get_path_size() - 1) {
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| 			String name;
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| 			if (Object::cast_to<Resource>(obj)) {
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| 				Resource *r = Object::cast_to<Resource>(obj);
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| 				if (r->get_path().is_resource_file()) {
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| 					name = r->get_path().get_file();
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| 				} else {
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| 					name = r->get_name();
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| 				}
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| 
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| 				if (name == "") {
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| 					name = r->get_class();
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| 				}
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| 			} else if (obj->is_class("EditorDebuggerRemoteObject")) {
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| 				name = obj->call("get_title");
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| 			} else if (Object::cast_to<Node>(obj)) {
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| 				name = Object::cast_to<Node>(obj)->get_name();
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| 			} else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") {
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| 				name = Object::cast_to<Resource>(obj)->get_name();
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| 			} else {
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| 				name = obj->get_class();
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| 			}
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| 
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| 			set_text(" " + name); // An extra space so the text is not too close of the icon.
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| 			set_tooltip(obj->get_class());
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| 		}
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| 	}
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| }
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| 
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| void EditorPath::_id_pressed(int p_idx) {
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| 	ERR_FAIL_INDEX(p_idx, objects.size());
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| 
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| 	Object *obj = ObjectDB::get_instance(objects[p_idx]);
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| 	if (!obj) {
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| 		return;
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| 	}
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| 
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| 	EditorNode::get_singleton()->push_item(obj);
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| }
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| 
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| void EditorPath::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_THEME_CHANGED: {
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| 			update_path();
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| 		} break;
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| 	}
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| }
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| 
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| void EditorPath::_bind_methods() {
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| }
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| 
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| EditorPath::EditorPath(EditorHistory *p_history) {
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| 	history = p_history;
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| 	set_clip_text(true);
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| 	set_text_align(ALIGN_LEFT);
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| 	get_popup()->connect("about_to_popup", callable_mp(this, &EditorPath::_about_to_show));
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| 	get_popup()->connect("id_pressed", callable_mp(this, &EditorPath::_id_pressed));
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| }
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