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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			338 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			338 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  filesystem_dock.h                                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef FILESYSTEM_DOCK_H
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| #define FILESYSTEM_DOCK_H
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| 
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| #include "scene/gui/box_container.h"
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| #include "scene/gui/control.h"
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| #include "scene/gui/dialogs.h"
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| #include "scene/gui/item_list.h"
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| #include "scene/gui/label.h"
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| #include "scene/gui/menu_button.h"
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| #include "scene/gui/option_button.h"
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| #include "scene/gui/progress_bar.h"
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| #include "scene/gui/split_container.h"
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| #include "scene/gui/tree.h"
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| #include "scene/main/timer.h"
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| 
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| #include "core/os/dir_access.h"
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| #include "core/os/thread.h"
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| 
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| #include "create_dialog.h"
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| 
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| #include "dependency_editor.h"
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| #include "editor_dir_dialog.h"
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| #include "editor_file_system.h"
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| #include "script_create_dialog.h"
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| 
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| class EditorNode;
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| 
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| class FileSystemDock : public VBoxContainer {
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| 	GDCLASS(FileSystemDock, VBoxContainer);
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| 
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| public:
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| 	enum FileListDisplayMode {
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| 		FILE_LIST_DISPLAY_THUMBNAILS,
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| 		FILE_LIST_DISPLAY_LIST
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| 	};
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| 
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| 	enum DisplayMode {
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| 		DISPLAY_MODE_TREE_ONLY,
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| 		DISPLAY_MODE_SPLIT,
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| 	};
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| 
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| 	enum FileSortOption {
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| 		FILE_SORT_NAME = 0,
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| 		FILE_SORT_NAME_REVERSE,
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| 		FILE_SORT_TYPE,
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| 		FILE_SORT_TYPE_REVERSE,
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| 		FILE_SORT_MODIFIED_TIME,
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| 		FILE_SORT_MODIFIED_TIME_REVERSE,
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| 		FILE_SORT_MAX,
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| 	};
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| 
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| private:
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| 	enum FileMenu {
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| 		FILE_OPEN,
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| 		FILE_INHERIT,
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| 		FILE_MAIN_SCENE,
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| 		FILE_INSTANCE,
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| 		FILE_ADD_FAVORITE,
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| 		FILE_REMOVE_FAVORITE,
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| 		FILE_DEPENDENCIES,
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| 		FILE_OWNERS,
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| 		FILE_MOVE,
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| 		FILE_RENAME,
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| 		FILE_REMOVE,
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| 		FILE_DUPLICATE,
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| 		FILE_REIMPORT,
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| 		FILE_INFO,
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| 		FILE_NEW_FOLDER,
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| 		FILE_NEW_SCRIPT,
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| 		FILE_NEW_SCENE,
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| 		FILE_SHOW_IN_EXPLORER,
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| 		FILE_COPY_PATH,
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| 		FILE_NEW_RESOURCE,
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| 		FOLDER_EXPAND_ALL,
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| 		FOLDER_COLLAPSE_ALL,
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| 	};
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| 
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| 	FileSortOption file_sort = FILE_SORT_NAME;
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| 
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| 	VBoxContainer *scanning_vb;
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| 	ProgressBar *scanning_progress;
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| 	VSplitContainer *split_box;
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| 	VBoxContainer *file_list_vb;
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| 
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| 	EditorNode *editor;
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| 	Set<String> favorites;
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| 
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| 	Button *button_toggle_display_mode;
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| 	Button *button_reload;
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| 	Button *button_file_list_display_mode;
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| 	Button *button_hist_next;
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| 	Button *button_hist_prev;
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| 	LineEdit *current_path;
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| 
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| 	HBoxContainer *toolbar2_hbc;
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| 	LineEdit *tree_search_box;
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| 	MenuButton *tree_button_sort;
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| 
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| 	LineEdit *file_list_search_box;
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| 	MenuButton *file_list_button_sort;
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| 
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| 	String searched_string;
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| 	Vector<String> uncollapsed_paths_before_search;
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| 
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| 	TextureRect *search_icon;
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| 	HBoxContainer *path_hb;
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| 
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| 	FileListDisplayMode file_list_display_mode;
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| 	DisplayMode display_mode;
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| 	DisplayMode old_display_mode;
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| 
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| 	PopupMenu *file_list_popup;
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| 	PopupMenu *tree_popup;
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| 
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| 	DependencyEditor *deps_editor;
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| 	DependencyEditorOwners *owners_editor;
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| 	DependencyRemoveDialog *remove_dialog;
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| 
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| 	EditorDirDialog *move_dialog;
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| 	ConfirmationDialog *rename_dialog;
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| 	LineEdit *rename_dialog_text;
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| 	ConfirmationDialog *duplicate_dialog;
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| 	LineEdit *duplicate_dialog_text;
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| 	ConfirmationDialog *make_dir_dialog;
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| 	LineEdit *make_dir_dialog_text;
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| 	ConfirmationDialog *make_scene_dialog;
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| 	LineEdit *make_scene_dialog_text;
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| 	ConfirmationDialog *overwrite_dialog;
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| 	ScriptCreateDialog *make_script_dialog;
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| 	CreateDialog *new_resource_dialog;
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| 
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| 	bool always_show_folders;
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| 
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| 	class FileOrFolder {
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| 	public:
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| 		String path;
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| 		bool is_file = false;
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| 
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| 		FileOrFolder() {}
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| 		FileOrFolder(const String &p_path, bool p_is_file) :
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| 				path(p_path),
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| 				is_file(p_is_file) {}
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| 	};
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| 	FileOrFolder to_rename;
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| 	FileOrFolder to_duplicate;
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| 	Vector<FileOrFolder> to_move;
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| 	String to_move_path;
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| 
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| 	Vector<String> history;
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| 	int history_pos;
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| 	int history_max_size;
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| 
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| 	String path;
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| 
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| 	bool initialized;
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| 
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| 	bool updating_tree;
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| 	int tree_update_id;
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| 	Tree *tree;
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| 	ItemList *files;
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| 	bool import_dock_needs_update;
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| 
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| 	Ref<Texture2D> _get_tree_item_icon(bool p_is_valid, String p_file_type);
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| 	bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
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| 	Vector<String> _compute_uncollapsed_paths();
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| 	void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
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| 	void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
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| 
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| 	void _file_list_gui_input(Ref<InputEvent> p_event);
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| 	void _tree_gui_input(Ref<InputEvent> p_event);
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| 
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| 	void _update_file_list(bool p_keep_selection);
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| 	void _toggle_file_display();
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| 	void _set_file_display(bool p_active);
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| 	void _fs_changed();
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| 
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| 	void _tree_toggle_collapsed();
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| 
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| 	void _select_file(const String &p_path, bool p_select_in_favorites = false);
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| 	void _tree_activate_file();
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| 	void _file_list_activate_file(int p_idx);
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| 	void _file_multi_selected(int p_index, bool p_selected);
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| 	void _tree_multi_selected(Object *p_item, int p_column, bool p_selected);
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| 
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| 	void _get_imported_files(const String &p_path, Vector<String> &files) const;
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| 	void _update_import_dock();
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| 
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| 	void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
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| 	void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
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| 	void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames);
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| 	void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
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| 	void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
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| 	void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
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| 	void _save_scenes_after_move(const Map<String, String> &p_renames) const;
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| 	void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
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| 	void _update_project_settings_after_move(const Map<String, String> &p_renames) const;
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| 
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| 	void _file_removed(String p_file);
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| 	void _folder_removed(String p_folder);
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| 	void _files_moved(String p_old_file, String p_new_file);
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| 	void _folder_moved(String p_old_folder, String p_new_folder);
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| 
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| 	void _resource_created();
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| 	void _make_dir_confirm();
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| 	void _make_scene_confirm();
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| 	void _rename_operation_confirm();
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| 	void _duplicate_operation_confirm();
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| 	void _move_with_overwrite();
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| 	Vector<String> _check_existing();
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| 	void _move_operation_confirm(const String &p_to_path, bool p_overwrite = false);
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| 
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| 	void _tree_rmb_option(int p_option);
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| 	void _file_list_rmb_option(int p_option);
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| 	void _file_option(int p_option, const Vector<String> &p_selected);
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| 
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| 	void _fw_history();
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| 	void _bw_history();
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| 	void _update_history();
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| 	void _push_to_history();
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| 
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| 	void _set_scanning_mode();
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| 	void _rescan();
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| 
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| 	void _toggle_split_mode(bool p_active);
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| 
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| 	void _search_changed(const String &p_text, const Control *p_from);
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| 
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| 	MenuButton *_create_file_menu_button();
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| 	void _file_sort_popup(int p_id);
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| 
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| 	void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options = true);
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| 	void _tree_rmb_select(const Vector2 &p_pos);
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| 	void _tree_rmb_empty(const Vector2 &p_pos);
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| 	void _file_list_rmb_select(int p_item, const Vector2 &p_pos);
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| 	void _file_list_rmb_pressed(const Vector2 &p_pos);
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| 	void _tree_empty_selected();
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| 
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| 	struct FileInfo {
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| 		String name;
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| 		String path;
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| 		StringName type;
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| 		Vector<String> sources;
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| 		bool import_broken = false;
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| 		uint64_t modified_time = 0;
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| 
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| 		bool operator<(const FileInfo &fi) const {
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| 			return NaturalNoCaseComparator()(name, fi.name);
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| 		}
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| 	};
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| 
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| 	struct FileInfoTypeComparator;
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| 	struct FileInfoModifiedTimeComparator;
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| 
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| 	void _sort_file_info_list(List<FileSystemDock::FileInfo> &r_file_list);
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| 
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| 	void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
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| 
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| 	void _set_current_path_text(const String &p_path);
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| 
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| 	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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| 	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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| 	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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| 	void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const;
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| 
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| 	void _preview_invalidated(const String &p_path);
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| 	void _file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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| 	void _tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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| 
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| 	void _update_display_mode(bool p_force = false);
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| 
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| 	Vector<String> _tree_get_selected(bool remove_self_inclusion = true);
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| 
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| 	bool _is_file_type_disabled_by_feature_profile(const StringName &p_class);
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| 
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| 	void _feature_profile_changed();
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| 	Vector<String> _remove_self_included_paths(Vector<String> selected_strings);
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 	String get_selected_path() const;
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| 
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| 	String get_current_path() const;
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| 	void navigate_to_path(const String &p_path);
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| 	void focus_on_filter();
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| 
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| 	void fix_dependencies(const String &p_for_file);
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| 
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| 	int get_split_offset() { return split_box->get_split_offset(); }
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| 	void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); }
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| 	void select_file(const String &p_file);
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| 
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| 	void set_display_mode(DisplayMode p_display_mode);
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| 	DisplayMode get_display_mode() { return display_mode; }
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| 
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| 	void set_file_sort(FileSortOption p_file_sort);
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| 	FileSortOption get_file_sort() { return file_sort; }
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| 
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| 	void set_file_list_display_mode(FileListDisplayMode p_mode);
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| 	FileListDisplayMode get_file_list_display_mode() { return file_list_display_mode; };
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| 
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| 	FileSystemDock(EditorNode *p_editor);
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| 	~FileSystemDock();
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| };
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| 
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| #endif // SCENES_DOCK_H
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