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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			116 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  camera_3d_editor_plugin.cpp                                          */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "camera_3d_editor_plugin.h"
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| 
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| #include "node_3d_editor_plugin.h"
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| 
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| void Camera3DEditor::_node_removed(Node *p_node) {
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| 	if (p_node == node) {
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| 		node = nullptr;
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| 		Node3DEditor::get_singleton()->set_custom_camera(nullptr);
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| 		hide();
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| 	}
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| }
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| 
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| void Camera3DEditor::_pressed() {
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| 	Node *sn = (node && preview->is_pressed()) ? node : nullptr;
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| 	Node3DEditor::get_singleton()->set_custom_camera(sn);
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| }
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| 
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| void Camera3DEditor::_bind_methods() {
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| }
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| 
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| void Camera3DEditor::edit(Node *p_camera) {
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| 	node = p_camera;
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| 
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| 	if (!node) {
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| 		preview->set_pressed(false);
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| 		Node3DEditor::get_singleton()->set_custom_camera(nullptr);
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| 	} else {
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| 		if (preview->is_pressed()) {
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| 			Node3DEditor::get_singleton()->set_custom_camera(p_camera);
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| 		} else {
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| 			Node3DEditor::get_singleton()->set_custom_camera(nullptr);
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| 		}
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| 	}
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| }
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| 
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| Camera3DEditor::Camera3DEditor() {
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| 	preview = memnew(Button);
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| 	add_child(preview);
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| 
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| 	preview->set_text(TTR("Preview"));
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| 	preview->set_toggle_mode(true);
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| 	preview->set_anchor(SIDE_LEFT, Control::ANCHOR_END);
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| 	preview->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
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| 	preview->set_offset(SIDE_LEFT, -60);
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| 	preview->set_offset(SIDE_RIGHT, 0);
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| 	preview->set_offset(SIDE_TOP, 0);
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| 	preview->set_offset(SIDE_BOTTOM, 10);
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| 	preview->connect("pressed", callable_mp(this, &Camera3DEditor::_pressed));
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| }
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| 
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| void Camera3DEditorPlugin::edit(Object *p_object) {
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| 	Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
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| 	//camera_editor->edit(Object::cast_to<Node>(p_object));
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| }
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| 
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| bool Camera3DEditorPlugin::handles(Object *p_object) const {
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| 	return p_object->is_class("Camera3D");
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| }
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| 
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| void Camera3DEditorPlugin::make_visible(bool p_visible) {
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| 	if (p_visible) {
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| 		//Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
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| 	} else {
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| 		Node3DEditor::get_singleton()->set_can_preview(nullptr);
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| 	}
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| }
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| 
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| Camera3DEditorPlugin::Camera3DEditorPlugin(EditorNode *p_node) {
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| 	editor = p_node;
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| 	/*	camera_editor = memnew( CameraEditor );
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| 	editor->get_main_control()->add_child(camera_editor);
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| 
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| 	camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END);
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| 	camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END);
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| 	camera_editor->set_offset(SIDE_LEFT,60);
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| 	camera_editor->set_offset(SIDE_RIGHT,0);
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| 	camera_editor->set_offset(SIDE_TOP,0);
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| 	camera_editor->set_offset(SIDE_BOTTOM,10);
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| 
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| 
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| 	camera_editor->hide();
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| */
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| }
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| 
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| Camera3DEditorPlugin::~Camera3DEditorPlugin() {
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| }
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