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			18 KiB
		
	
	
	
		
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			577 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  collision_polygon_3d_editor_plugin.cpp                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "collision_polygon_3d_editor_plugin.h"
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| 
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| #include "canvas_item_editor_plugin.h"
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| #include "core/input/input.h"
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| #include "core/math/geometry_2d.h"
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| #include "core/os/file_access.h"
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| #include "core/os/keyboard.h"
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| #include "editor/editor_settings.h"
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| #include "node_3d_editor_plugin.h"
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| #include "scene/3d/camera_3d.h"
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| 
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| void CollisionPolygon3DEditor::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_READY: {
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| 			button_create->set_icon(get_theme_icon("Edit", "EditorIcons"));
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| 			button_edit->set_icon(get_theme_icon("MovePoint", "EditorIcons"));
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| 			button_edit->set_pressed(true);
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| 			get_tree()->connect("node_removed", callable_mp(this, &CollisionPolygon3DEditor::_node_removed));
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| 
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| 		} break;
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| 		case NOTIFICATION_PROCESS: {
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| 			if (!node) {
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| 				return;
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| 			}
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| 
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| 			if (_get_depth() != prev_depth) {
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| 				_polygon_draw();
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| 				prev_depth = _get_depth();
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| 			}
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| 
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| 		} break;
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| 	}
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| }
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| 
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| void CollisionPolygon3DEditor::_node_removed(Node *p_node) {
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| 	if (p_node == node) {
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| 		node = nullptr;
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| 		if (imgeom->get_parent() == p_node) {
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| 			p_node->remove_child(imgeom);
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| 		}
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| 		hide();
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| 		set_process(false);
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| 	}
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| }
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| 
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| void CollisionPolygon3DEditor::_menu_option(int p_option) {
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| 	switch (p_option) {
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| 		case MODE_CREATE: {
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| 			mode = MODE_CREATE;
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| 			button_create->set_pressed(true);
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| 			button_edit->set_pressed(false);
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| 		} break;
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| 		case MODE_EDIT: {
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| 			mode = MODE_EDIT;
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| 			button_create->set_pressed(false);
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| 			button_edit->set_pressed(true);
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| 		} break;
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| 	}
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| }
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| 
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| void CollisionPolygon3DEditor::_wip_close() {
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| 	undo_redo->create_action(TTR("Create Polygon3D"));
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| 	undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon"));
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| 	undo_redo->add_do_method(node, "set_polygon", wip);
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| 	undo_redo->add_do_method(this, "_polygon_draw");
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| 	undo_redo->add_undo_method(this, "_polygon_draw");
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| 	wip.clear();
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| 	wip_active = false;
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| 	mode = MODE_EDIT;
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| 	button_edit->set_pressed(true);
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| 	button_create->set_pressed(false);
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| 	edited_point = -1;
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| 	undo_redo->commit_action();
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| }
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| 
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| bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
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| 	if (!node) {
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| 		return false;
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| 	}
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| 
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| 	Transform gt = node->get_global_transform();
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| 	Transform gi = gt.affine_inverse();
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| 	float depth = _get_depth() * 0.5;
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| 	Vector3 n = gt.basis.get_axis(2).normalized();
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| 	Plane p(gt.origin + n * depth, n);
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| 
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| 	Ref<InputEventMouseButton> mb = p_event;
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| 
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| 	if (mb.is_valid()) {
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| 		Vector2 gpoint = mb->get_position();
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| 		Vector3 ray_from = p_camera->project_ray_origin(gpoint);
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| 		Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
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| 
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| 		Vector3 spoint;
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| 
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| 		if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
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| 			return false;
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| 		}
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| 
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| 		spoint = gi.xform(spoint);
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| 
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| 		Vector2 cpoint(spoint.x, spoint.y);
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| 
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| 		//DO NOT snap here, it's confusing in 3D for adding points.
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| 		//Let the snap happen when the point is being moved, instead.
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| 		//cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
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| 
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| 		Vector<Vector2> poly = node->call("get_polygon");
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| 
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| 		//first check if a point is to be added (segment split)
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| 		real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
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| 
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| 		switch (mode) {
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| 			case MODE_CREATE: {
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| 				if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
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| 					if (!wip_active) {
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| 						wip.clear();
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| 						wip.push_back(cpoint);
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| 						wip_active = true;
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| 						edited_point_pos = cpoint;
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| 						snap_ignore = false;
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| 						_polygon_draw();
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| 						edited_point = 1;
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| 						return true;
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| 					} else {
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| 						if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) {
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| 							//wip closed
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| 							_wip_close();
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| 
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| 							return true;
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| 						} else {
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| 							wip.push_back(cpoint);
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| 							edited_point = wip.size();
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| 							snap_ignore = false;
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| 							_polygon_draw();
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| 							return true;
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| 						}
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| 					}
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| 				} else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
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| 					_wip_close();
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| 				}
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| 
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| 			} break;
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| 
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| 			case MODE_EDIT: {
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| 				if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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| 					if (mb->is_pressed()) {
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| 						if (mb->get_control()) {
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| 							if (poly.size() < 3) {
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| 								undo_redo->create_action(TTR("Edit Poly"));
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| 								undo_redo->add_undo_method(node, "set_polygon", poly);
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| 								poly.push_back(cpoint);
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| 								undo_redo->add_do_method(node, "set_polygon", poly);
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| 								undo_redo->add_do_method(this, "_polygon_draw");
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| 								undo_redo->add_undo_method(this, "_polygon_draw");
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| 								undo_redo->commit_action();
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| 								return true;
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| 							}
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| 
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| 							//search edges
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| 							int closest_idx = -1;
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| 							Vector2 closest_pos;
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| 							real_t closest_dist = 1e10;
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| 							for (int i = 0; i < poly.size(); i++) {
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| 								Vector2 points[2] = {
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| 									p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
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| 									p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
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| 								};
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| 
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| 								Vector2 cp = Geometry2D::get_closest_point_to_segment(gpoint, points);
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| 								if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) {
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| 									continue; //not valid to reuse point
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| 								}
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| 
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| 								real_t d = cp.distance_to(gpoint);
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| 								if (d < closest_dist && d < grab_threshold) {
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| 									closest_dist = d;
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| 									closest_pos = cp;
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| 									closest_idx = i;
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| 								}
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| 							}
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| 
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| 							if (closest_idx >= 0) {
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| 								pre_move_edit = poly;
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| 								poly.insert(closest_idx + 1, cpoint);
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| 								edited_point = closest_idx + 1;
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| 								edited_point_pos = cpoint;
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| 								node->call("set_polygon", poly);
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| 								_polygon_draw();
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| 								snap_ignore = true;
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| 
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| 								return true;
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| 							}
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| 						} else {
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| 							//look for points to move
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| 
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| 							int closest_idx = -1;
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| 							Vector2 closest_pos;
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| 							real_t closest_dist = 1e10;
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| 							for (int i = 0; i < poly.size(); i++) {
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| 								Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
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| 
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| 								real_t d = cp.distance_to(gpoint);
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| 								if (d < closest_dist && d < grab_threshold) {
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| 									closest_dist = d;
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| 									closest_pos = cp;
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| 									closest_idx = i;
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| 								}
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| 							}
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| 
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| 							if (closest_idx >= 0) {
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| 								pre_move_edit = poly;
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| 								edited_point = closest_idx;
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| 								edited_point_pos = poly[closest_idx];
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| 								_polygon_draw();
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| 								snap_ignore = false;
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| 								return true;
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| 							}
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| 						}
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| 					} else {
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| 						snap_ignore = false;
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| 
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| 						if (edited_point != -1) {
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| 							//apply
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| 
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| 							ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
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| 							poly.write[edited_point] = edited_point_pos;
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| 							undo_redo->create_action(TTR("Edit Poly"));
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| 							undo_redo->add_do_method(node, "set_polygon", poly);
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| 							undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
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| 							undo_redo->add_do_method(this, "_polygon_draw");
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| 							undo_redo->add_undo_method(this, "_polygon_draw");
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| 							undo_redo->commit_action();
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| 
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| 							edited_point = -1;
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| 							return true;
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| 						}
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| 					}
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| 				}
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| 				if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
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| 					int closest_idx = -1;
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| 					Vector2 closest_pos;
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| 					real_t closest_dist = 1e10;
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| 					for (int i = 0; i < poly.size(); i++) {
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| 						Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
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| 
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| 						real_t d = cp.distance_to(gpoint);
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| 						if (d < closest_dist && d < grab_threshold) {
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| 							closest_dist = d;
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| 							closest_pos = cp;
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| 							closest_idx = i;
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| 						}
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| 					}
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| 
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| 					if (closest_idx >= 0) {
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| 						undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
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| 						undo_redo->add_undo_method(node, "set_polygon", poly);
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| 						poly.remove(closest_idx);
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| 						undo_redo->add_do_method(node, "set_polygon", poly);
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| 						undo_redo->add_do_method(this, "_polygon_draw");
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| 						undo_redo->add_undo_method(this, "_polygon_draw");
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| 						undo_redo->commit_action();
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| 						return true;
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| 					}
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| 				}
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| 
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| 			} break;
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| 		}
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| 	}
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| 
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| 	Ref<InputEventMouseMotion> mm = p_event;
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| 
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| 	if (mm.is_valid()) {
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| 		if (edited_point != -1 && (wip_active || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) {
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| 			Vector2 gpoint = mm->get_position();
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| 
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| 			Vector3 ray_from = p_camera->project_ray_origin(gpoint);
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| 			Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
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| 
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| 			Vector3 spoint;
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| 
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| 			if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
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| 				return false;
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| 			}
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| 
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| 			spoint = gi.xform(spoint);
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| 
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| 			Vector2 cpoint(spoint.x, spoint.y);
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| 
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| 			if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
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| 				snap_ignore = false;
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| 			}
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| 
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| 			if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) {
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| 				cpoint = cpoint.snapped(Vector2(
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| 						Node3DEditor::get_singleton()->get_translate_snap(),
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| 						Node3DEditor::get_singleton()->get_translate_snap()));
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| 			}
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| 			edited_point_pos = cpoint;
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| 
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| 			_polygon_draw();
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| 		}
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| 	}
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| 
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| 	return false;
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| }
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| 
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| float CollisionPolygon3DEditor::_get_depth() {
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| 	if (bool(node->call("_has_editable_3d_polygon_no_depth"))) {
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| 		return 0;
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| 	}
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| 
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| 	return float(node->call("get_depth"));
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| }
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| 
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| void CollisionPolygon3DEditor::_polygon_draw() {
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| 	if (!node) {
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| 		return;
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| 	}
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| 
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| 	Vector<Vector2> poly;
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| 
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| 	if (wip_active) {
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| 		poly = wip;
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| 	} else {
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| 		poly = node->call("get_polygon");
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| 	}
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| 
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| 	float depth = _get_depth() * 0.5;
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| 
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| 	imgeom->clear();
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| 	imgeom->set_material_override(line_material);
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| 	imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture2D>());
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| 
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| 	Rect2 rect;
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| 
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| 	for (int i = 0; i < poly.size(); i++) {
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| 		Vector2 p, p2;
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| 		p = i == edited_point ? edited_point_pos : poly[i];
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| 		if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)) {
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| 			p2 = edited_point_pos;
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| 		} else {
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| 			p2 = poly[(i + 1) % poly.size()];
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| 		}
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| 
 | |
| 		if (i == 0) {
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| 			rect.position = p;
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| 		} else {
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| 			rect.expand_to(p);
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| 		}
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| 
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| 		Vector3 point = Vector3(p.x, p.y, depth);
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| 		Vector3 next_point = Vector3(p2.x, p2.y, depth);
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| 
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| 		imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
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| 		imgeom->add_vertex(point);
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| 		imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
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| 		imgeom->add_vertex(next_point);
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| 
 | |
| 		//Color col=Color(1,0.3,0.1,0.8);
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| 		//vpc->draw_line(point,next_point,col,2);
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| 		//vpc->draw_texture(handle,point-handle->get_size()*0.5);
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| 	}
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| 
 | |
| 	rect = rect.grow(1);
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| 
 | |
| 	AABB r;
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| 	r.position.x = rect.position.x;
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| 	r.position.y = rect.position.y;
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| 	r.position.z = depth;
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| 	r.size.x = rect.size.x;
 | |
| 	r.size.y = rect.size.y;
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| 	r.size.z = 0;
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| 
 | |
| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position);
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| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position + Vector3(0.3, 0, 0));
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| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position);
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| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position + Vector3(0.0, 0.3, 0));
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| 
 | |
| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
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| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
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| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
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| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
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| 
 | |
| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
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| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
 | |
| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
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| 	imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
 | |
| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
 | |
| 	imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
 | |
| 
 | |
| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
 | |
| 	imgeom->add_vertex(r.position + r.size);
 | |
| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
 | |
| 	imgeom->add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
 | |
| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
 | |
| 	imgeom->add_vertex(r.position + r.size);
 | |
| 	imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
 | |
| 	imgeom->add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
 | |
| 
 | |
| 	imgeom->end();
 | |
| 
 | |
| 	m->clear_surfaces();
 | |
| 
 | |
| 	if (poly.size() == 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Array a;
 | |
| 	a.resize(Mesh::ARRAY_MAX);
 | |
| 	Vector<Vector3> va;
 | |
| 	{
 | |
| 		va.resize(poly.size());
 | |
| 		Vector3 *w = va.ptrw();
 | |
| 		for (int i = 0; i < poly.size(); i++) {
 | |
| 			Vector2 p, p2;
 | |
| 			p = i == edited_point ? edited_point_pos : poly[i];
 | |
| 
 | |
| 			Vector3 point = Vector3(p.x, p.y, depth);
 | |
| 			w[i] = point;
 | |
| 		}
 | |
| 	}
 | |
| 	a[Mesh::ARRAY_VERTEX] = va;
 | |
| 	m->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
 | |
| 	m->surface_set_material(0, handle_material);
 | |
| }
 | |
| 
 | |
| void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) {
 | |
| 	if (p_collision_polygon) {
 | |
| 		node = Object::cast_to<Node3D>(p_collision_polygon);
 | |
| 		//Enable the pencil tool if the polygon is empty
 | |
| 		if (Vector<Vector2>(node->call("get_polygon")).size() == 0) {
 | |
| 			_menu_option(MODE_CREATE);
 | |
| 		}
 | |
| 		wip.clear();
 | |
| 		wip_active = false;
 | |
| 		edited_point = -1;
 | |
| 		p_collision_polygon->add_child(imgeom);
 | |
| 		_polygon_draw();
 | |
| 		set_process(true);
 | |
| 		prev_depth = -1;
 | |
| 
 | |
| 	} else {
 | |
| 		node = nullptr;
 | |
| 
 | |
| 		if (imgeom->get_parent()) {
 | |
| 			imgeom->get_parent()->remove_child(imgeom);
 | |
| 		}
 | |
| 
 | |
| 		set_process(false);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CollisionPolygon3DEditor::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygon3DEditor::_polygon_draw);
 | |
| }
 | |
| 
 | |
| CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
 | |
| 	node = nullptr;
 | |
| 	editor = p_editor;
 | |
| 	undo_redo = EditorNode::get_undo_redo();
 | |
| 
 | |
| 	add_child(memnew(VSeparator));
 | |
| 	button_create = memnew(Button);
 | |
| 	button_create->set_flat(true);
 | |
| 	add_child(button_create);
 | |
| 	button_create->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_CREATE));
 | |
| 	button_create->set_toggle_mode(true);
 | |
| 
 | |
| 	button_edit = memnew(Button);
 | |
| 	button_edit->set_flat(true);
 | |
| 	add_child(button_edit);
 | |
| 	button_edit->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_EDIT));
 | |
| 	button_edit->set_toggle_mode(true);
 | |
| 
 | |
| 	mode = MODE_EDIT;
 | |
| 	wip_active = false;
 | |
| 	imgeom = memnew(ImmediateGeometry3D);
 | |
| 	imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
 | |
| 
 | |
| 	line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 | |
| 	line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 | |
| 	line_material->set_albedo(Color(1, 1, 1));
 | |
| 
 | |
| 	handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
 | |
| 	handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 | |
| 	handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 | |
| 	Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon("Editor3DHandle", "EditorIcons");
 | |
| 	handle_material->set_point_size(handle->get_width());
 | |
| 	handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
 | |
| 
 | |
| 	pointsm = memnew(MeshInstance3D);
 | |
| 	imgeom->add_child(pointsm);
 | |
| 	m.instance();
 | |
| 	pointsm->set_mesh(m);
 | |
| 	pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
 | |
| 
 | |
| 	snap_ignore = false;
 | |
| }
 | |
| 
 | |
| CollisionPolygon3DEditor::~CollisionPolygon3DEditor() {
 | |
| 	memdelete(imgeom);
 | |
| }
 | |
| 
 | |
| void Polygon3DEditorPlugin::edit(Object *p_object) {
 | |
| 	collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
 | |
| }
 | |
| 
 | |
| bool Polygon3DEditorPlugin::handles(Object *p_object) const {
 | |
| 	return Object::cast_to<Node3D>(p_object) && bool(p_object->call("_is_editable_3d_polygon"));
 | |
| }
 | |
| 
 | |
| void Polygon3DEditorPlugin::make_visible(bool p_visible) {
 | |
| 	if (p_visible) {
 | |
| 		collision_polygon_editor->show();
 | |
| 	} else {
 | |
| 		collision_polygon_editor->hide();
 | |
| 		collision_polygon_editor->edit(nullptr);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) {
 | |
| 	editor = p_node;
 | |
| 	collision_polygon_editor = memnew(CollisionPolygon3DEditor(p_node));
 | |
| 	Node3DEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
 | |
| 
 | |
| 	collision_polygon_editor->hide();
 | |
| }
 | |
| 
 | |
| Polygon3DEditorPlugin::~Polygon3DEditorPlugin() {
 | |
| }
 | 
