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			16 KiB
		
	
	
	
		
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			592 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  collision_shape_2d_editor_plugin.cpp                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "collision_shape_2d_editor_plugin.h"
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| 
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| #include "canvas_item_editor_plugin.h"
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| #include "scene/resources/capsule_shape_2d.h"
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| #include "scene/resources/circle_shape_2d.h"
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| #include "scene/resources/concave_polygon_shape_2d.h"
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| #include "scene/resources/convex_polygon_shape_2d.h"
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| #include "scene/resources/line_shape_2d.h"
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| #include "scene/resources/ray_shape_2d.h"
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| #include "scene/resources/rectangle_shape_2d.h"
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| #include "scene/resources/segment_shape_2d.h"
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| 
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| void CollisionShape2DEditor::_node_removed(Node *p_node) {
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| 	if (p_node == node) {
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| 		node = nullptr;
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| 	}
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| }
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| 
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| Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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| 	switch (shape_type) {
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| 		case CAPSULE_SHAPE: {
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| 			Ref<CapsuleShape2D> capsule = node->get_shape();
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| 
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| 			if (idx == 0) {
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| 				return capsule->get_radius();
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| 			} else if (idx == 1) {
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| 				return capsule->get_height();
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| 			}
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| 
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| 		} break;
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| 
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| 		case CIRCLE_SHAPE: {
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| 			Ref<CircleShape2D> circle = node->get_shape();
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| 
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| 			if (idx == 0) {
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| 				return circle->get_radius();
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| 			}
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| 
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| 		} break;
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| 
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| 		case CONCAVE_POLYGON_SHAPE: {
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| 		} break;
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| 
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| 		case CONVEX_POLYGON_SHAPE: {
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| 		} break;
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| 
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| 		case LINE_SHAPE: {
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| 			Ref<LineShape2D> line = node->get_shape();
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| 
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| 			if (idx == 0) {
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| 				return line->get_distance();
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| 			} else {
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| 				return line->get_normal();
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| 			}
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| 
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| 		} break;
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| 
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| 		case RAY_SHAPE: {
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| 			Ref<RayShape2D> ray = node->get_shape();
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| 
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| 			if (idx == 0) {
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| 				return ray->get_length();
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| 			}
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| 
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| 		} break;
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| 
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| 		case RECTANGLE_SHAPE: {
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| 			Ref<RectangleShape2D> rect = node->get_shape();
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| 
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| 			if (idx < 3) {
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| 				return rect->get_size().abs();
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| 			}
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| 
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| 		} break;
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| 
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| 		case SEGMENT_SHAPE: {
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| 			Ref<SegmentShape2D> seg = node->get_shape();
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| 
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| 			if (idx == 0) {
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| 				return seg->get_a();
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| 			} else if (idx == 1) {
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| 				return seg->get_b();
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| 			}
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| 
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| 		} break;
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| 	}
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| 
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| 	return Variant();
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| }
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| 
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| void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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| 	switch (shape_type) {
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| 		case CAPSULE_SHAPE: {
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| 			if (idx < 2) {
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| 				Ref<CapsuleShape2D> capsule = node->get_shape();
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| 
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| 				real_t parameter = Math::abs(p_point[idx]);
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| 
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| 				if (idx == 0) {
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| 					capsule->set_radius(parameter);
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| 				} else if (idx == 1) {
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| 					capsule->set_height(parameter * 2 - capsule->get_radius() * 2);
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| 				}
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| 
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| 				canvas_item_editor->update_viewport();
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| 			}
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| 
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| 		} break;
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| 
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| 		case CIRCLE_SHAPE: {
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| 			Ref<CircleShape2D> circle = node->get_shape();
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| 			circle->set_radius(p_point.length());
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| 
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| 			canvas_item_editor->update_viewport();
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| 
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| 		} break;
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| 
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| 		case CONCAVE_POLYGON_SHAPE: {
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| 		} break;
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| 
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| 		case CONVEX_POLYGON_SHAPE: {
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| 		} break;
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| 
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| 		case LINE_SHAPE: {
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| 			if (idx < 2) {
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| 				Ref<LineShape2D> line = node->get_shape();
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| 
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| 				if (idx == 0) {
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| 					line->set_distance(p_point.length());
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| 				} else {
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| 					line->set_normal(p_point.normalized());
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| 				}
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| 
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| 				canvas_item_editor->update_viewport();
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| 			}
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| 
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| 		} break;
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| 
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| 		case RAY_SHAPE: {
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| 			Ref<RayShape2D> ray = node->get_shape();
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| 
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| 			ray->set_length(Math::abs(p_point.y));
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| 
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| 			canvas_item_editor->update_viewport();
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| 
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| 		} break;
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| 
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| 		case RECTANGLE_SHAPE: {
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| 			if (idx < 3) {
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| 				Ref<RectangleShape2D> rect = node->get_shape();
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| 
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| 				Vector2 size = rect->get_size();
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| 				if (idx == 2) {
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| 					size = p_point * 2;
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| 				} else {
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| 					size[idx] = p_point[idx] * 2;
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| 				}
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| 				rect->set_size(size.abs());
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| 
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| 				canvas_item_editor->update_viewport();
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| 			}
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| 
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| 		} break;
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| 
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| 		case SEGMENT_SHAPE: {
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| 			if (edit_handle < 2) {
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| 				Ref<SegmentShape2D> seg = node->get_shape();
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| 
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| 				if (idx == 0) {
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| 					seg->set_a(p_point);
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| 				} else if (idx == 1) {
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| 					seg->set_b(p_point);
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| 				}
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| 
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| 				canvas_item_editor->update_viewport();
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| 			}
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| 
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| 		} break;
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| 	}
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| 	node->get_shape()->notify_property_list_changed();
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| }
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| 
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| void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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| 	undo_redo->create_action(TTR("Set Handle"));
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| 
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| 	switch (shape_type) {
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| 		case CAPSULE_SHAPE: {
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| 			Ref<CapsuleShape2D> capsule = node->get_shape();
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| 
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| 			if (idx == 0) {
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| 				undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
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| 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 				undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org);
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| 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 			} else if (idx == 1) {
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| 				undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
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| 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 				undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org);
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| 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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| 			}
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| 
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| 		} break;
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| 
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| 		case CIRCLE_SHAPE: {
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| 			Ref<CircleShape2D> circle = node->get_shape();
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| 
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| 			undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
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| 			undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 			undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
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| 			undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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| 
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| 		} break;
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| 
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| 		case CONCAVE_POLYGON_SHAPE: {
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| 			// Cannot be edited directly, use CollisionPolygon2D instead.
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| 		} break;
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| 
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| 		case CONVEX_POLYGON_SHAPE: {
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| 			// Cannot be edited directly, use CollisionPolygon2D instead.
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| 		} break;
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| 
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| 		case LINE_SHAPE: {
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| 			Ref<LineShape2D> line = node->get_shape();
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| 
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| 			if (idx == 0) {
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| 				undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance());
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| 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 				undo_redo->add_undo_method(line.ptr(), "set_distance", p_org);
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| 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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| 			} else {
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| 				undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
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| 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 				undo_redo->add_undo_method(line.ptr(), "set_normal", p_org);
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| 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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| 			}
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| 
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| 		} break;
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| 
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| 		case RAY_SHAPE: {
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| 			Ref<RayShape2D> ray = node->get_shape();
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| 
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| 			undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
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| 			undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 			undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
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| 			undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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| 
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| 		} break;
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| 
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| 		case RECTANGLE_SHAPE: {
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| 			Ref<RectangleShape2D> rect = node->get_shape();
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| 
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| 			undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
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| 			undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 			undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
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| 			undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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| 
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| 		} break;
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| 
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| 		case SEGMENT_SHAPE: {
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| 			Ref<SegmentShape2D> seg = node->get_shape();
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| 			if (idx == 0) {
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| 				undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
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| 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 				undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
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| 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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| 			} else if (idx == 1) {
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| 				undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
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| 				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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| 				undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
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| 				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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| 			}
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| 
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| 		} break;
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| 	}
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| 
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| 	undo_redo->commit_action();
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| }
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| 
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| bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
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| 	if (!node) {
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| 		return false;
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| 	}
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| 
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| 	if (!node->get_shape().is_valid()) {
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| 		return false;
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| 	}
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| 
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| 	if (shape_type == -1) {
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| 		return false;
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| 	}
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| 
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| 	Ref<InputEventMouseButton> mb = p_event;
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| 	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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| 
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| 	if (mb.is_valid()) {
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| 		Vector2 gpoint = mb->get_position();
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| 
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| 		if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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| 			if (mb->is_pressed()) {
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| 				for (int i = 0; i < handles.size(); i++) {
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| 					if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
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| 						edit_handle = i;
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| 
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| 						break;
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| 					}
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| 				}
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| 
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| 				if (edit_handle == -1) {
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| 					pressed = false;
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| 
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| 					return false;
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| 				}
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| 
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| 				original = get_handle_value(edit_handle);
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| 				pressed = true;
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| 
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| 				return true;
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| 
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| 			} else {
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| 				if (pressed) {
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| 					commit_handle(edit_handle, original);
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| 
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| 					edit_handle = -1;
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| 					pressed = false;
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| 
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| 					return true;
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| 				}
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| 			}
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| 		}
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| 
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| 		return false;
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| 	}
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| 
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| 	Ref<InputEventMouseMotion> mm = p_event;
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| 
 | |
| 	if (mm.is_valid()) {
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| 		if (edit_handle == -1 || !pressed) {
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| 			return false;
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| 		}
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| 
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| 		Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
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| 		cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
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| 
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| 		set_handle(edit_handle, cpoint);
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| 
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| void CollisionShape2DEditor::_get_current_shape_type() {
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| 	if (!node) {
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| 		return;
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| 	}
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| 
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| 	Ref<Shape2D> s = node->get_shape();
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| 
 | |
| 	if (!s.is_valid()) {
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| 		return;
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| 	}
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| 
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| 	if (Object::cast_to<CapsuleShape2D>(*s)) {
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| 		shape_type = CAPSULE_SHAPE;
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| 	} else if (Object::cast_to<CircleShape2D>(*s)) {
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| 		shape_type = CIRCLE_SHAPE;
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| 	} else if (Object::cast_to<ConcavePolygonShape2D>(*s)) {
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| 		shape_type = CONCAVE_POLYGON_SHAPE;
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| 	} else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
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| 		shape_type = CONVEX_POLYGON_SHAPE;
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| 	} else if (Object::cast_to<LineShape2D>(*s)) {
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| 		shape_type = LINE_SHAPE;
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| 	} else if (Object::cast_to<RayShape2D>(*s)) {
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| 		shape_type = RAY_SHAPE;
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| 	} else if (Object::cast_to<RectangleShape2D>(*s)) {
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| 		shape_type = RECTANGLE_SHAPE;
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| 	} else if (Object::cast_to<SegmentShape2D>(*s)) {
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| 		shape_type = SEGMENT_SHAPE;
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| 	} else {
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| 		shape_type = -1;
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| 	}
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| 
 | |
| 	canvas_item_editor->update_viewport();
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| }
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| 
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| void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
 | |
| 	if (!node) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!node->get_shape().is_valid()) {
 | |
| 		return;
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| 	}
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| 
 | |
| 	_get_current_shape_type();
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| 
 | |
| 	if (shape_type == -1) {
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| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
 | |
| 
 | |
| 	Ref<Texture2D> h = get_theme_icon("EditorHandle", "EditorIcons");
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| 	Vector2 size = h->get_size() * 0.5;
 | |
| 
 | |
| 	handles.clear();
 | |
| 
 | |
| 	switch (shape_type) {
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| 		case CAPSULE_SHAPE: {
 | |
| 			Ref<CapsuleShape2D> shape = node->get_shape();
 | |
| 
 | |
| 			handles.resize(2);
 | |
| 			float radius = shape->get_radius();
 | |
| 			float height = shape->get_height() / 2;
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| 
 | |
| 			handles.write[0] = Point2(radius, height);
 | |
| 			handles.write[1] = Point2(0, height + radius);
 | |
| 
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
 | |
| 
 | |
| 		} break;
 | |
| 
 | |
| 		case CIRCLE_SHAPE: {
 | |
| 			Ref<CircleShape2D> shape = node->get_shape();
 | |
| 
 | |
| 			handles.resize(1);
 | |
| 			handles.write[0] = Point2(shape->get_radius(), 0);
 | |
| 
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
 | |
| 
 | |
| 		} break;
 | |
| 
 | |
| 		case CONCAVE_POLYGON_SHAPE: {
 | |
| 		} break;
 | |
| 
 | |
| 		case CONVEX_POLYGON_SHAPE: {
 | |
| 		} break;
 | |
| 
 | |
| 		case LINE_SHAPE: {
 | |
| 			Ref<LineShape2D> shape = node->get_shape();
 | |
| 
 | |
| 			handles.resize(2);
 | |
| 			handles.write[0] = shape->get_normal() * shape->get_distance();
 | |
| 			handles.write[1] = shape->get_normal() * (shape->get_distance() + 30.0);
 | |
| 
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
 | |
| 
 | |
| 		} break;
 | |
| 
 | |
| 		case RAY_SHAPE: {
 | |
| 			Ref<RayShape2D> shape = node->get_shape();
 | |
| 
 | |
| 			handles.resize(1);
 | |
| 			handles.write[0] = Point2(0, shape->get_length());
 | |
| 
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
 | |
| 
 | |
| 		} break;
 | |
| 
 | |
| 		case RECTANGLE_SHAPE: {
 | |
| 			Ref<RectangleShape2D> shape = node->get_shape();
 | |
| 
 | |
| 			handles.resize(3);
 | |
| 			Vector2 ext = shape->get_size() / 2;
 | |
| 			handles.write[0] = Point2(ext.x, 0);
 | |
| 			handles.write[1] = Point2(0, ext.y);
 | |
| 			handles.write[2] = Point2(ext.x, ext.y);
 | |
| 
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[2]) - size);
 | |
| 
 | |
| 		} break;
 | |
| 
 | |
| 		case SEGMENT_SHAPE: {
 | |
| 			Ref<SegmentShape2D> shape = node->get_shape();
 | |
| 
 | |
| 			handles.resize(2);
 | |
| 			handles.write[0] = shape->get_a();
 | |
| 			handles.write[1] = shape->get_b();
 | |
| 
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
 | |
| 			p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
 | |
| 
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CollisionShape2DEditor::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 			get_tree()->connect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed));
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_EXIT_TREE: {
 | |
| 			get_tree()->disconnect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed));
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CollisionShape2DEditor::edit(Node *p_node) {
 | |
| 	if (!canvas_item_editor) {
 | |
| 		canvas_item_editor = CanvasItemEditor::get_singleton();
 | |
| 	}
 | |
| 
 | |
| 	if (p_node) {
 | |
| 		node = Object::cast_to<CollisionShape2D>(p_node);
 | |
| 
 | |
| 		_get_current_shape_type();
 | |
| 
 | |
| 	} else {
 | |
| 		edit_handle = -1;
 | |
| 		shape_type = -1;
 | |
| 
 | |
| 		node = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	canvas_item_editor->update_viewport();
 | |
| }
 | |
| 
 | |
| void CollisionShape2DEditor::_bind_methods() {
 | |
| 	ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
 | |
| }
 | |
| 
 | |
| CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
 | |
| 	node = nullptr;
 | |
| 	canvas_item_editor = nullptr;
 | |
| 	editor = p_editor;
 | |
| 
 | |
| 	undo_redo = p_editor->get_undo_redo();
 | |
| 
 | |
| 	edit_handle = -1;
 | |
| 	pressed = false;
 | |
| 
 | |
| 	shape_type = 0;
 | |
| }
 | |
| 
 | |
| void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
 | |
| 	collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
 | |
| }
 | |
| 
 | |
| bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
 | |
| 	return p_obj->is_class("CollisionShape2D");
 | |
| }
 | |
| 
 | |
| void CollisionShape2DEditorPlugin::make_visible(bool visible) {
 | |
| 	if (!visible) {
 | |
| 		edit(nullptr);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_editor) {
 | |
| 	editor = p_editor;
 | |
| 
 | |
| 	collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_editor));
 | |
| 	p_editor->get_gui_base()->add_child(collision_shape_2d_editor);
 | |
| }
 | |
| 
 | |
| CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
 | |
| }
 | 
