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	 8e128726f0
			
		
	
	
		8e128726f0
		
	
	
	
	
		
			
			- Based on C++11's `atomic` - Reworked `SafeRefCount` (based on the rewrite by @hpvb) - Replaced free atomic functions by the new `SafeNumeric<T>` - Replaced wrong cases of `volatile bool` by the new `SafeFlag` - Platform-specific implementations no longer needed Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
		
			
				
	
	
		
			176 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_preview_plugins.h                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef EDITORPREVIEWPLUGINS_H
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| #define EDITORPREVIEWPLUGINS_H
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| 
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| #include "editor/editor_resource_preview.h"
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| 
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| #include "core/templates/safe_refcount.h"
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| 
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| void post_process_preview(Ref<Image> p_image);
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| 
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| class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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| 	GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
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| 
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| public:
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| 	virtual bool handles(const String &p_type) const override;
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| 	virtual bool generate_small_preview_automatically() const override;
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| 	virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
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| 
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| 	EditorTexturePreviewPlugin();
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| };
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| 
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| class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
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| 	GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
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| 
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| public:
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| 	virtual bool handles(const String &p_type) const override;
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| 	virtual bool generate_small_preview_automatically() const override;
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| 	virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
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| 
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| 	EditorImagePreviewPlugin();
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| };
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| 
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| class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
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| 	GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
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| 
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| public:
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| 	virtual bool handles(const String &p_type) const override;
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| 	virtual bool generate_small_preview_automatically() const override;
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| 	virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
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| 
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| 	EditorBitmapPreviewPlugin();
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| };
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| 
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| class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
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| public:
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| 	virtual bool handles(const String &p_type) const;
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| 	virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
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| 	virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
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| 
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| 	EditorPackedScenePreviewPlugin();
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| };
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| 
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| class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
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| 	GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
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| 
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| 	RID scenario;
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| 	RID sphere;
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| 	RID sphere_instance;
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| 	RID viewport;
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| 	RID viewport_texture;
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| 	RID light;
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| 	RID light_instance;
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| 	RID light2;
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| 	RID light_instance2;
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| 	RID camera;
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| 	mutable SafeFlag preview_done;
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| 
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| 	void _preview_done(const Variant &p_udata);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual bool handles(const String &p_type) const override;
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| 	virtual bool generate_small_preview_automatically() const override;
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| 	virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
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| 
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| 	EditorMaterialPreviewPlugin();
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| 	~EditorMaterialPreviewPlugin();
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| };
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| 
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| class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
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| public:
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| 	virtual bool handles(const String &p_type) const;
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| 	virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
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| 
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| 	EditorScriptPreviewPlugin();
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| };
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| 
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| class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
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| public:
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| 	virtual bool handles(const String &p_type) const;
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| 	virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
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| 
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| 	EditorAudioStreamPreviewPlugin();
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| };
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| 
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| class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
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| 	GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
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| 
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| 	RID scenario;
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| 	RID mesh_instance;
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| 	RID viewport;
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| 	RID viewport_texture;
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| 	RID light;
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| 	RID light_instance;
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| 	RID light2;
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| 	RID light_instance2;
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| 	RID camera;
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| 	mutable SafeFlag preview_done;
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| 
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| 	void _preview_done(const Variant &p_udata);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual bool handles(const String &p_type) const override;
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| 	virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
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| 
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| 	EditorMeshPreviewPlugin();
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| 	~EditorMeshPreviewPlugin();
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| };
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| 
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| class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
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| 	GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
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| 
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| 	RID viewport;
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| 	RID viewport_texture;
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| 	RID canvas;
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| 	RID canvas_item;
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| 	mutable SafeFlag preview_done;
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| 
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| 	void _preview_done(const Variant &p_udata);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual bool handles(const String &p_type) const override;
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| 	virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
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| 	virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const override;
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| 
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| 	EditorFontPreviewPlugin();
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| 	~EditorFontPreviewPlugin();
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| };
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| #endif // EDITORPREVIEWPLUGINS_H
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