mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			187 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			187 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  mesh_editor_plugin.cpp                                               */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "mesh_editor_plugin.h"
 | |
| 
 | |
| #include "editor/editor_scale.h"
 | |
| 
 | |
| void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
 | |
| 	ERR_FAIL_COND(p_event.is_null());
 | |
| 
 | |
| 	Ref<InputEventMouseMotion> mm = p_event;
 | |
| 	if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
 | |
| 		rot_x -= mm->get_relative().y * 0.01;
 | |
| 		rot_y -= mm->get_relative().x * 0.01;
 | |
| 		if (rot_x < -Math_PI / 2) {
 | |
| 			rot_x = -Math_PI / 2;
 | |
| 		} else if (rot_x > Math_PI / 2) {
 | |
| 			rot_x = Math_PI / 2;
 | |
| 		}
 | |
| 		_update_rotation();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void MeshEditor::_notification(int p_what) {
 | |
| 	if (p_what == NOTIFICATION_READY) {
 | |
| 		//get_scene()->connect("node_removed",this,"_node_removed");
 | |
| 
 | |
| 		if (first_enter) {
 | |
| 			//it's in propertyeditor so. could be moved around
 | |
| 
 | |
| 			light_1_switch->set_normal_texture(get_theme_icon("MaterialPreviewLight1", "EditorIcons"));
 | |
| 			light_1_switch->set_pressed_texture(get_theme_icon("MaterialPreviewLight1Off", "EditorIcons"));
 | |
| 			light_2_switch->set_normal_texture(get_theme_icon("MaterialPreviewLight2", "EditorIcons"));
 | |
| 			light_2_switch->set_pressed_texture(get_theme_icon("MaterialPreviewLight2Off", "EditorIcons"));
 | |
| 			first_enter = false;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void MeshEditor::_update_rotation() {
 | |
| 	Transform t;
 | |
| 	t.basis.rotate(Vector3(0, 1, 0), -rot_y);
 | |
| 	t.basis.rotate(Vector3(1, 0, 0), -rot_x);
 | |
| 	rotation->set_transform(t);
 | |
| }
 | |
| 
 | |
| void MeshEditor::edit(Ref<Mesh> p_mesh) {
 | |
| 	mesh = p_mesh;
 | |
| 	mesh_instance->set_mesh(mesh);
 | |
| 
 | |
| 	rot_x = Math::deg2rad(-15.0);
 | |
| 	rot_y = Math::deg2rad(30.0);
 | |
| 	_update_rotation();
 | |
| 
 | |
| 	AABB aabb = mesh->get_aabb();
 | |
| 	Vector3 ofs = aabb.position + aabb.size * 0.5;
 | |
| 	float m = aabb.get_longest_axis_size();
 | |
| 	if (m != 0) {
 | |
| 		m = 1.0 / m;
 | |
| 		m *= 0.5;
 | |
| 		Transform xform;
 | |
| 		xform.basis.scale(Vector3(m, m, m));
 | |
| 		xform.origin = -xform.basis.xform(ofs); //-ofs*m;
 | |
| 		//xform.origin.z -= aabb.get_longest_axis_size() * 2;
 | |
| 		mesh_instance->set_transform(xform);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void MeshEditor::_button_pressed(Node *p_button) {
 | |
| 	if (p_button == light_1_switch) {
 | |
| 		light1->set_visible(!light_1_switch->is_pressed());
 | |
| 	}
 | |
| 
 | |
| 	if (p_button == light_2_switch) {
 | |
| 		light2->set_visible(!light_2_switch->is_pressed());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void MeshEditor::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("_gui_input"), &MeshEditor::_gui_input);
 | |
| }
 | |
| 
 | |
| MeshEditor::MeshEditor() {
 | |
| 	viewport = memnew(SubViewport);
 | |
| 	Ref<World3D> world_3d;
 | |
| 	world_3d.instance();
 | |
| 	viewport->set_world_3d(world_3d); //use own world
 | |
| 	add_child(viewport);
 | |
| 	viewport->set_disable_input(true);
 | |
| 	viewport->set_msaa(Viewport::MSAA_2X);
 | |
| 	set_stretch(true);
 | |
| 	camera = memnew(Camera3D);
 | |
| 	camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1)));
 | |
| 	camera->set_perspective(45, 0.1, 10);
 | |
| 	viewport->add_child(camera);
 | |
| 
 | |
| 	light1 = memnew(DirectionalLight3D);
 | |
| 	light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
 | |
| 	viewport->add_child(light1);
 | |
| 
 | |
| 	light2 = memnew(DirectionalLight3D);
 | |
| 	light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
 | |
| 	light2->set_color(Color(0.7, 0.7, 0.7));
 | |
| 	viewport->add_child(light2);
 | |
| 
 | |
| 	rotation = memnew(Node3D);
 | |
| 	viewport->add_child(rotation);
 | |
| 	mesh_instance = memnew(MeshInstance3D);
 | |
| 	rotation->add_child(mesh_instance);
 | |
| 
 | |
| 	set_custom_minimum_size(Size2(1, 150) * EDSCALE);
 | |
| 
 | |
| 	HBoxContainer *hb = memnew(HBoxContainer);
 | |
| 	add_child(hb);
 | |
| 	hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
 | |
| 
 | |
| 	hb->add_spacer();
 | |
| 
 | |
| 	VBoxContainer *vb_light = memnew(VBoxContainer);
 | |
| 	hb->add_child(vb_light);
 | |
| 
 | |
| 	light_1_switch = memnew(TextureButton);
 | |
| 	light_1_switch->set_toggle_mode(true);
 | |
| 	vb_light->add_child(light_1_switch);
 | |
| 	light_1_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_1_switch));
 | |
| 
 | |
| 	light_2_switch = memnew(TextureButton);
 | |
| 	light_2_switch->set_toggle_mode(true);
 | |
| 	vb_light->add_child(light_2_switch);
 | |
| 	light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_2_switch));
 | |
| 
 | |
| 	first_enter = true;
 | |
| 
 | |
| 	rot_x = 0;
 | |
| 	rot_y = 0;
 | |
| }
 | |
| 
 | |
| ///////////////////////
 | |
| 
 | |
| bool EditorInspectorPluginMesh::can_handle(Object *p_object) {
 | |
| 	return Object::cast_to<Mesh>(p_object) != nullptr;
 | |
| }
 | |
| 
 | |
| void EditorInspectorPluginMesh::parse_begin(Object *p_object) {
 | |
| 	Mesh *mesh = Object::cast_to<Mesh>(p_object);
 | |
| 	if (!mesh) {
 | |
| 		return;
 | |
| 	}
 | |
| 	Ref<Mesh> m(mesh);
 | |
| 
 | |
| 	MeshEditor *editor = memnew(MeshEditor);
 | |
| 	editor->edit(m);
 | |
| 	add_custom_control(editor);
 | |
| }
 | |
| 
 | |
| MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
 | |
| 	Ref<EditorInspectorPluginMesh> plugin;
 | |
| 	plugin.instance();
 | |
| 	add_inspector_plugin(plugin);
 | |
| }
 | 
