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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			514 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			514 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  mesh_instance_3d_editor_plugin.cpp                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "mesh_instance_3d_editor_plugin.h"
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| 
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| #include "editor/editor_scale.h"
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| #include "node_3d_editor_plugin.h"
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| #include "scene/3d/collision_shape_3d.h"
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| #include "scene/3d/navigation_region_3d.h"
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| #include "scene/3d/physics_body_3d.h"
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| #include "scene/gui/box_container.h"
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| 
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| void MeshInstance3DEditor::_node_removed(Node *p_node) {
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| 	if (p_node == node) {
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| 		node = nullptr;
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| 		options->hide();
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| 	}
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| }
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| 
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| void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) {
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| 	node = p_mesh;
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| }
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| 
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| void MeshInstance3DEditor::_menu_option(int p_option) {
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| 	Ref<Mesh> mesh = node->get_mesh();
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| 	if (mesh.is_null()) {
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| 		err_dialog->set_text(TTR("Mesh is empty!"));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	switch (p_option) {
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| 		case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
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| 			EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
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| 			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 
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| 			List<Node *> selection = editor_selection->get_selected_node_list();
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| 
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| 			if (selection.is_empty()) {
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| 				Ref<Shape3D> shape = mesh->create_trimesh_shape();
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| 				if (shape.is_null()) {
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| 					err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
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| 					err_dialog->popup_centered();
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| 					return;
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| 				}
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| 
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| 				CollisionShape3D *cshape = memnew(CollisionShape3D);
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| 				cshape->set_shape(shape);
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| 				StaticBody3D *body = memnew(StaticBody3D);
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| 				body->add_child(cshape);
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| 
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| 				Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
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| 
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| 				ur->create_action(TTR("Create Static Trimesh Body"));
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| 				ur->add_do_method(node, "add_child", body);
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| 				ur->add_do_method(body, "set_owner", owner);
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| 				ur->add_do_method(cshape, "set_owner", owner);
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| 				ur->add_do_reference(body);
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| 				ur->add_undo_method(node, "remove_child", body);
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| 				ur->commit_action();
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| 				return;
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| 			}
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| 
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| 			ur->create_action(TTR("Create Static Trimesh Body"));
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| 
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| 			for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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| 				MeshInstance3D *instance = Object::cast_to<MeshInstance3D>(E->get());
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| 				if (!instance) {
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| 					continue;
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| 				}
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| 
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| 				Ref<Mesh> m = instance->get_mesh();
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| 				if (m.is_null()) {
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| 					continue;
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| 				}
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| 
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| 				Ref<Shape3D> shape = m->create_trimesh_shape();
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| 				if (shape.is_null()) {
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| 					continue;
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| 				}
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| 
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| 				CollisionShape3D *cshape = memnew(CollisionShape3D);
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| 				cshape->set_shape(shape);
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| 				StaticBody3D *body = memnew(StaticBody3D);
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| 				body->add_child(cshape);
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| 
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| 				Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
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| 
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| 				ur->add_do_method(instance, "add_child", body);
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| 				ur->add_do_method(body, "set_owner", owner);
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| 				ur->add_do_method(cshape, "set_owner", owner);
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| 				ur->add_do_reference(body);
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| 				ur->add_undo_method(instance, "remove_child", body);
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| 			}
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| 
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| 			ur->commit_action();
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| 
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| 		} break;
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| 
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| 		case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
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| 			if (node == get_tree()->get_edited_scene_root()) {
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| 				err_dialog->set_text(TTR("This doesn't work on scene root!"));
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| 				err_dialog->popup_centered();
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| 				return;
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| 			}
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| 
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| 			Ref<Shape3D> shape = mesh->create_trimesh_shape();
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| 			if (shape.is_null()) {
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| 				return;
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| 			}
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| 
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| 			CollisionShape3D *cshape = memnew(CollisionShape3D);
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| 			cshape->set_shape(shape);
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| 			cshape->set_transform(node->get_transform());
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| 
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| 			Node *owner = node->get_owner();
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| 
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| 			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 
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| 			ur->create_action(TTR("Create Trimesh Static Shape"));
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| 
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| 			ur->add_do_method(node->get_parent(), "add_child", cshape);
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| 			ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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| 			ur->add_do_method(cshape, "set_owner", owner);
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| 			ur->add_do_reference(cshape);
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| 			ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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| 			ur->commit_action();
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| 		} break;
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| 		case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: {
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| 			if (node == get_tree()->get_edited_scene_root()) {
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| 				err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
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| 				err_dialog->popup_centered();
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| 				return;
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| 			}
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| 
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| 			Ref<Shape3D> shape = mesh->create_convex_shape();
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| 
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| 			if (shape.is_null()) {
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| 				err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
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| 				err_dialog->popup_centered();
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| 				return;
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| 			}
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| 			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 
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| 			ur->create_action(TTR("Create Single Convex Shape"));
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| 
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| 			CollisionShape3D *cshape = memnew(CollisionShape3D);
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| 			cshape->set_shape(shape);
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| 			cshape->set_transform(node->get_transform());
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| 
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| 			Node *owner = node->get_owner();
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| 
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| 			ur->add_do_method(node->get_parent(), "add_child", cshape);
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| 			ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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| 			ur->add_do_method(cshape, "set_owner", owner);
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| 			ur->add_do_reference(cshape);
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| 			ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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| 
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| 			ur->commit_action();
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| 
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| 		} break;
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| 		case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
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| 			if (node == get_tree()->get_edited_scene_root()) {
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| 				err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
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| 				err_dialog->popup_centered();
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| 				return;
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| 			}
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| 
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| 			Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
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| 
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| 			if (!shapes.size()) {
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| 				err_dialog->set_text(TTR("Couldn't create any collision shapes."));
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| 				err_dialog->popup_centered();
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| 				return;
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| 			}
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| 			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 
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| 			ur->create_action(TTR("Create Multiple Convex Shapes"));
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| 
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| 			for (int i = 0; i < shapes.size(); i++) {
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| 				CollisionShape3D *cshape = memnew(CollisionShape3D);
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| 				cshape->set_shape(shapes[i]);
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| 				cshape->set_transform(node->get_transform());
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| 
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| 				Node *owner = node->get_owner();
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| 
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| 				ur->add_do_method(node->get_parent(), "add_child", cshape);
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| 				ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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| 				ur->add_do_method(cshape, "set_owner", owner);
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| 				ur->add_do_reference(cshape);
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| 				ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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| 			}
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| 			ur->commit_action();
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| 
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| 		} break;
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| 
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| 		case MENU_OPTION_CREATE_NAVMESH: {
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| 			Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
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| 
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| 			if (nmesh.is_null()) {
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| 				return;
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| 			}
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| 
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| 			nmesh->create_from_mesh(mesh);
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| 			NavigationRegion3D *nmi = memnew(NavigationRegion3D);
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| 			nmi->set_navigation_mesh(nmesh);
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| 
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| 			Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
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| 
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| 			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 			ur->create_action(TTR("Create Navigation Mesh"));
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| 
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| 			ur->add_do_method(node, "add_child", nmi);
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| 			ur->add_do_method(nmi, "set_owner", owner);
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| 
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| 			ur->add_do_reference(nmi);
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| 			ur->add_undo_method(node, "remove_child", nmi);
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| 			ur->commit_action();
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| 		} break;
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| 
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| 		case MENU_OPTION_CREATE_OUTLINE_MESH: {
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| 			outline_dialog->popup_centered(Vector2(200, 90));
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| 		} break;
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| 		case MENU_OPTION_CREATE_UV2: {
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| 			Ref<ArrayMesh> mesh2 = node->get_mesh();
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| 			if (!mesh2.is_valid()) {
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| 				err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
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| 				err_dialog->popup_centered();
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| 				return;
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| 			}
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| 
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| 			Error err = mesh2->lightmap_unwrap(node->get_global_transform());
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| 			if (err != OK) {
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| 				err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
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| 				err_dialog->popup_centered();
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| 				return;
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| 			}
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| 
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| 		} break;
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| 		case MENU_OPTION_DEBUG_UV1: {
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| 			Ref<Mesh> mesh2 = node->get_mesh();
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| 			if (!mesh2.is_valid()) {
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| 				err_dialog->set_text(TTR("No mesh to debug."));
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| 				err_dialog->popup_centered();
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| 				return;
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| 			}
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| 			_create_uv_lines(0);
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| 		} break;
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| 		case MENU_OPTION_DEBUG_UV2: {
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| 			Ref<Mesh> mesh2 = node->get_mesh();
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| 			if (!mesh2.is_valid()) {
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| 				err_dialog->set_text(TTR("No mesh to debug."));
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| 				err_dialog->popup_centered();
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| 				return;
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| 			}
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| 			_create_uv_lines(1);
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| 		} break;
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| 	}
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| }
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| 
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| struct MeshInstance3DEditorEdgeSort {
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| 	Vector2 a;
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| 	Vector2 b;
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| 
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| 	bool operator<(const MeshInstance3DEditorEdgeSort &p_b) const {
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| 		if (a == p_b.a) {
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| 			return b < p_b.b;
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| 		} else {
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| 			return a < p_b.a;
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| 		}
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| 	}
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| 
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| 	MeshInstance3DEditorEdgeSort() {}
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| 	MeshInstance3DEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
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| 		if (p_a < p_b) {
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| 			a = p_a;
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| 			b = p_b;
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| 		} else {
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| 			b = p_a;
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| 			a = p_b;
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| 		}
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| 	}
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| };
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| 
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| void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
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| 	Ref<Mesh> mesh = node->get_mesh();
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| 	ERR_FAIL_COND(!mesh.is_valid());
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| 
 | |
| 	Set<MeshInstance3DEditorEdgeSort> edges;
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| 	uv_lines.clear();
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| 	for (int i = 0; i < mesh->get_surface_count(); i++) {
 | |
| 		if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
 | |
| 			continue;
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| 		}
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| 		Array a = mesh->surface_get_arrays(i);
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| 
 | |
| 		Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
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| 		if (uv.size() == 0) {
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| 			err_dialog->set_text(TTR("Model has no UV in this layer"));
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| 			err_dialog->popup_centered();
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		const Vector2 *r = uv.ptr();
 | |
| 
 | |
| 		Vector<int> indices = a[Mesh::ARRAY_INDEX];
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| 		const int *ri = nullptr;
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| 
 | |
| 		int ic;
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| 
 | |
| 		if (indices.size()) {
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| 			ic = indices.size();
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| 			ri = indices.ptr();
 | |
| 		} else {
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| 			ic = uv.size();
 | |
| 		}
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| 
 | |
| 		for (int j = 0; j < ic; j += 3) {
 | |
| 			for (int k = 0; k < 3; k++) {
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| 				MeshInstance3DEditorEdgeSort edge;
 | |
| 				if (ri) {
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| 					edge.a = r[ri[j + k]];
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| 					edge.b = r[ri[j + ((k + 1) % 3)]];
 | |
| 				} else {
 | |
| 					edge.a = r[j + k];
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| 					edge.b = r[j + ((k + 1) % 3)];
 | |
| 				}
 | |
| 
 | |
| 				if (edges.has(edge)) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				uv_lines.push_back(edge.a);
 | |
| 				uv_lines.push_back(edge.b);
 | |
| 				edges.insert(edge);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	debug_uv_dialog->popup_centered();
 | |
| }
 | |
| 
 | |
| void MeshInstance3DEditor::_debug_uv_draw() {
 | |
| 	if (uv_lines.size() == 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	debug_uv->set_clip_contents(true);
 | |
| 	debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), Color(0.2, 0.2, 0.0));
 | |
| 	debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
 | |
| 	debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
 | |
| }
 | |
| 
 | |
| void MeshInstance3DEditor::_create_outline_mesh() {
 | |
| 	Ref<Mesh> mesh = node->get_mesh();
 | |
| 	if (mesh.is_null()) {
 | |
| 		err_dialog->set_text(TTR("MeshInstance3D lacks a Mesh."));
 | |
| 		err_dialog->popup_centered();
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (mesh->get_surface_count() == 0) {
 | |
| 		err_dialog->set_text(TTR("Mesh has not surface to create outlines from."));
 | |
| 		err_dialog->popup_centered();
 | |
| 		return;
 | |
| 	} else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) {
 | |
| 		err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES."));
 | |
| 		err_dialog->popup_centered();
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
 | |
| 
 | |
| 	if (mesho.is_null()) {
 | |
| 		err_dialog->set_text(TTR("Could not create outline."));
 | |
| 		err_dialog->popup_centered();
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	MeshInstance3D *mi = memnew(MeshInstance3D);
 | |
| 	mi->set_mesh(mesho);
 | |
| 	Node *owner = node->get_owner();
 | |
| 	if (get_tree()->get_edited_scene_root() == node) {
 | |
| 		owner = node;
 | |
| 	}
 | |
| 
 | |
| 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
 | |
| 
 | |
| 	ur->create_action(TTR("Create Outline"));
 | |
| 
 | |
| 	ur->add_do_method(node, "add_child", mi);
 | |
| 	ur->add_do_method(mi, "set_owner", owner);
 | |
| 
 | |
| 	ur->add_do_reference(mi);
 | |
| 	ur->add_undo_method(node, "remove_child", mi);
 | |
| 	ur->commit_action();
 | |
| }
 | |
| 
 | |
| void MeshInstance3DEditor::_bind_methods() {
 | |
| }
 | |
| 
 | |
| MeshInstance3DEditor::MeshInstance3DEditor() {
 | |
| 	options = memnew(MenuButton);
 | |
| 	options->set_switch_on_hover(true);
 | |
| 	Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
 | |
| 
 | |
| 	options->set_text(TTR("Mesh"));
 | |
| 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MeshInstance3D", "EditorIcons"));
 | |
| 
 | |
| 	options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
 | |
| 	options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a StaticBody3D and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
 | |
| 	options->get_popup()->add_separator();
 | |
| 	options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
 | |
| 	options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
 | |
| 	options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
 | |
| 	options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
 | |
| 	options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
 | |
| 	options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
 | |
| 	options->get_popup()->add_separator();
 | |
| 	options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
 | |
| 	options->get_popup()->add_separator();
 | |
| 	options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
 | |
| 	options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the StandardMaterial Grow property when using that property isn't possible."));
 | |
| 	options->get_popup()->add_separator();
 | |
| 	options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
 | |
| 	options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
 | |
| 	options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
 | |
| 
 | |
| 	options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstance3DEditor::_menu_option));
 | |
| 
 | |
| 	outline_dialog = memnew(ConfirmationDialog);
 | |
| 	outline_dialog->set_title(TTR("Create Outline Mesh"));
 | |
| 	outline_dialog->get_ok_button()->set_text(TTR("Create"));
 | |
| 
 | |
| 	VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer);
 | |
| 	outline_dialog->add_child(outline_dialog_vbc);
 | |
| 	//outline_dialog->set_child_rect(outline_dialog_vbc);
 | |
| 
 | |
| 	outline_size = memnew(SpinBox);
 | |
| 	outline_size->set_min(0.001);
 | |
| 	outline_size->set_max(1024);
 | |
| 	outline_size->set_step(0.001);
 | |
| 	outline_size->set_value(0.05);
 | |
| 	outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
 | |
| 
 | |
| 	add_child(outline_dialog);
 | |
| 	outline_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_outline_mesh));
 | |
| 
 | |
| 	err_dialog = memnew(AcceptDialog);
 | |
| 	add_child(err_dialog);
 | |
| 
 | |
| 	debug_uv_dialog = memnew(AcceptDialog);
 | |
| 	debug_uv_dialog->set_title(TTR("UV Channel Debug"));
 | |
| 	add_child(debug_uv_dialog);
 | |
| 	debug_uv = memnew(Control);
 | |
| 	debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
 | |
| 	debug_uv->connect("draw", callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
 | |
| 	debug_uv_dialog->add_child(debug_uv);
 | |
| }
 | |
| 
 | |
| void MeshInstance3DEditorPlugin::edit(Object *p_object) {
 | |
| 	mesh_editor->edit(Object::cast_to<MeshInstance3D>(p_object));
 | |
| }
 | |
| 
 | |
| bool MeshInstance3DEditorPlugin::handles(Object *p_object) const {
 | |
| 	return p_object->is_class("MeshInstance3D");
 | |
| }
 | |
| 
 | |
| void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
 | |
| 	if (p_visible) {
 | |
| 		mesh_editor->options->show();
 | |
| 	} else {
 | |
| 		mesh_editor->options->hide();
 | |
| 		mesh_editor->edit(nullptr);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin(EditorNode *p_node) {
 | |
| 	editor = p_node;
 | |
| 	mesh_editor = memnew(MeshInstance3DEditor);
 | |
| 	editor->get_main_control()->add_child(mesh_editor);
 | |
| 
 | |
| 	mesh_editor->options->hide();
 | |
| }
 | |
| 
 | |
| MeshInstance3DEditorPlugin::~MeshInstance3DEditorPlugin() {
 | |
| }
 |