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			306 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			306 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  mesh_library_editor_plugin.cpp                                       */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "mesh_library_editor_plugin.h"
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| 
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| #include "editor/editor_node.h"
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| #include "editor/editor_settings.h"
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| #include "main/main.h"
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| #include "node_3d_editor_plugin.h"
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| #include "scene/3d/mesh_instance_3d.h"
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| #include "scene/3d/navigation_region_3d.h"
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| #include "scene/3d/physics_body_3d.h"
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| #include "scene/main/window.h"
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| #include "scene/resources/packed_scene.h"
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| 
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| void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
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| 	mesh_library = p_mesh_library;
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| 	if (mesh_library.is_valid()) {
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| 		menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene"));
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| 	}
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| }
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| 
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| void MeshLibraryEditor::_menu_confirm() {
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| 	switch (option) {
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| 		case MENU_OPTION_REMOVE_ITEM: {
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| 			mesh_library->remove_item(to_erase);
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| 		} break;
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| 		case MENU_OPTION_UPDATE_FROM_SCENE: {
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| 			String existing = mesh_library->get_meta("_editor_source_scene");
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| 			ERR_FAIL_COND(existing == "");
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| 			_import_scene_cbk(existing);
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| 
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| 		} break;
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| 		default: {
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| 		};
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| 	}
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| }
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| 
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| void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
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| 	if (!p_merge) {
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| 		p_library->clear();
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| 	}
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| 
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| 	Map<int, MeshInstance3D *> mesh_instances;
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| 
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| 	for (int i = 0; i < p_scene->get_child_count(); i++) {
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| 		Node *child = p_scene->get_child(i);
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| 
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| 		if (!Object::cast_to<MeshInstance3D>(child)) {
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| 			if (child->get_child_count() > 0) {
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| 				child = child->get_child(0);
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| 				if (!Object::cast_to<MeshInstance3D>(child)) {
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| 					continue;
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| 				}
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| 
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| 			} else {
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| 				continue;
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| 			}
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| 		}
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| 
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| 		MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(child);
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| 		Ref<Mesh> mesh = mi->get_mesh();
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| 		if (mesh.is_null()) {
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| 			continue;
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| 		}
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| 
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| 		mesh = mesh->duplicate();
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| 		for (int j = 0; j < mesh->get_surface_count(); ++j) {
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| 			Ref<Material> mat = mi->get_surface_override_material(j);
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| 
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| 			if (mat.is_valid()) {
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| 				mesh->surface_set_material(j, mat);
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| 			}
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| 		}
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| 
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| 		int id = p_library->find_item_by_name(mi->get_name());
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| 		if (id < 0) {
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| 			id = p_library->get_last_unused_item_id();
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| 			p_library->create_item(id);
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| 			p_library->set_item_name(id, mi->get_name());
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| 		}
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| 
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| 		p_library->set_item_mesh(id, mesh);
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| 		mesh_instances[id] = mi;
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| 
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| 		Vector<MeshLibrary::ShapeData> collisions;
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| 
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| 		for (int j = 0; j < mi->get_child_count(); j++) {
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| 			Node *child2 = mi->get_child(j);
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| 			if (!Object::cast_to<StaticBody3D>(child2)) {
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| 				continue;
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| 			}
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| 
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| 			StaticBody3D *sb = Object::cast_to<StaticBody3D>(child2);
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| 			List<uint32_t> shapes;
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| 			sb->get_shape_owners(&shapes);
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| 
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| 			for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
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| 				if (sb->is_shape_owner_disabled(E->get())) {
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| 					continue;
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| 				}
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| 
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| 				//Transform shape_transform = sb->shape_owner_get_transform(E->get());
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| 
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| 				//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
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| 
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| 				for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
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| 					Ref<Shape3D> collision = sb->shape_owner_get_shape(E->get(), k);
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| 					if (!collision.is_valid()) {
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| 						continue;
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| 					}
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| 					MeshLibrary::ShapeData shape_data;
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| 					shape_data.shape = collision;
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| 					shape_data.local_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get());
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| 					collisions.push_back(shape_data);
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| 				}
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| 			}
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| 		}
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| 
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| 		p_library->set_item_shapes(id, collisions);
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| 
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| 		Ref<NavigationMesh> navmesh;
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| 		Transform navmesh_transform;
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| 		for (int j = 0; j < mi->get_child_count(); j++) {
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| 			Node *child2 = mi->get_child(j);
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| 			if (!Object::cast_to<NavigationRegion3D>(child2)) {
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| 				continue;
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| 			}
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| 			NavigationRegion3D *sb = Object::cast_to<NavigationRegion3D>(child2);
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| 			navmesh = sb->get_navigation_mesh();
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| 			navmesh_transform = sb->get_transform();
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| 			if (!navmesh.is_null()) {
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| 				break;
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| 			}
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| 		}
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| 		if (!navmesh.is_null()) {
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| 			p_library->set_item_navmesh(id, navmesh);
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| 			p_library->set_item_navmesh_transform(id, navmesh_transform);
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| 		}
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| 	}
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| 
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| 	//generate previews!
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| 
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| 	if (true) {
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| 		Vector<Ref<Mesh>> meshes;
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| 		Vector<Transform> transforms;
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| 		Vector<int> ids = p_library->get_item_list();
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| 		for (int i = 0; i < ids.size(); i++) {
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| 			if (mesh_instances.find(ids[i])) {
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| 				meshes.push_back(p_library->get_item_mesh(ids[i]));
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| 				transforms.push_back(mesh_instances[ids[i]]->get_transform());
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| 			}
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| 		}
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| 
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| 		Vector<Ref<Texture2D>> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
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| 		int j = 0;
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| 		for (int i = 0; i < ids.size(); i++) {
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| 			if (mesh_instances.find(ids[i])) {
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| 				p_library->set_item_preview(ids[i], textures[j]);
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| 				j++;
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
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| 	Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
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| 	ERR_FAIL_COND(ps.is_null());
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| 	Node *scene = ps->instance();
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| 
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| 	ERR_FAIL_COND_MSG(!scene, "Cannot create an instance from PackedScene '" + p_str + "'.");
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| 
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| 	_import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE);
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| 
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| 	memdelete(scene);
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| 	mesh_library->set_meta("_editor_source_scene", p_str);
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| 	menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
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| }
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| 
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| Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
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| 	_import_scene(p_base_scene, ml, p_merge);
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| 	return OK;
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| }
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| 
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| void MeshLibraryEditor::_menu_cbk(int p_option) {
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| 	option = p_option;
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| 	switch (p_option) {
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| 		case MENU_OPTION_ADD_ITEM: {
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| 			mesh_library->create_item(mesh_library->get_last_unused_item_id());
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| 		} break;
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| 		case MENU_OPTION_REMOVE_ITEM: {
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| 			String p = editor->get_inspector()->get_selected_path();
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| 			if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
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| 				to_erase = p.get_slice("/", 3).to_int();
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| 				cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
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| 				cd->popup_centered(Size2(300, 60));
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| 			}
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| 		} break;
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| 		case MENU_OPTION_IMPORT_FROM_SCENE: {
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| 			file->popup_file_dialog();
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| 		} break;
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| 		case MENU_OPTION_UPDATE_FROM_SCENE: {
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| 			cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
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| 			cd->popup_centered(Size2(500, 60));
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| 		} break;
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| 	}
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| }
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| 
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| void MeshLibraryEditor::_bind_methods() {
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| }
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| 
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| MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
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| 	file = memnew(EditorFileDialog);
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| 	file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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| 	//not for now?
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| 	List<String> extensions;
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| 	ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
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| 	file->clear_filters();
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| 	file->set_title(TTR("Import Scene"));
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| 	for (int i = 0; i < extensions.size(); i++) {
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| 		file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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| 	}
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| 	add_child(file);
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| 	file->connect("file_selected", callable_mp(this, &MeshLibraryEditor::_import_scene_cbk));
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| 
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| 	menu = memnew(MenuButton);
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| 	Node3DEditor::get_singleton()->add_control_to_menu_panel(menu);
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| 	menu->set_position(Point2(1, 1));
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| 	menu->set_text(TTR("Mesh Library"));
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| 	menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MeshLibrary", "EditorIcons"));
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| 	menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
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| 	menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
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| 	menu->get_popup()->add_separator();
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| 	menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
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| 	menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
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| 	menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
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| 	menu->get_popup()->connect("id_pressed", callable_mp(this, &MeshLibraryEditor::_menu_cbk));
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| 	menu->hide();
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| 
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| 	editor = p_editor;
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| 	cd = memnew(ConfirmationDialog);
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| 	add_child(cd);
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| 	cd->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_confirm));
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| }
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| 
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| void MeshLibraryEditorPlugin::edit(Object *p_node) {
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| 	if (Object::cast_to<MeshLibrary>(p_node)) {
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| 		mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
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| 		mesh_library_editor->show();
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| 	} else {
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| 		mesh_library_editor->hide();
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| 	}
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| }
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| 
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| bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
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| 	return p_node->is_class("MeshLibrary");
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| }
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| 
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| void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
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| 	if (p_visible) {
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| 		mesh_library_editor->show();
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| 		mesh_library_editor->get_menu_button()->show();
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| 	} else {
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| 		mesh_library_editor->hide();
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| 		mesh_library_editor->get_menu_button()->hide();
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| 	}
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| }
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| 
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| MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
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| 	EDITOR_DEF("editors/grid_map/preview_size", 64);
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| 	mesh_library_editor = memnew(MeshLibraryEditor(p_node));
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| 
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| 	p_node->get_main_control()->add_child(mesh_library_editor);
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| 	mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
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| 	mesh_library_editor->set_end(Point2(0, 22));
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| 	mesh_library_editor->hide();
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| 
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| 	editor = nullptr;
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| }
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