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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			90 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  mesh_library_editor_plugin.h                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef MESH_LIBRARY_EDITOR_PLUGIN_H
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| #define MESH_LIBRARY_EDITOR_PLUGIN_H
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| 
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| #include "editor/editor_node.h"
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| #include "scene/resources/mesh_library.h"
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| 
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| class MeshLibraryEditor : public Control {
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| 	GDCLASS(MeshLibraryEditor, Control);
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| 
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| 	Ref<MeshLibrary> mesh_library;
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| 
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| 	EditorNode *editor;
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| 	MenuButton *menu;
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| 	ConfirmationDialog *cd;
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| 	EditorFileDialog *file;
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| 	int to_erase;
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| 
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| 	enum {
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| 		MENU_OPTION_ADD_ITEM,
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| 		MENU_OPTION_REMOVE_ITEM,
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| 		MENU_OPTION_UPDATE_FROM_SCENE,
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| 		MENU_OPTION_IMPORT_FROM_SCENE
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| 	};
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| 
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| 	int option;
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| 	void _import_scene_cbk(const String &p_str);
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| 	void _menu_cbk(int p_option);
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| 	void _menu_confirm();
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| 
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| 	static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	MenuButton *get_menu_button() const { return menu; }
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| 
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| 	void edit(const Ref<MeshLibrary> &p_mesh_library);
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| 	static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true);
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| 
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| 	MeshLibraryEditor(EditorNode *p_editor);
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| };
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| 
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| class MeshLibraryEditorPlugin : public EditorPlugin {
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| 	GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
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| 
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| 	MeshLibraryEditor *mesh_library_editor;
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| 	EditorNode *editor;
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| 
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| public:
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| 	virtual String get_name() const override { return "MeshLibrary"; }
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| 	bool has_main_screen() const override { return false; }
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| 	virtual void edit(Object *p_node) override;
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| 	virtual bool handles(Object *p_node) const override;
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| 	virtual void make_visible(bool p_visible) override;
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| 
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| 	MeshLibraryEditorPlugin(EditorNode *p_node);
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| };
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| 
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| #endif // MESH_LIBRARY_EDITOR_PLUGIN_H
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