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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			387 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			387 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  multimesh_editor_plugin.cpp                                          */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "multimesh_editor_plugin.h"
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| 
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| #include "node_3d_editor_plugin.h"
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| #include "scene/3d/mesh_instance_3d.h"
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| #include "scene/gui/box_container.h"
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| 
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| void MultiMeshEditor::_node_removed(Node *p_node) {
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| 	if (p_node == node) {
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| 		node = nullptr;
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| 		hide();
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| 	}
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| }
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| 
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| void MultiMeshEditor::_populate() {
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| 	if (!node) {
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| 		return;
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| 	}
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| 
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| 	Ref<Mesh> mesh;
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| 
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| 	if (mesh_source->get_text() == "") {
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| 		Ref<MultiMesh> multimesh;
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| 		multimesh = node->get_multimesh();
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| 		if (multimesh.is_null()) {
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| 			err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node)."));
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| 			err_dialog->popup_centered();
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| 			return;
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| 		}
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| 		if (multimesh->get_mesh().is_null()) {
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| 			err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh)."));
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| 			err_dialog->popup_centered();
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| 			return;
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| 		}
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| 
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| 		mesh = multimesh->get_mesh();
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| 	} else {
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| 		Node *ms_node = node->get_node(mesh_source->get_text());
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| 
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| 		if (!ms_node) {
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| 			err_dialog->set_text(TTR("Mesh source is invalid (invalid path)."));
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| 			err_dialog->popup_centered();
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| 			return;
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| 		}
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| 
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| 		MeshInstance3D *ms_instance = Object::cast_to<MeshInstance3D>(ms_node);
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| 
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| 		if (!ms_instance) {
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| 			err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance3D)."));
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| 			err_dialog->popup_centered();
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| 			return;
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| 		}
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| 
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| 		mesh = ms_instance->get_mesh();
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| 
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| 		if (mesh.is_null()) {
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| 			err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource)."));
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| 			err_dialog->popup_centered();
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| 			return;
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| 		}
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| 	}
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| 
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| 	if (surface_source->get_text() == "") {
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| 		err_dialog->set_text(TTR("No surface source specified."));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	Node *ss_node = node->get_node(surface_source->get_text());
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| 
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| 	if (!ss_node) {
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| 		err_dialog->set_text(TTR("Surface source is invalid (invalid path)."));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	GeometryInstance3D *ss_instance = Object::cast_to<MeshInstance3D>(ss_node);
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| 
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| 	if (!ss_instance) {
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| 		err_dialog->set_text(TTR("Surface source is invalid (no geometry)."));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
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| 
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| 	Vector<Face3> geometry = ss_instance->get_faces(VisualInstance3D::FACES_SOLID);
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| 
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| 	if (geometry.size() == 0) {
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| 		err_dialog->set_text(TTR("Surface source is invalid (no faces)."));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	//make all faces local
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| 
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| 	int gc = geometry.size();
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| 	Face3 *w = geometry.ptrw();
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| 
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| 	for (int i = 0; i < gc; i++) {
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| 		for (int j = 0; j < 3; j++) {
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| 			w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
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| 		}
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| 	}
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| 
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| 	Vector<Face3> faces = geometry;
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| 	int facecount = faces.size();
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| 	ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate.");
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| 
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| 	const Face3 *r = faces.ptr();
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| 
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| 	float area_accum = 0;
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| 	Map<float, int> triangle_area_map;
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| 	for (int i = 0; i < facecount; i++) {
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| 		float area = r[i].get_area();
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| 		if (area < CMP_EPSILON) {
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| 			continue;
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| 		}
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| 		triangle_area_map[area_accum] = i;
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| 		area_accum += area;
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| 	}
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| 
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| 	ERR_FAIL_COND_MSG(triangle_area_map.size() == 0, "Couldn't map area.");
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| 	ERR_FAIL_COND_MSG(area_accum == 0, "Couldn't map area.");
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| 
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| 	Ref<MultiMesh> multimesh = memnew(MultiMesh);
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| 	multimesh->set_mesh(mesh);
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| 
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| 	int instance_count = populate_amount->get_value();
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| 
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| 	multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
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| 	multimesh->set_use_colors(false);
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| 	multimesh->set_instance_count(instance_count);
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| 
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| 	float _tilt_random = populate_tilt_random->get_value();
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| 	float _rotate_random = populate_rotate_random->get_value();
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| 	float _scale_random = populate_scale_random->get_value();
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| 	float _scale = populate_scale->get_value();
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| 	int axis = populate_axis->get_selected();
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| 
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| 	Transform axis_xform;
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| 	if (axis == Vector3::AXIS_Z) {
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| 		axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
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| 	}
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| 	if (axis == Vector3::AXIS_X) {
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| 		axis_xform.rotate(Vector3(0, 0, 1), -Math_PI * 0.5);
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| 	}
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| 
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| 	for (int i = 0; i < instance_count; i++) {
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| 		float areapos = Math::random(0.0f, area_accum);
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| 
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| 		Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);
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| 		ERR_FAIL_COND(!E);
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| 		int index = E->get();
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| 		ERR_FAIL_INDEX(index, facecount);
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| 
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| 		// ok FINALLY get face
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| 		Face3 face = r[index];
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| 		//now compute some position inside the face...
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| 
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| 		Vector3 pos = face.get_random_point_inside();
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| 		Vector3 normal = face.get_plane().normal;
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| 		Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized();
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| 
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| 		Transform xform;
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| 
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| 		xform.set_look_at(pos, pos + op_axis, normal);
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| 		xform = xform * axis_xform;
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| 
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| 		Basis post_xform;
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| 
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| 		post_xform.rotate(xform.basis.get_axis(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI);
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| 		post_xform.rotate(xform.basis.get_axis(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
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| 		post_xform.rotate(xform.basis.get_axis(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
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| 
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| 		xform.basis = post_xform * xform.basis;
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| 		//xform.basis.orthonormalize();
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| 
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| 		xform.basis.scale(Vector3(1, 1, 1) * (_scale + Math::random(-_scale_random, _scale_random)));
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| 
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| 		multimesh->set_instance_transform(i, xform);
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| 	}
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| 
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| 	node->set_multimesh(multimesh);
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| }
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| 
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| void MultiMeshEditor::_browsed(const NodePath &p_path) {
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| 	NodePath path = node->get_path_to(get_node(p_path));
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| 
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| 	if (browsing_source) {
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| 		mesh_source->set_text(path);
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| 	} else {
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| 		surface_source->set_text(path);
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| 	}
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| }
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| 
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| void MultiMeshEditor::_menu_option(int p_option) {
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| 	switch (p_option) {
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| 		case MENU_OPTION_POPULATE: {
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| 			if (_last_pp_node != node) {
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| 				surface_source->set_text("..");
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| 				mesh_source->set_text("..");
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| 				populate_axis->select(1);
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| 				populate_rotate_random->set_value(0);
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| 				populate_tilt_random->set_value(0);
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| 				populate_scale_random->set_value(0);
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| 				populate_scale->set_value(1);
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| 				populate_amount->set_value(128);
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| 
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| 				_last_pp_node = node;
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| 			}
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| 			populate_dialog->popup_centered(Size2(250, 380));
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| 
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| 		} break;
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| 	}
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| }
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| 
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| void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) {
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| 	node = p_multimesh;
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| }
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| 
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| void MultiMeshEditor::_browse(bool p_source) {
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| 	browsing_source = p_source;
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| 	std->get_scene_tree()->set_marked(node, false);
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| 	std->popup_scenetree_dialog();
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| 	if (p_source) {
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| 		std->set_title(TTR("Select a Source Mesh:"));
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| 	} else {
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| 		std->set_title(TTR("Select a Target Surface:"));
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| 	}
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| }
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| 
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| void MultiMeshEditor::_bind_methods() {
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| }
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| 
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| MultiMeshEditor::MultiMeshEditor() {
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| 	options = memnew(MenuButton);
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| 	options->set_switch_on_hover(true);
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| 	Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
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| 
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| 	options->set_text("MultiMesh");
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| 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance3D", "EditorIcons"));
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| 
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| 	options->get_popup()->add_item(TTR("Populate Surface"));
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| 	options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));
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| 
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| 	populate_dialog = memnew(ConfirmationDialog);
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| 	populate_dialog->set_title(TTR("Populate MultiMesh"));
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| 	add_child(populate_dialog);
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| 
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| 	VBoxContainer *vbc = memnew(VBoxContainer);
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| 	populate_dialog->add_child(vbc);
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| 	//populate_dialog->set_child_rect(vbc);
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| 
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| 	HBoxContainer *hbc = memnew(HBoxContainer);
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| 
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| 	surface_source = memnew(LineEdit);
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| 	hbc->add_child(surface_source);
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| 	surface_source->set_h_size_flags(SIZE_EXPAND_FILL);
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| 	Button *b = memnew(Button);
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| 	hbc->add_child(b);
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| 	b->set_text("..");
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| 	b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse), make_binds(false));
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| 
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| 	vbc->add_margin_child(TTR("Target Surface:"), hbc);
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| 
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| 	hbc = memnew(HBoxContainer);
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| 	mesh_source = memnew(LineEdit);
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| 	hbc->add_child(mesh_source);
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| 	mesh_source->set_h_size_flags(SIZE_EXPAND_FILL);
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| 	b = memnew(Button);
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| 	hbc->add_child(b);
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| 	b->set_text("..");
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| 	vbc->add_margin_child(TTR("Source Mesh:"), hbc);
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| 	b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse), make_binds(true));
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| 
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| 	populate_axis = memnew(OptionButton);
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| 	populate_axis->add_item(TTR("X-Axis"));
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| 	populate_axis->add_item(TTR("Y-Axis"));
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| 	populate_axis->add_item(TTR("Z-Axis"));
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| 	populate_axis->select(2);
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| 	vbc->add_margin_child(TTR("Mesh Up Axis:"), populate_axis);
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| 
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| 	populate_rotate_random = memnew(HSlider);
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| 	populate_rotate_random->set_max(1);
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| 	populate_rotate_random->set_step(0.01);
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| 	vbc->add_margin_child(TTR("Random Rotation:"), populate_rotate_random);
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| 
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| 	populate_tilt_random = memnew(HSlider);
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| 	populate_tilt_random->set_max(1);
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| 	populate_tilt_random->set_step(0.01);
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| 	vbc->add_margin_child(TTR("Random Tilt:"), populate_tilt_random);
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| 
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| 	populate_scale_random = memnew(SpinBox);
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| 	populate_scale_random->set_min(0);
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| 	populate_scale_random->set_max(1);
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| 	populate_scale_random->set_value(0);
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| 	populate_scale_random->set_step(0.01);
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| 
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| 	vbc->add_margin_child(TTR("Random Scale:"), populate_scale_random);
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| 
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| 	populate_scale = memnew(SpinBox);
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| 	populate_scale->set_min(0.001);
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| 	populate_scale->set_max(4096);
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| 	populate_scale->set_value(1);
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| 	populate_scale->set_step(0.01);
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| 
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| 	vbc->add_margin_child(TTR("Scale:"), populate_scale);
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| 
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| 	populate_amount = memnew(SpinBox);
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| 	populate_amount->set_anchor(SIDE_RIGHT, ANCHOR_END);
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| 	populate_amount->set_begin(Point2(20, 232));
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| 	populate_amount->set_end(Point2(-5, 237));
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| 	populate_amount->set_min(1);
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| 	populate_amount->set_max(65536);
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| 	populate_amount->set_value(128);
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| 	vbc->add_margin_child(TTR("Amount:"), populate_amount);
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| 
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| 	populate_dialog->get_ok_button()->set_text(TTR("Populate"));
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| 
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| 	populate_dialog->get_ok_button()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
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| 	std = memnew(SceneTreeDialog);
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| 	populate_dialog->add_child(std);
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| 	std->connect("selected", callable_mp(this, &MultiMeshEditor::_browsed));
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| 
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| 	_last_pp_node = nullptr;
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| 
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| 	err_dialog = memnew(AcceptDialog);
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| 	add_child(err_dialog);
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| }
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| 
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| void MultiMeshEditorPlugin::edit(Object *p_object) {
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| 	multimesh_editor->edit(Object::cast_to<MultiMeshInstance3D>(p_object));
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| }
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| 
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| bool MultiMeshEditorPlugin::handles(Object *p_object) const {
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| 	return p_object->is_class("MultiMeshInstance3D");
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| }
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| 
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| void MultiMeshEditorPlugin::make_visible(bool p_visible) {
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| 	if (p_visible) {
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| 		multimesh_editor->options->show();
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| 	} else {
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| 		multimesh_editor->options->hide();
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| 		multimesh_editor->edit(nullptr);
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| 	}
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| }
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| 
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| MultiMeshEditorPlugin::MultiMeshEditorPlugin(EditorNode *p_node) {
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| 	editor = p_node;
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| 	multimesh_editor = memnew(MultiMeshEditor);
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| 	editor->get_main_control()->add_child(multimesh_editor);
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| 
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| 	multimesh_editor->options->hide();
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| }
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| 
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| MultiMeshEditorPlugin::~MultiMeshEditorPlugin() {
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| }
 |