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		4d9d99bb82
		
	
	
	
	
		
			
			Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
		
			
				
	
	
		
			117 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  occluder_instance_3d_editor_plugin.cpp                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "occluder_instance_3d_editor_plugin.h"
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| 
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| void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
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| 	if (occluder_instance) {
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| 		OccluderInstance3D::BakeError err;
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| 		if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) {
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| 			err = occluder_instance->bake(occluder_instance, p_file);
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| 		} else {
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| 			err = occluder_instance->bake(occluder_instance->get_parent(), p_file);
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| 		}
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| 
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| 		switch (err) {
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| 			case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
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| 				String scene_path = occluder_instance->get_filename();
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| 				if (scene_path == String()) {
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| 					scene_path = occluder_instance->get_owner()->get_filename();
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| 				}
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| 				if (scene_path == String()) {
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| 					EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));
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| 					break;
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| 				}
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| 				scene_path = scene_path.get_basename() + ".occ";
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| 
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| 				file_dialog->set_current_path(scene_path);
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| 				file_dialog->popup_file_dialog();
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| 
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| 			} break;
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| 			case OccluderInstance3D::BAKE_ERROR_NO_MESHES: {
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| 				EditorNode::get_singleton()->show_warning(TTR("No meshes to bake."));
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| 				break;
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| 			}
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| 			default: {
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void OccluderInstance3DEditorPlugin::_bake() {
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| 	_bake_select_file("");
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| }
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| 
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| void OccluderInstance3DEditorPlugin::edit(Object *p_object) {
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| 	OccluderInstance3D *s = Object::cast_to<OccluderInstance3D>(p_object);
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| 	if (!s) {
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| 		return;
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| 	}
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| 
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| 	occluder_instance = s;
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| }
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| 
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| bool OccluderInstance3DEditorPlugin::handles(Object *p_object) const {
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| 	return p_object->is_class("OccluderInstance3D");
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| }
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| 
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| void OccluderInstance3DEditorPlugin::make_visible(bool p_visible) {
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| 	if (p_visible) {
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| 		bake->show();
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| 	} else {
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| 		bake->hide();
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| 	}
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| }
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| 
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| void OccluderInstance3DEditorPlugin::_bind_methods() {
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| 	ClassDB::bind_method("_bake", &OccluderInstance3DEditorPlugin::_bake);
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| }
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| 
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| OccluderInstance3DEditorPlugin::OccluderInstance3DEditorPlugin(EditorNode *p_node) {
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| 	editor = p_node;
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| 	bake = memnew(Button);
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| 	bake->set_flat(true);
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| 	bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
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| 	bake->set_text(TTR("Bake Occluders"));
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| 	bake->hide();
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| 	bake->connect("pressed", Callable(this, "_bake"));
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| 	add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
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| 	occluder_instance = nullptr;
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| 
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| 	file_dialog = memnew(EditorFileDialog);
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| 	file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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| 	file_dialog->add_filter("*.occ ; Occluder3D");
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| 	file_dialog->set_title(TTR("Select occluder bake file:"));
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| 	file_dialog->connect("file_selected", callable_mp(this, &OccluderInstance3DEditorPlugin::_bake_select_file));
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| 	bake->add_child(file_dialog);
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| }
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| 
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| OccluderInstance3DEditorPlugin::~OccluderInstance3DEditorPlugin() {
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| }
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