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	 f8d03b98e7
			
		
	
	
		f8d03b98e7
		
	
	
	
	
		
			
			-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
		
			
				
	
	
		
			116 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  packed_scene_translation_parser_plugin.cpp                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "packed_scene_translation_parser_plugin.h"
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| 
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| #include "core/io/resource_loader.h"
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| #include "scene/resources/packed_scene.h"
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| 
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| void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
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| 	ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
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| }
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| 
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| Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
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| 	// Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
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| 	// These properties are translated with the tr() function in the C++ code when being set or updated.
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| 
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| 	Error err;
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| 	RES loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
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| 	if (err) {
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| 		ERR_PRINT("Failed to load " + p_path);
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| 		return err;
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| 	}
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| 	Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
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| 
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| 	Vector<String> parsed_strings;
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| 	String property_name;
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| 	Variant property_value;
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| 	for (int i = 0; i < state->get_node_count(); i++) {
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| 		if (!ClassDB::is_parent_class(state->get_node_type(i), "Control") && !ClassDB::is_parent_class(state->get_node_type(i), "Viewport")) {
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| 			continue;
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| 		}
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| 
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| 		for (int j = 0; j < state->get_node_property_count(i); j++) {
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| 			property_name = state->get_node_property_name(i, j);
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| 			if (!lookup_properties.has(property_name)) {
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| 				continue;
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| 			}
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| 
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| 			property_value = state->get_node_property_value(i, j);
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| 
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| 			if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
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| 				// Parse built-in script.
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| 				Ref<Script> s = Object::cast_to<Script>(property_value);
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| 				String extension = s->get_language()->get_extension();
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| 				if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
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| 					Vector<String> temp;
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| 					Vector<Vector<String>> ids_context_plural;
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| 					EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
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| 					parsed_strings.append_array(temp);
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| 					r_ids_ctx_plural->append_array(ids_context_plural);
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| 				}
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| 			} else if (property_name == "filters") {
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| 				// Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
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| 				Vector<String> str_values = property_value;
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| 				for (int k = 0; k < str_values.size(); k++) {
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| 					String desc = str_values[k].get_slice(";", 1).strip_edges();
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| 					if (!desc.is_empty()) {
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| 						parsed_strings.push_back(desc);
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| 					}
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| 				}
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| 			} else if (property_value.get_type() == Variant::STRING) {
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| 				String str_value = String(property_value);
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| 				// Prevent reading text containing only spaces.
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| 				if (!str_value.strip_edges().is_empty()) {
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| 					parsed_strings.push_back(str_value);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	r_ids->append_array(parsed_strings);
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| 
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| 	return OK;
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| }
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| 
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| PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
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| 	// Scene Node's properties containing strings that will be fetched for translation.
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| 	lookup_properties.insert("text");
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| 	lookup_properties.insert("hint_tooltip");
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| 	lookup_properties.insert("placeholder_text");
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| 	lookup_properties.insert("dialog_text");
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| 	lookup_properties.insert("filters");
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| 	lookup_properties.insert("script");
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| 
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| 	//Add exception list (to prevent false positives)
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| 	//line edit, text edit, richtextlabel
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| 	//Set<String> exception_list;
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| 	//exception_list.insert("RichTextLabel");
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| }
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