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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			118 lines
		
	
	
	
		
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			118 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  path_3d_editor_plugin.h                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef PATH_EDITOR_PLUGIN_H
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| #define PATH_EDITOR_PLUGIN_H
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| 
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| #include "editor/node_3d_editor_gizmos.h"
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| #include "scene/3d/path_3d.h"
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| 
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| class Path3DGizmo : public EditorNode3DGizmo {
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| 	GDCLASS(Path3DGizmo, EditorNode3DGizmo);
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| 
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| 	Path3D *path;
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| 	mutable Vector3 original;
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| 	mutable float orig_in_length;
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| 	mutable float orig_out_length;
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| 
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| public:
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| 	virtual String get_handle_name(int p_idx) const override;
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| 	virtual Variant get_handle_value(int p_idx) override;
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| 	virtual void set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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| 	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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| 
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| 	virtual void redraw() override;
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| 	Path3DGizmo(Path3D *p_path = nullptr);
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| };
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| 
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| class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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| 	GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
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| 
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| protected:
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| 	Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial) override;
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| 
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| public:
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| 	String get_gizmo_name() const override;
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| 	int get_priority() const override;
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| 	Path3DGizmoPlugin();
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| };
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| 
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| class Path3DEditorPlugin : public EditorPlugin {
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| 	GDCLASS(Path3DEditorPlugin, EditorPlugin);
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| 
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| 	Separator *sep;
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| 	Button *curve_create;
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| 	Button *curve_edit;
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| 	Button *curve_del;
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| 	Button *curve_close;
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| 	MenuButton *handle_menu;
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| 
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| 	EditorNode *editor;
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| 
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| 	Path3D *path;
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| 
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| 	void _mode_changed(int p_idx);
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| 	void _close_curve();
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| 	void _handle_option_pressed(int p_option);
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| 	bool handle_clicked;
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| 	bool mirror_handle_angle;
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| 	bool mirror_handle_length;
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| 
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| 	enum HandleOption {
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| 		HANDLE_OPTION_ANGLE,
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| 		HANDLE_OPTION_LENGTH
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| 	};
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 	Path3D *get_edited_path() { return path; }
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| 
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| 	static Path3DEditorPlugin *singleton;
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| 	virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
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| 
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| 	virtual String get_name() const override { return "Path3D"; }
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| 	bool has_main_screen() const override { return false; }
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| 	virtual void edit(Object *p_object) override;
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| 	virtual bool handles(Object *p_object) const override;
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| 	virtual void make_visible(bool p_visible) override;
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| 
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| 	bool mirror_angle_enabled() { return mirror_handle_angle; }
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| 	bool mirror_length_enabled() { return mirror_handle_length; }
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| 	bool is_handle_clicked() { return handle_clicked; }
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| 	void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
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| 
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| 	Path3DEditorPlugin(EditorNode *p_node);
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| 	~Path3DEditorPlugin();
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| };
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| 
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| #endif // PATH_EDITOR_PLUGIN_H
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