mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			1468 lines
		
	
	
	
		
			53 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1468 lines
		
	
	
	
		
			53 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | ||
| /*  polygon_2d_editor_plugin.cpp                                         */
 | ||
| /*************************************************************************/
 | ||
| /*                       This file is part of:                           */
 | ||
| /*                           GODOT ENGINE                                */
 | ||
| /*                      https://godotengine.org                          */
 | ||
| /*************************************************************************/
 | ||
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | ||
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | ||
| /*                                                                       */
 | ||
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | ||
| /* a copy of this software and associated documentation files (the       */
 | ||
| /* "Software"), to deal in the Software without restriction, including   */
 | ||
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | ||
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | ||
| /* permit persons to whom the Software is furnished to do so, subject to */
 | ||
| /* the following conditions:                                             */
 | ||
| /*                                                                       */
 | ||
| /* The above copyright notice and this permission notice shall be        */
 | ||
| /* included in all copies or substantial portions of the Software.       */
 | ||
| /*                                                                       */
 | ||
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | ||
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | ||
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | ||
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | ||
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | ||
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | ||
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | ||
| /*************************************************************************/
 | ||
| 
 | ||
| #include "polygon_2d_editor_plugin.h"
 | ||
| 
 | ||
| #include "canvas_item_editor_plugin.h"
 | ||
| #include "core/input/input.h"
 | ||
| #include "core/math/geometry_2d.h"
 | ||
| #include "core/os/file_access.h"
 | ||
| #include "core/os/keyboard.h"
 | ||
| #include "editor/editor_scale.h"
 | ||
| #include "editor/editor_settings.h"
 | ||
| #include "scene/2d/skeleton_2d.h"
 | ||
| 
 | ||
| Node2D *Polygon2DEditor::_get_node() const {
 | ||
| 	return node;
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_set_node(Node *p_polygon) {
 | ||
| 	node = Object::cast_to<Polygon2D>(p_polygon);
 | ||
| 	_update_polygon_editing_state();
 | ||
| }
 | ||
| 
 | ||
| Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
 | ||
| 	return node->get_offset();
 | ||
| }
 | ||
| 
 | ||
| int Polygon2DEditor::_get_polygon_count() const {
 | ||
| 	if (node->get_internal_vertex_count() > 0) {
 | ||
| 		return 0; //do not edit if internal vertices exist
 | ||
| 	} else {
 | ||
| 		return 1;
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_notification(int p_what) {
 | ||
| 	switch (p_what) {
 | ||
| 		case NOTIFICATION_ENTER_TREE:
 | ||
| 		case NOTIFICATION_THEME_CHANGED: {
 | ||
| 			uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
 | ||
| 			bone_scroll->add_theme_style_override("bg", get_theme_stylebox("bg", "Tree"));
 | ||
| 		} break;
 | ||
| 		case NOTIFICATION_READY: {
 | ||
| 			button_uv->set_icon(get_theme_icon("Uv", "EditorIcons"));
 | ||
| 
 | ||
| 			uv_button[UV_MODE_CREATE]->set_icon(get_theme_icon("Edit", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_theme_icon("EditInternal", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_theme_icon("RemoveInternal", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_EDIT_POINT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_MOVE]->set_icon(get_theme_icon("ToolMove", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_ROTATE]->set_icon(get_theme_icon("ToolRotate", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_SCALE]->set_icon(get_theme_icon("ToolScale", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_theme_icon("Edit", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_theme_icon("Close", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_theme_icon("Bucket", "EditorIcons"));
 | ||
| 			uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_theme_icon("Clear", "EditorIcons"));
 | ||
| 
 | ||
| 			b_snap_grid->set_icon(get_theme_icon("Grid", "EditorIcons"));
 | ||
| 			b_snap_enable->set_icon(get_theme_icon("SnapGrid", "EditorIcons"));
 | ||
| 			uv_icon_zoom->set_texture(get_theme_icon("Zoom", "EditorIcons"));
 | ||
| 
 | ||
| 			uv_vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
 | ||
| 			uv_hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
 | ||
| 		} break;
 | ||
| 		case NOTIFICATION_VISIBILITY_CHANGED: {
 | ||
| 			if (!is_visible()) {
 | ||
| 				uv_edit->hide();
 | ||
| 			}
 | ||
| 		} break;
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_sync_bones() {
 | ||
| 	Skeleton2D *skeleton = nullptr;
 | ||
| 	if (!node->has_node(node->get_skeleton())) {
 | ||
| 		error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
 | ||
| 		error->popup_centered();
 | ||
| 	} else {
 | ||
| 		Node *sn = node->get_node(node->get_skeleton());
 | ||
| 		skeleton = Object::cast_to<Skeleton2D>(sn);
 | ||
| 	}
 | ||
| 
 | ||
| 	Array prev_bones = node->call("_get_bones");
 | ||
| 	node->clear_bones();
 | ||
| 
 | ||
| 	if (!skeleton) {
 | ||
| 		error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
 | ||
| 		error->popup_centered();
 | ||
| 	} else {
 | ||
| 		for (int i = 0; i < skeleton->get_bone_count(); i++) {
 | ||
| 			NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
 | ||
| 			Vector<float> weights;
 | ||
| 			int wc = node->get_polygon().size();
 | ||
| 
 | ||
| 			for (int j = 0; j < prev_bones.size(); j += 2) {
 | ||
| 				NodePath pvp = prev_bones[j];
 | ||
| 				Vector<float> pv = prev_bones[j + 1];
 | ||
| 				if (pvp == path && pv.size() == wc) {
 | ||
| 					weights = pv;
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			if (weights.size() == 0) { //create them
 | ||
| 				weights.resize(node->get_polygon().size());
 | ||
| 				float *w = weights.ptrw();
 | ||
| 				for (int j = 0; j < wc; j++) {
 | ||
| 					w[j] = 0.0;
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			node->add_bone(path, weights);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	Array new_bones = node->call("_get_bones");
 | ||
| 
 | ||
| 	undo_redo->create_action(TTR("Sync Bones"));
 | ||
| 	undo_redo->add_do_method(node, "_set_bones", new_bones);
 | ||
| 	undo_redo->add_undo_method(node, "_set_bones", prev_bones);
 | ||
| 	undo_redo->add_do_method(this, "_update_bone_list");
 | ||
| 	undo_redo->add_undo_method(this, "_update_bone_list");
 | ||
| 	undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 	undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 	undo_redo->commit_action();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_update_bone_list() {
 | ||
| 	NodePath selected;
 | ||
| 	while (bone_scroll_vb->get_child_count()) {
 | ||
| 		CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
 | ||
| 		if (cb && cb->is_pressed()) {
 | ||
| 			selected = cb->get_meta("bone_path");
 | ||
| 		}
 | ||
| 		memdelete(bone_scroll_vb->get_child(0));
 | ||
| 	}
 | ||
| 
 | ||
| 	Ref<ButtonGroup> bg;
 | ||
| 	bg.instance();
 | ||
| 	for (int i = 0; i < node->get_bone_count(); i++) {
 | ||
| 		CheckBox *cb = memnew(CheckBox);
 | ||
| 		NodePath np = node->get_bone_path(i);
 | ||
| 		String name;
 | ||
| 		if (np.get_name_count()) {
 | ||
| 			name = np.get_name(np.get_name_count() - 1);
 | ||
| 		}
 | ||
| 		if (name == String()) {
 | ||
| 			name = "Bone " + itos(i);
 | ||
| 		}
 | ||
| 		cb->set_text(name);
 | ||
| 		cb->set_button_group(bg);
 | ||
| 		cb->set_meta("bone_path", np);
 | ||
| 		cb->set_focus_mode(FOCUS_NONE);
 | ||
| 		bone_scroll_vb->add_child(cb);
 | ||
| 
 | ||
| 		if (np == selected || bone_scroll_vb->get_child_count() < 2) {
 | ||
| 			cb->set_pressed(true);
 | ||
| 		}
 | ||
| 
 | ||
| 		cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected), varray(i));
 | ||
| 	}
 | ||
| 
 | ||
| 	uv_edit_draw->update();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_bone_paint_selected(int p_index) {
 | ||
| 	uv_edit_draw->update();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
 | ||
| 	if (p_mode == 0) { //uv
 | ||
| 
 | ||
| 		uv_button[UV_MODE_CREATE]->hide();
 | ||
| 		uv_button[UV_MODE_CREATE_INTERNAL]->hide();
 | ||
| 		uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
 | ||
| 		for (int i = UV_MODE_EDIT_POINT; i <= UV_MODE_SCALE; i++) {
 | ||
| 			uv_button[i]->show();
 | ||
| 		}
 | ||
| 		uv_button[UV_MODE_ADD_POLYGON]->hide();
 | ||
| 		uv_button[UV_MODE_REMOVE_POLYGON]->hide();
 | ||
| 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 | ||
| 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 | ||
| 		_uv_mode(UV_MODE_EDIT_POINT);
 | ||
| 
 | ||
| 		bone_scroll_main_vb->hide();
 | ||
| 		bone_paint_strength->hide();
 | ||
| 		bone_paint_radius->hide();
 | ||
| 		bone_paint_radius_label->hide();
 | ||
| 	} else if (p_mode == 1) { //poly
 | ||
| 
 | ||
| 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
 | ||
| 			uv_button[i]->show();
 | ||
| 		}
 | ||
| 		uv_button[UV_MODE_ADD_POLYGON]->hide();
 | ||
| 		uv_button[UV_MODE_REMOVE_POLYGON]->hide();
 | ||
| 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 | ||
| 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 | ||
| 		_uv_mode(UV_MODE_EDIT_POINT);
 | ||
| 
 | ||
| 		bone_scroll_main_vb->hide();
 | ||
| 		bone_paint_strength->hide();
 | ||
| 		bone_paint_radius->hide();
 | ||
| 		bone_paint_radius_label->hide();
 | ||
| 	} else if (p_mode == 2) { //splits
 | ||
| 
 | ||
| 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
 | ||
| 			uv_button[i]->hide();
 | ||
| 		}
 | ||
| 		uv_button[UV_MODE_ADD_POLYGON]->show();
 | ||
| 		uv_button[UV_MODE_REMOVE_POLYGON]->show();
 | ||
| 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 | ||
| 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 | ||
| 		_uv_mode(UV_MODE_ADD_POLYGON);
 | ||
| 
 | ||
| 		bone_scroll_main_vb->hide();
 | ||
| 		bone_paint_strength->hide();
 | ||
| 		bone_paint_radius->hide();
 | ||
| 		bone_paint_radius_label->hide();
 | ||
| 	} else if (p_mode == 3) { //bones´
 | ||
| 
 | ||
| 		for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
 | ||
| 			uv_button[i]->hide();
 | ||
| 		}
 | ||
| 		uv_button[UV_MODE_PAINT_WEIGHT]->show();
 | ||
| 		uv_button[UV_MODE_CLEAR_WEIGHT]->show();
 | ||
| 		_uv_mode(UV_MODE_PAINT_WEIGHT);
 | ||
| 
 | ||
| 		bone_scroll_main_vb->show();
 | ||
| 		bone_paint_strength->show();
 | ||
| 		bone_paint_radius->show();
 | ||
| 		bone_paint_radius_label->show();
 | ||
| 		_update_bone_list();
 | ||
| 		bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
 | ||
| 	}
 | ||
| 
 | ||
| 	uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
 | ||
| 	uv_edit_draw->update();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_uv_edit_popup_hide() {
 | ||
| 	EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", Rect2(uv_edit->get_position(), uv_edit->get_size()));
 | ||
| 
 | ||
| 	_cancel_editing();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_menu_option(int p_option) {
 | ||
| 	switch (p_option) {
 | ||
| 		case MODE_EDIT_UV: {
 | ||
| 			if (node->get_texture().is_null()) {
 | ||
| 				error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
 | ||
| 				error->popup_centered();
 | ||
| 				return;
 | ||
| 			}
 | ||
| 
 | ||
| 			Vector<Vector2> points = node->get_polygon();
 | ||
| 			Vector<Vector2> uvs = node->get_uv();
 | ||
| 			if (uvs.size() != points.size()) {
 | ||
| 				undo_redo->create_action(TTR("Create UV Map"));
 | ||
| 				undo_redo->add_do_method(node, "set_uv", points);
 | ||
| 				undo_redo->add_undo_method(node, "set_uv", uvs);
 | ||
| 				undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 				undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 				undo_redo->commit_action();
 | ||
| 			}
 | ||
| 
 | ||
| 			if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds")) {
 | ||
| 				uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
 | ||
| 			} else {
 | ||
| 				uv_edit->popup_centered_ratio(0.85);
 | ||
| 			}
 | ||
| 			_update_bone_list();
 | ||
| 		} break;
 | ||
| 		case UVEDIT_POLYGON_TO_UV: {
 | ||
| 			Vector<Vector2> points = node->get_polygon();
 | ||
| 			if (points.size() == 0) {
 | ||
| 				break;
 | ||
| 			}
 | ||
| 			Vector<Vector2> uvs = node->get_uv();
 | ||
| 			undo_redo->create_action(TTR("Create UV Map"));
 | ||
| 			undo_redo->add_do_method(node, "set_uv", points);
 | ||
| 			undo_redo->add_undo_method(node, "set_uv", uvs);
 | ||
| 			undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 			undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 			undo_redo->commit_action();
 | ||
| 		} break;
 | ||
| 		case UVEDIT_UV_TO_POLYGON: {
 | ||
| 			Vector<Vector2> points = node->get_polygon();
 | ||
| 			Vector<Vector2> uvs = node->get_uv();
 | ||
| 			if (uvs.size() == 0) {
 | ||
| 				break;
 | ||
| 			}
 | ||
| 
 | ||
| 			undo_redo->create_action(TTR("Create Polygon"));
 | ||
| 			undo_redo->add_do_method(node, "set_polygon", uvs);
 | ||
| 			undo_redo->add_undo_method(node, "set_polygon", points);
 | ||
| 			undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 			undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 			undo_redo->commit_action();
 | ||
| 		} break;
 | ||
| 		case UVEDIT_UV_CLEAR: {
 | ||
| 			Vector<Vector2> uvs = node->get_uv();
 | ||
| 			if (uvs.size() == 0) {
 | ||
| 				break;
 | ||
| 			}
 | ||
| 			undo_redo->create_action(TTR("Create UV Map"));
 | ||
| 			undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
 | ||
| 			undo_redo->add_undo_method(node, "set_uv", uvs);
 | ||
| 			undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 			undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 			undo_redo->commit_action();
 | ||
| 		} break;
 | ||
| 		case UVEDIT_GRID_SETTINGS: {
 | ||
| 			grid_settings->popup_centered();
 | ||
| 		} break;
 | ||
| 		default: {
 | ||
| 			AbstractPolygon2DEditor::_menu_option(p_option);
 | ||
| 		} break;
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_cancel_editing() {
 | ||
| 	if (uv_create) {
 | ||
| 		uv_drag = false;
 | ||
| 		uv_create = false;
 | ||
| 		node->set_uv(uv_create_uv_prev);
 | ||
| 		node->set_polygon(uv_create_poly_prev);
 | ||
| 		node->set_internal_vertex_count(uv_create_prev_internal_vertices);
 | ||
| 		node->set_vertex_colors(uv_create_colors_prev);
 | ||
| 		node->call("_set_bones", uv_create_bones_prev);
 | ||
| 		node->set_polygons(polygons_prev);
 | ||
| 
 | ||
| 		_update_polygon_editing_state();
 | ||
| 	} else if (uv_drag) {
 | ||
| 		uv_drag = false;
 | ||
| 		if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
 | ||
| 			node->set_uv(points_prev);
 | ||
| 		} else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
 | ||
| 			node->set_polygon(points_prev);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	polygon_create.clear();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_update_polygon_editing_state() {
 | ||
| 	if (!_get_node()) {
 | ||
| 		return;
 | ||
| 	}
 | ||
| 
 | ||
| 	if (node->get_internal_vertex_count() > 0) {
 | ||
| 		disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
 | ||
| 	} else {
 | ||
| 		disable_polygon_editing(false, String());
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_commit_action() {
 | ||
| 	// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
 | ||
| 	undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 	undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 	undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
 | ||
| 	undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
 | ||
| 	undo_redo->commit_action();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_set_use_snap(bool p_use) {
 | ||
| 	use_snap = p_use;
 | ||
| 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_set_show_grid(bool p_show) {
 | ||
| 	snap_show_grid = p_show;
 | ||
| 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
 | ||
| 	uv_edit_draw->update();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_set_snap_off_x(float p_val) {
 | ||
| 	snap_offset.x = p_val;
 | ||
| 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
 | ||
| 	uv_edit_draw->update();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_set_snap_off_y(float p_val) {
 | ||
| 	snap_offset.y = p_val;
 | ||
| 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
 | ||
| 	uv_edit_draw->update();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_set_snap_step_x(float p_val) {
 | ||
| 	snap_step.x = p_val;
 | ||
| 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
 | ||
| 	uv_edit_draw->update();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_set_snap_step_y(float p_val) {
 | ||
| 	snap_step.y = p_val;
 | ||
| 	EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
 | ||
| 	uv_edit_draw->update();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_uv_mode(int p_mode) {
 | ||
| 	polygon_create.clear();
 | ||
| 	uv_drag = false;
 | ||
| 	uv_create = false;
 | ||
| 
 | ||
| 	uv_mode = UVMode(p_mode);
 | ||
| 	for (int i = 0; i < UV_MODE_MAX; i++) {
 | ||
| 		uv_button[i]->set_pressed(p_mode == i);
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 | ||
| 	if (!_get_node()) {
 | ||
| 		return;
 | ||
| 	}
 | ||
| 
 | ||
| 	Transform2D mtx;
 | ||
| 	mtx.elements[2] = -uv_draw_ofs;
 | ||
| 	mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
 | ||
| 
 | ||
| 	Ref<InputEventMouseButton> mb = p_input;
 | ||
| 
 | ||
| 	if (mb.is_valid()) {
 | ||
| 		if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
 | ||
| 			if (mb->is_pressed()) {
 | ||
| 				uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
 | ||
| 				uv_drag = true;
 | ||
| 				points_prev = node->get_uv();
 | ||
| 
 | ||
| 				if (uv_edit_mode[0]->is_pressed()) { //edit uv
 | ||
| 					points_prev = node->get_uv();
 | ||
| 				} else { //edit polygon
 | ||
| 					points_prev = node->get_polygon();
 | ||
| 				}
 | ||
| 
 | ||
| 				uv_move_current = uv_mode;
 | ||
| 				if (uv_move_current == UV_MODE_CREATE) {
 | ||
| 					if (!uv_create) {
 | ||
| 						points_prev.resize(0);
 | ||
| 						Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
 | ||
| 						points_prev.push_back(tuv);
 | ||
| 						uv_create_to = tuv;
 | ||
| 						point_drag_index = 0;
 | ||
| 						uv_drag_from = tuv;
 | ||
| 						uv_drag = true;
 | ||
| 						uv_create = true;
 | ||
| 						uv_create_uv_prev = node->get_uv();
 | ||
| 						uv_create_poly_prev = node->get_polygon();
 | ||
| 						uv_create_prev_internal_vertices = node->get_internal_vertex_count();
 | ||
| 						uv_create_colors_prev = node->get_vertex_colors();
 | ||
| 						uv_create_bones_prev = node->call("_get_bones");
 | ||
| 						polygons_prev = node->get_polygons();
 | ||
| 						disable_polygon_editing(false, String());
 | ||
| 						node->set_polygon(points_prev);
 | ||
| 						node->set_uv(points_prev);
 | ||
| 						node->set_internal_vertex_count(0);
 | ||
| 
 | ||
| 						uv_edit_draw->update();
 | ||
| 					} else {
 | ||
| 						Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
 | ||
| 
 | ||
| 						// Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
 | ||
| 						if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
 | ||
| 							undo_redo->create_action(TTR("Create Polygon & UV"));
 | ||
| 							undo_redo->add_do_method(node, "set_uv", node->get_uv());
 | ||
| 							undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
 | ||
| 							undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
 | ||
| 							undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
 | ||
| 							undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
 | ||
| 							undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
 | ||
| 							undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
 | ||
| 							undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
 | ||
| 							undo_redo->add_do_method(node, "clear_bones");
 | ||
| 							undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
 | ||
| 							undo_redo->add_do_method(this, "_update_polygon_editing_state");
 | ||
| 							undo_redo->add_undo_method(this, "_update_polygon_editing_state");
 | ||
| 							undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 							undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 							undo_redo->commit_action();
 | ||
| 							uv_drag = false;
 | ||
| 							uv_create = false;
 | ||
| 
 | ||
| 							_uv_mode(UV_MODE_EDIT_POINT);
 | ||
| 							_menu_option(MODE_EDIT);
 | ||
| 						} else {
 | ||
| 							points_prev.push_back(tuv);
 | ||
| 							point_drag_index = points_prev.size() - 1;
 | ||
| 							uv_drag_from = tuv;
 | ||
| 						}
 | ||
| 						node->set_polygon(points_prev);
 | ||
| 						node->set_uv(points_prev);
 | ||
| 					}
 | ||
| 
 | ||
| 					CanvasItemEditor::get_singleton()->update_viewport();
 | ||
| 				}
 | ||
| 
 | ||
| 				if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
 | ||
| 					uv_create_uv_prev = node->get_uv();
 | ||
| 					uv_create_poly_prev = node->get_polygon();
 | ||
| 					uv_create_colors_prev = node->get_vertex_colors();
 | ||
| 					uv_create_bones_prev = node->call("_get_bones");
 | ||
| 					int internal_vertices = node->get_internal_vertex_count();
 | ||
| 
 | ||
| 					Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
 | ||
| 
 | ||
| 					uv_create_poly_prev.push_back(pos);
 | ||
| 					uv_create_uv_prev.push_back(pos);
 | ||
| 					if (uv_create_colors_prev.size()) {
 | ||
| 						uv_create_colors_prev.push_back(Color(1, 1, 1));
 | ||
| 					}
 | ||
| 
 | ||
| 					undo_redo->create_action(TTR("Create Internal Vertex"));
 | ||
| 					undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
 | ||
| 					undo_redo->add_undo_method(node, "set_uv", node->get_uv());
 | ||
| 					undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
 | ||
| 					undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
 | ||
| 					undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
 | ||
| 					undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
 | ||
| 					for (int i = 0; i < node->get_bone_count(); i++) {
 | ||
| 						Vector<float> bonew = node->get_bone_weights(i);
 | ||
| 						bonew.push_back(0);
 | ||
| 						undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
 | ||
| 						undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
 | ||
| 					}
 | ||
| 					undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
 | ||
| 					undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
 | ||
| 					undo_redo->add_do_method(this, "_update_polygon_editing_state");
 | ||
| 					undo_redo->add_undo_method(this, "_update_polygon_editing_state");
 | ||
| 					undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 					undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 					undo_redo->commit_action();
 | ||
| 				}
 | ||
| 
 | ||
| 				if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
 | ||
| 					uv_create_uv_prev = node->get_uv();
 | ||
| 					uv_create_poly_prev = node->get_polygon();
 | ||
| 					uv_create_colors_prev = node->get_vertex_colors();
 | ||
| 					uv_create_bones_prev = node->call("_get_bones");
 | ||
| 					int internal_vertices = node->get_internal_vertex_count();
 | ||
| 
 | ||
| 					if (internal_vertices <= 0) {
 | ||
| 						return;
 | ||
| 					}
 | ||
| 
 | ||
| 					int closest = -1;
 | ||
| 					float closest_dist = 1e20;
 | ||
| 
 | ||
| 					for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
 | ||
| 						Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
 | ||
| 						float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
 | ||
| 						if (dist < 8 && dist < closest_dist) {
 | ||
| 							closest = i;
 | ||
| 							closest_dist = dist;
 | ||
| 						}
 | ||
| 					}
 | ||
| 
 | ||
| 					if (closest == -1) {
 | ||
| 						return;
 | ||
| 					}
 | ||
| 
 | ||
| 					uv_create_poly_prev.remove(closest);
 | ||
| 					uv_create_uv_prev.remove(closest);
 | ||
| 					if (uv_create_colors_prev.size()) {
 | ||
| 						uv_create_colors_prev.remove(closest);
 | ||
| 					}
 | ||
| 
 | ||
| 					undo_redo->create_action(TTR("Remove Internal Vertex"));
 | ||
| 					undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
 | ||
| 					undo_redo->add_undo_method(node, "set_uv", node->get_uv());
 | ||
| 					undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
 | ||
| 					undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
 | ||
| 					undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
 | ||
| 					undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
 | ||
| 					for (int i = 0; i < node->get_bone_count(); i++) {
 | ||
| 						Vector<float> bonew = node->get_bone_weights(i);
 | ||
| 						bonew.remove(closest);
 | ||
| 						undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
 | ||
| 						undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
 | ||
| 					}
 | ||
| 					undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
 | ||
| 					undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
 | ||
| 					undo_redo->add_do_method(this, "_update_polygon_editing_state");
 | ||
| 					undo_redo->add_undo_method(this, "_update_polygon_editing_state");
 | ||
| 					undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 					undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 					undo_redo->commit_action();
 | ||
| 				}
 | ||
| 
 | ||
| 				if (uv_move_current == UV_MODE_EDIT_POINT) {
 | ||
| 					if (mb->get_shift() && mb->get_command()) {
 | ||
| 						uv_move_current = UV_MODE_SCALE;
 | ||
| 					} else if (mb->get_shift()) {
 | ||
| 						uv_move_current = UV_MODE_MOVE;
 | ||
| 					} else if (mb->get_command()) {
 | ||
| 						uv_move_current = UV_MODE_ROTATE;
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				if (uv_move_current == UV_MODE_EDIT_POINT) {
 | ||
| 					point_drag_index = -1;
 | ||
| 					for (int i = 0; i < points_prev.size(); i++) {
 | ||
| 						Vector2 tuv = mtx.xform(points_prev[i]);
 | ||
| 						if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
 | ||
| 							uv_drag_from = tuv;
 | ||
| 							point_drag_index = i;
 | ||
| 						}
 | ||
| 					}
 | ||
| 
 | ||
| 					if (point_drag_index == -1) {
 | ||
| 						uv_drag = false;
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				if (uv_move_current == UV_MODE_ADD_POLYGON) {
 | ||
| 					int closest = -1;
 | ||
| 					float closest_dist = 1e20;
 | ||
| 
 | ||
| 					for (int i = 0; i < points_prev.size(); i++) {
 | ||
| 						Vector2 tuv = mtx.xform(points_prev[i]);
 | ||
| 						float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
 | ||
| 						if (dist < 8 && dist < closest_dist) {
 | ||
| 							closest = i;
 | ||
| 							closest_dist = dist;
 | ||
| 						}
 | ||
| 					}
 | ||
| 
 | ||
| 					if (closest != -1) {
 | ||
| 						if (polygon_create.size() && closest == polygon_create[0]) {
 | ||
| 							//close
 | ||
| 							if (polygon_create.size() < 3) {
 | ||
| 								error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
 | ||
| 								error->popup_centered();
 | ||
| 							} else {
 | ||
| 								Array polygons = node->get_polygons();
 | ||
| 								polygons = polygons.duplicate(); //copy because its a reference
 | ||
| 
 | ||
| 								//todo, could check whether it already exists?
 | ||
| 								polygons.push_back(polygon_create);
 | ||
| 								undo_redo->create_action(TTR("Add Custom Polygon"));
 | ||
| 								undo_redo->add_do_method(node, "set_polygons", polygons);
 | ||
| 								undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
 | ||
| 								undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 								undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 								undo_redo->commit_action();
 | ||
| 							}
 | ||
| 
 | ||
| 							polygon_create.clear();
 | ||
| 						} else if (polygon_create.find(closest) == -1) {
 | ||
| 							//add temporarily if not exists
 | ||
| 							polygon_create.push_back(closest);
 | ||
| 						}
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
 | ||
| 					Array polygons = node->get_polygons();
 | ||
| 					polygons = polygons.duplicate(); //copy because its a reference
 | ||
| 
 | ||
| 					int erase_index = -1;
 | ||
| 					for (int i = polygons.size() - 1; i >= 0; i--) {
 | ||
| 						Vector<int> points = polygons[i];
 | ||
| 						Vector<Vector2> polys;
 | ||
| 						polys.resize(points.size());
 | ||
| 						for (int j = 0; j < polys.size(); j++) {
 | ||
| 							int idx = points[j];
 | ||
| 							if (idx < 0 || idx >= points_prev.size()) {
 | ||
| 								continue;
 | ||
| 							}
 | ||
| 							polys.write[j] = mtx.xform(points_prev[idx]);
 | ||
| 						}
 | ||
| 
 | ||
| 						if (Geometry2D::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
 | ||
| 							erase_index = i;
 | ||
| 							break;
 | ||
| 						}
 | ||
| 					}
 | ||
| 
 | ||
| 					if (erase_index != -1) {
 | ||
| 						polygons.remove(erase_index);
 | ||
| 						undo_redo->create_action(TTR("Remove Custom Polygon"));
 | ||
| 						undo_redo->add_do_method(node, "set_polygons", polygons);
 | ||
| 						undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
 | ||
| 						undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 						undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 						undo_redo->commit_action();
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
 | ||
| 					int bone_selected = -1;
 | ||
| 					for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
 | ||
| 						CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
 | ||
| 						if (c && c->is_pressed()) {
 | ||
| 							bone_selected = i;
 | ||
| 							break;
 | ||
| 						}
 | ||
| 					}
 | ||
| 
 | ||
| 					if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
 | ||
| 						prev_weights = node->get_bone_weights(bone_selected);
 | ||
| 						bone_painting = true;
 | ||
| 						bone_painting_bone = bone_selected;
 | ||
| 					}
 | ||
| 				}
 | ||
| 			} else {
 | ||
| 				if (uv_drag && !uv_create) {
 | ||
| 					if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
 | ||
| 						undo_redo->create_action(TTR("Transform UV Map"));
 | ||
| 						undo_redo->add_do_method(node, "set_uv", node->get_uv());
 | ||
| 						undo_redo->add_undo_method(node, "set_uv", points_prev);
 | ||
| 						undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 						undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 						undo_redo->commit_action();
 | ||
| 					} else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
 | ||
| 						undo_redo->create_action(TTR("Transform Polygon"));
 | ||
| 						undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
 | ||
| 						undo_redo->add_undo_method(node, "set_polygon", points_prev);
 | ||
| 						undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 						undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 						undo_redo->commit_action();
 | ||
| 					}
 | ||
| 
 | ||
| 					uv_drag = false;
 | ||
| 				}
 | ||
| 
 | ||
| 				if (bone_painting) {
 | ||
| 					undo_redo->create_action(TTR("Paint Bone Weights"));
 | ||
| 					undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
 | ||
| 					undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
 | ||
| 					undo_redo->add_do_method(uv_edit_draw, "update");
 | ||
| 					undo_redo->add_undo_method(uv_edit_draw, "update");
 | ||
| 					undo_redo->commit_action();
 | ||
| 					bone_painting = false;
 | ||
| 				}
 | ||
| 			}
 | ||
| 		} else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
 | ||
| 			_cancel_editing();
 | ||
| 
 | ||
| 			if (bone_painting) {
 | ||
| 				node->set_bone_weights(bone_painting_bone, prev_weights);
 | ||
| 			}
 | ||
| 
 | ||
| 			uv_edit_draw->update();
 | ||
| 
 | ||
| 		} else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
 | ||
| 			uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
 | ||
| 		} else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
 | ||
| 			uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	Ref<InputEventMouseMotion> mm = p_input;
 | ||
| 
 | ||
| 	if (mm.is_valid()) {
 | ||
| 		if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
 | ||
| 			Vector2 drag(mm->get_relative().x, mm->get_relative().y);
 | ||
| 			uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
 | ||
| 			uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
 | ||
| 
 | ||
| 		} else if (uv_drag) {
 | ||
| 			Vector2 uv_drag_to = mm->get_position();
 | ||
| 			uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
 | ||
| 			Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
 | ||
| 
 | ||
| 			switch (uv_move_current) {
 | ||
| 				case UV_MODE_CREATE: {
 | ||
| 					if (uv_create) {
 | ||
| 						uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
 | ||
| 					}
 | ||
| 				} break;
 | ||
| 				case UV_MODE_EDIT_POINT: {
 | ||
| 					Vector<Vector2> uv_new = points_prev;
 | ||
| 					uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
 | ||
| 
 | ||
| 					if (uv_edit_mode[0]->is_pressed()) { //edit uv
 | ||
| 						node->set_uv(uv_new);
 | ||
| 					} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
 | ||
| 						node->set_polygon(uv_new);
 | ||
| 					}
 | ||
| 				} break;
 | ||
| 				case UV_MODE_MOVE: {
 | ||
| 					Vector<Vector2> uv_new = points_prev;
 | ||
| 					for (int i = 0; i < uv_new.size(); i++) {
 | ||
| 						uv_new.set(i, uv_new[i] + drag);
 | ||
| 					}
 | ||
| 
 | ||
| 					if (uv_edit_mode[0]->is_pressed()) { //edit uv
 | ||
| 						node->set_uv(uv_new);
 | ||
| 					} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
 | ||
| 						node->set_polygon(uv_new);
 | ||
| 					}
 | ||
| 				} break;
 | ||
| 				case UV_MODE_ROTATE: {
 | ||
| 					Vector2 center;
 | ||
| 					Vector<Vector2> uv_new = points_prev;
 | ||
| 
 | ||
| 					for (int i = 0; i < uv_new.size(); i++) {
 | ||
| 						center += points_prev[i];
 | ||
| 					}
 | ||
| 					center /= uv_new.size();
 | ||
| 
 | ||
| 					float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
 | ||
| 
 | ||
| 					for (int i = 0; i < uv_new.size(); i++) {
 | ||
| 						Vector2 rel = points_prev[i] - center;
 | ||
| 						rel = rel.rotated(angle);
 | ||
| 						uv_new.set(i, center + rel);
 | ||
| 					}
 | ||
| 
 | ||
| 					if (uv_edit_mode[0]->is_pressed()) { //edit uv
 | ||
| 						node->set_uv(uv_new);
 | ||
| 					} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
 | ||
| 						node->set_polygon(uv_new);
 | ||
| 					}
 | ||
| 				} break;
 | ||
| 				case UV_MODE_SCALE: {
 | ||
| 					Vector2 center;
 | ||
| 					Vector<Vector2> uv_new = points_prev;
 | ||
| 
 | ||
| 					for (int i = 0; i < uv_new.size(); i++) {
 | ||
| 						center += points_prev[i];
 | ||
| 					}
 | ||
| 					center /= uv_new.size();
 | ||
| 
 | ||
| 					float from_dist = uv_drag_from.distance_to(mtx.xform(center));
 | ||
| 					float to_dist = uv_drag_to.distance_to(mtx.xform(center));
 | ||
| 					if (from_dist < 2) {
 | ||
| 						break;
 | ||
| 					}
 | ||
| 
 | ||
| 					float scale = to_dist / from_dist;
 | ||
| 
 | ||
| 					for (int i = 0; i < uv_new.size(); i++) {
 | ||
| 						Vector2 rel = points_prev[i] - center;
 | ||
| 						rel = rel * scale;
 | ||
| 						uv_new.set(i, center + rel);
 | ||
| 					}
 | ||
| 
 | ||
| 					if (uv_edit_mode[0]->is_pressed()) { //edit uv
 | ||
| 						node->set_uv(uv_new);
 | ||
| 					} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
 | ||
| 						node->set_polygon(uv_new);
 | ||
| 					}
 | ||
| 				} break;
 | ||
| 				case UV_MODE_PAINT_WEIGHT:
 | ||
| 				case UV_MODE_CLEAR_WEIGHT: {
 | ||
| 					bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
 | ||
| 				} break;
 | ||
| 				default: {
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			if (bone_painting) {
 | ||
| 				Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
 | ||
| 
 | ||
| 				{
 | ||
| 					int pc = painted_weights.size();
 | ||
| 					float amount = bone_paint_strength->get_value();
 | ||
| 					float radius = bone_paint_radius->get_value() * EDSCALE;
 | ||
| 
 | ||
| 					if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
 | ||
| 						amount = -amount;
 | ||
| 					}
 | ||
| 
 | ||
| 					float *w = painted_weights.ptrw();
 | ||
| 					const float *r = prev_weights.ptr();
 | ||
| 					const Vector2 *rv = points_prev.ptr();
 | ||
| 
 | ||
| 					for (int i = 0; i < pc; i++) {
 | ||
| 						if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
 | ||
| 							w[i] = CLAMP(r[i] + amount, 0, 1);
 | ||
| 						}
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				node->set_bone_weights(bone_painting_bone, painted_weights);
 | ||
| 			}
 | ||
| 
 | ||
| 			uv_edit_draw->update();
 | ||
| 			CanvasItemEditor::get_singleton()->update_viewport();
 | ||
| 		} else if (polygon_create.size()) {
 | ||
| 			uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
 | ||
| 			uv_edit_draw->update();
 | ||
| 		} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
 | ||
| 			bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
 | ||
| 			uv_edit_draw->update();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
 | ||
| 	if (magnify_gesture.is_valid()) {
 | ||
| 		uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
 | ||
| 	}
 | ||
| 
 | ||
| 	Ref<InputEventPanGesture> pan_gesture = p_input;
 | ||
| 	if (pan_gesture.is_valid()) {
 | ||
| 		uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
 | ||
| 		uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_uv_scroll_changed(float) {
 | ||
| 	if (updating_uv_scroll) {
 | ||
| 		return;
 | ||
| 	}
 | ||
| 
 | ||
| 	uv_draw_ofs.x = uv_hscroll->get_value();
 | ||
| 	uv_draw_ofs.y = uv_vscroll->get_value();
 | ||
| 	uv_draw_zoom = uv_zoom->get_value();
 | ||
| 	uv_edit_draw->update();
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_uv_draw() {
 | ||
| 	if (!uv_edit->is_visible() || !_get_node()) {
 | ||
| 		return;
 | ||
| 	}
 | ||
| 
 | ||
| 	Ref<Texture2D> base_tex = node->get_texture();
 | ||
| 	if (base_tex.is_null()) {
 | ||
| 		return;
 | ||
| 	}
 | ||
| 
 | ||
| 	String warning;
 | ||
| 
 | ||
| 	Transform2D mtx;
 | ||
| 	mtx.elements[2] = -uv_draw_ofs;
 | ||
| 	mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
 | ||
| 
 | ||
| 	RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
 | ||
| 	uv_edit_draw->draw_texture(base_tex, Point2());
 | ||
| 	RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
 | ||
| 
 | ||
| 	if (snap_show_grid) {
 | ||
| 		Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
 | ||
| 		Size2 s = uv_edit_draw->get_size();
 | ||
| 		int last_cell = 0;
 | ||
| 
 | ||
| 		if (snap_step.x != 0) {
 | ||
| 			for (int i = 0; i < s.width; i++) {
 | ||
| 				int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
 | ||
| 				if (i == 0) {
 | ||
| 					last_cell = cell;
 | ||
| 				}
 | ||
| 				if (last_cell != cell) {
 | ||
| 					uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
 | ||
| 				}
 | ||
| 				last_cell = cell;
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		if (snap_step.y != 0) {
 | ||
| 			for (int i = 0; i < s.height; i++) {
 | ||
| 				int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
 | ||
| 				if (i == 0) {
 | ||
| 					last_cell = cell;
 | ||
| 				}
 | ||
| 				if (last_cell != cell) {
 | ||
| 					uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
 | ||
| 				}
 | ||
| 				last_cell = cell;
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	Array polygons = node->get_polygons();
 | ||
| 
 | ||
| 	Vector<Vector2> uvs;
 | ||
| 	if (uv_edit_mode[0]->is_pressed()) { //edit uv
 | ||
| 		uvs = node->get_uv();
 | ||
| 	} else { //edit polygon
 | ||
| 		uvs = node->get_polygon();
 | ||
| 	}
 | ||
| 
 | ||
| 	const float *weight_r = nullptr;
 | ||
| 
 | ||
| 	if (uv_edit_mode[3]->is_pressed()) {
 | ||
| 		int bone_selected = -1;
 | ||
| 		for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
 | ||
| 			CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
 | ||
| 			if (c && c->is_pressed()) {
 | ||
| 				bone_selected = i;
 | ||
| 				break;
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
 | ||
| 			weight_r = node->get_bone_weights(bone_selected).ptr();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	// All UV points are sharp, so use the sharp handle icon
 | ||
| 	Ref<Texture2D> handle = get_theme_icon("EditorPathSharpHandle", "EditorIcons");
 | ||
| 
 | ||
| 	Color poly_line_color = Color(0.9, 0.5, 0.5);
 | ||
| 	if (polygons.size() || polygon_create.size()) {
 | ||
| 		poly_line_color.a *= 0.25;
 | ||
| 	}
 | ||
| 	Color polygon_line_color = Color(0.5, 0.5, 0.9);
 | ||
| 	Vector<Color> polygon_fill_color;
 | ||
| 	{
 | ||
| 		Color pf = polygon_line_color;
 | ||
| 		pf.a *= 0.5;
 | ||
| 		polygon_fill_color.push_back(pf);
 | ||
| 	}
 | ||
| 	Color prev_color = Color(0.5, 0.5, 0.5);
 | ||
| 	Rect2 rect;
 | ||
| 
 | ||
| 	int uv_draw_max = uvs.size();
 | ||
| 
 | ||
| 	uv_draw_max -= node->get_internal_vertex_count();
 | ||
| 	if (uv_draw_max < 0) {
 | ||
| 		uv_draw_max = 0;
 | ||
| 	}
 | ||
| 
 | ||
| 	for (int i = 0; i < uvs.size(); i++) {
 | ||
| 		int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
 | ||
| 
 | ||
| 		if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
 | ||
| 			uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE));
 | ||
| 		}
 | ||
| 
 | ||
| 		Vector2 next_point = uvs[next];
 | ||
| 		if (uv_create && i == uvs.size() - 1) {
 | ||
| 			next_point = uv_create_to;
 | ||
| 		}
 | ||
| 		if (i < uv_draw_max /*&& polygons.size() == 0 &&  polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
 | ||
| 			uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	for (int i = 0; i < polygons.size(); i++) {
 | ||
| 		Vector<int> points = polygons[i];
 | ||
| 		Vector<Vector2> polypoints;
 | ||
| 		for (int j = 0; j < points.size(); j++) {
 | ||
| 			int next = (j + 1) % points.size();
 | ||
| 
 | ||
| 			int idx = points[j];
 | ||
| 			int idx_next = points[next];
 | ||
| 			if (idx < 0 || idx >= uvs.size()) {
 | ||
| 				continue;
 | ||
| 			}
 | ||
| 			polypoints.push_back(mtx.xform(uvs[idx]));
 | ||
| 
 | ||
| 			if (idx_next < 0 || idx_next >= uvs.size()) {
 | ||
| 				continue;
 | ||
| 			}
 | ||
| 			uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
 | ||
| 		}
 | ||
| 		if (points.size() >= 3) {
 | ||
| 			uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	for (int i = 0; i < uvs.size(); i++) {
 | ||
| 		if (weight_r) {
 | ||
| 			Vector2 draw_pos = mtx.xform(uvs[i]);
 | ||
| 			float weight = weight_r[i];
 | ||
| 			uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
 | ||
| 		} else {
 | ||
| 			if (i < uv_draw_max) {
 | ||
| 				uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
 | ||
| 			} else {
 | ||
| 				// Internal vertex
 | ||
| 				uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	if (polygon_create.size()) {
 | ||
| 		for (int i = 0; i < polygon_create.size(); i++) {
 | ||
| 			Vector2 from = uvs[polygon_create[i]];
 | ||
| 			Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
 | ||
| 			uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE));
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
 | ||
| 		NodePath bone_path;
 | ||
| 		for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
 | ||
| 			CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
 | ||
| 			if (c && c->is_pressed()) {
 | ||
| 				bone_path = node->get_bone_path(i);
 | ||
| 				break;
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		//draw skeleton
 | ||
| 		NodePath skeleton_path = node->get_skeleton();
 | ||
| 		if (node->has_node(skeleton_path)) {
 | ||
| 			Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
 | ||
| 			if (skeleton) {
 | ||
| 				for (int i = 0; i < skeleton->get_bone_count(); i++) {
 | ||
| 					Bone2D *bone = skeleton->get_bone(i);
 | ||
| 					if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
 | ||
| 						continue; //not set
 | ||
| 					}
 | ||
| 
 | ||
| 					bool current = bone_path == skeleton->get_path_to(bone);
 | ||
| 
 | ||
| 					bool found_child = false;
 | ||
| 
 | ||
| 					for (int j = 0; j < bone->get_child_count(); j++) {
 | ||
| 						Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
 | ||
| 						if (!n) {
 | ||
| 							continue;
 | ||
| 						}
 | ||
| 
 | ||
| 						found_child = true;
 | ||
| 
 | ||
| 						Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
 | ||
| 						Transform2D endpoint_xform = bone_xform * n->get_transform();
 | ||
| 
 | ||
| 						Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
 | ||
| 						uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
 | ||
| 						uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
 | ||
| 					}
 | ||
| 
 | ||
| 					if (!found_child) {
 | ||
| 						//draw normally
 | ||
| 						Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
 | ||
| 						Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
 | ||
| 
 | ||
| 						Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
 | ||
| 						uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
 | ||
| 						uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
 | ||
| 					}
 | ||
| 				}
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		//draw paint circle
 | ||
| 		uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
 | ||
| 	}
 | ||
| 
 | ||
| 	rect.position = -uv_edit_draw->get_size();
 | ||
| 	rect.size = uv_edit_draw->get_size() * 2.0 + base_tex->get_size() * uv_draw_zoom;
 | ||
| 
 | ||
| 	updating_uv_scroll = true;
 | ||
| 
 | ||
| 	uv_hscroll->set_min(rect.position.x);
 | ||
| 	uv_hscroll->set_max(rect.position.x + rect.size.x);
 | ||
| 	if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
 | ||
| 		uv_hscroll->hide();
 | ||
| 	} else {
 | ||
| 		uv_hscroll->show();
 | ||
| 		uv_hscroll->set_page(uv_edit_draw->get_size().x);
 | ||
| 		uv_hscroll->set_value(uv_draw_ofs.x);
 | ||
| 	}
 | ||
| 
 | ||
| 	uv_vscroll->set_min(rect.position.y);
 | ||
| 	uv_vscroll->set_max(rect.position.y + rect.size.y);
 | ||
| 	if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
 | ||
| 		uv_vscroll->hide();
 | ||
| 	} else {
 | ||
| 		uv_vscroll->show();
 | ||
| 		uv_vscroll->set_page(uv_edit_draw->get_size().y);
 | ||
| 		uv_vscroll->set_value(uv_draw_ofs.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	Size2 hmin = uv_hscroll->get_combined_minimum_size();
 | ||
| 	Size2 vmin = uv_vscroll->get_combined_minimum_size();
 | ||
| 
 | ||
| 	// Avoid scrollbar overlapping.
 | ||
| 	uv_hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
 | ||
| 	uv_vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
 | ||
| 
 | ||
| 	updating_uv_scroll = false;
 | ||
| }
 | ||
| 
 | ||
| void Polygon2DEditor::_bind_methods() {
 | ||
| 	ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
 | ||
| 	ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
 | ||
| }
 | ||
| 
 | ||
| Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
 | ||
| 	if (use_snap) {
 | ||
| 		p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
 | ||
| 		p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	return p_target;
 | ||
| }
 | ||
| 
 | ||
| Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
 | ||
| 		AbstractPolygon2DEditor(p_editor) {
 | ||
| 	node = nullptr;
 | ||
| 	snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
 | ||
| 	snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
 | ||
| 	use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
 | ||
| 	snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
 | ||
| 
 | ||
| 	button_uv = memnew(Button);
 | ||
| 	button_uv->set_flat(true);
 | ||
| 	add_child(button_uv);
 | ||
| 	button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
 | ||
| 	button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option), varray(MODE_EDIT_UV));
 | ||
| 
 | ||
| 	uv_mode = UV_MODE_EDIT_POINT;
 | ||
| 	uv_edit = memnew(AcceptDialog);
 | ||
| 	add_child(uv_edit);
 | ||
| 	uv_edit->set_title(TTR("Polygon 2D UV Editor"));
 | ||
| 	uv_edit->connect("cancelled", callable_mp(this, &Polygon2DEditor::_uv_edit_popup_hide));
 | ||
| 
 | ||
| 	VBoxContainer *uv_main_vb = memnew(VBoxContainer);
 | ||
| 	uv_edit->add_child(uv_main_vb);
 | ||
| 	HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
 | ||
| 
 | ||
| 	uv_edit_group.instance();
 | ||
| 
 | ||
| 	uv_edit_mode[0] = memnew(Button);
 | ||
| 	uv_mode_hb->add_child(uv_edit_mode[0]);
 | ||
| 	uv_edit_mode[0]->set_toggle_mode(true);
 | ||
| 	uv_edit_mode[1] = memnew(Button);
 | ||
| 	uv_mode_hb->add_child(uv_edit_mode[1]);
 | ||
| 	uv_edit_mode[1]->set_toggle_mode(true);
 | ||
| 	uv_edit_mode[2] = memnew(Button);
 | ||
| 	uv_mode_hb->add_child(uv_edit_mode[2]);
 | ||
| 	uv_edit_mode[2]->set_toggle_mode(true);
 | ||
| 	uv_edit_mode[3] = memnew(Button);
 | ||
| 	uv_mode_hb->add_child(uv_edit_mode[3]);
 | ||
| 	uv_edit_mode[3]->set_toggle_mode(true);
 | ||
| 
 | ||
| 	uv_edit_mode[0]->set_text(TTR("UV"));
 | ||
| 	uv_edit_mode[0]->set_pressed(true);
 | ||
| 	uv_edit_mode[1]->set_text(TTR("Points"));
 | ||
| 	uv_edit_mode[2]->set_text(TTR("Polygons"));
 | ||
| 	uv_edit_mode[3]->set_text(TTR("Bones"));
 | ||
| 
 | ||
| 	uv_edit_mode[0]->set_button_group(uv_edit_group);
 | ||
| 	uv_edit_mode[1]->set_button_group(uv_edit_group);
 | ||
| 	uv_edit_mode[2]->set_button_group(uv_edit_group);
 | ||
| 	uv_edit_mode[3]->set_button_group(uv_edit_group);
 | ||
| 
 | ||
| 	uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(0));
 | ||
| 	uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(1));
 | ||
| 	uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(2));
 | ||
| 	uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(3));
 | ||
| 
 | ||
| 	uv_mode_hb->add_child(memnew(VSeparator));
 | ||
| 
 | ||
| 	uv_main_vb->add_child(uv_mode_hb);
 | ||
| 	for (int i = 0; i < UV_MODE_MAX; i++) {
 | ||
| 		uv_button[i] = memnew(Button);
 | ||
| 		uv_button[i]->set_flat(true);
 | ||
| 		uv_button[i]->set_toggle_mode(true);
 | ||
| 		uv_mode_hb->add_child(uv_button[i]);
 | ||
| 		uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode), varray(i));
 | ||
| 		uv_button[i]->set_focus_mode(FOCUS_NONE);
 | ||
| 	}
 | ||
| 
 | ||
| 	uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
 | ||
| 	uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
 | ||
| 	uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
 | ||
| 	uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
 | ||
| 	uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
 | ||
| 	uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
 | ||
| 	uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
 | ||
| 	uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
 | ||
| 	uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
 | ||
| 	uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
 | ||
| 	uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
 | ||
| 
 | ||
| 	uv_button[UV_MODE_CREATE]->hide();
 | ||
| 	uv_button[UV_MODE_CREATE_INTERNAL]->hide();
 | ||
| 	uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
 | ||
| 	uv_button[UV_MODE_ADD_POLYGON]->hide();
 | ||
| 	uv_button[UV_MODE_REMOVE_POLYGON]->hide();
 | ||
| 	uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 | ||
| 	uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 | ||
| 	uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
 | ||
| 
 | ||
| 	bone_paint_strength = memnew(HSlider);
 | ||
| 	uv_mode_hb->add_child(bone_paint_strength);
 | ||
| 	bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
 | ||
| 	bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
 | ||
| 	bone_paint_strength->set_min(0);
 | ||
| 	bone_paint_strength->set_max(1);
 | ||
| 	bone_paint_strength->set_step(0.01);
 | ||
| 	bone_paint_strength->set_value(0.5);
 | ||
| 
 | ||
| 	bone_paint_radius_label = memnew(Label(TTR("Radius:")));
 | ||
| 	uv_mode_hb->add_child(bone_paint_radius_label);
 | ||
| 	bone_paint_radius = memnew(SpinBox);
 | ||
| 	uv_mode_hb->add_child(bone_paint_radius);
 | ||
| 
 | ||
| 	bone_paint_strength->hide();
 | ||
| 	bone_paint_radius->hide();
 | ||
| 	bone_paint_radius_label->hide();
 | ||
| 	bone_paint_radius->set_min(1);
 | ||
| 	bone_paint_radius->set_max(100);
 | ||
| 	bone_paint_radius->set_step(1);
 | ||
| 	bone_paint_radius->set_value(32);
 | ||
| 
 | ||
| 	HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
 | ||
| 	uv_main_vb->add_child(uv_main_hsc);
 | ||
| 	uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
 | ||
| 	uv_edit_draw = memnew(Panel);
 | ||
| 	uv_main_hsc->add_child(uv_edit_draw);
 | ||
| 	uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
 | ||
| 	uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
 | ||
| 
 | ||
| 	Control *space = memnew(Control);
 | ||
| 	uv_mode_hb->add_child(space);
 | ||
| 	space->set_h_size_flags(SIZE_EXPAND_FILL);
 | ||
| 
 | ||
| 	uv_menu = memnew(MenuButton);
 | ||
| 	uv_mode_hb->add_child(uv_menu);
 | ||
| 	uv_menu->set_text(TTR("Edit"));
 | ||
| 	uv_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), UVEDIT_POLYGON_TO_UV);
 | ||
| 	uv_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), UVEDIT_UV_TO_POLYGON);
 | ||
| 	uv_menu->get_popup()->add_separator();
 | ||
| 	uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
 | ||
| 	uv_menu->get_popup()->add_separator();
 | ||
| 	uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
 | ||
| 	uv_menu->get_popup()->connect("id_pressed", callable_mp(this, &Polygon2DEditor::_menu_option));
 | ||
| 
 | ||
| 	uv_mode_hb->add_child(memnew(VSeparator));
 | ||
| 
 | ||
| 	b_snap_enable = memnew(Button);
 | ||
| 	b_snap_enable->set_flat(true);
 | ||
| 	uv_mode_hb->add_child(b_snap_enable);
 | ||
| 	b_snap_enable->set_text(TTR("Snap"));
 | ||
| 	b_snap_enable->set_focus_mode(FOCUS_NONE);
 | ||
| 	b_snap_enable->set_toggle_mode(true);
 | ||
| 	b_snap_enable->set_pressed(use_snap);
 | ||
| 	b_snap_enable->set_tooltip(TTR("Enable Snap"));
 | ||
| 	b_snap_enable->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_use_snap));
 | ||
| 
 | ||
| 	b_snap_grid = memnew(Button);
 | ||
| 	b_snap_grid->set_flat(true);
 | ||
| 	uv_mode_hb->add_child(b_snap_grid);
 | ||
| 	b_snap_grid->set_text(TTR("Grid"));
 | ||
| 	b_snap_grid->set_focus_mode(FOCUS_NONE);
 | ||
| 	b_snap_grid->set_toggle_mode(true);
 | ||
| 	b_snap_grid->set_pressed(snap_show_grid);
 | ||
| 	b_snap_grid->set_tooltip(TTR("Show Grid"));
 | ||
| 	b_snap_grid->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_show_grid));
 | ||
| 
 | ||
| 	grid_settings = memnew(AcceptDialog);
 | ||
| 	grid_settings->set_title(TTR("Configure Grid:"));
 | ||
| 	add_child(grid_settings);
 | ||
| 	VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
 | ||
| 	grid_settings->add_child(grid_settings_vb);
 | ||
| 
 | ||
| 	SpinBox *sb_off_x = memnew(SpinBox);
 | ||
| 	sb_off_x->set_min(-256);
 | ||
| 	sb_off_x->set_max(256);
 | ||
| 	sb_off_x->set_step(1);
 | ||
| 	sb_off_x->set_value(snap_offset.x);
 | ||
| 	sb_off_x->set_suffix("px");
 | ||
| 	sb_off_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_x));
 | ||
| 	grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
 | ||
| 
 | ||
| 	SpinBox *sb_off_y = memnew(SpinBox);
 | ||
| 	sb_off_y->set_min(-256);
 | ||
| 	sb_off_y->set_max(256);
 | ||
| 	sb_off_y->set_step(1);
 | ||
| 	sb_off_y->set_value(snap_offset.y);
 | ||
| 	sb_off_y->set_suffix("px");
 | ||
| 	sb_off_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_y));
 | ||
| 	grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
 | ||
| 
 | ||
| 	SpinBox *sb_step_x = memnew(SpinBox);
 | ||
| 	sb_step_x->set_min(-256);
 | ||
| 	sb_step_x->set_max(256);
 | ||
| 	sb_step_x->set_step(1);
 | ||
| 	sb_step_x->set_value(snap_step.x);
 | ||
| 	sb_step_x->set_suffix("px");
 | ||
| 	sb_step_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_x));
 | ||
| 	grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
 | ||
| 
 | ||
| 	SpinBox *sb_step_y = memnew(SpinBox);
 | ||
| 	sb_step_y->set_min(-256);
 | ||
| 	sb_step_y->set_max(256);
 | ||
| 	sb_step_y->set_step(1);
 | ||
| 	sb_step_y->set_value(snap_step.y);
 | ||
| 	sb_step_y->set_suffix("px");
 | ||
| 	sb_step_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_y));
 | ||
| 	grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
 | ||
| 
 | ||
| 	uv_mode_hb->add_child(memnew(VSeparator));
 | ||
| 	uv_icon_zoom = memnew(TextureRect);
 | ||
| 	uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
 | ||
| 	uv_mode_hb->add_child(uv_icon_zoom);
 | ||
| 	uv_zoom = memnew(HSlider);
 | ||
| 	uv_zoom->set_min(0.01);
 | ||
| 	uv_zoom->set_max(16);
 | ||
| 	uv_zoom->set_value(1);
 | ||
| 	uv_zoom->set_step(0.01);
 | ||
| 	uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
 | ||
| 
 | ||
| 	uv_mode_hb->add_child(uv_zoom);
 | ||
| 	uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
 | ||
| 	uv_zoom_value = memnew(SpinBox);
 | ||
| 	uv_zoom->share(uv_zoom_value);
 | ||
| 	uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
 | ||
| 	uv_mode_hb->add_child(uv_zoom_value);
 | ||
| 	uv_zoom->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
 | ||
| 
 | ||
| 	uv_vscroll = memnew(VScrollBar);
 | ||
| 	uv_vscroll->set_step(0.001);
 | ||
| 	uv_edit_draw->add_child(uv_vscroll);
 | ||
| 	uv_vscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
 | ||
| 	uv_hscroll = memnew(HScrollBar);
 | ||
| 	uv_hscroll->set_step(0.001);
 | ||
| 	uv_edit_draw->add_child(uv_hscroll);
 | ||
| 	uv_hscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
 | ||
| 
 | ||
| 	bone_scroll_main_vb = memnew(VBoxContainer);
 | ||
| 	bone_scroll_main_vb->hide();
 | ||
| 	bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
 | ||
| 	sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
 | ||
| 	bone_scroll_main_vb->add_child(sync_bones);
 | ||
| 	sync_bones->set_h_size_flags(0);
 | ||
| 	sync_bones->connect("pressed", callable_mp(this, &Polygon2DEditor::_sync_bones));
 | ||
| 	uv_main_hsc->add_child(bone_scroll_main_vb);
 | ||
| 	bone_scroll = memnew(ScrollContainer);
 | ||
| 	bone_scroll->set_v_scroll(true);
 | ||
| 	bone_scroll->set_h_scroll(false);
 | ||
| 	bone_scroll_main_vb->add_child(bone_scroll);
 | ||
| 	bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
 | ||
| 	bone_scroll_vb = memnew(VBoxContainer);
 | ||
| 	bone_scroll->add_child(bone_scroll_vb);
 | ||
| 
 | ||
| 	uv_edit_draw->connect("draw", callable_mp(this, &Polygon2DEditor::_uv_draw));
 | ||
| 	uv_edit_draw->connect("gui_input", callable_mp(this, &Polygon2DEditor::_uv_input));
 | ||
| 	uv_draw_zoom = 1.0;
 | ||
| 	point_drag_index = -1;
 | ||
| 	uv_drag = false;
 | ||
| 	uv_create = false;
 | ||
| 	updating_uv_scroll = false;
 | ||
| 	bone_painting = false;
 | ||
| 
 | ||
| 	error = memnew(AcceptDialog);
 | ||
| 	add_child(error);
 | ||
| 
 | ||
| 	uv_edit_draw->set_clip_contents(true);
 | ||
| }
 | ||
| 
 | ||
| Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
 | ||
| 		AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
 | ||
| }
 | 
