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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			324 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			324 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shader_file_editor_plugin.cpp                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "shader_file_editor_plugin.h"
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| 
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| #include "core/io/resource_loader.h"
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| #include "core/io/resource_saver.h"
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| #include "core/os/keyboard.h"
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| #include "core/os/os.h"
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| #include "editor/editor_node.h"
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| #include "editor/editor_scale.h"
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| #include "editor/editor_settings.h"
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| #include "editor/property_editor.h"
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| #include "servers/display_server.h"
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| #include "servers/rendering/shader_types.h"
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| 
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| /*** SHADER SCRIPT EDITOR ****/
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| 
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| /*** SCRIPT EDITOR ******/
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| 
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| void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) {
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| }
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| 
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| void ShaderFileEditor::_version_selected(int p_option) {
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| 	int c = versions->get_current();
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| 	StringName version_txt = versions->get_item_metadata(c);
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| 
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| 	RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
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| 	int first_found = -1;
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| 
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| 	Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_txt);
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| 	ERR_FAIL_COND(bytecode.is_null());
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| 
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| 	for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
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| 		if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).is_empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
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| 			stages[i]->set_icon(Ref<Texture2D>());
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| 			continue;
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| 		}
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| 
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| 		Ref<Texture2D> icon;
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| 		if (bytecode->get_stage_compile_error(RD::ShaderStage(i)) != String()) {
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| 			icon = get_theme_icon("ImportFail", "EditorIcons");
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| 		} else {
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| 			icon = get_theme_icon("ImportCheck", "EditorIcons");
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| 		}
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| 		stages[i]->set_icon(icon);
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| 
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| 		if (first_found == -1) {
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| 			first_found = i;
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| 		}
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| 
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| 		if (stages[i]->is_pressed()) {
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| 			stage = RD::ShaderStage(i);
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| 			break;
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| 		}
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| 	}
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| 
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| 	error_text->clear();
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| 
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| 	if (stage == RD::SHADER_STAGE_MAX) { //need to change stage, does not have it
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| 		if (first_found == -1) {
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| 			error_text->add_text(TTR("No valid shader stages found."));
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| 			return; //well you did not put any stage I guess?
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| 		}
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| 		stages[first_found]->set_pressed(true);
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| 		stage = RD::ShaderStage(first_found);
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| 	}
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| 
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| 	String error = bytecode->get_stage_compile_error(stage);
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| 
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| 	error_text->push_font(get_theme_font("source", "EditorFonts"));
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| 
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| 	if (error == String()) {
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| 		error_text->add_text(TTR("Shader stage compiled without errors."));
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| 	} else {
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| 		error_text->add_text(error);
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| 	}
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| }
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| 
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| void ShaderFileEditor::_update_options() {
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| 	ERR_FAIL_COND(shader_file.is_null());
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| 
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| 	if (shader_file->get_base_error() != String()) {
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| 		stage_hb->hide();
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| 		versions->hide();
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| 		error_text->clear();
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| 		error_text->push_font(get_theme_font("source", "EditorFonts"));
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| 		error_text->add_text(vformat(TTR("File structure for '%s' contains unrecoverable errors:\n\n"), shader_file->get_path().get_file()));
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| 		error_text->add_text(shader_file->get_base_error());
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| 		return;
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| 	}
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| 
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| 	stage_hb->show();
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| 	versions->show();
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| 
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| 	int c = versions->get_current();
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| 	//remember current
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| 	versions->clear();
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| 	Vector<StringName> version_list = shader_file->get_version_list();
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| 
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| 	if (c >= version_list.size()) {
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| 		c = version_list.size() - 1;
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| 	}
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| 	if (c < 0) {
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| 		c = 0;
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| 	}
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| 
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| 	StringName current_version;
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| 
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| 	for (int i = 0; i < version_list.size(); i++) {
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| 		String title = version_list[i];
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| 		if (title == "") {
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| 			title = "default";
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| 		}
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| 
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| 		Ref<Texture2D> icon;
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| 
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| 		Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_list[i]);
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| 		ERR_FAIL_COND(bytecode.is_null());
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| 
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| 		bool failed = false;
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| 		for (int j = 0; j < RD::SHADER_STAGE_MAX; j++) {
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| 			String error = bytecode->get_stage_compile_error(RD::ShaderStage(j));
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| 			if (error != String()) {
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| 				failed = true;
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| 			}
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| 		}
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| 
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| 		if (failed) {
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| 			icon = get_theme_icon("ImportFail", "EditorIcons");
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| 		} else {
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| 			icon = get_theme_icon("ImportCheck", "EditorIcons");
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| 		}
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| 
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| 		versions->add_item(title, icon);
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| 		versions->set_item_metadata(i, version_list[i]);
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| 
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| 		if (i == c) {
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| 			versions->select(i);
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| 			current_version = version_list[i];
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| 		}
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| 	}
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| 
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| 	if (version_list.size() == 0) {
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| 		for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
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| 			stages[i]->set_disabled(true);
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| 		}
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| 		return;
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| 	}
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| 
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| 	Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(current_version);
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| 	ERR_FAIL_COND(bytecode.is_null());
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| 	int first_valid = -1;
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| 	int current = -1;
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| 	for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
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| 		Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
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| 		String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
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| 		bool disable = error == String() && bc.is_empty();
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| 		stages[i]->set_disabled(disable);
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| 		if (!disable) {
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| 			if (stages[i]->is_pressed()) {
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| 				current = i;
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| 			}
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| 			first_valid = i;
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| 		}
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| 	}
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| 
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| 	if (current == -1 && first_valid != -1) {
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| 		stages[first_valid]->set_pressed(true);
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| 	}
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| 
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| 	_version_selected(0);
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| }
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| 
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| void ShaderFileEditor::_notification(int p_what) {
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| 	if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
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| 		if (is_visible_in_tree() && shader_file.is_valid()) {
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| 			_update_options();
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| 		}
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| 	}
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| }
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| 
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| void ShaderFileEditor::_editor_settings_changed() {
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| 	if (is_visible_in_tree() && shader_file.is_valid()) {
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| 		_update_options();
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| 	}
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| }
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| 
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| void ShaderFileEditor::_bind_methods() {
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| }
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| 
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| void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
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| 	if (p_shader.is_null()) {
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| 		if (shader_file.is_valid()) {
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| 			shader_file->disconnect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
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| 		}
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| 		return;
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| 	}
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| 
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| 	if (shader_file == p_shader) {
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| 		return;
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| 	}
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| 
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| 	shader_file = p_shader;
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| 
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| 	if (shader_file.is_valid()) {
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| 		shader_file->connect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
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| 	}
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| 
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| 	_update_options();
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| }
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| 
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| void ShaderFileEditor::_shader_changed() {
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| 	if (is_visible_in_tree()) {
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| 		_update_options();
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| 	}
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| }
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| 
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| ShaderFileEditor *ShaderFileEditor::singleton = nullptr;
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| 
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| ShaderFileEditor::ShaderFileEditor(EditorNode *p_node) {
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| 	singleton = this;
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| 	HSplitContainer *main_hs = memnew(HSplitContainer);
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| 
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| 	add_child(main_hs);
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| 
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| 	versions = memnew(ItemList);
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| 	versions->connect("item_selected", callable_mp(this, &ShaderFileEditor::_version_selected));
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| 	versions->set_custom_minimum_size(Size2i(200 * EDSCALE, 0));
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| 	main_hs->add_child(versions);
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| 
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| 	VBoxContainer *main_vb = memnew(VBoxContainer);
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| 	main_vb->set_h_size_flags(SIZE_EXPAND_FILL);
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| 	main_hs->add_child(main_vb);
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| 
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| 	static const char *stage_str[RD::SHADER_STAGE_MAX] = {
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| 		"Vertex",
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| 		"Fragment",
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| 		"TessControl",
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| 		"TessEval",
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| 		"Compute"
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| 	};
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| 
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| 	stage_hb = memnew(HBoxContainer);
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| 	main_vb->add_child(stage_hb);
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| 
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| 	Ref<ButtonGroup> bg;
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| 	bg.instance();
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| 	for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
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| 		Button *button = memnew(Button(stage_str[i]));
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| 		button->set_toggle_mode(true);
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| 		button->set_focus_mode(FOCUS_NONE);
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| 		stage_hb->add_child(button);
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| 		stages[i] = button;
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| 		button->set_button_group(bg);
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| 		button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected), varray(i));
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| 	}
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| 
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| 	error_text = memnew(RichTextLabel);
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| 	error_text->set_v_size_flags(SIZE_EXPAND_FILL);
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| 	main_vb->add_child(error_text);
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| }
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| 
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| void ShaderFileEditorPlugin::edit(Object *p_object) {
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| 	RDShaderFile *s = Object::cast_to<RDShaderFile>(p_object);
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| 	shader_editor->edit(s);
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| }
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| 
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| bool ShaderFileEditorPlugin::handles(Object *p_object) const {
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| 	RDShaderFile *shader = Object::cast_to<RDShaderFile>(p_object);
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| 	return shader != nullptr;
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| }
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| 
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| void ShaderFileEditorPlugin::make_visible(bool p_visible) {
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| 	if (p_visible) {
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| 		button->show();
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| 		editor->make_bottom_panel_item_visible(shader_editor);
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| 
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| 	} else {
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| 		button->hide();
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| 		if (shader_editor->is_visible_in_tree()) {
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| 			editor->hide_bottom_panel();
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| 		}
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| 	}
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| }
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| 
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| ShaderFileEditorPlugin::ShaderFileEditorPlugin(EditorNode *p_node) {
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| 	editor = p_node;
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| 	shader_editor = memnew(ShaderFileEditor(p_node));
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| 
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| 	shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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| 	button = editor->add_bottom_panel_item(TTR("ShaderFile"), shader_editor);
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| 	button->hide();
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| }
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| 
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| ShaderFileEditorPlugin::~ShaderFileEditorPlugin() {
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| }
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