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			707 lines
		
	
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			707 lines
		
	
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  skeleton_3d_editor_plugin.cpp                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "skeleton_3d_editor_plugin.h"
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| 
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| #include "core/io/resource_saver.h"
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| #include "editor/editor_file_dialog.h"
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| #include "editor/editor_properties.h"
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| #include "editor/editor_scale.h"
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| #include "editor/plugins/animation_player_editor_plugin.h"
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| #include "node_3d_editor_plugin.h"
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| #include "scene/3d/collision_shape_3d.h"
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| #include "scene/3d/mesh_instance_3d.h"
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| #include "scene/3d/physics_body_3d.h"
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| #include "scene/3d/physics_joint_3d.h"
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| #include "scene/resources/capsule_shape_3d.h"
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| #include "scene/resources/sphere_shape_3d.h"
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| 
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| void BoneTransformEditor::create_editors() {
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| 	const Color section_color = get_theme_color("prop_subsection", "Editor");
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| 
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| 	section = memnew(EditorInspectorSection);
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| 	section->setup("trf_properties", label, this, section_color, true);
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| 	add_child(section);
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| 
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| 	key_button = memnew(Button);
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| 	key_button->set_text(TTR("Key Transform"));
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| 	key_button->set_visible(keyable);
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| 	key_button->set_icon(get_theme_icon("Key", "EditorIcons"));
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| 	key_button->set_flat(true);
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| 	section->get_vbox()->add_child(key_button);
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| 
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| 	enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled")));
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| 	enabled_checkbox->set_flat(true);
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| 	enabled_checkbox->set_visible(toggle_enabled);
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| 	section->get_vbox()->add_child(enabled_checkbox);
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| 
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| 	// Translation property
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| 	translation_property = memnew(EditorPropertyVector3());
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| 	translation_property->setup(-10000, 10000, 0.001f, true);
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| 	translation_property->set_label("Translation");
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| 	translation_property->set_use_folding(true);
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| 	translation_property->set_read_only(false);
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| 	translation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
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| 	section->get_vbox()->add_child(translation_property);
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| 
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| 	// Rotation property
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| 	rotation_property = memnew(EditorPropertyVector3());
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| 	rotation_property->setup(-10000, 10000, 0.001f, true);
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| 	rotation_property->set_label("Rotation Degrees");
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| 	rotation_property->set_use_folding(true);
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| 	rotation_property->set_read_only(false);
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| 	rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
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| 	section->get_vbox()->add_child(rotation_property);
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| 
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| 	// Scale property
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| 	scale_property = memnew(EditorPropertyVector3());
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| 	scale_property->setup(-10000, 10000, 0.001f, true);
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| 	scale_property->set_label("Scale");
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| 	scale_property->set_use_folding(true);
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| 	scale_property->set_read_only(false);
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| 	scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
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| 	section->get_vbox()->add_child(scale_property);
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| 
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| 	// Transform/Matrix section
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| 	transform_section = memnew(EditorInspectorSection);
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| 	transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true);
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| 	section->get_vbox()->add_child(transform_section);
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| 
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| 	// Transform/Matrix property
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| 	transform_property = memnew(EditorPropertyTransform());
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| 	transform_property->setup(-10000, 10000, 0.001f, true);
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| 	transform_property->set_label("Transform");
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| 	transform_property->set_use_folding(true);
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| 	transform_property->set_read_only(false);
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| 	transform_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_transform));
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| 	transform_section->get_vbox()->add_child(transform_property);
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| }
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| 
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| void BoneTransformEditor::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_ENTER_TREE: {
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| 			create_editors();
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| 			key_button->connect("pressed", callable_mp(this, &BoneTransformEditor::_key_button_pressed));
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| 			enabled_checkbox->connect("toggled", callable_mp(this, &BoneTransformEditor::_checkbox_toggled));
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| 			[[fallthrough]];
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| 		}
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| 		case NOTIFICATION_SORT_CHILDREN: {
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| 			const Ref<Font> font = get_theme_font("font", "Tree");
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| 			int font_size = get_theme_font_size("font_size", "Tree");
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| 
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| 			Point2 buffer;
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| 			buffer.x += get_theme_constant("inspector_margin", "Editor");
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| 			buffer.y += font->get_height(font_size);
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| 			buffer.y += get_theme_constant("vseparation", "Tree");
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| 
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| 			const float vector_height = translation_property->get_size().y;
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| 			const float transform_height = transform_property->get_size().y;
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| 			const float button_height = key_button->get_size().y;
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| 
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| 			const float width = get_size().x - get_theme_constant("inspector_margin", "Editor");
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| 			Vector<Rect2> input_rects;
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| 			if (keyable && section->get_vbox()->is_visible()) {
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| 				input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
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| 			} else {
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| 				input_rects.push_back(Rect2(0, 0, 0, 0));
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| 			}
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| 
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| 			if (section->get_vbox()->is_visible()) {
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| 				input_rects.push_back(Rect2(translation_property->get_position() + buffer, Size2(width, vector_height)));
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| 				input_rects.push_back(Rect2(rotation_property->get_position() + buffer, Size2(width, vector_height)));
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| 				input_rects.push_back(Rect2(scale_property->get_position() + buffer, Size2(width, vector_height)));
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| 				input_rects.push_back(Rect2(transform_property->get_position() + buffer, Size2(width, transform_height)));
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| 			} else {
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| 				const int32_t start = input_rects.size();
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| 				const int32_t empty_input_rect_elements = 4;
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| 				const int32_t end = start + empty_input_rect_elements;
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| 				for (int i = start; i < end; ++i) {
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| 					input_rects.push_back(Rect2(0, 0, 0, 0));
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| 				}
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| 			}
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| 
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| 			for (int32_t i = 0; i < input_rects.size(); i++) {
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| 				background_rects[i] = input_rects[i];
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| 			}
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| 
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| 			update();
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| 			break;
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| 		}
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| 		case NOTIFICATION_DRAW: {
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| 			const Color dark_color = get_theme_color("dark_color_2", "Editor");
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| 
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| 			for (int i = 0; i < 5; ++i) {
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| 				draw_rect(background_rects[i], dark_color);
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| 			}
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| 
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| void BoneTransformEditor::_value_changed(const double p_value) {
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| 	if (updating) {
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| 		return;
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| 	}
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| 
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| 	Transform tform = compute_transform_from_vector3s();
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| 	_change_transform(tform);
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| }
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| 
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| void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) {
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| 	if (updating) {
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| 		return;
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| 	}
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| 	Transform tform = compute_transform_from_vector3s();
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| 	_change_transform(tform);
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| }
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| 
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| Transform BoneTransformEditor::compute_transform_from_vector3s() const {
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| 	// Convert rotation from degrees to radians.
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| 	Vector3 prop_rotation = rotation_property->get_vector();
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| 	prop_rotation.x = Math::deg2rad(prop_rotation.x);
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| 	prop_rotation.y = Math::deg2rad(prop_rotation.y);
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| 	prop_rotation.z = Math::deg2rad(prop_rotation.z);
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| 
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| 	return Transform(
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| 			Basis(prop_rotation, scale_property->get_vector()),
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| 			translation_property->get_vector());
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| }
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| 
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| void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) {
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| 	if (updating) {
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| 		return;
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| 	}
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| 	_change_transform(p_transform);
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| }
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| 
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| void BoneTransformEditor::_change_transform(Transform p_new_transform) {
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| 	if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
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| 		undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
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| 		undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
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| 		undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), p_new_transform);
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| 		undo_redo->commit_action();
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| 	} else if (property.get_slicec('/', 0) == "bones") {
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| 		undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
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| 		undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
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| 		undo_redo->add_do_property(skeleton, property, p_new_transform);
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| 		undo_redo->commit_action();
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| 	}
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| }
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| 
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| void BoneTransformEditor::update_enabled_checkbox() {
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| 	if (enabled_checkbox) {
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| 		const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
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| 		const bool is_enabled = skeleton->get(path);
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| 		enabled_checkbox->set_pressed(is_enabled);
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| 	}
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| }
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| 
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| void BoneTransformEditor::_update_properties() {
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| 	if (updating) {
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| 		return;
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| 	}
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| 
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| 	if (skeleton == nullptr) {
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| 		return;
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| 	}
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| 
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| 	updating = true;
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| 
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| 	Transform tform = skeleton->get(property);
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| 	_update_transform_properties(tform);
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| }
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| 
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| void BoneTransformEditor::_update_custom_pose_properties() {
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| 	if (updating) {
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| 		return;
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| 	}
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| 
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| 	if (skeleton == nullptr) {
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| 		return;
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| 	}
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| 
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| 	updating = true;
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| 
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| 	Transform tform = skeleton->get_bone_custom_pose(property.to_int());
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| 	_update_transform_properties(tform);
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| }
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| 
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| void BoneTransformEditor::_update_transform_properties(Transform tform) {
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| 	Basis rotation_basis = tform.get_basis();
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| 	Vector3 rotation_radians = rotation_basis.get_rotation_euler();
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| 	Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
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| 	Vector3 translation = tform.get_origin();
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| 	Vector3 scale = tform.basis.get_scale();
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| 
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| 	translation_property->update_using_vector(translation);
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| 	rotation_property->update_using_vector(rotation_degrees);
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| 	scale_property->update_using_vector(scale);
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| 	transform_property->update_using_transform(tform);
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| 
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| 	update_enabled_checkbox();
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| 	updating = false;
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| }
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| 
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| BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
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| 		skeleton(p_skeleton) {
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| 	undo_redo = EditorNode::get_undo_redo();
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| }
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| 
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| void BoneTransformEditor::set_target(const String &p_prop) {
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| 	property = p_prop;
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| }
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| 
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| void BoneTransformEditor::set_keyable(const bool p_keyable) {
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| 	keyable = p_keyable;
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| 	if (key_button) {
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| 		key_button->set_visible(p_keyable);
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| 	}
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| }
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| 
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| void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
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| 	toggle_enabled = p_enabled;
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| 	if (enabled_checkbox) {
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| 		enabled_checkbox->set_visible(p_enabled);
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| 	}
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| }
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| 
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| void BoneTransformEditor::_key_button_pressed() {
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| 	if (skeleton == nullptr) {
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| 		return;
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| 	}
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| 
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| 	const BoneId bone_id = property.get_slicec('/', 1).to_int();
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| 	const String name = skeleton->get_bone_name(bone_id);
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| 
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| 	if (name.is_empty()) {
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| 		return;
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| 	}
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| 
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| 	// Need to normalize the basis before you key it
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| 	Transform tform = compute_transform_from_vector3s();
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| 	tform.orthonormalize();
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| 	AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
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| }
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| 
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| void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) {
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| 	if (enabled_checkbox) {
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| 		const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
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| 		skeleton->set(path, p_toggled);
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| 	}
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| }
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| 
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| void Skeleton3DEditor::_on_click_option(int p_option) {
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| 	if (!skeleton) {
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| 		return;
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| 	}
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| 
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| 	switch (p_option) {
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| 		case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
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| 			create_physical_skeleton();
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| void Skeleton3DEditor::create_physical_skeleton() {
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| 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 	ERR_FAIL_COND(!get_tree());
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| 	Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
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| 
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| 	const int bc = skeleton->get_bone_count();
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| 
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| 	if (!bc) {
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| 		return;
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| 	}
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| 
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| 	Vector<BoneInfo> bones_infos;
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| 	bones_infos.resize(bc);
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| 
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| 	for (int bone_id = 0; bc > bone_id; ++bone_id) {
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| 		const int parent = skeleton->get_bone_parent(bone_id);
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| 
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| 		if (parent < 0) {
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| 			bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
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| 
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| 		} else {
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| 			const int parent_parent = skeleton->get_bone_parent(parent);
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| 
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| 			bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
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| 
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| 			/// create physical bone on parent
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| 			if (!bones_infos[parent].physical_bone) {
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| 				bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
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| 
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| 				ur->create_action(TTR("Create physical bones"));
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| 				ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
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| 				ur->add_do_reference(bones_infos[parent].physical_bone);
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| 				ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
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| 				ur->commit_action();
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| 
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| 				bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent));
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| 				bones_infos[parent].physical_bone->set_owner(owner);
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| 				bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner
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| 
 | |
| 				/// Create joint between parent of parent
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| 				if (-1 != parent_parent) {
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| 					bones_infos[parent].physical_bone->set_joint_type(PhysicalBone3D::JOINT_TYPE_PIN);
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
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| 	const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
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| 
 | |
| 	const real_t half_height(child_rest.origin.length() * 0.5);
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| 	const real_t radius(half_height * 0.2);
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| 
 | |
| 	CapsuleShape3D *bone_shape_capsule = memnew(CapsuleShape3D);
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| 	bone_shape_capsule->set_height((half_height - radius) * 2);
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| 	bone_shape_capsule->set_radius(radius);
 | |
| 
 | |
| 	CollisionShape3D *bone_shape = memnew(CollisionShape3D);
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| 	bone_shape->set_shape(bone_shape_capsule);
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| 
 | |
| 	Transform capsule_transform;
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| 	capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
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| 	bone_shape->set_transform(capsule_transform);
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| 
 | |
| 	Transform body_transform;
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| 	body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin);
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| 	body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
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| 
 | |
| 	Transform joint_transform;
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| 	joint_transform.origin = Vector3(0, 0, half_height);
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| 
 | |
| 	PhysicalBone3D *physical_bone = memnew(PhysicalBone3D);
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| 	physical_bone->add_child(bone_shape);
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| 	physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id));
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| 	physical_bone->set_body_offset(body_transform);
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| 	physical_bone->set_joint_offset(joint_transform);
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| 	return physical_bone;
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| }
 | |
| 
 | |
| Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
 | |
| 	TreeItem *selected = joint_tree->get_selected();
 | |
| 
 | |
| 	if (!selected) {
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	Ref<Texture> icon = selected->get_icon(0);
 | |
| 
 | |
| 	VBoxContainer *vb = memnew(VBoxContainer);
 | |
| 	HBoxContainer *hb = memnew(HBoxContainer);
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| 	TextureRect *tf = memnew(TextureRect);
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| 	tf->set_texture(icon);
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| 	tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
 | |
| 	hb->add_child(tf);
 | |
| 	Label *label = memnew(Label(selected->get_text(0)));
 | |
| 	hb->add_child(label);
 | |
| 	vb->add_child(hb);
 | |
| 	hb->set_modulate(Color(1, 1, 1, 1));
 | |
| 
 | |
| 	set_drag_preview(vb);
 | |
| 	Dictionary drag_data;
 | |
| 	drag_data["type"] = "nodes";
 | |
| 	drag_data["node"] = selected;
 | |
| 
 | |
| 	return drag_data;
 | |
| }
 | |
| 
 | |
| bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
 | |
| 	TreeItem *target = joint_tree->get_item_at_position(p_point);
 | |
| 	if (!target) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	const String path = target->get_metadata(0);
 | |
| 	if (!path.begins_with("bones/")) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
 | |
| 	if (target == selected) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	const String path2 = target->get_metadata(0);
 | |
| 	if (!path2.begins_with("bones/")) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
 | |
| 	if (!can_drop_data_fw(p_point, p_data, p_from)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *target = joint_tree->get_item_at_position(p_point);
 | |
| 	TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
 | |
| 
 | |
| 	const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();
 | |
| 	const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int();
 | |
| 
 | |
| 	move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx);
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) {
 | |
| 	Node *node = get_node_or_null(p_skeleton_path);
 | |
| 	Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
 | |
| 	ERR_FAIL_NULL(skeleton);
 | |
| 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
 | |
| 	ur->create_action(TTR("Set Bone Parentage"));
 | |
| 	// If the target is a child of ourselves, we move only *us* and not our children
 | |
| 	if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
 | |
| 		const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx);
 | |
| 		const int bone_count = skeleton->get_bone_count();
 | |
| 		for (BoneId i = 0; i < bone_count; ++i) {
 | |
| 			if (skeleton->get_bone_parent(i) == p_selected_boneidx) {
 | |
| 				ur->add_undo_method(skeleton, "set_bone_parent", i, skeleton->get_bone_parent(i));
 | |
| 				ur->add_do_method(skeleton, "set_bone_parent", i, parent_idx);
 | |
| 				skeleton->set_bone_parent(i, parent_idx);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	ur->add_undo_method(skeleton, "set_bone_parent", p_selected_boneidx, skeleton->get_bone_parent(p_selected_boneidx));
 | |
| 	ur->add_do_method(skeleton, "set_bone_parent", p_selected_boneidx, p_target_boneidx);
 | |
| 	skeleton->set_bone_parent(p_selected_boneidx, p_target_boneidx);
 | |
| 
 | |
| 	update_joint_tree();
 | |
| 	ur->commit_action();
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::_joint_tree_selection_changed() {
 | |
| 	TreeItem *selected = joint_tree->get_selected();
 | |
| 	const String path = selected->get_metadata(0);
 | |
| 
 | |
| 	if (path.begins_with("bones/")) {
 | |
| 		const int b_idx = path.get_slicec('/', 1).to_int();
 | |
| 		const String bone_path = "bones/" + itos(b_idx) + "/";
 | |
| 
 | |
| 		pose_editor->set_target(bone_path + "pose");
 | |
| 		rest_editor->set_target(bone_path + "rest");
 | |
| 		custom_pose_editor->set_target(bone_path + "custom_pose");
 | |
| 
 | |
| 		_update_properties();
 | |
| 
 | |
| 		pose_editor->set_visible(true);
 | |
| 		rest_editor->set_visible(true);
 | |
| 		custom_pose_editor->set_visible(true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::_update_properties() {
 | |
| 	if (rest_editor) {
 | |
| 		rest_editor->_update_properties();
 | |
| 	}
 | |
| 	if (pose_editor) {
 | |
| 		pose_editor->_update_properties();
 | |
| 	}
 | |
| 	if (custom_pose_editor) {
 | |
| 		custom_pose_editor->_update_custom_pose_properties();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::update_joint_tree() {
 | |
| 	joint_tree->clear();
 | |
| 
 | |
| 	if (skeleton == nullptr) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *root = joint_tree->create_item();
 | |
| 
 | |
| 	Map<int, TreeItem *> items;
 | |
| 
 | |
| 	items.insert(-1, root);
 | |
| 
 | |
| 	const Vector<int> &joint_porder = skeleton->get_bone_process_orders();
 | |
| 	Ref<Texture> bone_icon = get_theme_icon("BoneAttachment3D", "EditorIcons");
 | |
| 
 | |
| 	for (int i = 0; i < joint_porder.size(); ++i) {
 | |
| 		const int b_idx = joint_porder[i];
 | |
| 
 | |
| 		const int p_idx = skeleton->get_bone_parent(b_idx);
 | |
| 		TreeItem *p_item = items.find(p_idx)->get();
 | |
| 
 | |
| 		TreeItem *joint_item = joint_tree->create_item(p_item);
 | |
| 		items.insert(b_idx, joint_item);
 | |
| 
 | |
| 		joint_item->set_text(0, skeleton->get_bone_name(b_idx));
 | |
| 		joint_item->set_icon(0, bone_icon);
 | |
| 		joint_item->set_selectable(0, true);
 | |
| 		joint_item->set_metadata(0, "bones/" + itos(b_idx));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::update_editors() {
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::create_editors() {
 | |
| 	set_h_size_flags(SIZE_EXPAND_FILL);
 | |
| 	add_theme_constant_override("separation", 0);
 | |
| 
 | |
| 	set_focus_mode(FOCUS_ALL);
 | |
| 
 | |
| 	// Create Top Menu Bar
 | |
| 	options = memnew(MenuButton);
 | |
| 	Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
 | |
| 
 | |
| 	options->set_text(TTR("Skeleton3D"));
 | |
| 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton3D", "EditorIcons"));
 | |
| 
 | |
| 	options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
 | |
| 
 | |
| 	options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));
 | |
| 
 | |
| 	const Color section_color = get_theme_color("prop_subsection", "Editor");
 | |
| 
 | |
| 	EditorInspectorSection *bones_section = memnew(EditorInspectorSection);
 | |
| 	bones_section->setup("bones", "Bones", skeleton, section_color, true);
 | |
| 	add_child(bones_section);
 | |
| 	bones_section->unfold();
 | |
| 
 | |
| 	ScrollContainer *s_con = memnew(ScrollContainer);
 | |
| 	s_con->set_h_size_flags(SIZE_EXPAND_FILL);
 | |
| 	s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE);
 | |
| 	bones_section->get_vbox()->add_child(s_con);
 | |
| 
 | |
| 	joint_tree = memnew(Tree);
 | |
| 	joint_tree->set_columns(1);
 | |
| 	joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE);
 | |
| 	joint_tree->set_select_mode(Tree::SELECT_SINGLE);
 | |
| 	joint_tree->set_hide_root(true);
 | |
| 	joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
 | |
| 	joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
 | |
| 	joint_tree->set_allow_rmb_select(true);
 | |
| 	joint_tree->set_drag_forwarding(this);
 | |
| 	s_con->add_child(joint_tree);
 | |
| 
 | |
| 	pose_editor = memnew(BoneTransformEditor(skeleton));
 | |
| 	pose_editor->set_label(TTR("Bone Pose"));
 | |
| 	pose_editor->set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying());
 | |
| 	pose_editor->set_toggle_enabled(true);
 | |
| 	pose_editor->set_visible(false);
 | |
| 	add_child(pose_editor);
 | |
| 
 | |
| 	rest_editor = memnew(BoneTransformEditor(skeleton));
 | |
| 	rest_editor->set_label(TTR("Bone Rest"));
 | |
| 	rest_editor->set_visible(false);
 | |
| 	add_child(rest_editor);
 | |
| 
 | |
| 	custom_pose_editor = memnew(BoneTransformEditor(skeleton));
 | |
| 	custom_pose_editor->set_label(TTR("Bone Custom Pose"));
 | |
| 	custom_pose_editor->set_visible(false);
 | |
| 	add_child(custom_pose_editor);
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 			create_editors();
 | |
| 			update_joint_tree();
 | |
| 			update_editors();
 | |
| 
 | |
| 			get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT);
 | |
| 			joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
 | |
| 			joint_tree->connect("item_rmb_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
 | |
| #ifdef TOOLS_ENABLED
 | |
| 			skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
 | |
| #endif // TOOLS_ENABLED
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::_node_removed(Node *p_node) {
 | |
| 	if (skeleton && p_node == skeleton) {
 | |
| 		skeleton = nullptr;
 | |
| 		options->hide();
 | |
| 	}
 | |
| 
 | |
| 	_update_properties();
 | |
| }
 | |
| 
 | |
| void Skeleton3DEditor::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed);
 | |
| 	ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed);
 | |
| 	ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select);
 | |
| 	ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
 | |
| 	ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
 | |
| 	ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
 | |
| 	ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
 | |
| 	ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone);
 | |
| }
 | |
| 
 | |
| Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) :
 | |
| 		editor(p_editor),
 | |
| 		editor_plugin(e_plugin),
 | |
| 		skeleton(p_skeleton) {
 | |
| }
 | |
| 
 | |
| Skeleton3DEditor::~Skeleton3DEditor() {
 | |
| 	if (options) {
 | |
| 		Node3DEditor::get_singleton()->remove_control_from_menu_panel(options);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) {
 | |
| 	return Object::cast_to<Skeleton3D>(p_object) != nullptr;
 | |
| }
 | |
| 
 | |
| void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
 | |
| 	Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
 | |
| 	ERR_FAIL_COND(!skeleton);
 | |
| 
 | |
| 	Skeleton3DEditor *skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton));
 | |
| 	add_custom_control(skel_editor);
 | |
| }
 | |
| 
 | |
| Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
 | |
| 	editor = p_node;
 | |
| 
 | |
| 	Ref<EditorInspectorPluginSkeleton> skeleton_plugin;
 | |
| 	skeleton_plugin.instance();
 | |
| 	skeleton_plugin->editor = editor;
 | |
| 
 | |
| 	EditorInspector::add_inspector_plugin(skeleton_plugin);
 | |
| }
 | 
