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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			95 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  skeleton_ik_3d_editor_plugin.cpp                                     */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "skeleton_ik_3d_editor_plugin.h"
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| 
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| #include "scene/3d/skeleton_ik_3d.h"
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| 
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| void SkeletonIK3DEditorPlugin::_play() {
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| 	if (!skeleton_ik) {
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| 		return;
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| 	}
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| 
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| 	if (!skeleton_ik->get_parent_skeleton()) {
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| 		return;
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| 	}
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| 
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| 	if (play_btn->is_pressed()) {
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| 		skeleton_ik->start();
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| 	} else {
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| 		skeleton_ik->stop();
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| 		skeleton_ik->get_parent_skeleton()->clear_bones_global_pose_override();
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| 	}
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| }
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| 
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| void SkeletonIK3DEditorPlugin::edit(Object *p_object) {
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| 	if (p_object != skeleton_ik) {
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| 		if (skeleton_ik) {
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| 			play_btn->set_pressed(false);
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| 			_play();
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| 		}
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| 	}
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| 
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| 	SkeletonIK3D *s = Object::cast_to<SkeletonIK3D>(p_object);
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| 	if (!s) {
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| 		return;
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| 	}
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| 
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| 	skeleton_ik = s;
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| }
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| 
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| bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const {
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| 	return p_object->is_class("SkeletonIK3D");
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| }
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| 
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| void SkeletonIK3DEditorPlugin::make_visible(bool p_visible) {
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| 	if (p_visible) {
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| 		play_btn->show();
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| 	} else {
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| 		play_btn->hide();
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| 	}
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| }
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| 
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| void SkeletonIK3DEditorPlugin::_bind_methods() {
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| }
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| 
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| SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin(EditorNode *p_node) {
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| 	editor = p_node;
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| 	play_btn = memnew(Button);
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| 	play_btn->set_icon(editor->get_gui_base()->get_theme_icon("Play", "EditorIcons"));
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| 	play_btn->set_text(TTR("Play IK"));
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| 	play_btn->set_toggle_mode(true);
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| 	play_btn->hide();
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| 	play_btn->connect("pressed", callable_mp(this, &SkeletonIK3DEditorPlugin::_play));
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| 	add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn);
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| 	skeleton_ik = nullptr;
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| }
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| 
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| SkeletonIK3DEditorPlugin::~SkeletonIK3DEditorPlugin() {}
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