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			598 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			598 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  sprite_2d_editor_plugin.cpp                                          */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "sprite_2d_editor_plugin.h"
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| 
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| #include "canvas_item_editor_plugin.h"
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| #include "core/math/geometry_2d.h"
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| #include "editor/editor_scale.h"
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| #include "scene/2d/collision_polygon_2d.h"
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| #include "scene/2d/light_occluder_2d.h"
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| #include "scene/2d/mesh_instance_2d.h"
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| #include "scene/2d/polygon_2d.h"
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| #include "scene/gui/box_container.h"
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| #include "thirdparty/misc/clipper.hpp"
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| 
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| void Sprite2DEditor::_node_removed(Node *p_node) {
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| 	if (p_node == node) {
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| 		node = nullptr;
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| 		options->hide();
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| 	}
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| }
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| 
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| void Sprite2DEditor::edit(Sprite2D *p_sprite) {
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| 	node = p_sprite;
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| }
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| 
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| #define PRECISION 10.0
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| 
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| Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) {
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| 	int size = points.size();
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| 	ERR_FAIL_COND_V(size < 2, Vector<Vector2>());
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| 
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| 	ClipperLib::Path subj;
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| 	ClipperLib::PolyTree solution;
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| 	ClipperLib::PolyTree out;
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| 
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| 	for (int i = 0; i < points.size(); i++) {
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| 		subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION);
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| 	}
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| 	ClipperLib::ClipperOffset co;
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| 	co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
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| 	co.Execute(solution, epsilon * PRECISION);
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| 
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| 	ClipperLib::PolyNode *p = solution.GetFirst();
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| 
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| 	ERR_FAIL_COND_V(!p, points);
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| 
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| 	while (p->IsHole()) {
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| 		p = p->GetNext();
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| 	}
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| 
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| 	//turn the result into simply polygon (AKA, fix overlap)
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| 
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| 	//clamp into the specified rect
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| 	ClipperLib::Clipper cl;
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| 	cl.StrictlySimple(true);
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| 	cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
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| 	//create the clipping rect
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| 	ClipperLib::Path clamp;
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| 	clamp.push_back(ClipperLib::IntPoint(0, 0));
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| 	clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0));
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| 	clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION));
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| 	clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION));
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| 	cl.AddPath(clamp, ClipperLib::ptClip, true);
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| 	cl.Execute(ClipperLib::ctIntersection, out);
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| 
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| 	Vector<Vector2> outPoints;
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| 	ClipperLib::PolyNode *p2 = out.GetFirst();
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| 	ERR_FAIL_COND_V(!p2, points);
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| 
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| 	while (p2->IsHole()) {
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| 		p2 = p2->GetNext();
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| 	}
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| 
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| 	int lasti = p2->Contour.size() - 1;
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| 	Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION);
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| 	for (uint64_t i = 0; i < p2->Contour.size(); i++) {
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| 		Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION);
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| 		if (cur.distance_to(prev) > 0.5) {
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| 			outPoints.push_back(cur);
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| 			prev = cur;
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| 		}
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| 	}
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| 	return outPoints;
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| }
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| 
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| void Sprite2DEditor::_menu_option(int p_option) {
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| 	if (!node) {
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| 		return;
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| 	}
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| 
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| 	selected_menu_item = (Menu)p_option;
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| 
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| 	switch (p_option) {
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| 		case MENU_OPTION_CONVERT_TO_MESH_2D: {
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| 			debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D"));
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| 			debug_uv_dialog->set_title(TTR("Mesh2D Preview"));
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| 
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| 			_update_mesh_data();
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| 			debug_uv_dialog->popup_centered();
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| 			debug_uv->update();
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| 
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| 		} break;
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| 		case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
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| 			debug_uv_dialog->get_ok_button()->set_text(TTR("Create Polygon2D"));
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| 			debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
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| 
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| 			_update_mesh_data();
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| 			debug_uv_dialog->popup_centered();
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| 			debug_uv->update();
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| 		} break;
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| 		case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
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| 			debug_uv_dialog->get_ok_button()->set_text(TTR("Create CollisionPolygon2D"));
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| 			debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
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| 
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| 			_update_mesh_data();
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| 			debug_uv_dialog->popup_centered();
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| 			debug_uv->update();
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| 
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| 		} break;
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| 		case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
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| 			debug_uv_dialog->get_ok_button()->set_text(TTR("Create LightOccluder2D"));
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| 			debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
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| 
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| 			_update_mesh_data();
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| 			debug_uv_dialog->popup_centered();
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| 			debug_uv->update();
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| 
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| 		} break;
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| 	}
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| }
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| 
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| void Sprite2DEditor::_update_mesh_data() {
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| 	Ref<Texture2D> texture = node->get_texture();
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| 	if (texture.is_null()) {
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| 		err_dialog->set_text(TTR("Sprite2D is empty!"));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	if (node->get_hframes() > 1 || node->get_vframes() > 1) {
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| 		err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh."));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	Ref<Image> image = texture->get_image();
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| 	ERR_FAIL_COND(image.is_null());
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| 
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| 	if (image->is_compressed()) {
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| 		image->decompress();
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| 	}
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| 
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| 	Rect2 rect;
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| 	if (node->is_region_enabled()) {
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| 		rect = node->get_region_rect();
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| 	} else {
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| 		rect.size = Size2(image->get_width(), image->get_height());
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| 	}
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| 
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| 	Ref<BitMap> bm;
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| 	bm.instance();
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| 	bm->create_from_image_alpha(image);
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| 
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| 	int shrink = shrink_pixels->get_value();
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| 	if (shrink > 0) {
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| 		bm->shrink_mask(shrink, rect);
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| 	}
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| 
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| 	int grow = grow_pixels->get_value();
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| 	if (grow > 0) {
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| 		bm->grow_mask(grow, rect);
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| 	}
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| 
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| 	float epsilon = simplification->get_value();
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| 
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| 	Vector<Vector<Vector2>> lines = bm->clip_opaque_to_polygons(rect, epsilon);
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| 
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| 	uv_lines.clear();
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| 
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| 	computed_vertices.clear();
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| 	computed_uv.clear();
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| 	computed_indices.clear();
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| 
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| 	Size2 img_size = Vector2(image->get_width(), image->get_height());
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| 	for (int i = 0; i < lines.size(); i++) {
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| 		lines.write[i] = expand(lines[i], rect, epsilon);
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| 	}
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| 
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| 	if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) {
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| 		for (int j = 0; j < lines.size(); j++) {
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| 			int index_ofs = computed_vertices.size();
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| 
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| 			for (int i = 0; i < lines[j].size(); i++) {
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| 				Vector2 vtx = lines[j][i];
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| 				computed_uv.push_back(vtx / img_size);
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| 
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| 				vtx -= rect.position; //offset by rect position
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| 
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| 				//flip if flipped
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| 				if (node->is_flipped_h()) {
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| 					vtx.x = rect.size.x - vtx.x - 1.0;
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| 				}
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| 				if (node->is_flipped_v()) {
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| 					vtx.y = rect.size.y - vtx.y - 1.0;
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| 				}
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| 
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| 				if (node->is_centered()) {
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| 					vtx -= rect.size / 2.0;
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| 				}
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| 
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| 				computed_vertices.push_back(vtx);
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| 			}
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| 
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| 			Vector<int> poly = Geometry2D::triangulate_polygon(lines[j]);
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| 
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| 			for (int i = 0; i < poly.size(); i += 3) {
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| 				for (int k = 0; k < 3; k++) {
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| 					int idx = i + k;
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| 					int idxn = i + (k + 1) % 3;
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| 					uv_lines.push_back(lines[j][poly[idx]]);
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| 					uv_lines.push_back(lines[j][poly[idxn]]);
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| 
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| 					computed_indices.push_back(poly[idx] + index_ofs);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	outline_lines.clear();
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| 	computed_outline_lines.clear();
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| 
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| 	if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) {
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| 		outline_lines.resize(lines.size());
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| 		computed_outline_lines.resize(lines.size());
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| 		for (int pi = 0; pi < lines.size(); pi++) {
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| 			Vector<Vector2> ol;
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| 			Vector<Vector2> col;
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| 
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| 			ol.resize(lines[pi].size());
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| 			col.resize(lines[pi].size());
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| 
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| 			for (int i = 0; i < lines[pi].size(); i++) {
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| 				Vector2 vtx = lines[pi][i];
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| 
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| 				ol.write[i] = vtx;
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| 
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| 				vtx -= rect.position; //offset by rect position
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| 
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| 				//flip if flipped
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| 				if (node->is_flipped_h()) {
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| 					vtx.x = rect.size.x - vtx.x - 1.0;
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| 				}
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| 				if (node->is_flipped_v()) {
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| 					vtx.y = rect.size.y - vtx.y - 1.0;
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| 				}
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| 
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| 				if (node->is_centered()) {
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| 					vtx -= rect.size / 2.0;
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| 				}
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| 
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| 				col.write[i] = vtx;
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| 			}
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| 
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| 			outline_lines.write[pi] = ol;
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| 			computed_outline_lines.write[pi] = col;
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| 		}
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| 	}
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| 
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| 	debug_uv->update();
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| }
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| 
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| void Sprite2DEditor::_create_node() {
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| 	switch (selected_menu_item) {
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| 		case MENU_OPTION_CONVERT_TO_MESH_2D: {
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| 			_convert_to_mesh_2d_node();
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| 		} break;
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| 		case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
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| 			_convert_to_polygon_2d_node();
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| 		} break;
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| 		case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
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| 			_create_collision_polygon_2d_node();
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| 		} break;
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| 		case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
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| 			_create_light_occluder_2d_node();
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| 		} break;
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| 	}
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| }
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| 
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| void Sprite2DEditor::_convert_to_mesh_2d_node() {
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| 	if (computed_vertices.size() < 3) {
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| 		err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	Ref<ArrayMesh> mesh;
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| 	mesh.instance();
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| 
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| 	Array a;
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| 	a.resize(Mesh::ARRAY_MAX);
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| 	a[Mesh::ARRAY_VERTEX] = computed_vertices;
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| 	a[Mesh::ARRAY_TEX_UV] = computed_uv;
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| 	a[Mesh::ARRAY_INDEX] = computed_indices;
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| 
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| 	mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
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| 
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| 	MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
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| 	mesh_instance->set_mesh(mesh);
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| 
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| 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 	ur->create_action(TTR("Convert to Mesh2D"));
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| 	ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false);
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| 	ur->add_do_reference(mesh_instance);
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| 	ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false);
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| 	ur->add_undo_reference(node);
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| 	ur->commit_action();
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| }
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| 
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| void Sprite2DEditor::_convert_to_polygon_2d_node() {
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| 	if (computed_outline_lines.is_empty()) {
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| 		err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	Polygon2D *polygon_2d_instance = memnew(Polygon2D);
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| 
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| 	int total_point_count = 0;
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| 	for (int i = 0; i < computed_outline_lines.size(); i++) {
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| 		total_point_count += computed_outline_lines[i].size();
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| 	}
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| 
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| 	PackedVector2Array polygon;
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| 	polygon.resize(total_point_count);
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| 	Vector2 *polygon_write = polygon.ptrw();
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| 
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| 	PackedVector2Array uvs;
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| 	uvs.resize(total_point_count);
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| 	Vector2 *uvs_write = uvs.ptrw();
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| 
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| 	int current_point_index = 0;
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| 
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| 	Array polys;
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| 	polys.resize(computed_outline_lines.size());
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| 
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| 	for (int i = 0; i < computed_outline_lines.size(); i++) {
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| 		Vector<Vector2> outline = computed_outline_lines[i];
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| 		Vector<Vector2> uv_outline = outline_lines[i];
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| 
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| 		PackedInt32Array pia;
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| 		pia.resize(outline.size());
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| 		int *pia_write = pia.ptrw();
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| 
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| 		for (int pi = 0; pi < outline.size(); pi++) {
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| 			polygon_write[current_point_index] = outline[pi];
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| 			uvs_write[current_point_index] = uv_outline[pi];
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| 			pia_write[pi] = current_point_index;
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| 			current_point_index++;
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| 		}
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| 
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| 		polys[i] = pia;
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| 	}
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| 
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| 	polygon_2d_instance->set_uv(uvs);
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| 	polygon_2d_instance->set_polygon(polygon);
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| 	polygon_2d_instance->set_polygons(polys);
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| 
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| 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 	ur->create_action(TTR("Convert to Polygon2D"));
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| 	ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false);
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| 	ur->add_do_reference(polygon_2d_instance);
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| 	ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false);
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| 	ur->add_undo_reference(node);
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| 	ur->commit_action();
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| }
 | |
| 
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| void Sprite2DEditor::_create_collision_polygon_2d_node() {
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| 	if (computed_outline_lines.is_empty()) {
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| 		err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
 | |
| 		err_dialog->popup_centered();
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < computed_outline_lines.size(); i++) {
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| 		Vector<Vector2> outline = computed_outline_lines[i];
 | |
| 
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| 		CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
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| 		collision_polygon_2d_instance->set_polygon(outline);
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| 
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| 		UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 		ur->create_action(TTR("Create CollisionPolygon2D Sibling"));
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| 		ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
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| 		ur->add_do_reference(collision_polygon_2d_instance);
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| 		ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", collision_polygon_2d_instance);
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| 		ur->commit_action();
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| 	}
 | |
| }
 | |
| 
 | |
| void Sprite2DEditor::_create_light_occluder_2d_node() {
 | |
| 	if (computed_outline_lines.is_empty()) {
 | |
| 		err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
 | |
| 		err_dialog->popup_centered();
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < computed_outline_lines.size(); i++) {
 | |
| 		Vector<Vector2> outline = computed_outline_lines[i];
 | |
| 
 | |
| 		Ref<OccluderPolygon2D> polygon;
 | |
| 		polygon.instance();
 | |
| 
 | |
| 		PackedVector2Array a;
 | |
| 		a.resize(outline.size());
 | |
| 		Vector2 *aw = a.ptrw();
 | |
| 		for (int io = 0; io < outline.size(); io++) {
 | |
| 			aw[io] = outline[io];
 | |
| 		}
 | |
| 		polygon->set_polygon(a);
 | |
| 
 | |
| 		LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
 | |
| 		light_occluder_2d_instance->set_occluder_polygon(polygon);
 | |
| 
 | |
| 		UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
 | |
| 		ur->create_action(TTR("Create LightOccluder2D Sibling"));
 | |
| 		ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
 | |
| 		ur->add_do_reference(light_occluder_2d_instance);
 | |
| 		ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", light_occluder_2d_instance);
 | |
| 		ur->commit_action();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Sprite2DEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
 | |
| 	// Can't make sibling if own node is scene root
 | |
| 	if (p_own_node != this->get_tree()->get_edited_scene_root()) {
 | |
| 		p_own_node->get_parent()->add_child(p_new_node, true);
 | |
| 		Object::cast_to<Node2D>(p_new_node)->set_transform(Object::cast_to<Node2D>(p_own_node)->get_transform());
 | |
| 	} else {
 | |
| 		p_own_node->add_child(p_new_node, true);
 | |
| 	}
 | |
| 
 | |
| 	p_new_node->set_owner(this->get_tree()->get_edited_scene_root());
 | |
| }
 | |
| 
 | |
| void Sprite2DEditor::_debug_uv_draw() {
 | |
| 	Ref<Texture2D> tex = node->get_texture();
 | |
| 	ERR_FAIL_COND(!tex.is_valid());
 | |
| 
 | |
| 	Point2 draw_pos_offset = Point2(1.0, 1.0);
 | |
| 	Size2 draw_size_offset = Size2(2.0, 2.0);
 | |
| 
 | |
| 	debug_uv->set_clip_contents(true);
 | |
| 	debug_uv->draw_texture(tex, draw_pos_offset);
 | |
| 	debug_uv->set_custom_minimum_size(tex->get_size() + draw_size_offset);
 | |
| 	debug_uv->draw_set_transform(draw_pos_offset, 0, Size2(1.0, 1.0));
 | |
| 
 | |
| 	Color color = Color(1.0, 0.8, 0.7);
 | |
| 
 | |
| 	if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) {
 | |
| 		debug_uv->draw_multiline(uv_lines, color);
 | |
| 
 | |
| 	} else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) {
 | |
| 		for (int i = 0; i < outline_lines.size(); i++) {
 | |
| 			Vector<Vector2> outline = outline_lines[i];
 | |
| 
 | |
| 			debug_uv->draw_polyline(outline, color);
 | |
| 			debug_uv->draw_line(outline[0], outline[outline.size() - 1], color);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Sprite2DEditor::_bind_methods() {
 | |
| 	ClassDB::bind_method("_add_as_sibling_or_child", &Sprite2DEditor::_add_as_sibling_or_child);
 | |
| }
 | |
| 
 | |
| Sprite2DEditor::Sprite2DEditor() {
 | |
| 	options = memnew(MenuButton);
 | |
| 
 | |
| 	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
 | |
| 
 | |
| 	options->set_text(TTR("Sprite2D"));
 | |
| 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Sprite2D", "EditorIcons"));
 | |
| 
 | |
| 	options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
 | |
| 	options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
 | |
| 	options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D);
 | |
| 	options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
 | |
| 	options->set_switch_on_hover(true);
 | |
| 
 | |
| 	options->get_popup()->connect("id_pressed", callable_mp(this, &Sprite2DEditor::_menu_option));
 | |
| 
 | |
| 	err_dialog = memnew(AcceptDialog);
 | |
| 	add_child(err_dialog);
 | |
| 
 | |
| 	debug_uv_dialog = memnew(ConfirmationDialog);
 | |
| 	debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D"));
 | |
| 	debug_uv_dialog->set_title("Mesh 2D Preview");
 | |
| 	VBoxContainer *vb = memnew(VBoxContainer);
 | |
| 	debug_uv_dialog->add_child(vb);
 | |
| 	ScrollContainer *scroll = memnew(ScrollContainer);
 | |
| 	scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE);
 | |
| 	scroll->set_enable_h_scroll(true);
 | |
| 	scroll->set_enable_v_scroll(true);
 | |
| 	vb->add_margin_child(TTR("Preview:"), scroll, true);
 | |
| 	debug_uv = memnew(Control);
 | |
| 	debug_uv->connect("draw", callable_mp(this, &Sprite2DEditor::_debug_uv_draw));
 | |
| 	scroll->add_child(debug_uv);
 | |
| 	debug_uv_dialog->connect("confirmed", callable_mp(this, &Sprite2DEditor::_create_node));
 | |
| 
 | |
| 	HBoxContainer *hb = memnew(HBoxContainer);
 | |
| 	hb->add_child(memnew(Label(TTR("Simplification: "))));
 | |
| 	simplification = memnew(SpinBox);
 | |
| 	simplification->set_min(0.01);
 | |
| 	simplification->set_max(10.00);
 | |
| 	simplification->set_step(0.01);
 | |
| 	simplification->set_value(2);
 | |
| 	hb->add_child(simplification);
 | |
| 	hb->add_spacer();
 | |
| 	hb->add_child(memnew(Label(TTR("Shrink (Pixels): "))));
 | |
| 	shrink_pixels = memnew(SpinBox);
 | |
| 	shrink_pixels->set_min(0);
 | |
| 	shrink_pixels->set_max(10);
 | |
| 	shrink_pixels->set_step(1);
 | |
| 	shrink_pixels->set_value(0);
 | |
| 	hb->add_child(shrink_pixels);
 | |
| 	hb->add_spacer();
 | |
| 	hb->add_child(memnew(Label(TTR("Grow (Pixels): "))));
 | |
| 	grow_pixels = memnew(SpinBox);
 | |
| 	grow_pixels->set_min(0);
 | |
| 	grow_pixels->set_max(10);
 | |
| 	grow_pixels->set_step(1);
 | |
| 	grow_pixels->set_value(2);
 | |
| 	hb->add_child(grow_pixels);
 | |
| 	hb->add_spacer();
 | |
| 	update_preview = memnew(Button);
 | |
| 	update_preview->set_text(TTR("Update Preview"));
 | |
| 	update_preview->connect("pressed", callable_mp(this, &Sprite2DEditor::_update_mesh_data));
 | |
| 	hb->add_child(update_preview);
 | |
| 	vb->add_margin_child(TTR("Settings:"), hb);
 | |
| 
 | |
| 	add_child(debug_uv_dialog);
 | |
| }
 | |
| 
 | |
| void Sprite2DEditorPlugin::edit(Object *p_object) {
 | |
| 	sprite_editor->edit(Object::cast_to<Sprite2D>(p_object));
 | |
| }
 | |
| 
 | |
| bool Sprite2DEditorPlugin::handles(Object *p_object) const {
 | |
| 	return p_object->is_class("Sprite2D");
 | |
| }
 | |
| 
 | |
| void Sprite2DEditorPlugin::make_visible(bool p_visible) {
 | |
| 	if (p_visible) {
 | |
| 		sprite_editor->options->show();
 | |
| 	} else {
 | |
| 		sprite_editor->options->hide();
 | |
| 		sprite_editor->edit(nullptr);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Sprite2DEditorPlugin::Sprite2DEditorPlugin(EditorNode *p_node) {
 | |
| 	editor = p_node;
 | |
| 	sprite_editor = memnew(Sprite2DEditor);
 | |
| 	editor->get_main_control()->add_child(sprite_editor);
 | |
| 	make_visible(false);
 | |
| 
 | |
| 	//sprite_editor->options->hide();
 | |
| }
 | |
| 
 | |
| Sprite2DEditorPlugin::~Sprite2DEditorPlugin() {
 | |
| }
 | 
