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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			115 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  sprite_2d_editor_plugin.h                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef SPRITE_EDITOR_PLUGIN_H
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| #define SPRITE_EDITOR_PLUGIN_H
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| 
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| #include "editor/editor_node.h"
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| #include "editor/editor_plugin.h"
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| #include "scene/2d/sprite_2d.h"
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| #include "scene/gui/spin_box.h"
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| 
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| class Sprite2DEditor : public Control {
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| 	GDCLASS(Sprite2DEditor, Control);
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| 
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| 	enum Menu {
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| 		MENU_OPTION_CONVERT_TO_MESH_2D,
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| 		MENU_OPTION_CONVERT_TO_POLYGON_2D,
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| 		MENU_OPTION_CREATE_COLLISION_POLY_2D,
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| 		MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D
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| 	};
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| 
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| 	Menu selected_menu_item;
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| 
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| 	Sprite2D *node;
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| 
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| 	MenuButton *options;
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| 
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| 	ConfirmationDialog *outline_dialog;
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| 
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| 	AcceptDialog *err_dialog;
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| 
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| 	ConfirmationDialog *debug_uv_dialog;
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| 	Control *debug_uv;
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| 	Vector<Vector2> uv_lines;
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| 	Vector<Vector<Vector2>> outline_lines;
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| 	Vector<Vector<Vector2>> computed_outline_lines;
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| 	Vector<Vector2> computed_vertices;
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| 	Vector<Vector2> computed_uv;
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| 	Vector<int> computed_indices;
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| 
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| 	SpinBox *simplification;
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| 	SpinBox *grow_pixels;
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| 	SpinBox *shrink_pixels;
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| 	Button *update_preview;
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| 
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| 	void _menu_option(int p_option);
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| 
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| 	//void _create_uv_lines();
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| 	friend class Sprite2DEditorPlugin;
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| 
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| 	void _debug_uv_draw();
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| 	void _update_mesh_data();
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| 
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| 	void _create_node();
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| 	void _convert_to_mesh_2d_node();
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| 	void _convert_to_polygon_2d_node();
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| 	void _create_collision_polygon_2d_node();
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| 	void _create_light_occluder_2d_node();
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| 
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| 	void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
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| 
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| protected:
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| 	void _node_removed(Node *p_node);
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| 	static void _bind_methods();
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| 
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| public:
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| 	void edit(Sprite2D *p_sprite);
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| 	Sprite2DEditor();
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| };
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| 
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| class Sprite2DEditorPlugin : public EditorPlugin {
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| 	GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
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| 
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| 	Sprite2DEditor *sprite_editor;
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| 	EditorNode *editor;
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| 
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| public:
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| 	virtual String get_name() const override { return "Sprite2D"; }
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| 	bool has_main_screen() const override { return false; }
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| 	virtual void edit(Object *p_object) override;
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| 	virtual bool handles(Object *p_object) const override;
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| 	virtual void make_visible(bool p_visible) override;
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| 
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| 	Sprite2DEditorPlugin(EditorNode *p_node);
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| 	~Sprite2DEditorPlugin();
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| };
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| 
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| #endif // SPRITE_EDITOR_PLUGIN_H
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