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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			242 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  tile_map_editor_plugin.h                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef TILE_MAP_EDITOR_PLUGIN_H
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| #define TILE_MAP_EDITOR_PLUGIN_H
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| 
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| #include "editor/editor_node.h"
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| #include "editor/editor_plugin.h"
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| #include "scene/2d/tile_map.h"
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| #include "scene/gui/check_box.h"
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| #include "scene/gui/label.h"
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| #include "scene/gui/line_edit.h"
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| #include "scene/gui/menu_button.h"
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| 
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| class TileMapEditor : public VBoxContainer {
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| 	GDCLASS(TileMapEditor, VBoxContainer);
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| 
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| 	enum Tool {
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| 		TOOL_NONE,
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| 		TOOL_PAINTING,
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| 		TOOL_ERASING,
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| 		TOOL_RECTANGLE_PAINT,
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| 		TOOL_RECTANGLE_ERASE,
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| 		TOOL_LINE_PAINT,
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| 		TOOL_LINE_ERASE,
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| 		TOOL_SELECTING,
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| 		TOOL_BUCKET,
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| 		TOOL_PICKING,
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| 		TOOL_PASTING
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| 	};
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| 
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| 	enum Options {
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| 		OPTION_COPY,
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| 		OPTION_ERASE_SELECTION,
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| 		OPTION_FIX_INVALID,
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| 		OPTION_CUT
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| 	};
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| 
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| 	TileMap *node;
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| 	bool manual_autotile;
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| 	bool priority_atlastile;
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| 	Vector2 manual_position;
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| 
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| 	EditorNode *editor;
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| 	UndoRedo *undo_redo;
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| 	Control *canvas_item_editor_viewport;
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| 
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| 	LineEdit *search_box;
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| 	HSlider *size_slider;
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| 	ItemList *palette;
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| 	ItemList *manual_palette;
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| 
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| 	Label *info_message;
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| 
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| 	HBoxContainer *toolbar;
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| 	HBoxContainer *toolbar_right;
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| 
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| 	Label *tile_info;
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| 	MenuButton *options;
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| 
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| 	Button *paint_button;
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| 	Button *line_button;
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| 	Button *rectangle_button;
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| 	Button *bucket_fill_button;
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| 	Button *picker_button;
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| 	Button *select_button;
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| 
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| 	Button *flip_horizontal_button;
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| 	Button *flip_vertical_button;
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| 	Button *rotate_left_button;
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| 	Button *rotate_right_button;
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| 	Button *clear_transform_button;
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| 
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| 	CheckBox *manual_button;
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| 	CheckBox *priority_button;
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| 
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| 	Tool tool;
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| 	Tool last_tool;
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| 
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| 	bool selection_active;
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| 	bool mouse_over;
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| 	bool mouse_down;
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| 
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| 	bool flip_h;
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| 	bool flip_v;
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| 	bool transpose;
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| 	Point2i autotile_coord;
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| 
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| 	Point2i rectangle_begin;
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| 	Rect2i rectangle;
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| 
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| 	Point2i over_tile;
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| 	bool refocus_over_tile = false;
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| 
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| 	bool *bucket_cache_visited;
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| 	Rect2i bucket_cache_rect;
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| 	int bucket_cache_tile;
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| 	Vector<Vector2> bucket_cache;
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| 	List<Point2i> bucket_queue;
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| 
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| 	struct CellOp {
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| 		int idx = TileMap::INVALID_CELL;
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| 		bool xf = false;
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| 		bool yf = false;
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| 		bool tr = false;
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| 		Vector2 ac;
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| 	};
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| 
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| 	Map<Point2i, CellOp> paint_undo;
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| 
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| 	struct TileData {
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| 		Point2i pos;
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| 		int cell = TileMap::INVALID_CELL;
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| 		bool flip_h = false;
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| 		bool flip_v = false;
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| 		bool transpose = false;
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| 		Point2i autotile_coord;
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| 	};
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| 
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| 	List<TileData> copydata;
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| 
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| 	Map<Point2i, CellOp> undo_data;
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| 	Vector<int> invalid_cell;
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| 
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| 	void _pick_tile(const Point2 &p_pos);
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| 
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| 	Vector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
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| 
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| 	void _fill_points(const Vector<Vector2> &p_points, const Dictionary &p_op);
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| 	void _erase_points(const Vector<Vector2> &p_points);
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| 
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| 	void _select(const Point2i &p_from, const Point2i &p_to);
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| 	void _erase_selection();
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| 
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| 	void _draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
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| 	void _draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
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| 	void _clear_bucket_cache();
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| 
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| 	void _update_copydata();
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| 
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| 	Vector<int> get_selected_tiles() const;
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| 	void set_selected_tiles(Vector<int> p_tile);
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| 
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| 	void _manual_toggled(bool p_enabled);
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| 	void _priority_toggled(bool p_enabled);
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| 	void _text_entered(const String &p_text);
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| 	void _text_changed(const String &p_text);
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| 	void _sbox_input(const Ref<InputEvent> &p_ie);
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| 	void _update_palette();
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| 	void _update_button_tool();
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| 	void _button_tool_select(int p_tool);
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| 	void _menu_option(int p_option);
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| 	void _palette_selected(int index);
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| 	void _palette_multi_selected(int index, bool selected);
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| 	void _palette_input(const Ref<InputEvent> &p_event);
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| 
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| 	Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
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| 	void _start_undo(const String &p_action);
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| 	void _finish_undo();
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| 	void _create_set_cell_undo_redo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new);
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| 	void _set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, const Point2i &p_autotile_coord = Point2());
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| 
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| 	void _canvas_mouse_enter();
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| 	void _canvas_mouse_exit();
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| 	void _tileset_settings_changed();
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| 	void _icon_size_changed(float p_value);
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| 
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| 	void _clear_transform();
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| 	void _flip_horizontal();
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| 	void _flip_vertical();
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| 	void _rotate(int steps);
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	void _node_removed(Node *p_node);
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| 	static void _bind_methods();
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| 	CellOp _get_op_from_cell(const Point2i &p_pos);
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| 
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| public:
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| 	HBoxContainer *get_toolbar() const { return toolbar; }
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| 	HBoxContainer *get_toolbar_right() const { return toolbar_right; }
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| 	Label *get_tile_info() const { return tile_info; }
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| 
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| 	bool forward_gui_input(const Ref<InputEvent> &p_event);
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| 	void forward_canvas_draw_over_viewport(Control *p_overlay);
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| 
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| 	void edit(Node *p_tile_map);
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| 
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| 	TileMapEditor(EditorNode *p_editor);
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| 	~TileMapEditor();
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| };
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| 
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| class TileMapEditorPlugin : public EditorPlugin {
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| 	GDCLASS(TileMapEditorPlugin, EditorPlugin);
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| 
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| 	TileMapEditor *tile_map_editor;
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| 
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| protected:
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| 	void _notification(int p_what);
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| 
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| public:
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| 	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return tile_map_editor->forward_gui_input(p_event); }
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| 	virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { tile_map_editor->forward_canvas_draw_over_viewport(p_overlay); }
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| 
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| 	virtual String get_name() const override { return "TileMap"; }
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| 	bool has_main_screen() const override { return false; }
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| 	virtual void edit(Object *p_object) override;
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| 	virtual bool handles(Object *p_object) const override;
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| 	virtual void make_visible(bool p_visible) override;
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| 
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| 	TileMapEditorPlugin(EditorNode *p_node);
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| 	~TileMapEditorPlugin();
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| };
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| 
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| #endif // TILE_MAP_EDITOR_PLUGIN_H
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