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			537 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			537 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  visual_shader_editor_plugin.h                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef VISUAL_SHADER_EDITOR_PLUGIN_H
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| #define VISUAL_SHADER_EDITOR_PLUGIN_H
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| 
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| #include "editor/editor_node.h"
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| #include "editor/editor_plugin.h"
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| #include "editor/plugins/curve_editor_plugin.h"
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| #include "editor/property_editor.h"
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| #include "scene/gui/button.h"
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| #include "scene/gui/graph_edit.h"
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| #include "scene/gui/popup.h"
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| #include "scene/gui/tree.h"
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| #include "scene/resources/visual_shader.h"
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| 
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| class VisualShaderNodePlugin : public Reference {
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| 	GDCLASS(VisualShaderNodePlugin, Reference);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
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| };
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| 
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| class VisualShaderGraphPlugin : public Reference {
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| 	GDCLASS(VisualShaderGraphPlugin, Reference);
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| 
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| private:
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| 	struct InputPort {
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| 		Button *default_input_button = nullptr;
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| 	};
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| 
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| 	struct Port {
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| 		TextureButton *preview_button = nullptr;
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| 	};
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| 
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| 	struct Link {
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| 		VisualShader::Type type = VisualShader::Type::TYPE_MAX;
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| 		VisualShaderNode *visual_node = nullptr;
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| 		GraphNode *graph_node = nullptr;
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| 		bool preview_visible = false;
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| 		int preview_pos = 0;
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| 		Map<int, InputPort> input_ports;
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| 		Map<int, Port> output_ports;
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| 		VBoxContainer *preview_box = nullptr;
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| 		LineEdit *uniform_name = nullptr;
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| 		OptionButton *const_op = nullptr;
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| 		CodeEdit *expression_edit = nullptr;
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| 		CurveEditor *curve_editor = nullptr;
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| 	};
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| 
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| 	Ref<VisualShader> visual_shader;
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| 	Map<int, Link> links;
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| 	List<VisualShader::Connection> connections;
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| 	bool dirty = false;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	void register_shader(VisualShader *p_visual_shader);
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| 	void set_connections(List<VisualShader::Connection> &p_connections);
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| 	void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
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| 	void register_output_port(int p_id, int p_port, TextureButton *p_button);
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| 	void register_uniform_name(int p_id, LineEdit *p_uniform_name);
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| 	void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
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| 	void register_constant_option_btn(int p_node_id, OptionButton *p_button);
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| 	void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
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| 	void register_curve_editor(int p_node_id, CurveEditor *p_curve_editor);
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| 	void clear_links();
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| 	void set_shader_type(VisualShader::Type p_type);
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| 	bool is_preview_visible(int p_id) const;
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| 	bool is_dirty() const;
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| 	void make_dirty(bool p_enabled);
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| 	void update_node(VisualShader::Type p_type, int p_id);
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| 	void update_node_deferred(VisualShader::Type p_type, int p_node_id);
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| 	void add_node(VisualShader::Type p_type, int p_id);
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| 	void remove_node(VisualShader::Type p_type, int p_id);
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| 	void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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| 	void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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| 	void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
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| 	void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
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| 	void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
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| 	void refresh_node_ports(VisualShader::Type p_type, int p_node);
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| 	void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
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| 	void update_uniform_refs();
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| 	void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
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| 	void update_curve(int p_node_id);
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| 	void update_constant(VisualShader::Type p_type, int p_node_id);
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| 	void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
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| 	int get_constant_index(float p_constant) const;
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| 	void update_node_size(int p_node_id);
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| 	VisualShader::Type get_shader_type() const;
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| 
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| 	VisualShaderGraphPlugin();
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| 	~VisualShaderGraphPlugin();
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| };
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| 
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| class VisualShaderEditor : public VBoxContainer {
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| 	GDCLASS(VisualShaderEditor, VBoxContainer);
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| 	friend class VisualShaderGraphPlugin;
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| 
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| 	CustomPropertyEditor *property_editor;
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| 	int editing_node;
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| 	int editing_port;
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| 
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| 	Ref<VisualShader> visual_shader;
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| 	GraphEdit *graph;
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| 	Button *add_node;
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| 	Button *preview_shader;
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| 
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| 	OptionButton *edit_type = nullptr;
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| 	OptionButton *edit_type_standart;
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| 	OptionButton *edit_type_particles;
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| 	OptionButton *edit_type_sky;
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| 
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| 	PanelContainer *error_panel;
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| 	Label *error_label;
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| 
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| 	bool pending_update_preview;
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| 	bool shader_error;
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| 	Window *preview_window;
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| 	VBoxContainer *preview_vbox;
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| 	CodeEdit *preview_text;
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| 	Ref<CodeHighlighter> syntax_highlighter;
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| 	Label *error_text;
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| 
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| 	UndoRedo *undo_redo;
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| 	Point2 saved_node_pos;
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| 	bool saved_node_pos_dirty;
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| 
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| 	ConfirmationDialog *members_dialog;
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| 	PopupMenu *popup_menu;
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| 	MenuButton *tools;
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| 
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| 	PopupPanel *comment_title_change_popup = nullptr;
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| 	LineEdit *comment_title_change_edit = nullptr;
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| 
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| 	PopupPanel *comment_desc_change_popup = nullptr;
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| 	TextEdit *comment_desc_change_edit = nullptr;
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| 
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| 	bool preview_first = true;
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| 	bool preview_showed = false;
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| 
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| 	enum ShaderModeFlags {
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| 		MODE_FLAGS_SPATIAL_CANVASITEM = 1,
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| 		MODE_FLAGS_SKY = 2,
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| 		MODE_FLAGS_PARTICLES = 4
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| 	};
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| 
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| 	int mode = MODE_FLAGS_SPATIAL_CANVASITEM;
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| 
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| 	enum TypeFlags {
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| 		TYPE_FLAGS_VERTEX = 1,
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| 		TYPE_FLAGS_FRAGMENT = 2,
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| 		TYPE_FLAGS_LIGHT = 4,
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| 	};
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| 
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| 	enum ParticlesTypeFlags {
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| 		TYPE_FLAGS_EMIT = 1,
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| 		TYPE_FLAGS_PROCESS = 2,
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| 		TYPE_FLAGS_END = 4
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| 	};
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| 
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| 	enum SkyTypeFlags {
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| 		TYPE_FLAGS_SKY = 1,
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| 	};
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| 
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| 	enum ToolsMenuOptions {
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| 		EXPAND_ALL,
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| 		COLLAPSE_ALL
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| 	};
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| 
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| 	enum NodeMenuOptions {
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| 		ADD,
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| 		SEPARATOR, // ignore
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| 		COPY,
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| 		PASTE,
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| 		DELETE,
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| 		DUPLICATE,
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| 		SEPARATOR2, // ignore
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| 		CONVERT_CONSTANTS_TO_UNIFORMS,
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| 		CONVERT_UNIFORMS_TO_CONSTANTS,
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| 		SEPARATOR3, // ignore
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| 		SET_COMMENT_TITLE,
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| 		SET_COMMENT_DESCRIPTION,
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| 	};
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| 
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| 	Tree *members;
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| 	AcceptDialog *alert;
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| 	LineEdit *node_filter;
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| 	RichTextLabel *node_desc;
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| 	Label *highend_label;
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| 
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| 	void _tools_menu_option(int p_idx);
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| 	void _show_members_dialog(bool at_mouse_pos);
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| 
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| 	void _update_graph();
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| 
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| 	struct AddOption {
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| 		String name;
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| 		String category;
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| 		String type;
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| 		String description;
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| 		int sub_func = 0;
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| 		String sub_func_str;
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| 		Ref<Script> script;
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| 		int mode = 0;
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| 		int return_type = 0;
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| 		int func = 0;
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| 		float value = 0;
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| 		bool highend = false;
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| 		bool is_custom = false;
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| 		int temp_idx = 0;
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| 
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| 		AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
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| 			name = p_name;
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| 			type = p_type;
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| 			category = p_category + "/" + p_sub_category;
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| 			description = p_description;
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| 			sub_func = p_sub_func;
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| 			return_type = p_return_type;
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| 			mode = p_mode;
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| 			func = p_func;
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| 			value = p_value;
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| 			highend = p_highend;
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| 			is_custom = false;
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| 		}
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| 
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| 		AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
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| 			name = p_name;
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| 			type = p_type;
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| 			category = p_category + "/" + p_sub_category;
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| 			description = p_description;
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| 			sub_func = 0;
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| 			sub_func_str = p_sub_func;
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| 			return_type = p_return_type;
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| 			mode = p_mode;
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| 			func = p_func;
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| 			value = p_value;
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| 			highend = p_highend;
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| 			is_custom = false;
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| 		}
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| 	};
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| 	struct _OptionComparator {
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| 		_FORCE_INLINE_ bool operator()(const AddOption &a, const AddOption &b) const {
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| 			return a.category.count("/") > b.category.count("/") || (a.category + "/" + a.name).naturalnocasecmp_to(b.category + "/" + b.name) < 0;
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| 		}
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| 	};
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| 
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| 	Vector<AddOption> add_options;
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| 	int cubemap_node_option_idx;
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| 	int texture2d_node_option_idx;
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| 	int texture2d_array_node_option_idx;
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| 	int texture3d_node_option_idx;
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| 	int custom_node_option_idx;
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| 	int curve_node_option_idx;
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| 	List<String> keyword_list;
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| 
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| 	List<VisualShaderNodeUniformRef> uniform_refs;
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| 
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| 	void _draw_color_over_button(Object *obj, Color p_color);
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| 
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| 	void _add_custom_node(const String &p_path);
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| 	void _add_cubemap_node(const String &p_path);
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| 	void _add_texture2d_node(const String &p_path);
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| 	void _add_texture2d_array_node(const String &p_path);
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| 	void _add_texture3d_node(const String &p_path);
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| 	void _add_curve_node(const String &p_path);
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| 
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| 	void _setup_node(VisualShaderNode *p_node, int p_op_idx);
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| 	VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);
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| 	void _update_options_menu();
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| 	void _set_mode(int p_which);
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| 
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| 	void _show_preview_text();
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| 	void _preview_close_requested();
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| 	void _preview_size_changed();
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| 	void _update_preview();
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| 	String _get_description(int p_idx);
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| 
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| 	static VisualShaderEditor *singleton;
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| 
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| 	struct DragOp {
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| 		VisualShader::Type type = VisualShader::Type::TYPE_MAX;
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| 		int node = 0;
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| 		Vector2 from;
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| 		Vector2 to;
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| 	};
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| 	List<DragOp> drag_buffer;
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| 	bool drag_dirty = false;
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| 	void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);
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| 	void _nodes_dragged();
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| 	bool updating;
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| 
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| 	void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
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| 	void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
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| 
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| 	void _scroll_changed(const Vector2 &p_scroll);
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| 	void _node_selected(Object *p_node);
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| 
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| 	void _delete_nodes(int p_type, const List<int> &p_nodes);
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| 	void _delete_node_request(int p_type, int p_node);
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| 	void _delete_nodes_request();
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| 
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| 	void _removed_from_graph();
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| 
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| 	void _node_changed(int p_id);
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| 
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| 	void _edit_port_default_input(Object *p_button, int p_node, int p_port);
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| 	void _port_edited();
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| 
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| 	int to_node;
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| 	int to_slot;
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| 	int from_node;
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| 	int from_slot;
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| 
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| 	Set<int> selected_constants;
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| 	Set<int> selected_uniforms;
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| 	int selected_comment = -1;
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| 
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| 	void _convert_constants_to_uniforms(bool p_vice_versa);
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| 	void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to);
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| 	void _update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port);
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| 	void _update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port);
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| 
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| 	void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
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| 	void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
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| 
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| 	void _comment_title_popup_show(const Point2 &p_position, int p_node_id);
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| 	void _comment_title_popup_hide();
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| 	void _comment_title_popup_focus_out();
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| 	void _comment_title_text_changed(const String &p_new_text);
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| 	void _comment_title_text_entered(const String &p_new_text);
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| 
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| 	void _comment_desc_popup_show(const Point2 &p_position, int p_node_id);
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| 	void _comment_desc_popup_hide();
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| 	void _comment_desc_confirm();
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| 	void _comment_desc_text_changed();
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| 
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| 	void _uniform_line_edit_changed(const String &p_text, int p_node_id);
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| 	void _uniform_line_edit_focus_out(Object *line_edit, int p_node_id);
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| 
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| 	void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output);
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| 
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| 	void _dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded);
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| 	void _dup_update_excluded(int p_type, Set<int> &r_excluded);
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| 	void _dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select);
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| 
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| 	void _duplicate_nodes();
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| 
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| 	Vector2 selection_center;
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| 	int copy_type; // shader type
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| 	List<int> copy_nodes_buffer;
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| 	Set<int> copy_nodes_excluded_buffer;
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| 
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| 	void _clear_buffer();
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| 	void _copy_nodes();
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| 	void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
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| 
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| 	Vector<Ref<VisualShaderNodePlugin>> plugins;
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| 	Ref<VisualShaderGraphPlugin> graph_plugin;
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| 
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| 	void _mode_selected(int p_id);
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| 
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| 	void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
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| 	void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
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| 
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| 	void _float_constant_selected(int p_index, int p_node);
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| 
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| 	VisualShader::Type get_current_shader_type() const;
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| 
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| 	void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
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| 	void _remove_input_port(int p_node, int p_port);
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| 	void _change_input_port_type(int p_type, int p_node, int p_port);
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| 	void _change_input_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
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| 
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| 	void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
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| 	void _remove_output_port(int p_node, int p_port);
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| 	void _change_output_port_type(int p_type, int p_node, int p_port);
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| 	void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
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| 
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| 	void _expression_focus_out(Object *code_edit, int p_node);
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| 
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| 	void _set_node_size(int p_type, int p_node, const Size2 &p_size);
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| 	void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);
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| 
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| 	void _preview_select_port(int p_node, int p_port);
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| 	void _graph_gui_input(const Ref<InputEvent> &p_event);
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| 
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| 	void _member_filter_changed(const String &p_text);
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| 	void _sbox_input(const Ref<InputEvent> &p_ie);
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| 	void _member_selected();
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| 	void _member_unselected();
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| 	void _member_create();
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| 	void _member_cancel();
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| 
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| 	Vector2 menu_point;
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| 	void _node_menu_id_pressed(int p_idx);
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| 
 | |
| 	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
 | |
| 	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
 | |
| 	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
 | |
| 
 | |
| 	bool _is_available(int p_mode);
 | |
| 	void _update_created_node(GraphNode *node);
 | |
| 	void _update_uniforms(bool p_update_refs);
 | |
| 	void _update_uniform_refs(Set<String> &p_names);
 | |
| 
 | |
| 	void _visibility_changed();
 | |
| 
 | |
| protected:
 | |
| 	void _notification(int p_what);
 | |
| 	static void _bind_methods();
 | |
| 
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| public:
 | |
| 	void update_custom_nodes();
 | |
| 	void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
 | |
| 	void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
 | |
| 
 | |
| 	static VisualShaderEditor *get_singleton() { return singleton; }
 | |
| 	VisualShaderGraphPlugin *get_graph_plugin() { return graph_plugin.ptr(); }
 | |
| 
 | |
| 	void clear_custom_types();
 | |
| 	void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
 | |
| 
 | |
| 	virtual Size2 get_minimum_size() const override;
 | |
| 	void edit(VisualShader *p_visual_shader);
 | |
| 	VisualShaderEditor();
 | |
| };
 | |
| 
 | |
| class VisualShaderEditorPlugin : public EditorPlugin {
 | |
| 	GDCLASS(VisualShaderEditorPlugin, EditorPlugin);
 | |
| 
 | |
| 	VisualShaderEditor *visual_shader_editor;
 | |
| 	EditorNode *editor;
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| 	Button *button;
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| 
 | |
| public:
 | |
| 	virtual String get_name() const override { return "VisualShader"; }
 | |
| 	bool has_main_screen() const override { return false; }
 | |
| 	virtual void edit(Object *p_object) override;
 | |
| 	virtual bool handles(Object *p_object) const override;
 | |
| 	virtual void make_visible(bool p_visible) override;
 | |
| 
 | |
| 	VisualShaderEditorPlugin(EditorNode *p_node);
 | |
| 	~VisualShaderEditorPlugin();
 | |
| };
 | |
| 
 | |
| class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
 | |
| 	GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
 | |
| 
 | |
| public:
 | |
| 	virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) override;
 | |
| };
 | |
| 
 | |
| class EditorPropertyShaderMode : public EditorProperty {
 | |
| 	GDCLASS(EditorPropertyShaderMode, EditorProperty);
 | |
| 	OptionButton *options;
 | |
| 
 | |
| 	void _option_selected(int p_which);
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	void setup(const Vector<String> &p_options);
 | |
| 	virtual void update_property() override;
 | |
| 	void set_option_button_clip(bool p_enable);
 | |
| 	EditorPropertyShaderMode();
 | |
| };
 | |
| 
 | |
| class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
 | |
| 	GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
 | |
| 
 | |
| public:
 | |
| 	virtual bool can_handle(Object *p_object) override;
 | |
| 	virtual void parse_begin(Object *p_object) override;
 | |
| 	virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
 | |
| 	virtual void parse_end() override;
 | |
| };
 | |
| 
 | |
| class VisualShaderNodePortPreview : public Control {
 | |
| 	GDCLASS(VisualShaderNodePortPreview, Control);
 | |
| 	Ref<VisualShader> shader;
 | |
| 	VisualShader::Type type = VisualShader::Type::TYPE_MAX;
 | |
| 	int node = 0;
 | |
| 	int port = 0;
 | |
| 	void _shader_changed(); //must regen
 | |
| protected:
 | |
| 	void _notification(int p_what);
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual Size2 get_minimum_size() const override;
 | |
| 	void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port);
 | |
| };
 | |
| 
 | |
| class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
 | |
| 	GDCLASS(VisualShaderConversionPlugin, EditorResourceConversionPlugin);
 | |
| 
 | |
| public:
 | |
| 	virtual String converts_to() const override;
 | |
| 	virtual bool handles(const Ref<Resource> &p_resource) const override;
 | |
| 	virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
 | |
| };
 | |
| 
 | |
| #endif // VISUAL_SHADER_EDITOR_PLUGIN_H
 | 
