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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			88 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  quick_open.h                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef EDITOR_QUICK_OPEN_H
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| #define EDITOR_QUICK_OPEN_H
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| 
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| #include "core/templates/oa_hash_map.h"
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| #include "editor_file_system.h"
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| #include "scene/gui/dialogs.h"
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| #include "scene/gui/tree.h"
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| 
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| class EditorQuickOpen : public ConfirmationDialog {
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| 	GDCLASS(EditorQuickOpen, ConfirmationDialog);
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| 
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| 	LineEdit *search_box;
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| 	Tree *search_options;
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| 	StringName base_type;
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| 	bool allow_multi_select;
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| 
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| 	Vector<String> files;
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| 	OAHashMap<String, Ref<Texture2D>> icons;
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| 
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| 	struct Entry {
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| 		String path;
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| 		float score = 0;
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| 	};
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| 
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| 	struct EntryComparator {
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| 		_FORCE_INLINE_ bool operator()(const Entry &A, const Entry &B) const {
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| 			return A.score > B.score;
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| 		}
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| 	};
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| 
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| 	void _update_search();
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| 	void _build_search_cache(EditorFileSystemDirectory *p_efsd);
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| 	float _score_path(const String &p_search, const String &p_path);
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| 
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| 	void _confirmed();
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| 	virtual void cancel_pressed() override;
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| 	void _cleanup();
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| 
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| 	void _sbox_input(const Ref<InputEvent> &p_ie);
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| 	void _text_changed(const String &p_newtext);
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| 
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| 	void _theme_changed();
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 	StringName get_base_type() const;
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| 
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| 	String get_selected() const;
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| 	Vector<String> get_selected_files() const;
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| 
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| 	void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false);
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| 	EditorQuickOpen();
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| };
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| 
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| #endif // EDITOR_QUICK_OPEN_H
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