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	 90056460ad
			
		
	
	
		90056460ad
		
	
	
	
	
		
			
			-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
		
			
				
	
	
		
			1286 lines
		
	
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1286 lines
		
	
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  scene_tree_editor.cpp                                                */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "scene_tree_editor.h"
 | |
| 
 | |
| #include "core/object/message_queue.h"
 | |
| #include "core/string/print_string.h"
 | |
| #include "editor/editor_node.h"
 | |
| #include "editor/editor_scale.h"
 | |
| #include "editor/node_dock.h"
 | |
| #include "editor/plugins/animation_player_editor_plugin.h"
 | |
| #include "editor/plugins/canvas_item_editor_plugin.h"
 | |
| #include "scene/gui/label.h"
 | |
| #include "scene/main/window.h"
 | |
| #include "scene/resources/packed_scene.h"
 | |
| 
 | |
| Node *SceneTreeEditor::get_scene_node() {
 | |
| 	ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
 | |
| 
 | |
| 	return get_tree()->get_edited_scene_root();
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
 | |
| 	if (connect_to_script_mode) {
 | |
| 		return; //don't do anything in this mode
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *item = Object::cast_to<TreeItem>(p_item);
 | |
| 	ERR_FAIL_COND(!item);
 | |
| 
 | |
| 	NodePath np = item->get_metadata(0);
 | |
| 
 | |
| 	Node *n = get_node(np);
 | |
| 	ERR_FAIL_COND(!n);
 | |
| 
 | |
| 	if (p_id == BUTTON_SUBSCENE) {
 | |
| 		if (n == get_scene_node()) {
 | |
| 			if (n && n->get_scene_inherited_state().is_valid()) {
 | |
| 				emit_signal("open", n->get_scene_inherited_state()->get_path());
 | |
| 			}
 | |
| 		} else {
 | |
| 			emit_signal("open", n->get_filename());
 | |
| 		}
 | |
| 	} else if (p_id == BUTTON_SCRIPT) {
 | |
| 		Ref<Script> script_typed = n->get_script();
 | |
| 		if (!script_typed.is_null()) {
 | |
| 			emit_signal("open_script", script_typed);
 | |
| 		}
 | |
| 
 | |
| 	} else if (p_id == BUTTON_VISIBILITY) {
 | |
| 		undo_redo->create_action(TTR("Toggle Visible"));
 | |
| 		_toggle_visible(n);
 | |
| 		List<Node *> selection = editor_selection->get_selected_node_list();
 | |
| 		if (selection.size() > 1 && selection.find(n) != nullptr) {
 | |
| 			for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
 | |
| 				Node *nv = E->get();
 | |
| 				ERR_FAIL_COND(!nv);
 | |
| 				if (nv == n) {
 | |
| 					continue;
 | |
| 				}
 | |
| 				_toggle_visible(nv);
 | |
| 			}
 | |
| 		}
 | |
| 		undo_redo->commit_action();
 | |
| 	} else if (p_id == BUTTON_LOCK) {
 | |
| 		undo_redo->create_action(TTR("Unlock Node"));
 | |
| 
 | |
| 		if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
 | |
| 			undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
 | |
| 			undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
 | |
| 			undo_redo->add_do_method(this, "_update_tree", Variant());
 | |
| 			undo_redo->add_undo_method(this, "_update_tree", Variant());
 | |
| 			undo_redo->add_do_method(this, "emit_signal", "node_changed");
 | |
| 			undo_redo->add_undo_method(this, "emit_signal", "node_changed");
 | |
| 		}
 | |
| 		undo_redo->commit_action();
 | |
| 	} else if (p_id == BUTTON_PIN) {
 | |
| 		if (n->is_class("AnimationPlayer")) {
 | |
| 			AnimationPlayerEditor::singleton->unpin();
 | |
| 			_update_tree();
 | |
| 		}
 | |
| 
 | |
| 	} else if (p_id == BUTTON_GROUP) {
 | |
| 		undo_redo->create_action(TTR("Button Group"));
 | |
| 
 | |
| 		if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
 | |
| 			undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
 | |
| 			undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
 | |
| 			undo_redo->add_do_method(this, "_update_tree", Variant());
 | |
| 			undo_redo->add_undo_method(this, "_update_tree", Variant());
 | |
| 			undo_redo->add_do_method(this, "emit_signal", "node_changed");
 | |
| 			undo_redo->add_undo_method(this, "emit_signal", "node_changed");
 | |
| 		}
 | |
| 		undo_redo->commit_action();
 | |
| 	} else if (p_id == BUTTON_WARNING) {
 | |
| 		String config_err = n->get_configuration_warnings_as_string();
 | |
| 		if (config_err == String()) {
 | |
| 			return;
 | |
| 		}
 | |
| 		config_err = config_err.word_wrap(80);
 | |
| 		warning->set_text(config_err);
 | |
| 		warning->popup_centered();
 | |
| 
 | |
| 	} else if (p_id == BUTTON_SIGNALS) {
 | |
| 		editor_selection->clear();
 | |
| 		editor_selection->add_node(n);
 | |
| 
 | |
| 		set_selected(n);
 | |
| 
 | |
| 		NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
 | |
| 		NodeDock::singleton->show_connections();
 | |
| 
 | |
| 	} else if (p_id == BUTTON_GROUPS) {
 | |
| 		editor_selection->clear();
 | |
| 		editor_selection->add_node(n);
 | |
| 
 | |
| 		set_selected(n);
 | |
| 
 | |
| 		NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
 | |
| 		NodeDock::singleton->show_groups();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_toggle_visible(Node *p_node) {
 | |
| 	if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
 | |
| 		bool v = bool(p_node->call("is_visible"));
 | |
| 		undo_redo->add_do_method(p_node, "set_visible", !v);
 | |
| 		undo_redo->add_undo_method(p_node, "set_visible", v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
 | |
| 	if (!p_node) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
 | |
| 	// which the editor needs not to know about.
 | |
| 
 | |
| 	bool part_of_subscene = false;
 | |
| 
 | |
| 	if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
 | |
| 		if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
 | |
| 			part_of_subscene = true;
 | |
| 			//allow
 | |
| 		} else {
 | |
| 			return false;
 | |
| 		}
 | |
| 	} else {
 | |
| 		part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *item = tree->create_item(p_parent);
 | |
| 
 | |
| 	item->set_text(0, p_node->get_name());
 | |
| 	if (can_rename && !part_of_subscene) {
 | |
| 		item->set_editable(0, true);
 | |
| 	}
 | |
| 
 | |
| 	item->set_selectable(0, true);
 | |
| 	if (can_rename) {
 | |
| 		bool collapsed = p_node->is_displayed_folded();
 | |
| 		if (collapsed) {
 | |
| 			item->set_collapsed(true);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
 | |
| 	item->set_icon(0, icon);
 | |
| 	item->set_metadata(0, p_node->get_path());
 | |
| 
 | |
| 	if (connect_to_script_mode) {
 | |
| 		Color accent = get_theme_color("accent_color", "Editor");
 | |
| 
 | |
| 		Ref<Script> script = p_node->get_script();
 | |
| 		if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
 | |
| 			//has script
 | |
| 			item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
 | |
| 		} else {
 | |
| 			//has no script (or script is a custom type)
 | |
| 			item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
 | |
| 			item->set_selectable(0, false);
 | |
| 
 | |
| 			if (!script.is_null()) { // make sure to mark the script if a custom type
 | |
| 				item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
 | |
| 				item->set_button_disabled(0, item->get_button_count(0) - 1, true);
 | |
| 			}
 | |
| 
 | |
| 			accent.a *= 0.7;
 | |
| 		}
 | |
| 
 | |
| 		if (marked.has(p_node)) {
 | |
| 			String node_name = p_node->get_name();
 | |
| 			if (connecting_signal) {
 | |
| 				node_name += " " + TTR("(Connecting From)");
 | |
| 			}
 | |
| 			item->set_text(0, node_name);
 | |
| 			item->set_custom_color(0, accent);
 | |
| 		}
 | |
| 	} else if (part_of_subscene) {
 | |
| 		if (valid_types.size() == 0) {
 | |
| 			item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
 | |
| 		}
 | |
| 	} else if (marked.has(p_node)) {
 | |
| 		String node_name = p_node->get_name();
 | |
| 		if (connecting_signal) {
 | |
| 			node_name += " " + TTR("(Connecting From)");
 | |
| 		}
 | |
| 		item->set_text(0, node_name);
 | |
| 		item->set_selectable(0, marked_selectable);
 | |
| 		item->set_custom_color(0, get_theme_color("accent_color", "Editor"));
 | |
| 	} else if (!p_node->can_process()) {
 | |
| 		item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
 | |
| 	} else if (!marked_selectable && !marked_children_selectable) {
 | |
| 		Node *node = p_node;
 | |
| 		while (node) {
 | |
| 			if (marked.has(node)) {
 | |
| 				item->set_selectable(0, false);
 | |
| 				item->set_custom_color(0, get_theme_color("error_color", "Editor"));
 | |
| 				break;
 | |
| 			}
 | |
| 			node = node->get_parent();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (can_rename) { //should be can edit..
 | |
| 
 | |
| 		String warning = p_node->get_configuration_warnings_as_string();
 | |
| 		if (!warning.is_empty()) {
 | |
| 			item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
 | |
| 		}
 | |
| 
 | |
| 		int num_connections = p_node->get_persistent_signal_connection_count();
 | |
| 		int num_groups = p_node->get_persistent_group_count();
 | |
| 
 | |
| 		String msg_temp;
 | |
| 		if (num_connections >= 1) {
 | |
| 			Array arr;
 | |
| 			arr.push_back(num_connections);
 | |
| 			msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
 | |
| 			msg_temp += " ";
 | |
| 		}
 | |
| 		if (num_groups >= 1) {
 | |
| 			Array arr;
 | |
| 			arr.push_back(num_groups);
 | |
| 			msg_temp += TTRN("Node is in one group.", "Node is in {num} groups.", num_groups).format(arr, "{num}");
 | |
| 		}
 | |
| 		if (num_connections >= 1 || num_groups >= 1) {
 | |
| 			msg_temp += "\n" + TTR("Click to show signals dock.");
 | |
| 		}
 | |
| 
 | |
| 		Ref<Texture2D> icon_temp;
 | |
| 		SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
 | |
| 		if (num_connections >= 1 && num_groups >= 1) {
 | |
| 			icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons");
 | |
| 		} else if (num_connections >= 1) {
 | |
| 			icon_temp = get_theme_icon("Signals", "EditorIcons");
 | |
| 		} else if (num_groups >= 1) {
 | |
| 			icon_temp = get_theme_icon("Groups", "EditorIcons");
 | |
| 			signal_temp = BUTTON_GROUPS;
 | |
| 		}
 | |
| 
 | |
| 		if (num_connections >= 1 || num_groups >= 1) {
 | |
| 			item->add_button(0, icon_temp, signal_temp, false, msg_temp);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
 | |
| 		item->add_button(0, get_theme_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
 | |
| 
 | |
| 		String tooltip = TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
 | |
| 		if (p_node->get_editor_description() != String()) {
 | |
| 			tooltip += "\n\n" + p_node->get_editor_description();
 | |
| 		}
 | |
| 
 | |
| 		item->set_tooltip(0, tooltip);
 | |
| 	} else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) {
 | |
| 		item->add_button(0, get_theme_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
 | |
| 
 | |
| 		String tooltip = TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class();
 | |
| 		if (p_node->get_editor_description() != String()) {
 | |
| 			tooltip += "\n\n" + p_node->get_editor_description();
 | |
| 		}
 | |
| 
 | |
| 		item->set_tooltip(0, tooltip);
 | |
| 	} else {
 | |
| 		StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
 | |
| 		if (type == StringName()) {
 | |
| 			type = p_node->get_class();
 | |
| 		}
 | |
| 
 | |
| 		String tooltip = TTR("Type:") + " " + type;
 | |
| 		if (p_node->get_editor_description() != String()) {
 | |
| 			tooltip += "\n\n" + p_node->get_editor_description();
 | |
| 		}
 | |
| 
 | |
| 		item->set_tooltip(0, tooltip);
 | |
| 	}
 | |
| 
 | |
| 	if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
 | |
| 
 | |
| 		if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
 | |
| 			p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node));
 | |
| 		}
 | |
| 
 | |
| 		Ref<Script> script = p_node->get_script();
 | |
| 		if (!script.is_null()) {
 | |
| 			item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
 | |
| 			if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
 | |
| 				item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p_node->is_class("CanvasItem")) {
 | |
| 			bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
 | |
| 			if (is_locked) {
 | |
| 				item->add_button(0, get_theme_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
 | |
| 			}
 | |
| 
 | |
| 			bool is_grouped = p_node->has_meta("_edit_group_");
 | |
| 			if (is_grouped) {
 | |
| 				item->add_button(0, get_theme_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
 | |
| 			}
 | |
| 
 | |
| 			bool v = p_node->call("is_visible");
 | |
| 			if (v) {
 | |
| 				item->add_button(0, get_theme_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
 | |
| 			} else {
 | |
| 				item->add_button(0, get_theme_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
 | |
| 			}
 | |
| 
 | |
| 			if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
 | |
| 				p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
 | |
| 			}
 | |
| 
 | |
| 			_update_visibility_color(p_node, item);
 | |
| 		} else if (p_node->is_class("Node3D")) {
 | |
| 			bool is_locked = p_node->has_meta("_edit_lock_");
 | |
| 			if (is_locked) {
 | |
| 				item->add_button(0, get_theme_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
 | |
| 			}
 | |
| 
 | |
| 			bool is_grouped = p_node->has_meta("_edit_group_");
 | |
| 			if (is_grouped) {
 | |
| 				item->add_button(0, get_theme_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
 | |
| 			}
 | |
| 
 | |
| 			bool v = p_node->call("is_visible");
 | |
| 			if (v) {
 | |
| 				item->add_button(0, get_theme_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
 | |
| 			} else {
 | |
| 				item->add_button(0, get_theme_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
 | |
| 			}
 | |
| 
 | |
| 			if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
 | |
| 				p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
 | |
| 			}
 | |
| 
 | |
| 			_update_visibility_color(p_node, item);
 | |
| 		} else if (p_node->is_class("AnimationPlayer")) {
 | |
| 			bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned();
 | |
| 
 | |
| 			if (is_pinned) {
 | |
| 				item->add_button(0, get_theme_icon("Pin", "EditorIcons"), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool scroll = false;
 | |
| 
 | |
| 	if (editor_selection) {
 | |
| 		if (editor_selection->is_selected(p_node)) {
 | |
| 			item->select(0);
 | |
| 			scroll = p_scroll_to_selected;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (selected == p_node) {
 | |
| 		if (!editor_selection) {
 | |
| 			item->select(0);
 | |
| 			scroll = p_scroll_to_selected;
 | |
| 		}
 | |
| 		item->set_as_cursor(0);
 | |
| 	}
 | |
| 
 | |
| 	bool keep = (filter.is_subsequence_ofi(String(p_node->get_name())));
 | |
| 
 | |
| 	for (int i = 0; i < p_node->get_child_count(); i++) {
 | |
| 		bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
 | |
| 
 | |
| 		keep = keep || child_keep;
 | |
| 	}
 | |
| 
 | |
| 	if (valid_types.size()) {
 | |
| 		bool valid = false;
 | |
| 		for (int i = 0; i < valid_types.size(); i++) {
 | |
| 			if (p_node->is_class(valid_types[i])) {
 | |
| 				valid = true;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!valid) {
 | |
| 			//item->set_selectable(0,marked_selectable);
 | |
| 			item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
 | |
| 			item->set_selectable(0, false);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!keep) {
 | |
| 		if (editor_selection) {
 | |
| 			Node *n = get_node(item->get_metadata(0));
 | |
| 			if (n) {
 | |
| 				editor_selection->remove_node(n);
 | |
| 			}
 | |
| 		}
 | |
| 		memdelete(item);
 | |
| 		return false;
 | |
| 	} else {
 | |
| 		if (scroll) {
 | |
| 			tree->scroll_to_item(item);
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
 | |
| 	if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *item = _find(tree->get_root(), p_node->get_path());
 | |
| 
 | |
| 	if (!item) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
 | |
| 	ERR_FAIL_COND(idx == -1);
 | |
| 
 | |
| 	bool visible = false;
 | |
| 
 | |
| 	if (p_node->is_class("CanvasItem")) {
 | |
| 		visible = p_node->call("is_visible");
 | |
| 		CanvasItemEditor::get_singleton()->get_viewport_control()->update();
 | |
| 	} else if (p_node->is_class("Node3D")) {
 | |
| 		visible = p_node->call("is_visible");
 | |
| 	}
 | |
| 
 | |
| 	if (visible) {
 | |
| 		item->set_button(0, idx, get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
 | |
| 	} else {
 | |
| 		item->set_button(0, idx, get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
 | |
| 	}
 | |
| 
 | |
| 	_update_visibility_color(p_node, item);
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
 | |
| 	if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
 | |
| 		Color color(1, 1, 1, 1);
 | |
| 		bool visible_on_screen = p_node->call("is_visible_in_tree");
 | |
| 		if (!visible_on_screen) {
 | |
| 			color.a = 0.6;
 | |
| 		}
 | |
| 		int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
 | |
| 		p_item->set_button_color(0, idx, color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_node_script_changed(Node *p_node) {
 | |
| 	if (tree_dirty) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	MessageQueue::get_singleton()->push_call(this, "_update_tree");
 | |
| 	tree_dirty = true;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_node_removed(Node *p_node) {
 | |
| 	if (EditorNode::get_singleton()->is_exiting()) {
 | |
| 		return; //speed up exit
 | |
| 	}
 | |
| 
 | |
| 	if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
 | |
| 		p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
 | |
| 	}
 | |
| 
 | |
| 	if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem")) {
 | |
| 		if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
 | |
| 			p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_node == selected) {
 | |
| 		selected = nullptr;
 | |
| 		emit_signal("node_selected");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_node_renamed(Node *p_node) {
 | |
| 	emit_signal("node_renamed");
 | |
| 
 | |
| 	if (!tree_dirty) {
 | |
| 		MessageQueue::get_singleton()->push_call(this, "_update_tree");
 | |
| 		tree_dirty = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
 | |
| 	if (!is_inside_tree()) {
 | |
| 		tree_dirty = false;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	updating_tree = true;
 | |
| 	tree->clear();
 | |
| 	if (get_scene_node()) {
 | |
| 		_add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
 | |
| 		last_hash = hash_djb2_one_64(0);
 | |
| 		_compute_hash(get_scene_node(), last_hash);
 | |
| 	}
 | |
| 	updating_tree = false;
 | |
| 
 | |
| 	tree_dirty = false;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
 | |
| 	hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
 | |
| 	if (p_node->get_parent()) {
 | |
| 		hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < p_node->get_child_count(); i++) {
 | |
| 		_compute_hash(p_node->get_child(i), hash);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_test_update_tree() {
 | |
| 	pending_test_update = false;
 | |
| 
 | |
| 	if (!is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (tree_dirty) {
 | |
| 		return; // don't even bother
 | |
| 	}
 | |
| 
 | |
| 	uint64_t hash = hash_djb2_one_64(0);
 | |
| 	if (get_scene_node()) {
 | |
| 		_compute_hash(get_scene_node(), hash);
 | |
| 	}
 | |
| 	//test hash
 | |
| 	if (hash == last_hash) {
 | |
| 		return; // did not change
 | |
| 	}
 | |
| 
 | |
| 	MessageQueue::get_singleton()->push_call(this, "_update_tree");
 | |
| 	tree_dirty = true;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_tree_process_mode_changed() {
 | |
| 	MessageQueue::get_singleton()->push_call(this, "_update_tree");
 | |
| 	tree_dirty = true;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_tree_changed() {
 | |
| 	if (EditorNode::get_singleton()->is_exiting()) {
 | |
| 		return; //speed up exit
 | |
| 	}
 | |
| 	if (pending_test_update) {
 | |
| 		return;
 | |
| 	}
 | |
| 	if (tree_dirty) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
 | |
| 	pending_test_update = true;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_selected_changed() {
 | |
| 	TreeItem *s = tree->get_selected();
 | |
| 	ERR_FAIL_COND(!s);
 | |
| 	NodePath np = s->get_metadata(0);
 | |
| 
 | |
| 	Node *n = get_node(np);
 | |
| 
 | |
| 	if (n == selected) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	selected = get_node(np);
 | |
| 
 | |
| 	blocked++;
 | |
| 	emit_signal("node_selected");
 | |
| 	blocked--;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_deselect_items() {
 | |
| 	// Clear currently selected items in scene tree dock.
 | |
| 	if (editor_selection) {
 | |
| 		editor_selection->clear();
 | |
| 		emit_signal("node_changed");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
 | |
| 	TreeItem *item = Object::cast_to<TreeItem>(p_object);
 | |
| 	ERR_FAIL_COND(!item);
 | |
| 
 | |
| 	NodePath np = item->get_metadata(0);
 | |
| 
 | |
| 	Node *n = get_node(np);
 | |
| 
 | |
| 	if (!n) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!editor_selection) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (p_selected) {
 | |
| 		editor_selection->add_node(n);
 | |
| 
 | |
| 	} else {
 | |
| 		editor_selection->remove_node(n);
 | |
| 	}
 | |
| 	emit_signal("node_changed");
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 			get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
 | |
| 			get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
 | |
| 			get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
 | |
| 			get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
 | |
| 			get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
 | |
| 
 | |
| 			tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
 | |
| 
 | |
| 			_update_tree();
 | |
| 		} break;
 | |
| 		case NOTIFICATION_EXIT_TREE: {
 | |
| 			get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
 | |
| 			get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
 | |
| 			get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
 | |
| 			get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
 | |
| 			tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
 | |
| 			get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
 | |
| 		} break;
 | |
| 		case NOTIFICATION_THEME_CHANGED: {
 | |
| 			_update_tree();
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
 | |
| 	if (!p_node) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	NodePath np = p_node->get_metadata(0);
 | |
| 	if (np == p_path) {
 | |
| 		return p_node;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *children = p_node->get_children();
 | |
| 	while (children) {
 | |
| 		TreeItem *n = _find(children, p_path);
 | |
| 		if (n) {
 | |
| 			return n;
 | |
| 		}
 | |
| 		children = children->get_next();
 | |
| 	}
 | |
| 
 | |
| 	return nullptr;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
 | |
| 	ERR_FAIL_COND(blocked > 0);
 | |
| 
 | |
| 	if (pending_test_update) {
 | |
| 		_test_update_tree();
 | |
| 	}
 | |
| 	if (tree_dirty) {
 | |
| 		_update_tree();
 | |
| 	}
 | |
| 
 | |
| 	if (selected == p_node) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
 | |
| 
 | |
| 	if (item) {
 | |
| 		// make visible when it's collapsed
 | |
| 		TreeItem *node = item->get_parent();
 | |
| 		while (node && node != tree->get_root()) {
 | |
| 			node->set_collapsed(false);
 | |
| 			node = node->get_parent();
 | |
| 		}
 | |
| 		item->select(0);
 | |
| 		item->set_as_cursor(0);
 | |
| 		selected = p_node;
 | |
| 		tree->ensure_cursor_is_visible();
 | |
| 
 | |
| 	} else {
 | |
| 		if (!p_node) {
 | |
| 			selected = nullptr;
 | |
| 		}
 | |
| 		_update_tree();
 | |
| 		selected = p_node;
 | |
| 	}
 | |
| 
 | |
| 	if (p_emit_selected) {
 | |
| 		emit_signal("node_selected");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
 | |
| 	Object *o = ObjectDB::get_instance(p_node);
 | |
| 	ERR_FAIL_COND(!o);
 | |
| 	Node *n = Object::cast_to<Node>(o);
 | |
| 	ERR_FAIL_COND(!n);
 | |
| 	TreeItem *item = _find(tree->get_root(), n->get_path());
 | |
| 	ERR_FAIL_COND(!item);
 | |
| 
 | |
| 	n->set_name(p_name);
 | |
| 	item->set_metadata(0, n->get_path());
 | |
| 	item->set_text(0, p_name);
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_renamed() {
 | |
| 	TreeItem *which = tree->get_edited();
 | |
| 
 | |
| 	ERR_FAIL_COND(!which);
 | |
| 	NodePath np = which->get_metadata(0);
 | |
| 	Node *n = get_node(np);
 | |
| 	ERR_FAIL_COND(!n);
 | |
| 
 | |
| 	// Empty node names are not allowed, so resets it to previous text and show warning
 | |
| 	if (which->get_text(0).strip_edges().is_empty()) {
 | |
| 		which->set_text(0, n->get_name());
 | |
| 		EditorNode::get_singleton()->show_warning(TTR("No name provided."));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	String raw_new_name = which->get_text(0);
 | |
| 	String new_name = raw_new_name.validate_node_name();
 | |
| 
 | |
| 	if (new_name != raw_new_name) {
 | |
| 		error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
 | |
| 		error->popup_centered();
 | |
| 
 | |
| 		if (new_name.is_empty()) {
 | |
| 			which->set_text(0, n->get_name());
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		which->set_text(0, new_name);
 | |
| 	}
 | |
| 
 | |
| 	if (new_name == n->get_name()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
 | |
| 	new_name = new_name.strip_edges();
 | |
| 
 | |
| 	if (!undo_redo) {
 | |
| 		n->set_name(new_name);
 | |
| 		which->set_metadata(0, n->get_path());
 | |
| 		emit_signal("node_renamed");
 | |
| 	} else {
 | |
| 		undo_redo->create_action(TTR("Rename Node"));
 | |
| 		emit_signal("node_prerename", n, new_name);
 | |
| 		undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
 | |
| 		undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
 | |
| 		undo_redo->commit_action();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Node *SceneTreeEditor::get_selected() {
 | |
| 	return selected;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
 | |
| 	if (tree_dirty) {
 | |
| 		_update_tree();
 | |
| 	}
 | |
| 	marked = p_marked;
 | |
| 	marked_selectable = p_selectable;
 | |
| 	marked_children_selectable = p_children_selectable;
 | |
| 	_update_tree();
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
 | |
| 	Set<Node *> s;
 | |
| 	if (p_marked) {
 | |
| 		s.insert(p_marked);
 | |
| 	}
 | |
| 	set_marked(s, p_selectable, p_children_selectable);
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::set_filter(const String &p_filter) {
 | |
| 	filter = p_filter;
 | |
| 	_update_tree(true);
 | |
| }
 | |
| 
 | |
| String SceneTreeEditor::get_filter() const {
 | |
| 	return filter;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
 | |
| 	display_foreign = p_display;
 | |
| 	_update_tree();
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
 | |
| 	valid_types = p_valid;
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
 | |
| 	editor_selection = p_selection;
 | |
| 	tree->set_select_mode(Tree::SELECT_MULTI);
 | |
| 	tree->set_cursor_can_exit_tree(false);
 | |
| 	editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_update_selection(TreeItem *item) {
 | |
| 	ERR_FAIL_COND(!item);
 | |
| 
 | |
| 	NodePath np = item->get_metadata(0);
 | |
| 
 | |
| 	if (!has_node(np)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *n = get_node(np);
 | |
| 
 | |
| 	if (!n) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (editor_selection->is_selected(n)) {
 | |
| 		item->select(0);
 | |
| 	} else {
 | |
| 		item->deselect(0);
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *c = item->get_children();
 | |
| 
 | |
| 	while (c) {
 | |
| 		_update_selection(c);
 | |
| 		c = c->get_next();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_selection_changed() {
 | |
| 	if (!editor_selection) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *root = tree->get_root();
 | |
| 
 | |
| 	if (!root) {
 | |
| 		return;
 | |
| 	}
 | |
| 	_update_selection(root);
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
 | |
| 	if (updating_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 	if (!can_rename) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
 | |
| 	if (!ti) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bool collapsed = ti->is_collapsed();
 | |
| 
 | |
| 	NodePath np = ti->get_metadata(0);
 | |
| 
 | |
| 	Node *n = get_node(np);
 | |
| 	ERR_FAIL_COND(!n);
 | |
| 
 | |
| 	n->set_display_folded(collapsed);
 | |
| }
 | |
| 
 | |
| Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
 | |
| 	if (!can_rename) {
 | |
| 		return Variant(); //not editable tree
 | |
| 	}
 | |
| 
 | |
| 	if (tree->get_button_id_at_position(p_point) != -1) {
 | |
| 		return Variant(); //dragging from button
 | |
| 	}
 | |
| 
 | |
| 	Vector<Node *> selected;
 | |
| 	Vector<Ref<Texture2D>> icons;
 | |
| 	TreeItem *next = tree->get_next_selected(nullptr);
 | |
| 	while (next) {
 | |
| 		NodePath np = next->get_metadata(0);
 | |
| 
 | |
| 		Node *n = get_node(np);
 | |
| 		if (n) {
 | |
| 			// Only allow selection if not part of an instanced scene.
 | |
| 			if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) {
 | |
| 				selected.push_back(n);
 | |
| 				icons.push_back(next->get_icon(0));
 | |
| 			}
 | |
| 		}
 | |
| 		next = tree->get_next_selected(next);
 | |
| 	}
 | |
| 
 | |
| 	if (selected.is_empty()) {
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	VBoxContainer *vb = memnew(VBoxContainer);
 | |
| 	Array objs;
 | |
| 	int list_max = 10;
 | |
| 	float opacity_step = 1.0f / list_max;
 | |
| 	float opacity_item = 1.0f;
 | |
| 	for (int i = 0; i < selected.size(); i++) {
 | |
| 		if (i < list_max) {
 | |
| 			HBoxContainer *hb = memnew(HBoxContainer);
 | |
| 			TextureRect *tf = memnew(TextureRect);
 | |
| 			tf->set_texture(icons[i]);
 | |
| 			tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
 | |
| 			hb->add_child(tf);
 | |
| 			Label *label = memnew(Label(selected[i]->get_name()));
 | |
| 			hb->add_child(label);
 | |
| 			vb->add_child(hb);
 | |
| 			hb->set_modulate(Color(1, 1, 1, opacity_item));
 | |
| 			opacity_item -= opacity_step;
 | |
| 		}
 | |
| 		NodePath p = selected[i]->get_path();
 | |
| 		objs.push_back(p);
 | |
| 	}
 | |
| 
 | |
| 	set_drag_preview(vb);
 | |
| 	Dictionary drag_data;
 | |
| 	drag_data["type"] = "nodes";
 | |
| 	drag_data["nodes"] = objs;
 | |
| 
 | |
| 	tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
 | |
| 	emit_signal("nodes_dragged");
 | |
| 
 | |
| 	return drag_data;
 | |
| }
 | |
| 
 | |
| bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
 | |
| 	return (script_types->find(p_type));
 | |
| }
 | |
| 
 | |
| bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
 | |
| 	if (!can_rename) {
 | |
| 		return false; //not editable tree
 | |
| 	}
 | |
| 
 | |
| 	Dictionary d = p_data;
 | |
| 	if (!d.has("type")) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *item = tree->get_item_at_position(p_point);
 | |
| 	if (!item) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	int section = tree->get_drop_section_at_position(p_point);
 | |
| 	if (section < -1 || (section == -1 && !item->get_parent())) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (String(d["type"]) == "files") {
 | |
| 		Vector<String> files = d["files"];
 | |
| 
 | |
| 		if (files.size() == 0) {
 | |
| 			return false; //weird
 | |
| 		}
 | |
| 
 | |
| 		if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
 | |
| 			tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		for (int i = 0; i < files.size(); i++) {
 | |
| 			String file = files[i];
 | |
| 			String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
 | |
| 			if (ftype != "PackedScene") {
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); //so it works..
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (String(d["type"]) == "script_list_element") {
 | |
| 		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
 | |
| 		if (se) {
 | |
| 			String sp = se->get_edited_resource()->get_path();
 | |
| 			if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
 | |
| 				tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return String(d["type"]) == "nodes" && filter == String();
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
 | |
| 	if (!can_drop_data_fw(p_point, p_data, p_from)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	TreeItem *item = tree->get_item_at_position(p_point);
 | |
| 	if (!item) {
 | |
| 		return;
 | |
| 	}
 | |
| 	int section = tree->get_drop_section_at_position(p_point);
 | |
| 	if (section < -1) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	NodePath np = item->get_metadata(0);
 | |
| 	Node *n = get_node(np);
 | |
| 	if (!n) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Dictionary d = p_data;
 | |
| 
 | |
| 	if (String(d["type"]) == "nodes") {
 | |
| 		Array nodes = d["nodes"];
 | |
| 		emit_signal("nodes_rearranged", nodes, np, section);
 | |
| 	}
 | |
| 
 | |
| 	if (String(d["type"]) == "files") {
 | |
| 		Vector<String> files = d["files"];
 | |
| 
 | |
| 		String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
 | |
| 		if (_is_script_type(ftype)) {
 | |
| 			emit_signal("script_dropped", files[0], np);
 | |
| 		} else {
 | |
| 			emit_signal("files_dropped", files, np, section);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (String(d["type"]) == "script_list_element") {
 | |
| 		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
 | |
| 		if (se) {
 | |
| 			String sp = se->get_edited_resource()->get_path();
 | |
| 			if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
 | |
| 				emit_signal("script_dropped", sp, np);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
 | |
| 	emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos));
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::update_warning() {
 | |
| 	_warning_changed(nullptr);
 | |
| }
 | |
| void SceneTreeEditor::_warning_changed(Node *p_for_node) {
 | |
| 	//should use a timer
 | |
| 	update_timer->start();
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
 | |
| 	connect_to_script_mode = p_enable;
 | |
| 	update_tree();
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::set_connecting_signal(bool p_enable) {
 | |
| 	connecting_signal = p_enable;
 | |
| 	update_tree();
 | |
| }
 | |
| 
 | |
| void SceneTreeEditor::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
 | |
| 	ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
 | |
| 	ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
 | |
| 	ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
 | |
| 	ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("node_selected"));
 | |
| 	ADD_SIGNAL(MethodInfo("node_renamed"));
 | |
| 	ADD_SIGNAL(MethodInfo("node_prerename"));
 | |
| 	ADD_SIGNAL(MethodInfo("node_changed"));
 | |
| 	ADD_SIGNAL(MethodInfo("nodes_dragged"));
 | |
| 	ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
 | |
| 	ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
 | |
| 	ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
 | |
| 	ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("open"));
 | |
| 	ADD_SIGNAL(MethodInfo("open_script"));
 | |
| }
 | |
| 
 | |
| SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
 | |
| 	connect_to_script_mode = false;
 | |
| 	connecting_signal = false;
 | |
| 	undo_redo = nullptr;
 | |
| 	tree_dirty = true;
 | |
| 	selected = nullptr;
 | |
| 
 | |
| 	marked_selectable = false;
 | |
| 	marked_children_selectable = false;
 | |
| 	can_rename = p_can_rename;
 | |
| 	can_open_instance = p_can_open_instance;
 | |
| 	display_foreign = false;
 | |
| 	editor_selection = nullptr;
 | |
| 
 | |
| 	if (p_label) {
 | |
| 		Label *label = memnew(Label);
 | |
| 		label->set_position(Point2(10, 0));
 | |
| 		label->set_text(TTR("Scene Tree (Nodes):"));
 | |
| 
 | |
| 		add_child(label);
 | |
| 	}
 | |
| 
 | |
| 	tree = memnew(Tree);
 | |
| 	tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
 | |
| 	tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
 | |
| 	tree->set_begin(Point2(0, p_label ? 18 : 0));
 | |
| 	tree->set_end(Point2(0, 0));
 | |
| 	tree->set_allow_reselect(true);
 | |
| 	tree->add_theme_constant_override("button_margin", 0);
 | |
| 
 | |
| 	add_child(tree);
 | |
| 
 | |
| 	tree->set_drag_forwarding(this);
 | |
| 	if (p_can_rename) {
 | |
| 		tree->set_allow_rmb_select(true);
 | |
| 		tree->connect("item_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
 | |
| 		tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
 | |
| 	}
 | |
| 
 | |
| 	tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
 | |
| 	tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED);
 | |
| 	tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
 | |
| 	tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
 | |
| 	tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
 | |
| 	//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
 | |
| 
 | |
| 	error = memnew(AcceptDialog);
 | |
| 	add_child(error);
 | |
| 
 | |
| 	warning = memnew(AcceptDialog);
 | |
| 	add_child(warning);
 | |
| 	warning->set_title(TTR("Node Configuration Warning!"));
 | |
| 
 | |
| 	show_enabled_subscene = false;
 | |
| 
 | |
| 	last_hash = 0;
 | |
| 	pending_test_update = false;
 | |
| 	updating_tree = false;
 | |
| 	blocked = 0;
 | |
| 
 | |
| 	update_timer = memnew(Timer);
 | |
| 	update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
 | |
| 	update_timer->set_one_shot(true);
 | |
| 	update_timer->set_wait_time(0.5);
 | |
| 	add_child(update_timer);
 | |
| 
 | |
| 	script_types = memnew(List<StringName>);
 | |
| 	ClassDB::get_inheriters_from_class("Script", script_types);
 | |
| }
 | |
| 
 | |
| SceneTreeEditor::~SceneTreeEditor() {
 | |
| 	memdelete(script_types);
 | |
| }
 | |
| 
 | |
| /******** DIALOG *********/
 | |
| 
 | |
| void SceneTreeDialog::popup_scenetree_dialog() {
 | |
| 	popup_centered_clamped(Size2(350, 700) * EDSCALE);
 | |
| }
 | |
| 
 | |
| void SceneTreeDialog::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_VISIBILITY_CHANGED: {
 | |
| 			if (is_visible()) {
 | |
| 				tree->update_tree();
 | |
| 			}
 | |
| 		} break;
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 			connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
 | |
| 			filter->set_right_icon(tree->get_theme_icon("Search", "EditorIcons"));
 | |
| 			filter->set_clear_button_enabled(true);
 | |
| 		} break;
 | |
| 		case NOTIFICATION_EXIT_TREE: {
 | |
| 			disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeDialog::_cancel() {
 | |
| 	hide();
 | |
| }
 | |
| 
 | |
| void SceneTreeDialog::_select() {
 | |
| 	if (tree->get_selected()) {
 | |
| 		emit_signal("selected", tree->get_selected()->get_path());
 | |
| 		hide();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneTreeDialog::_filter_changed(const String &p_filter) {
 | |
| 	tree->set_filter(p_filter);
 | |
| }
 | |
| 
 | |
| void SceneTreeDialog::_bind_methods() {
 | |
| 	ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
 | |
| }
 | |
| 
 | |
| SceneTreeDialog::SceneTreeDialog() {
 | |
| 	set_title(TTR("Select a Node"));
 | |
| 	VBoxContainer *vbc = memnew(VBoxContainer);
 | |
| 	add_child(vbc);
 | |
| 
 | |
| 	filter = memnew(LineEdit);
 | |
| 	filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
 | |
| 	filter->set_placeholder(TTR("Filter nodes"));
 | |
| 	filter->add_theme_constant_override("minimum_character_width", 0);
 | |
| 	filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
 | |
| 	vbc->add_child(filter);
 | |
| 
 | |
| 	tree = memnew(SceneTreeEditor(false, false, true));
 | |
| 	tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
 | |
| 	tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
 | |
| 	vbc->add_child(tree);
 | |
| }
 | |
| 
 | |
| SceneTreeDialog::~SceneTreeDialog() {
 | |
| }
 |