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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			275 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  generic_6dof_joint_bullet.cpp                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "generic_6dof_joint_bullet.h"
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| 
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| #include "bullet_types_converter.h"
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| #include "bullet_utilities.h"
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| #include "rigid_body_bullet.h"
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| 
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| #include <BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h>
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| 
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| /**
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| 	@author AndreaCatania
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| */
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| 
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| Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) :
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| 		JointBullet() {
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| 	for (int i = 0; i < 3; i++) {
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| 		for (int j = 0; j < PhysicsServer3D::G6DOF_JOINT_FLAG_MAX; j++) {
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| 			flags[i][j] = false;
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| 		}
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| 	}
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| 
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| 	Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
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| 
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| 	scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
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| 
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| 	btTransform btFrameA;
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| 	G_TO_B(scaled_AFrame, btFrameA);
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| 
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| 	if (rbB) {
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| 		Transform scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
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| 
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| 		scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
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| 
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| 		btTransform btFrameB;
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| 		G_TO_B(scaled_BFrame, btFrameB);
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| 
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| 		sixDOFConstraint = bulletnew(btGeneric6DofSpring2Constraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB));
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| 	} else {
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| 		sixDOFConstraint = bulletnew(btGeneric6DofSpring2Constraint(*rbA->get_bt_rigid_body(), btFrameA));
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| 	}
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| 
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| 	setup(sixDOFConstraint);
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| }
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| 
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| Transform Generic6DOFJointBullet::getFrameOffsetA() const {
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| 	btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
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| 	Transform gTrs;
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| 	B_TO_G(btTrs, gTrs);
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| 	return gTrs;
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| }
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| 
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| Transform Generic6DOFJointBullet::getFrameOffsetB() const {
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| 	btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
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| 	Transform gTrs;
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| 	B_TO_G(btTrs, gTrs);
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| 	return gTrs;
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| }
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| 
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| Transform Generic6DOFJointBullet::getFrameOffsetA() {
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| 	btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
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| 	Transform gTrs;
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| 	B_TO_G(btTrs, gTrs);
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| 	return gTrs;
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| }
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| 
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| Transform Generic6DOFJointBullet::getFrameOffsetB() {
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| 	btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
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| 	Transform gTrs;
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| 	B_TO_G(btTrs, gTrs);
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| 	return gTrs;
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| }
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| 
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| void Generic6DOFJointBullet::set_linear_lower_limit(const Vector3 &linearLower) {
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| 	btVector3 btVec;
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| 	G_TO_B(linearLower, btVec);
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| 	sixDOFConstraint->setLinearLowerLimit(btVec);
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| }
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| 
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| void Generic6DOFJointBullet::set_linear_upper_limit(const Vector3 &linearUpper) {
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| 	btVector3 btVec;
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| 	G_TO_B(linearUpper, btVec);
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| 	sixDOFConstraint->setLinearUpperLimit(btVec);
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| }
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| 
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| void Generic6DOFJointBullet::set_angular_lower_limit(const Vector3 &angularLower) {
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| 	btVector3 btVec;
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| 	G_TO_B(angularLower, btVec);
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| 	sixDOFConstraint->setAngularLowerLimit(btVec);
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| }
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| 
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| void Generic6DOFJointBullet::set_angular_upper_limit(const Vector3 &angularUpper) {
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| 	btVector3 btVec;
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| 	G_TO_B(angularUpper, btVec);
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| 	sixDOFConstraint->setAngularUpperLimit(btVec);
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| }
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| 
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| void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param, real_t p_value) {
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| 	ERR_FAIL_INDEX(p_axis, 3);
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| 	switch (p_param) {
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT:
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| 			limits_lower[0][p_axis] = p_value;
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| 			set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT]); // Reload bullet parameter
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT:
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| 			limits_upper[0][p_axis] = p_value;
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| 			set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT]); // Reload bullet parameter
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY:
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| 			sixDOFConstraint->getTranslationalLimitMotor()->m_targetVelocity.m_floats[p_axis] = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT:
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| 			sixDOFConstraint->getTranslationalLimitMotor()->m_maxMotorForce.m_floats[p_axis] = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING:
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| 			sixDOFConstraint->getTranslationalLimitMotor()->m_springDamping.m_floats[p_axis] = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS:
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| 			sixDOFConstraint->getTranslationalLimitMotor()->m_springStiffness.m_floats[p_axis] = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT:
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| 			sixDOFConstraint->getTranslationalLimitMotor()->m_equilibriumPoint.m_floats[p_axis] = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT:
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| 			limits_lower[1][p_axis] = p_value;
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| 			set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:
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| 			limits_upper[1][p_axis] = p_value;
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| 			set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_RESTITUTION:
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| 			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_ERP:
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| 			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY:
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| 			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:
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| 			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS:
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| 			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springStiffness = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING:
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| 			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springDamping = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT:
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| 			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_MAX:
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| 			// Internal size value, nothing to do.
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| 			break;
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| 		default:
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| 			WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
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| 			break;
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| 	}
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| }
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| 
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| real_t Generic6DOFJointBullet::get_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param) const {
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| 	ERR_FAIL_INDEX_V(p_axis, 3, 0.);
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| 	switch (p_param) {
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT:
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| 			return limits_lower[0][p_axis];
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT:
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| 			return limits_upper[0][p_axis];
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY:
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| 			return sixDOFConstraint->getTranslationalLimitMotor()->m_targetVelocity.m_floats[p_axis];
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT:
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| 			return sixDOFConstraint->getTranslationalLimitMotor()->m_maxMotorForce.m_floats[p_axis];
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING:
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| 			return sixDOFConstraint->getTranslationalLimitMotor()->m_springDamping.m_floats[p_axis];
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS:
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| 			return sixDOFConstraint->getTranslationalLimitMotor()->m_springStiffness.m_floats[p_axis];
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| 		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT:
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| 			return sixDOFConstraint->getTranslationalLimitMotor()->m_equilibriumPoint.m_floats[p_axis];
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT:
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| 			return limits_lower[1][p_axis];
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:
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| 			return limits_upper[1][p_axis];
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_RESTITUTION:
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| 			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_ERP:
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| 			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY:
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| 			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:
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| 			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS:
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| 			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springStiffness;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING:
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| 			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springDamping;
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| 		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT:
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| 			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint;
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| 		case PhysicsServer3D::G6DOF_JOINT_MAX:
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| 			// Internal size value, nothing to do.
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| 			return 0;
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| 		default:
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| 			WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
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| 			return 0;
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| 	}
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| }
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| 
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| void Generic6DOFJointBullet::set_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag, bool p_value) {
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| 	ERR_FAIL_INDEX(p_axis, 3);
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| 
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| 	flags[p_axis][p_flag] = p_value;
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| 
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| 	switch (p_flag) {
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| 		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT:
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| 			if (flags[p_axis][p_flag]) {
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| 				sixDOFConstraint->setLimit(p_axis, limits_lower[0][p_axis], limits_upper[0][p_axis]);
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| 			} else {
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| 				sixDOFConstraint->setLimit(p_axis, 0, -1); // Free
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| 			}
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT:
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| 			if (flags[p_axis][p_flag]) {
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| 				sixDOFConstraint->setLimit(p_axis + 3, limits_lower[1][p_axis], limits_upper[1][p_axis]);
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| 			} else {
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| 				sixDOFConstraint->setLimit(p_axis + 3, 0, -1); // Free
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| 			}
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING:
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| 			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableSpring = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING:
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| 			sixDOFConstraint->getTranslationalLimitMotor()->m_enableSpring[p_axis] = p_value;
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_MOTOR:
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| 			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableMotor = flags[p_axis][p_flag];
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR:
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| 			sixDOFConstraint->getTranslationalLimitMotor()->m_enableMotor[p_axis] = flags[p_axis][p_flag];
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| 			break;
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| 		case PhysicsServer3D::G6DOF_JOINT_FLAG_MAX:
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| 			// Internal size value, nothing to do.
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| 			break;
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| 	}
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| }
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| 
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| bool Generic6DOFJointBullet::get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const {
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| 	ERR_FAIL_INDEX_V(p_axis, 3, false);
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| 	return flags[p_axis][p_flag];
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| }
 |