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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			62 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  lightmap_denoiser.cpp                                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "lightmap_denoiser.h"
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| #include "denoise_wrapper.h"
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| 
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| LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {
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| 	return memnew(LightmapDenoiserOIDN);
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| }
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| 
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| void LightmapDenoiserOIDN::make_default_denoiser() {
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| 	create_function = create_oidn_denoiser;
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| }
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| 
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| Ref<Image> LightmapDenoiserOIDN::denoise_image(const Ref<Image> &p_image) {
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| 	Ref<Image> img = p_image->duplicate();
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| 
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| 	img->convert(Image::FORMAT_RGBF);
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| 
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| 	Vector<uint8_t> data = img->get_data();
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| 	if (!oidn_denoise(device, (float *)data.ptrw(), img->get_width(), img->get_height())) {
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| 		return p_image;
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| 	}
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| 
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| 	img->create(img->get_width(), img->get_height(), false, img->get_format(), data);
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| 	return img;
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| }
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| 
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| LightmapDenoiserOIDN::LightmapDenoiserOIDN() {
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| 	device = oidn_denoiser_init();
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| }
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| 
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| LightmapDenoiserOIDN::~LightmapDenoiserOIDN() {
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| 	oidn_denoiser_finish(device);
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| }
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