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	 99fe462452
			
		
	
	
		99fe462452
		
	
	
	
	
		
			
			- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
		
			
				
	
	
		
			86 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  android_gdn.cpp                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "modules/gdnative/gdnative.h"
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| 
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| // Code by Paritosh97 with minor tweaks by Mux213
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| // These entry points are only for the android platform and are simple stubs in all others.
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| 
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| #ifdef __ANDROID__
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| #include "platform/android/java_godot_wrapper.h"
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| #include "platform/android/os_android.h"
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| #include "platform/android/thread_jandroid.h"
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| #else
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| #define JNIEnv void
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| #define jobject void *
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| #endif
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| JNIEnv *GDAPI godot_android_get_env() {
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| #ifdef __ANDROID__
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| 	return get_jni_env();
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| jobject GDAPI godot_android_get_activity() {
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| #ifdef __ANDROID__
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| 	OS_Android *os_android = (OS_Android *)OS::get_singleton();
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| 	return os_android->get_godot_java()->get_activity();
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| jobject GDAPI godot_android_get_surface() {
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| #ifdef __ANDROID__
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| 	OS_Android *os_android = (OS_Android *)OS::get_singleton();
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| 	return os_android->get_godot_java()->get_surface();
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| bool GDAPI godot_android_is_activity_resumed() {
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| #ifdef __ANDROID__
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| 	OS_Android *os_android = (OS_Android *)OS::get_singleton();
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| 	return os_android->get_godot_java()->is_activity_resumed();
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| #else
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| 	return false;
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| #endif
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| }
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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