mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			2020 lines
		
	
	
	
		
			56 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2020 lines
		
	
	
	
		
			56 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  nativescript.cpp                                                     */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "nativescript.h"
 | |
| 
 | |
| #include <stdint.h>
 | |
| 
 | |
| #include "gdnative/gdnative.h"
 | |
| 
 | |
| #include "core/config/project_settings.h"
 | |
| #include "core/core_constants.h"
 | |
| #include "core/core_string_names.h"
 | |
| #include "core/io/file_access_encrypted.h"
 | |
| #include "core/os/file_access.h"
 | |
| #include "core/os/os.h"
 | |
| 
 | |
| #include "main/main.h"
 | |
| 
 | |
| #include "scene/main/scene_tree.h"
 | |
| #include "scene/resources/resource_format_text.h"
 | |
| 
 | |
| #include <stdlib.h>
 | |
| 
 | |
| #ifndef NO_THREADS
 | |
| #include "core/os/thread.h"
 | |
| #endif
 | |
| 
 | |
| #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
 | |
| #include "api_generator.h"
 | |
| #endif
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| #include "editor/editor_node.h"
 | |
| #endif
 | |
| 
 | |
| void NativeScript::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
 | |
| 	ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
 | |
| 	ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_script_class_name", "class_name"), &NativeScript::set_script_class_name);
 | |
| 	ClassDB::bind_method(D_METHOD("get_script_class_name"), &NativeScript::get_script_class_name);
 | |
| 	ClassDB::bind_method(D_METHOD("set_script_class_icon_path", "icon_path"), &NativeScript::set_script_class_icon_path);
 | |
| 	ClassDB::bind_method(D_METHOD("get_script_class_icon_path"), &NativeScript::get_script_class_icon_path);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation);
 | |
| 	ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation);
 | |
| 	ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation);
 | |
| 	ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
 | |
| 	ADD_GROUP("Script Class", "script_class_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path");
 | |
| 
 | |
| 	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new"));
 | |
| }
 | |
| 
 | |
| #define NSL NativeScriptLanguage::get_singleton()
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	ERR_FAIL_COND(!script_data);
 | |
| 
 | |
| 	List<PropertyInfo> info;
 | |
| 	get_script_property_list(&info);
 | |
| 	Map<StringName, Variant> values;
 | |
| 	for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
 | |
| 		Variant value;
 | |
| 		get_property_default_value(E->get().name, value);
 | |
| 		values[E->get().name] = value;
 | |
| 	}
 | |
| 
 | |
| 	p_placeholder->update(info, values);
 | |
| }
 | |
| 
 | |
| void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
 | |
| 	placeholders.erase(p_placeholder);
 | |
| }
 | |
| 
 | |
| #endif
 | |
| 
 | |
| bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
 | |
| #ifndef _MSC_VER
 | |
| #warning inheritance needs to be implemented in NativeScript
 | |
| #endif
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void NativeScript::set_class_name(String p_class_name) {
 | |
| 	class_name = p_class_name;
 | |
| }
 | |
| 
 | |
| String NativeScript::get_class_name() const {
 | |
| 	return class_name;
 | |
| }
 | |
| 
 | |
| void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
 | |
| 	if (!library.is_null()) {
 | |
| 		WARN_PRINT("Library in NativeScript already set. Do nothing.");
 | |
| 		return;
 | |
| 	}
 | |
| 	if (p_library.is_null()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	library = p_library;
 | |
| 	lib_path = library->get_current_library_path();
 | |
| 
 | |
| #ifndef NO_THREADS
 | |
| 	if (Thread::get_caller_id() != Thread::get_main_id()) {
 | |
| 		NSL->defer_init_library(p_library, this);
 | |
| 	} else
 | |
| #endif
 | |
| 	{
 | |
| 		NSL->init_library(p_library);
 | |
| 		NSL->register_script(this);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Ref<GDNativeLibrary> NativeScript::get_library() const {
 | |
| 	return library;
 | |
| }
 | |
| 
 | |
| void NativeScript::set_script_class_name(String p_type) {
 | |
| 	script_class_name = p_type;
 | |
| }
 | |
| 
 | |
| String NativeScript::get_script_class_name() const {
 | |
| 	return script_class_name;
 | |
| }
 | |
| 
 | |
| void NativeScript::set_script_class_icon_path(String p_icon_path) {
 | |
| 	script_class_icon_path = p_icon_path;
 | |
| }
 | |
| 
 | |
| String NativeScript::get_script_class_icon_path() const {
 | |
| 	return script_class_icon_path;
 | |
| }
 | |
| 
 | |
| bool NativeScript::can_instance() const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	// Only valid if this is either a tool script or a "regular" script.
 | |
| 	// (so, an environment where scripting is disabled (and not the editor) would not
 | |
| 	// create objects).
 | |
| 	return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
 | |
| #else
 | |
| 	return script_data;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| Ref<Script> NativeScript::get_base_script() const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	if (!script_data) {
 | |
| 		return Ref<Script>();
 | |
| 	}
 | |
| 
 | |
| 	NativeScript *script = (NativeScript *)NSL->create_script();
 | |
| 	Ref<NativeScript> ns = Ref<NativeScript>(script);
 | |
| 	ERR_FAIL_COND_V(!ns.is_valid(), Ref<Script>());
 | |
| 
 | |
| 	ns->set_class_name(script_data->base);
 | |
| 	ns->set_library(get_library());
 | |
| 	return ns;
 | |
| }
 | |
| 
 | |
| StringName NativeScript::get_instance_base_type() const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	if (!script_data) {
 | |
| 		return "";
 | |
| 	}
 | |
| 
 | |
| 	return script_data->base_native_type;
 | |
| }
 | |
| 
 | |
| ScriptInstance *NativeScript::instance_create(Object *p_this) {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	if (!script_data) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	NativeScriptInstance *nsi = memnew(NativeScriptInstance);
 | |
| 
 | |
| 	nsi->owner = p_this;
 | |
| 	nsi->script = Ref<NativeScript>(this);
 | |
| 
 | |
| #ifndef TOOLS_ENABLED
 | |
| 	if (!ScriptServer::is_scripting_enabled()) {
 | |
| 		nsi->userdata = nullptr;
 | |
| 	} else {
 | |
| 		nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
 | |
| 	}
 | |
| #else
 | |
| 	nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
 | |
| #endif
 | |
| 
 | |
| 	{
 | |
| 		MutexLock lock(owners_lock);
 | |
| 
 | |
| 		instance_owners.insert(p_this);
 | |
| 	}
 | |
| 
 | |
| 	return nsi;
 | |
| }
 | |
| 
 | |
| PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
 | |
| 	placeholders.insert(sins);
 | |
| 
 | |
| 	_update_placeholder(sins);
 | |
| 
 | |
| 	return sins;
 | |
| #else
 | |
| 	return nullptr;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool NativeScript::instance_has(const Object *p_this) const {
 | |
| 	return instance_owners.has((Object *)p_this);
 | |
| }
 | |
| 
 | |
| bool NativeScript::has_source_code() const {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| String NativeScript::get_source_code() const {
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| void NativeScript::set_source_code(const String &p_code) {
 | |
| }
 | |
| 
 | |
| Error NativeScript::reload(bool p_keep_state) {
 | |
| 	return FAILED;
 | |
| }
 | |
| 
 | |
| bool NativeScript::has_method(const StringName &p_method) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		if (script_data->methods.has(p_method)) {
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	if (!script_data) {
 | |
| 		return MethodInfo();
 | |
| 	}
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
 | |
| 
 | |
| 		if (M) {
 | |
| 			return M->get().info;
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 	return MethodInfo();
 | |
| }
 | |
| 
 | |
| bool NativeScript::is_valid() const {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool NativeScript::is_tool() const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	if (script_data) {
 | |
| 		return script_data->is_tool;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| ScriptLanguage *NativeScript::get_language() const {
 | |
| 	return NativeScriptLanguage::get_singleton();
 | |
| }
 | |
| 
 | |
| bool NativeScript::has_script_signal(const StringName &p_signal) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		if (script_data->signals_.has(p_signal)) {
 | |
| 			return true;
 | |
| 		}
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	if (!script_data) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Set<MethodInfo> signals_;
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
 | |
| 			signals_.insert(S->get().signal);
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
 | |
| 		r_signals->push_back(E->get());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
 | |
| 	while (!P && script_data) {
 | |
| 		P = script_data->properties.find(p_property);
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 	if (!P) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	r_value = P.get().default_value;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void NativeScript::update_exports() {
 | |
| }
 | |
| 
 | |
| void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	if (!script_data) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Set<MethodInfo> methods;
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
 | |
| 			methods.insert(E->get().info);
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
 | |
| 		p_list->push_back(E->get());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	Set<StringName> existing_properties;
 | |
| 	List<PropertyInfo>::Element *original_back = p_list->back();
 | |
| 	while (script_data) {
 | |
| 		List<PropertyInfo>::Element *insert_position = original_back;
 | |
| 
 | |
| 		for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
 | |
| 			if (!existing_properties.has(E.key())) {
 | |
| 				insert_position = p_list->insert_after(insert_position, E.get().info);
 | |
| 				existing_properties.insert(E.key());
 | |
| 			}
 | |
| 		}
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Vector<ScriptNetData> NativeScript::get_rpc_methods() const {
 | |
| 	Vector<ScriptNetData> v;
 | |
| 
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
 | |
| 			if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
 | |
| 				ScriptNetData nd;
 | |
| 				nd.name = E->key();
 | |
| 				nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);
 | |
| 				v.push_back(nd);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return v;
 | |
| }
 | |
| 
 | |
| uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
 | |
| 		if (E) {
 | |
| 			return E->get().rpc_method_id;
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return UINT16_MAX;
 | |
| }
 | |
| 
 | |
| StringName NativeScript::get_rpc_method(uint16_t p_id) const {
 | |
| 	ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
 | |
| 
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
 | |
| 			if (E->get().rpc_method_id == p_id) {
 | |
| 				return E->key();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return StringName();
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {
 | |
| 	ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
 | |
| 
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
 | |
| 			if (E->get().rpc_method_id == p_id) {
 | |
| 				switch (E->get().rpc_mode) {
 | |
| 					case GODOT_METHOD_RPC_MODE_DISABLED:
 | |
| 						return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| 					case GODOT_METHOD_RPC_MODE_REMOTE:
 | |
| 						return MultiplayerAPI::RPC_MODE_REMOTE;
 | |
| 					case GODOT_METHOD_RPC_MODE_MASTER:
 | |
| 						return MultiplayerAPI::RPC_MODE_MASTER;
 | |
| 					case GODOT_METHOD_RPC_MODE_PUPPET:
 | |
| 						return MultiplayerAPI::RPC_MODE_PUPPET;
 | |
| 					case GODOT_METHOD_RPC_MODE_REMOTESYNC:
 | |
| 						return MultiplayerAPI::RPC_MODE_REMOTESYNC;
 | |
| 					case GODOT_METHOD_RPC_MODE_MASTERSYNC:
 | |
| 						return MultiplayerAPI::RPC_MODE_MASTERSYNC;
 | |
| 					case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
 | |
| 						return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
 | |
| 					default:
 | |
| 						return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
 | |
| 		if (E) {
 | |
| 			switch (E->get().rpc_mode) {
 | |
| 				case GODOT_METHOD_RPC_MODE_DISABLED:
 | |
| 					return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| 				case GODOT_METHOD_RPC_MODE_REMOTE:
 | |
| 					return MultiplayerAPI::RPC_MODE_REMOTE;
 | |
| 				case GODOT_METHOD_RPC_MODE_MASTER:
 | |
| 					return MultiplayerAPI::RPC_MODE_MASTER;
 | |
| 				case GODOT_METHOD_RPC_MODE_PUPPET:
 | |
| 					return MultiplayerAPI::RPC_MODE_PUPPET;
 | |
| 				case GODOT_METHOD_RPC_MODE_REMOTESYNC:
 | |
| 					return MultiplayerAPI::RPC_MODE_REMOTESYNC;
 | |
| 				case GODOT_METHOD_RPC_MODE_MASTERSYNC:
 | |
| 					return MultiplayerAPI::RPC_MODE_MASTERSYNC;
 | |
| 				case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
 | |
| 					return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
 | |
| 				default:
 | |
| 					return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| }
 | |
| 
 | |
| Vector<ScriptNetData> NativeScript::get_rset_properties() const {
 | |
| 	Vector<ScriptNetData> v;
 | |
| 
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
 | |
| 			if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
 | |
| 				ScriptNetData nd;
 | |
| 				nd.name = E.key();
 | |
| 				nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);
 | |
| 				v.push_back(nd);
 | |
| 			}
 | |
| 		}
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return v;
 | |
| }
 | |
| 
 | |
| uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
 | |
| 		if (E) {
 | |
| 			return E.get().rset_property_id;
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return UINT16_MAX;
 | |
| }
 | |
| 
 | |
| StringName NativeScript::get_rset_property(uint16_t p_id) const {
 | |
| 	ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
 | |
| 
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
 | |
| 			if (E.get().rset_property_id == p_id) {
 | |
| 				return E.key();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return StringName();
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {
 | |
| 	ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
 | |
| 
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
 | |
| 			if (E.get().rset_property_id == p_id) {
 | |
| 				switch (E.get().rset_mode) {
 | |
| 					case GODOT_METHOD_RPC_MODE_DISABLED:
 | |
| 						return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| 					case GODOT_METHOD_RPC_MODE_REMOTE:
 | |
| 						return MultiplayerAPI::RPC_MODE_REMOTE;
 | |
| 					case GODOT_METHOD_RPC_MODE_MASTER:
 | |
| 						return MultiplayerAPI::RPC_MODE_MASTER;
 | |
| 					case GODOT_METHOD_RPC_MODE_PUPPET:
 | |
| 						return MultiplayerAPI::RPC_MODE_PUPPET;
 | |
| 					case GODOT_METHOD_RPC_MODE_REMOTESYNC:
 | |
| 						return MultiplayerAPI::RPC_MODE_REMOTESYNC;
 | |
| 					case GODOT_METHOD_RPC_MODE_MASTERSYNC:
 | |
| 						return MultiplayerAPI::RPC_MODE_MASTERSYNC;
 | |
| 					case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
 | |
| 						return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
 | |
| 					default:
 | |
| 						return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
 | |
| 		if (E) {
 | |
| 			switch (E.get().rset_mode) {
 | |
| 				case GODOT_METHOD_RPC_MODE_DISABLED:
 | |
| 					return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| 				case GODOT_METHOD_RPC_MODE_REMOTE:
 | |
| 					return MultiplayerAPI::RPC_MODE_REMOTE;
 | |
| 				case GODOT_METHOD_RPC_MODE_MASTER:
 | |
| 					return MultiplayerAPI::RPC_MODE_MASTER;
 | |
| 				case GODOT_METHOD_RPC_MODE_PUPPET:
 | |
| 					return MultiplayerAPI::RPC_MODE_PUPPET;
 | |
| 				case GODOT_METHOD_RPC_MODE_REMOTESYNC:
 | |
| 					return MultiplayerAPI::RPC_MODE_REMOTESYNC;
 | |
| 				case GODOT_METHOD_RPC_MODE_MASTERSYNC:
 | |
| 					return MultiplayerAPI::RPC_MODE_MASTERSYNC;
 | |
| 				case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
 | |
| 					return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
 | |
| 				default:
 | |
| 					return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return MultiplayerAPI::RPC_MODE_DISABLED;
 | |
| }
 | |
| 
 | |
| String NativeScript::get_class_documentation() const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get class documentation on invalid NativeScript.");
 | |
| 
 | |
| 	return script_data->documentation;
 | |
| }
 | |
| 
 | |
| String NativeScript::get_method_documentation(const StringName &p_method) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript.");
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);
 | |
| 
 | |
| 		if (method) {
 | |
| 			return method->get().documentation;
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_V_MSG("", "Attempt to get method documentation for non-existent method.");
 | |
| }
 | |
| 
 | |
| String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript.");
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);
 | |
| 
 | |
| 		if (signal) {
 | |
| 			return signal->get().documentation;
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_V_MSG("", "Attempt to get signal documentation for non-existent signal.");
 | |
| }
 | |
| 
 | |
| String NativeScript::get_property_documentation(const StringName &p_path) const {
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript.");
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);
 | |
| 
 | |
| 		if (property) {
 | |
| 			return property.get().documentation;
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal.");
 | |
| }
 | |
| 
 | |
| Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	NativeScriptDesc *script_data = get_script_desc();
 | |
| 
 | |
| 	if (!script_data) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	r_error.error = Callable::CallError::CALL_OK;
 | |
| 
 | |
| 	REF ref;
 | |
| 	Object *owner = nullptr;
 | |
| 
 | |
| 	if (!(script_data->base_native_type == "")) {
 | |
| 		owner = ClassDB::instance(script_data->base_native_type);
 | |
| 	} else {
 | |
| 		owner = memnew(Reference);
 | |
| 	}
 | |
| 
 | |
| 	if (!owner) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	Reference *r = Object::cast_to<Reference>(owner);
 | |
| 	if (r) {
 | |
| 		ref = REF(r);
 | |
| 	}
 | |
| 
 | |
| 	NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
 | |
| 
 | |
| 	owner->set_script_instance(instance);
 | |
| 
 | |
| 	if (!instance) {
 | |
| 		if (ref.is_null()) {
 | |
| 			memdelete(owner); //no owner, sorry
 | |
| 		}
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	if (ref.is_valid()) {
 | |
| 		return ref;
 | |
| 	} else {
 | |
| 		return owner;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| NativeScript::NativeScript() {
 | |
| 	library = Ref<GDNative>();
 | |
| 	lib_path = "";
 | |
| 	class_name = "";
 | |
| }
 | |
| 
 | |
| NativeScript::~NativeScript() {
 | |
| 	NSL->unregister_script(this);
 | |
| }
 | |
| 
 | |
| #define GET_SCRIPT_DESC() script->get_script_desc()
 | |
| 
 | |
| void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
 | |
| 	if (script_data->base_data) {
 | |
| 		_ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
 | |
| 	}
 | |
| 
 | |
| 	Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
 | |
| 	if (E) {
 | |
| 		godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
 | |
| 		godot_variant_destroy(&res);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
 | |
| 	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
 | |
| 		if (P) {
 | |
| 			P.get().setter.set_func((godot_object *)owner,
 | |
| 					P.get().setter.method_data,
 | |
| 					userdata,
 | |
| 					(godot_variant *)&p_value);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
 | |
| 		if (E) {
 | |
| 			Variant name = p_name;
 | |
| 			const Variant *args[2] = { &name, &p_value };
 | |
| 
 | |
| 			godot_variant result;
 | |
| 			result = E->get().method.method((godot_object *)owner,
 | |
| 					E->get().method.method_data,
 | |
| 					userdata,
 | |
| 					2,
 | |
| 					(godot_variant **)args);
 | |
| 			bool handled = *(Variant *)&result;
 | |
| 			godot_variant_destroy(&result);
 | |
| 			if (handled) {
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
 | |
| 		if (P) {
 | |
| 			godot_variant value;
 | |
| 			value = P.get().getter.get_func((godot_object *)owner,
 | |
| 					P.get().getter.method_data,
 | |
| 					userdata);
 | |
| 			r_ret = *(Variant *)&value;
 | |
| 			godot_variant_destroy(&value);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
 | |
| 		if (E) {
 | |
| 			Variant name = p_name;
 | |
| 			const Variant *args[1] = { &name };
 | |
| 
 | |
| 			godot_variant result;
 | |
| 			result = E->get().method.method((godot_object *)owner,
 | |
| 					E->get().method.method_data,
 | |
| 					userdata,
 | |
| 					1,
 | |
| 					(godot_variant **)args);
 | |
| 			r_ret = *(Variant *)&result;
 | |
| 			godot_variant_destroy(&result);
 | |
| 			if (r_ret.get_type() != Variant::NIL) {
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
 | |
| 	script->get_script_property_list(p_properties);
 | |
| 
 | |
| 	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
 | |
| 		if (E) {
 | |
| 			godot_variant result;
 | |
| 			result = E->get().method.method((godot_object *)owner,
 | |
| 					E->get().method.method_data,
 | |
| 					userdata,
 | |
| 					0,
 | |
| 					nullptr);
 | |
| 			Variant res = *(Variant *)&result;
 | |
| 			godot_variant_destroy(&result);
 | |
| 
 | |
| 			ERR_FAIL_COND_MSG(res.get_type() != Variant::ARRAY, "_get_property_list must return an array of dictionaries.");
 | |
| 
 | |
| 			Array arr = res;
 | |
| 			for (int i = 0; i < arr.size(); i++) {
 | |
| 				Dictionary d = arr[i];
 | |
| 
 | |
| 				ERR_CONTINUE(!d.has("name"));
 | |
| 				ERR_CONTINUE(!d.has("type"));
 | |
| 
 | |
| 				PropertyInfo info;
 | |
| 
 | |
| 				info.type = Variant::Type(d["type"].operator int64_t());
 | |
| 				ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
 | |
| 
 | |
| 				info.name = d["name"];
 | |
| 				ERR_CONTINUE(info.name == "");
 | |
| 
 | |
| 				if (d.has("hint")) {
 | |
| 					info.hint = PropertyHint(d["hint"].operator int64_t());
 | |
| 				}
 | |
| 
 | |
| 				if (d.has("hint_string")) {
 | |
| 					info.hint_string = d["hint_string"];
 | |
| 				}
 | |
| 
 | |
| 				if (d.has("usage")) {
 | |
| 					info.usage = d["usage"];
 | |
| 				}
 | |
| 
 | |
| 				p_properties->push_back(info);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 	return;
 | |
| }
 | |
| 
 | |
| Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
 | |
| 	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
 | |
| 		if (P) {
 | |
| 			*r_is_valid = true;
 | |
| 			return P.get().info.type;
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 	return Variant::NIL;
 | |
| }
 | |
| 
 | |
| void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
 | |
| 	script->get_script_method_list(p_list);
 | |
| }
 | |
| 
 | |
| bool NativeScriptInstance::has_method(const StringName &p_method) const {
 | |
| 	return script->has_method(p_method);
 | |
| }
 | |
| 
 | |
| Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
 | |
| 
 | |
| 	while (script_data) {
 | |
| 		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
 | |
| 		if (E) {
 | |
| 			godot_variant result;
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 			current_method_call = p_method;
 | |
| #endif
 | |
| 
 | |
| 			result = E->get().method.method((godot_object *)owner,
 | |
| 					E->get().method.method_data,
 | |
| 					userdata,
 | |
| 					p_argcount,
 | |
| 					(godot_variant **)p_args);
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 			current_method_call = "";
 | |
| #endif
 | |
| 
 | |
| 			Variant res = *(Variant *)&result;
 | |
| 			godot_variant_destroy(&result);
 | |
| 			r_error.error = Callable::CallError::CALL_OK;
 | |
| 			return res;
 | |
| 		}
 | |
| 
 | |
| 		script_data = script_data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 	return Variant();
 | |
| }
 | |
| 
 | |
| void NativeScriptInstance::notification(int p_notification) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	if (p_notification == MainLoop::NOTIFICATION_CRASH) {
 | |
| 		if (current_method_call != StringName("")) {
 | |
| 			ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call);
 | |
| 			current_method_call = "";
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	Variant value = p_notification;
 | |
| 	const Variant *args[1] = { &value };
 | |
| 	Callable::CallError error;
 | |
| 	call("_notification", args, 1, error);
 | |
| }
 | |
| 
 | |
| String NativeScriptInstance::to_string(bool *r_valid) {
 | |
| 	if (has_method(CoreStringNames::get_singleton()->_to_string)) {
 | |
| 		Callable::CallError ce;
 | |
| 		Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
 | |
| 		if (ce.error == Callable::CallError::CALL_OK) {
 | |
| 			if (ret.get_type() != Variant::STRING) {
 | |
| 				if (r_valid) {
 | |
| 					*r_valid = false;
 | |
| 				}
 | |
| 				ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
 | |
| 			}
 | |
| 			if (r_valid) {
 | |
| 				*r_valid = true;
 | |
| 			}
 | |
| 			return ret.operator String();
 | |
| 		}
 | |
| 	}
 | |
| 	if (r_valid) {
 | |
| 		*r_valid = false;
 | |
| 	}
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| void NativeScriptInstance::refcount_incremented() {
 | |
| 	Callable::CallError err;
 | |
| 	call("_refcount_incremented", nullptr, 0, err);
 | |
| 	if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
 | |
| 		ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool NativeScriptInstance::refcount_decremented() {
 | |
| 	Callable::CallError err;
 | |
| 	Variant ret = call("_refcount_decremented", nullptr, 0, err);
 | |
| 	if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
 | |
| 		ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
 | |
| 		return true; // assume we can destroy the object
 | |
| 	}
 | |
| 	if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
 | |
| 		// the method does not exist, default is true
 | |
| 		return true;
 | |
| 	}
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| Ref<Script> NativeScriptInstance::get_script() const {
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {
 | |
| 	return script->get_rpc_methods();
 | |
| }
 | |
| 
 | |
| uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {
 | |
| 	return script->get_rpc_method_id(p_method);
 | |
| }
 | |
| 
 | |
| StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {
 | |
| 	return script->get_rpc_method(p_id);
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
 | |
| 	return script->get_rpc_mode_by_id(p_id);
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
 | |
| 	return script->get_rpc_mode(p_method);
 | |
| }
 | |
| 
 | |
| Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {
 | |
| 	return script->get_rset_properties();
 | |
| }
 | |
| 
 | |
| uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {
 | |
| 	return script->get_rset_property_id(p_variable);
 | |
| }
 | |
| 
 | |
| StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {
 | |
| 	return script->get_rset_property(p_id);
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
 | |
| 	return script->get_rset_mode_by_id(p_id);
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
 | |
| 	return script->get_rset_mode(p_variable);
 | |
| }
 | |
| 
 | |
| ScriptLanguage *NativeScriptInstance::get_language() {
 | |
| 	return NativeScriptLanguage::get_singleton();
 | |
| }
 | |
| 
 | |
| NativeScriptInstance::~NativeScriptInstance() {
 | |
| 	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
 | |
| 
 | |
| 	if (!script_data) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
 | |
| 
 | |
| 	if (owner) {
 | |
| 		MutexLock lock(script->owners_lock);
 | |
| 
 | |
| 		script->instance_owners.erase(owner);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| NativeScriptLanguage *NativeScriptLanguage::singleton;
 | |
| 
 | |
| void NativeScriptLanguage::_unload_stuff(bool p_reload) {
 | |
| 	Map<String, Ref<GDNative>> erase_and_unload;
 | |
| 
 | |
| 	for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) {
 | |
| 		String lib_path = L->key();
 | |
| 		Map<StringName, NativeScriptDesc> classes = L->get();
 | |
| 
 | |
| 		if (p_reload) {
 | |
| 			Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
 | |
| 			Ref<GDNative> gdn;
 | |
| 
 | |
| 			if (E) {
 | |
| 				gdn = E->get();
 | |
| 			}
 | |
| 
 | |
| 			bool should_reload = false;
 | |
| 
 | |
| 			if (gdn.is_valid()) {
 | |
| 				Ref<GDNativeLibrary> lib = gdn->get_library();
 | |
| 				if (lib.is_valid()) {
 | |
| 					should_reload = lib->is_reloadable();
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (!should_reload) {
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
 | |
| 		Ref<GDNative> gdn;
 | |
| 
 | |
| 		if (E) {
 | |
| 			gdn = E->get();
 | |
| 		}
 | |
| 
 | |
| 		for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
 | |
| 			// free property stuff first
 | |
| 			for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
 | |
| 				if (P.get().getter.free_func) {
 | |
| 					P.get().getter.free_func(P.get().getter.method_data);
 | |
| 				}
 | |
| 
 | |
| 				if (P.get().setter.free_func) {
 | |
| 					P.get().setter.free_func(P.get().setter.method_data);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// free method stuff
 | |
| 			for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
 | |
| 				if (M->get().method.free_func) {
 | |
| 					M->get().method.free_func(M->get().method.method_data);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// free constructor/destructor
 | |
| 			if (C->get().create_func.free_func) {
 | |
| 				C->get().create_func.free_func(C->get().create_func.method_data);
 | |
| 			}
 | |
| 
 | |
| 			if (C->get().destroy_func.free_func) {
 | |
| 				C->get().destroy_func.free_func(C->get().destroy_func.method_data);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		erase_and_unload.insert(lib_path, gdn);
 | |
| 	}
 | |
| 
 | |
| 	for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) {
 | |
| 		String lib_path = E->key();
 | |
| 		Ref<GDNative> gdn = E->get();
 | |
| 
 | |
| 		library_classes.erase(lib_path);
 | |
| 
 | |
| 		if (gdn.is_valid() && gdn->get_library().is_valid()) {
 | |
| 			Ref<GDNativeLibrary> lib = gdn->get_library();
 | |
| 			void *terminate_fn;
 | |
| 			Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true);
 | |
| 
 | |
| 			if (err == OK) {
 | |
| 				void (*terminate)(void *) = (void (*)(void *))terminate_fn;
 | |
| 
 | |
| 				terminate((void *)&lib_path);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| NativeScriptLanguage::NativeScriptLanguage() {
 | |
| 	NativeScriptLanguage::singleton = this;
 | |
| 
 | |
| 	_init_call_type = "nativescript_init";
 | |
| 	_init_call_name = "nativescript_init";
 | |
| 	_terminate_call_name = "nativescript_terminate";
 | |
| 	_noarg_call_type = "nativescript_no_arg";
 | |
| 	_frame_call_name = "nativescript_frame";
 | |
| #ifndef NO_THREADS
 | |
| 	_thread_enter_call_name = "nativescript_thread_enter";
 | |
| 	_thread_exit_call_name = "nativescript_thread_exit";
 | |
| #endif
 | |
| }
 | |
| 
 | |
| NativeScriptLanguage::~NativeScriptLanguage() {
 | |
| 	for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
 | |
| 		Ref<GDNative> lib = L->get();
 | |
| 		// only shut down valid libs, duh!
 | |
| 		if (lib.is_valid()) {
 | |
| 			// If it's a singleton-library then the gdnative module
 | |
| 			// manages the destruction at engine shutdown, not NativeScript.
 | |
| 			if (!lib->get_library()->is_singleton()) {
 | |
| 				lib->terminate();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	NSL->library_classes.clear();
 | |
| 	NSL->library_gdnatives.clear();
 | |
| 	NSL->library_script_users.clear();
 | |
| }
 | |
| 
 | |
| String NativeScriptLanguage::get_name() const {
 | |
| 	return "NativeScript";
 | |
| }
 | |
| 
 | |
| void _add_reload_node() {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	NativeReloadNode *rn = memnew(NativeReloadNode);
 | |
| 	EditorNode::get_singleton()->add_child(rn);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::init() {
 | |
| #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
 | |
| 
 | |
| 	List<String> args = OS::get_singleton()->get_cmdline_args();
 | |
| 
 | |
| 	List<String>::Element *E = args.find("--gdnative-generate-json-api");
 | |
| 
 | |
| 	if (E && E->next()) {
 | |
| 		if (generate_c_api(E->next()->get()) != OK) {
 | |
| 			ERR_PRINT("Failed to generate C API\n");
 | |
| 		}
 | |
| 		Main::cleanup(true);
 | |
| 		exit(0);
 | |
| 	}
 | |
| 
 | |
| 	E = args.find("--gdnative-generate-json-builtin-api");
 | |
| 
 | |
| 	if (E && E->next()) {
 | |
| 		if (generate_c_builtin_api(E->next()->get()) != OK) {
 | |
| 			ERR_PRINT("Failed to generate C builtin API\n");
 | |
| 		}
 | |
| 		Main::cleanup(true);
 | |
| 		exit(0);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	EditorNode::add_init_callback(&_add_reload_node);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| String NativeScriptLanguage::get_type() const {
 | |
| 	return "NativeScript";
 | |
| }
 | |
| 
 | |
| String NativeScriptLanguage::get_extension() const {
 | |
| 	return "gdns";
 | |
| }
 | |
| 
 | |
| Error NativeScriptLanguage::execute_file(const String &p_path) {
 | |
| 	return OK; // Qué?
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::finish() {
 | |
| 	_unload_stuff();
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
 | |
| }
 | |
| 
 | |
| Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
 | |
| 	NativeScript *s = memnew(NativeScript);
 | |
| 	s->set_class_name(p_class_name);
 | |
| 	return Ref<NativeScript>(s);
 | |
| }
 | |
| 
 | |
| bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| Script *NativeScriptLanguage::create_script() const {
 | |
| 	NativeScript *script = memnew(NativeScript);
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| bool NativeScriptLanguage::has_named_classes() const {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool NativeScriptLanguage::supports_builtin_mode() const {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
 | |
| }
 | |
| 
 | |
| // Debugging stuff here. Not used for now.
 | |
| String NativeScriptLanguage::debug_get_error() const {
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| int NativeScriptLanguage::debug_get_stack_level_count() const {
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
 | |
| }
 | |
| 
 | |
| String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| // Debugging stuff end.
 | |
| 
 | |
| void NativeScriptLanguage::reload_all_scripts() {
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
 | |
| 	p_extensions->push_back("gdns");
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::profiling_start() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(mutex);
 | |
| 
 | |
| 	profile_data.clear();
 | |
| 	profiling = true;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::profiling_stop() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(mutex);
 | |
| 
 | |
| 	profiling = false;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(mutex);
 | |
| 
 | |
| 	int current = 0;
 | |
| 
 | |
| 	for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
 | |
| 		if (current >= p_info_max) {
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		p_info_arr[current].call_count = d->get().call_count;
 | |
| 		p_info_arr[current].self_time = d->get().self_time;
 | |
| 		p_info_arr[current].total_time = d->get().total_time;
 | |
| 		p_info_arr[current].signature = d->get().signature;
 | |
| 		current++;
 | |
| 	}
 | |
| 
 | |
| 	return current;
 | |
| #else
 | |
| 	return 0;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(mutex);
 | |
| 
 | |
| 	int current = 0;
 | |
| 
 | |
| 	for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
 | |
| 		if (current >= p_info_max) {
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if (d->get().last_frame_call_count) {
 | |
| 			p_info_arr[current].call_count = d->get().last_frame_call_count;
 | |
| 			p_info_arr[current].self_time = d->get().last_frame_self_time;
 | |
| 			p_info_arr[current].total_time = d->get().last_frame_total_time;
 | |
| 			p_info_arr[current].signature = d->get().signature;
 | |
| 			current++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return current;
 | |
| #else
 | |
| 	return 0;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(mutex);
 | |
| 
 | |
| 	Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
 | |
| 	if (d) {
 | |
| 		d->get().call_count += 1;
 | |
| 		d->get().total_time += p_time;
 | |
| 		d->get().frame_call_count += 1;
 | |
| 		d->get().frame_total_time += p_time;
 | |
| 	} else {
 | |
| 		ProfileData data;
 | |
| 
 | |
| 		data.signature = p_signature;
 | |
| 		data.call_count = 1;
 | |
| 		data.self_time = 0;
 | |
| 		data.total_time = p_time;
 | |
| 		data.frame_call_count = 1;
 | |
| 		data.frame_self_time = 0;
 | |
| 		data.frame_total_time = p_time;
 | |
| 		data.last_frame_call_count = 0;
 | |
| 		data.last_frame_self_time = 0;
 | |
| 		data.last_frame_total_time = 0;
 | |
| 
 | |
| 		profile_data.insert(p_signature, data);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| int NativeScriptLanguage::register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
 | |
| 	// find index
 | |
| 
 | |
| 	int idx = -1;
 | |
| 
 | |
| 	for (int i = 0; i < binding_functions.size(); i++) {
 | |
| 		if (!binding_functions[i].first) {
 | |
| 			// free, we'll take it
 | |
| 			idx = i;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (idx == -1) {
 | |
| 		idx = binding_functions.size();
 | |
| 		binding_functions.resize(idx + 1);
 | |
| 	}
 | |
| 
 | |
| 	// set the functions
 | |
| 	binding_functions.write[idx].first = true;
 | |
| 	binding_functions.write[idx].second = p_binding_functions;
 | |
| 
 | |
| 	return idx;
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
 | |
| 	ERR_FAIL_INDEX(p_idx, binding_functions.size());
 | |
| 
 | |
| 	for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {
 | |
| 		Vector<void *> &binding_data = *E->get();
 | |
| 
 | |
| 		if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) {
 | |
| 			binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	binding_functions.write[p_idx].first = false;
 | |
| 
 | |
| 	if (binding_functions[p_idx].second.free_func) {
 | |
| 		binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
 | |
| 	ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr);
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist.");
 | |
| 
 | |
| 	Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);
 | |
| 
 | |
| 	if (!binding_data) {
 | |
| 		return nullptr; // should never happen.
 | |
| 	}
 | |
| 
 | |
| 	if (binding_data->size() <= p_idx) {
 | |
| 		// okay, add new elements here.
 | |
| 		int old_size = binding_data->size();
 | |
| 
 | |
| 		binding_data->resize(p_idx + 1);
 | |
| 
 | |
| 		for (int i = old_size; i <= p_idx; i++) {
 | |
| 			(*binding_data).write[i] = nullptr;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!(*binding_data)[p_idx]) {
 | |
| 		const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name());
 | |
| 
 | |
| 		// no binding data yet, soooooo alloc new one \o/
 | |
| 		(*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
 | |
| 	}
 | |
| 
 | |
| 	return (*binding_data)[p_idx];
 | |
| }
 | |
| 
 | |
| void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
 | |
| 	Vector<void *> *binding_data = new Vector<void *>;
 | |
| 
 | |
| 	binding_data->resize(binding_functions.size());
 | |
| 
 | |
| 	for (int i = 0; i < binding_functions.size(); i++) {
 | |
| 		(*binding_data).write[i] = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	binding_instances.insert(binding_data);
 | |
| 
 | |
| 	return (void *)binding_data;
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
 | |
| 	if (!p_data) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Vector<void *> &binding_data = *(Vector<void *> *)p_data;
 | |
| 
 | |
| 	for (int i = 0; i < binding_data.size(); i++) {
 | |
| 		if (!binding_data[i]) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) {
 | |
| 			binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	binding_instances.erase(&binding_data);
 | |
| 
 | |
| 	delete &binding_data;
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
 | |
| 	void *data = p_object->get_script_instance_binding(lang_idx);
 | |
| 
 | |
| 	if (!data) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Vector<void *> &binding_data = *(Vector<void *> *)data;
 | |
| 
 | |
| 	for (int i = 0; i < binding_data.size(); i++) {
 | |
| 		if (!binding_data[i]) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!binding_functions[i].first) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (binding_functions[i].second.refcount_incremented_instance_binding) {
 | |
| 			binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
 | |
| 	void *data = p_object->get_script_instance_binding(lang_idx);
 | |
| 
 | |
| 	if (!data) {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	Vector<void *> &binding_data = *(Vector<void *> *)data;
 | |
| 
 | |
| 	bool can_die = true;
 | |
| 
 | |
| 	for (int i = 0; i < binding_data.size(); i++) {
 | |
| 		if (!binding_data[i]) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!binding_functions[i].first) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (binding_functions[i].second.refcount_decremented_instance_binding) {
 | |
| 			can_die = can_die && binding_functions[i].second.refcount_decremented_instance_binding(binding_data[i], p_object);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return can_die;
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
 | |
| 	if (!global_type_tags.has(p_idx)) {
 | |
| 		global_type_tags.insert(p_idx, HashMap<StringName, const void *>());
 | |
| 	}
 | |
| 
 | |
| 	HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
 | |
| 
 | |
| 	tags.set(p_class_name, p_type_tag);
 | |
| }
 | |
| 
 | |
| const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const {
 | |
| 	if (!global_type_tags.has(p_idx)) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
 | |
| 
 | |
| 	if (!tags.has(p_class_name)) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	const void *tag = tags.get(p_class_name);
 | |
| 
 | |
| 	return tag;
 | |
| }
 | |
| 
 | |
| #ifndef NO_THREADS
 | |
| void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
 | |
| 	MutexLock lock(mutex);
 | |
| 	libs_to_init.insert(lib);
 | |
| 	scripts_to_register.insert(script);
 | |
| 	has_objects_to_register.set();
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
 | |
| 	MutexLock lock(mutex);
 | |
| 
 | |
| 	// See if this library was "registered" already.
 | |
| 	const String &lib_path = lib->get_current_library_path();
 | |
| 	ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
 | |
| 	Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
 | |
| 
 | |
| 	if (!E) {
 | |
| 		Ref<GDNative> gdn;
 | |
| 		gdn.instance();
 | |
| 		gdn->set_library(lib);
 | |
| 
 | |
| 		// TODO check the return value?
 | |
| 		gdn->initialize();
 | |
| 
 | |
| 		library_gdnatives.insert(lib_path, gdn);
 | |
| 
 | |
| 		library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
 | |
| 
 | |
| 		if (!library_script_users.has(lib_path)) {
 | |
| 			library_script_users.insert(lib_path, Set<NativeScript *>());
 | |
| 		}
 | |
| 
 | |
| 		void *proc_ptr;
 | |
| 
 | |
| 		Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
 | |
| 
 | |
| 		if (err != OK) {
 | |
| 			ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
 | |
| 		} else {
 | |
| 			((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
 | |
| 		}
 | |
| 	} else {
 | |
| 		// already initialized. Nice.
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::register_script(NativeScript *script) {
 | |
| 	MutexLock lock(mutex);
 | |
| 
 | |
| 	library_script_users[script->lib_path].insert(script);
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::unregister_script(NativeScript *script) {
 | |
| 	MutexLock lock(mutex);
 | |
| 
 | |
| 	Map<String, Set<NativeScript *>>::Element *S = library_script_users.find(script->lib_path);
 | |
| 	if (S) {
 | |
| 		S->get().erase(script);
 | |
| 		if (S->get().size() == 0) {
 | |
| 			library_script_users.erase(S);
 | |
| 
 | |
| 			Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
 | |
| 			if (G && G->get()->get_library()->is_reloadable()) {
 | |
| 				// ONLY if the library is marked as reloadable, and no more instances of its scripts exist do we unload the library
 | |
| 
 | |
| 				// First remove meta data related to the library
 | |
| 				Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path);
 | |
| 				if (L) {
 | |
| 					Map<StringName, NativeScriptDesc> classes = L->get();
 | |
| 
 | |
| 					for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
 | |
| 						// free property stuff first
 | |
| 						for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
 | |
| 							if (P.get().getter.free_func) {
 | |
| 								P.get().getter.free_func(P.get().getter.method_data);
 | |
| 							}
 | |
| 
 | |
| 							if (P.get().setter.free_func) {
 | |
| 								P.get().setter.free_func(P.get().setter.method_data);
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						// free method stuff
 | |
| 						for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
 | |
| 							if (M->get().method.free_func) {
 | |
| 								M->get().method.free_func(M->get().method.method_data);
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						// free constructor/destructor
 | |
| 						if (C->get().create_func.free_func) {
 | |
| 							C->get().create_func.free_func(C->get().create_func.method_data);
 | |
| 						}
 | |
| 
 | |
| 						if (C->get().destroy_func.free_func) {
 | |
| 							C->get().destroy_func.free_func(C->get().destroy_func.method_data);
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					library_classes.erase(script->lib_path);
 | |
| 				}
 | |
| 
 | |
| 				// now unload the library
 | |
| 				G->get()->terminate();
 | |
| 				library_gdnatives.erase(G);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #ifndef NO_THREADS
 | |
| 	scripts_to_register.erase(script);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
 | |
| 	// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
 | |
| 	for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) {
 | |
| 		if (L->get().is_null()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (L->get()->is_initialized()) {
 | |
| 			void *proc_ptr;
 | |
| 			Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
 | |
| 
 | |
| 			if (!err) {
 | |
| 				((void (*)())proc_ptr)();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::frame() {
 | |
| #ifndef NO_THREADS
 | |
| 	if (has_objects_to_register.is_set()) {
 | |
| 		MutexLock lock(mutex);
 | |
| 		for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {
 | |
| 			init_library(L->get());
 | |
| 		}
 | |
| 		libs_to_init.clear();
 | |
| 		for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
 | |
| 			register_script(S->get());
 | |
| 		}
 | |
| 		scripts_to_register.clear();
 | |
| 		has_objects_to_register.clear();
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	{
 | |
| 		MutexLock lock(mutex);
 | |
| 
 | |
| 		for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
 | |
| 			d->get().last_frame_call_count = d->get().frame_call_count;
 | |
| 			d->get().last_frame_self_time = d->get().frame_self_time;
 | |
| 			d->get().last_frame_total_time = d->get().frame_total_time;
 | |
| 			d->get().frame_call_count = 0;
 | |
| 			d->get().frame_self_time = 0;
 | |
| 			d->get().frame_total_time = 0;
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	call_libraries_cb(_frame_call_name);
 | |
| }
 | |
| 
 | |
| #ifndef NO_THREADS
 | |
| 
 | |
| void NativeScriptLanguage::thread_enter() {
 | |
| 	call_libraries_cb(_thread_enter_call_name);
 | |
| }
 | |
| 
 | |
| void NativeScriptLanguage::thread_exit() {
 | |
| 	call_libraries_cb(_thread_exit_call_name);
 | |
| }
 | |
| 
 | |
| #endif // NO_THREADS
 | |
| 
 | |
| bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const {
 | |
| 	return p_type == "NativeScript";
 | |
| }
 | |
| 
 | |
| String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
 | |
| 	if (!p_path.is_empty()) {
 | |
| 		Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
 | |
| 		if (script.is_valid()) {
 | |
| 			if (r_base_type) {
 | |
| 				*r_base_type = script->get_instance_base_type();
 | |
| 			}
 | |
| 			if (r_icon_path) {
 | |
| 				*r_icon_path = script->get_script_class_icon_path();
 | |
| 			}
 | |
| 			return script->get_script_class_name();
 | |
| 		}
 | |
| 		if (r_base_type) {
 | |
| 			*r_base_type = String();
 | |
| 		}
 | |
| 		if (r_icon_path) {
 | |
| 			*r_icon_path = String();
 | |
| 		}
 | |
| 	}
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| void NativeReloadNode::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
 | |
| }
 | |
| 
 | |
| void NativeReloadNode::_notification(int p_what) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_APPLICATION_FOCUS_OUT: {
 | |
| 			if (unloaded) {
 | |
| 				break;
 | |
| 			}
 | |
| 			MutexLock lock(NSL->mutex);
 | |
| 			NSL->_unload_stuff(true);
 | |
| 
 | |
| 			for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
 | |
| 				Ref<GDNative> gdn = L->get();
 | |
| 
 | |
| 				if (gdn.is_null()) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				// Don't unload what should not be reloaded!
 | |
| 				if (!gdn->get_library()->is_reloadable()) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				// singleton libraries might have alive pointers living inside the
 | |
| 				// editor. Also reloading a singleton library would mean that
 | |
| 				// the singleton entry will not be called again, as this only
 | |
| 				// happens at engine startup.
 | |
| 				if (gdn->get_library()->is_singleton()) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				gdn->terminate();
 | |
| 			}
 | |
| 
 | |
| 			unloaded = true;
 | |
| 
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_APPLICATION_FOCUS_IN: {
 | |
| 			if (!unloaded) {
 | |
| 				break;
 | |
| 			}
 | |
| 			MutexLock lock(NSL->mutex);
 | |
| 
 | |
| 			Set<StringName> libs_to_remove;
 | |
| 			for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
 | |
| 				Ref<GDNative> gdn = L->get();
 | |
| 
 | |
| 				if (gdn.is_null()) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				if (!gdn->get_library()->is_reloadable()) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				// since singleton libraries are not unloaded there is no point
 | |
| 				// in loading them again.
 | |
| 				if (gdn->get_library()->is_singleton()) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				if (!gdn->initialize()) {
 | |
| 					libs_to_remove.insert(L->key());
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
 | |
| 
 | |
| 				// here the library registers all the classes and stuff.
 | |
| 
 | |
| 				void *proc_ptr;
 | |
| 				Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
 | |
| 				if (err != OK) {
 | |
| 					ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
 | |
| 				} else {
 | |
| 					((void (*)(void *))proc_ptr)((void *)&L->key());
 | |
| 				}
 | |
| 
 | |
| 				for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
 | |
| 					for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
 | |
| 						NativeScript *script = S->get();
 | |
| 
 | |
| 						if (script->placeholders.size() == 0) {
 | |
| 							continue;
 | |
| 						}
 | |
| 
 | |
| 						for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
 | |
| 							script->_update_placeholder(P->get());
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			unloaded = false;
 | |
| 
 | |
| 			for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
 | |
| 				NSL->library_gdnatives.erase(R->get());
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		default: {
 | |
| 		};
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_no_cache) {
 | |
| 	return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
 | |
| }
 | |
| 
 | |
| void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
 | |
| 	p_extensions->push_back("gdns");
 | |
| }
 | |
| 
 | |
| bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
 | |
| 	return (p_type == "Script" || p_type == "NativeScript");
 | |
| }
 | |
| 
 | |
| String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
 | |
| 	String el = p_path.get_extension().to_lower();
 | |
| 	if (el == "gdns") {
 | |
| 		return "NativeScript";
 | |
| 	}
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
 | |
| 	ResourceFormatSaverText rfst;
 | |
| 	return rfst.save(p_path, p_resource, p_flags);
 | |
| }
 | |
| 
 | |
| bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
 | |
| 	return Object::cast_to<NativeScript>(*p_resource) != nullptr;
 | |
| }
 | |
| 
 | |
| void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
 | |
| 	if (Object::cast_to<NativeScript>(*p_resource)) {
 | |
| 		p_extensions->push_back("gdns");
 | |
| 	}
 | |
| }
 | 
