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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			255 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gdscript_cache.cpp                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "gdscript_cache.h"
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| 
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| #include "core/os/file_access.h"
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| #include "core/templates/vector.h"
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| #include "gdscript.h"
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| #include "gdscript_analyzer.h"
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| #include "gdscript_parser.h"
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| 
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| bool GDScriptParserRef::is_valid() const {
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| 	return parser != nullptr;
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| }
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| 
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| GDScriptParserRef::Status GDScriptParserRef::get_status() const {
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| 	return status;
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| }
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| 
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| GDScriptParser *GDScriptParserRef::get_parser() const {
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| 	return parser;
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| }
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| 
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| Error GDScriptParserRef::raise_status(Status p_new_status) {
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| 	ERR_FAIL_COND_V(parser == nullptr, ERR_INVALID_DATA);
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| 
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| 	Error result = OK;
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| 
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| 	while (p_new_status > status) {
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| 		switch (status) {
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| 			case EMPTY:
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| 				result = parser->parse(GDScriptCache::get_source_code(path), path, false);
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| 				status = PARSED;
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| 				break;
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| 			case PARSED: {
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| 				analyzer = memnew(GDScriptAnalyzer(parser));
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| 				Error inheritance_result = analyzer->resolve_inheritance();
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| 				status = INHERITANCE_SOLVED;
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| 				if (result == OK) {
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| 					result = inheritance_result;
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| 				}
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| 			} break;
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| 			case INHERITANCE_SOLVED: {
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| 				Error interface_result = analyzer->resolve_interface();
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| 				status = INTERFACE_SOLVED;
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| 				if (result == OK) {
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| 					result = interface_result;
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| 				}
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| 			} break;
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| 			case INTERFACE_SOLVED: {
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| 				Error body_result = analyzer->resolve_body();
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| 				status = FULLY_SOLVED;
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| 				if (result == OK) {
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| 					result = body_result;
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| 				}
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| 			} break;
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| 			case FULLY_SOLVED: {
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| 				return result;
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| 			}
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| 		}
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| 		if (result != OK) {
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| 			if (parser != nullptr) {
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| 				memdelete(parser);
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| 				parser = nullptr;
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| 			}
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| 			if (analyzer != nullptr) {
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| 				memdelete(analyzer);
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| 				analyzer = nullptr;
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| 			}
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| 			return result;
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| 		}
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| 	}
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| 
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| 	return result;
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| }
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| 
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| GDScriptParserRef::~GDScriptParserRef() {
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| 	if (parser != nullptr) {
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| 		memdelete(parser);
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| 	}
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| 	if (analyzer != nullptr) {
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| 		memdelete(analyzer);
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| 	}
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| 	MutexLock lock(GDScriptCache::singleton->lock);
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| 	GDScriptCache::singleton->parser_map.erase(path);
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| }
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| 
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| GDScriptCache *GDScriptCache::singleton = nullptr;
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| 
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| void GDScriptCache::remove_script(const String &p_path) {
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| 	MutexLock lock(singleton->lock);
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| 	singleton->shallow_gdscript_cache.erase(p_path);
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| 	singleton->full_gdscript_cache.erase(p_path);
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| }
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| 
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| Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {
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| 	MutexLock lock(singleton->lock);
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| 	Ref<GDScriptParserRef> ref;
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| 	if (p_owner != String()) {
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| 		singleton->dependencies[p_owner].insert(p_path);
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| 	}
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| 	if (singleton->parser_map.has(p_path)) {
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| 		ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]);
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| 	} else {
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| 		if (!FileAccess::exists(p_path)) {
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| 			r_error = ERR_FILE_NOT_FOUND;
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| 			return ref;
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| 		}
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| 		GDScriptParser *parser = memnew(GDScriptParser);
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| 		ref.instance();
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| 		ref->parser = parser;
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| 		ref->path = p_path;
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| 		singleton->parser_map[p_path] = ref.ptr();
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| 	}
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| 
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| 	r_error = ref->raise_status(p_status);
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| 
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| 	return ref;
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| }
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| 
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| String GDScriptCache::get_source_code(const String &p_path) {
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| 	Vector<uint8_t> source_file;
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| 	Error err;
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| 	FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
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| 	if (err) {
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| 		ERR_FAIL_COND_V(err, "");
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| 	}
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| 
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| 	int len = f->get_len();
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| 	source_file.resize(len + 1);
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| 	int r = f->get_buffer(source_file.ptrw(), len);
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| 	f->close();
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| 	ERR_FAIL_COND_V(r != len, "");
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| 	source_file.write[len] = 0;
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| 
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| 	String source;
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| 	if (source.parse_utf8((const char *)source_file.ptr())) {
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| 		ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
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| 	}
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| 	return source;
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| }
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| 
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| Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) {
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| 	MutexLock lock(singleton->lock);
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| 	if (p_owner != String()) {
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| 		singleton->dependencies[p_owner].insert(p_path);
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| 	}
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| 	if (singleton->full_gdscript_cache.has(p_path)) {
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| 		return singleton->full_gdscript_cache[p_path];
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| 	}
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| 	if (singleton->shallow_gdscript_cache.has(p_path)) {
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| 		return singleton->shallow_gdscript_cache[p_path];
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| 	}
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| 
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| 	Ref<GDScript> script;
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| 	script.instance();
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| 	script->set_path(p_path, true);
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| 	script->set_script_path(p_path);
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| 	script->load_source_code(p_path);
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| 
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| 	singleton->shallow_gdscript_cache[p_path] = script.ptr();
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| 	return script;
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| }
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| 
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| Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) {
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| 	MutexLock lock(singleton->lock);
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| 
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| 	if (p_owner != String()) {
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| 		singleton->dependencies[p_owner].insert(p_path);
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| 	}
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| 
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| 	r_error = OK;
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| 	if (singleton->full_gdscript_cache.has(p_path)) {
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| 		return singleton->full_gdscript_cache[p_path];
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| 	}
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| 	Ref<GDScript> script = get_shallow_script(p_path);
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| 
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| 	r_error = script->load_source_code(p_path);
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| 
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| 	if (r_error) {
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| 		return script;
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| 	}
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| 
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| 	r_error = script->reload();
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| 	if (r_error) {
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| 		return script;
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| 	}
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| 
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| 	singleton->full_gdscript_cache[p_path] = script.ptr();
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| 	singleton->shallow_gdscript_cache.erase(p_path);
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| 
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| 	return script;
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| }
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| 
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| Error GDScriptCache::finish_compiling(const String &p_owner) {
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| 	// Mark this as compiled.
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| 	Ref<GDScript> script = get_shallow_script(p_owner);
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| 	singleton->full_gdscript_cache[p_owner] = script.ptr();
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| 	singleton->shallow_gdscript_cache.erase(p_owner);
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| 
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| 	Set<String> depends = singleton->dependencies[p_owner];
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| 
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| 	Error err = OK;
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| 	for (const Set<String>::Element *E = depends.front(); E != nullptr; E = E->next()) {
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| 		Error this_err = OK;
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| 		// No need to save the script. We assume it's already referenced in the owner.
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| 		get_full_script(E->get(), this_err);
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| 
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| 		if (this_err != OK) {
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| 			err = this_err;
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| 		}
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| 	}
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| 
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| 	singleton->dependencies.erase(p_owner);
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| 
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| 	return err;
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| }
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| 
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| GDScriptCache::GDScriptCache() {
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| 	singleton = this;
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| }
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| 
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| GDScriptCache::~GDScriptCache() {
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| 	parser_map.clear();
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| 	shallow_gdscript_cache.clear();
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| 	full_gdscript_cache.clear();
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| 	singleton = nullptr;
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| }
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