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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			97 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gdscript_cache.h                                                     */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef GDSCRIPT_CACHE_H
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| #define GDSCRIPT_CACHE_H
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| 
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| #include "core/object/reference.h"
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| #include "core/os/mutex.h"
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| #include "core/templates/hash_map.h"
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| #include "core/templates/set.h"
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| #include "gdscript.h"
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| 
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| class GDScriptAnalyzer;
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| class GDScriptParser;
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| 
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| class GDScriptParserRef : public Reference {
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| public:
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| 	enum Status {
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| 		EMPTY,
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| 		PARSED,
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| 		INHERITANCE_SOLVED,
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| 		INTERFACE_SOLVED,
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| 		FULLY_SOLVED,
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| 	};
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| 
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| private:
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| 	GDScriptParser *parser = nullptr;
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| 	GDScriptAnalyzer *analyzer = nullptr;
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| 	Status status = EMPTY;
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| 	String path;
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| 
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| 	friend class GDScriptCache;
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| 
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| public:
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| 	bool is_valid() const;
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| 	Status get_status() const;
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| 	GDScriptParser *get_parser() const;
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| 	Error raise_status(Status p_new_status);
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| 
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| 	GDScriptParserRef() {}
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| 	~GDScriptParserRef();
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| };
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| 
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| class GDScriptCache {
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| 	// String key is full path.
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| 	HashMap<String, GDScriptParserRef *> parser_map;
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| 	HashMap<String, GDScript *> shallow_gdscript_cache;
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| 	HashMap<String, GDScript *> full_gdscript_cache;
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| 	HashMap<String, Set<String>> dependencies;
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| 
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| 	friend class GDScript;
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| 	friend class GDScriptParserRef;
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| 
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| 	static GDScriptCache *singleton;
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| 
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| 	Mutex lock;
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| 	static void remove_script(const String &p_path);
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| 
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| public:
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| 	static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
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| 	static String get_source_code(const String &p_path);
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| 	static Ref<GDScript> get_shallow_script(const String &p_path, const String &p_owner = String());
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| 	static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String());
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| 	static Error finish_compiling(const String &p_owner);
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| 
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| 	GDScriptCache();
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| 	~GDScriptCache();
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| };
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| 
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| #endif // GDSCRIPT_CACHE_H
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