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			95 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gdscript_lambda_callable.cpp                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "gdscript_lambda_callable.h"
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| 
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| #include "core/templates/hashfuncs.h"
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| #include "gdscript.h"
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| 
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| bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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| 	// Lambda callables are only compared by reference.
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| 	return p_a == p_b;
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| }
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| 
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| bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
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| 	// Lambda callables are only compared by reference.
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| 	return p_a < p_b;
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| }
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| 
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| uint32_t GDScriptLambdaCallable::hash() const {
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| 	return h;
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| }
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| 
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| String GDScriptLambdaCallable::get_as_text() const {
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| 	if (function->get_name() != StringName()) {
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| 		return function->get_name().operator String() + "(lambda)";
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| 	}
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| 	return "(anonymous lambda)";
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| }
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| 
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| CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {
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| 	return compare_equal;
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| }
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| 
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| CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {
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| 	return compare_less;
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| }
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| 
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| ObjectID GDScriptLambdaCallable::get_object() const {
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| 	return script->get_instance_id();
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| }
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| 
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| void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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| 	int captures_amount = captures.size();
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| 
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| 	if (captures_amount > 0) {
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| 		Vector<const Variant *> args;
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| 		args.resize(p_argcount + captures_amount);
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| 		for (int i = 0; i < captures_amount; i++) {
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| 			args.write[i] = &captures[i];
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| 		}
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| 		for (int i = 0; i < p_argcount; i++) {
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| 			args.write[i + captures_amount] = p_arguments[i];
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| 		}
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| 
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| 		r_return_value = function->call(nullptr, args.ptrw(), args.size(), r_call_error);
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| 		r_call_error.argument -= captures_amount;
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| 	} else {
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| 		r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error);
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| 	}
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| }
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| 
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| GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
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| 	script = p_script;
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| 	function = p_function;
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| 	captures = p_captures;
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| 
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| 	h = (uint32_t)hash_djb2_one_64((uint64_t)this);
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| }
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