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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			87 lines
		
	
	
	
		
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			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gdscript_warning.h                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef GDSCRIPT_WARNINGS
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| #define GDSCRIPT_WARNINGS
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| 
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| #ifdef DEBUG_ENABLED
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| 
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| #include "core/string/ustring.h"
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| #include "core/templates/vector.h"
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| 
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| class GDScriptWarning {
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| public:
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| 	enum Code {
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| 		UNASSIGNED_VARIABLE, // Variable used but never assigned.
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| 		UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc).
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| 		UNUSED_VARIABLE, // Local variable is declared but never used.
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| 		UNUSED_LOCAL_CONSTANT, // Local constant is declared but never used.
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| 		SHADOWED_VARIABLE, // Variable name shadowed by other variable in same class.
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| 		SHADOWED_VARIABLE_BASE_CLASS, // Variable name shadowed by other variable in some base class.
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| 		UNUSED_PRIVATE_CLASS_VARIABLE, // Class variable is declared private ("_" prefix) but never used in the file.
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| 		UNUSED_PARAMETER, // Function parameter is never used.
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| 		UNREACHABLE_CODE, // Code after a return statement.
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| 		UNREACHABLE_PATTERN, // Pattern in a match statement after a catch all pattern (wildcard or bind).
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| 		STANDALONE_EXPRESSION, // Expression not assigned to a variable.
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| 		VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable.
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| 		NARROWING_CONVERSION, // Float value into an integer slot, precision is lost.
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| 		INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible.
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| 		UNUSED_SIGNAL, // Signal is defined but never emitted.
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| 		RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used.
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| 		PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name.
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| 		CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name.
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| 		FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name.
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| 		INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded.
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| 		UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes).
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| 		UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes).
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| 		UNSAFE_CAST, // Cast used in an unknown type.
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| 		UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument.
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| 		DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced.
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| 		STANDALONE_TERNARY, // Return value of ternary expression is discarded.
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| 		ASSERT_ALWAYS_TRUE, // Expression for assert argument is always true.
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| 		ASSERT_ALWAYS_FALSE, // Expression for assert argument is always false.
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| 		REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine).
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| 		WARNING_MAX,
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| 	};
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| 
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| 	Code code = WARNING_MAX;
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| 	int start_line = -1, end_line = -1;
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| 	int leftmost_column = -1, rightmost_column = -1;
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| 	Vector<String> symbols;
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| 
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| 	String get_name() const;
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| 	String get_message() const;
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| 	static String get_name_from_code(Code p_code);
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| 	static Code get_code_from_name(const String &p_name);
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| };
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| 
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| #endif // DEBUG_ENABLED
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| 
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| #endif // GDSCRIPT_WARNINGS
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