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	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			97 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_workspace.h                                                 */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GDSCRIPT_WORKSPACE_H
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#define GDSCRIPT_WORKSPACE_H
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#include "../gdscript_parser.h"
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#include "core/variant/variant.h"
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#include "editor/editor_file_system.h"
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#include "gdscript_extend_parser.h"
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#include "lsp.hpp"
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class GDScriptWorkspace : public Reference {
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	GDCLASS(GDScriptWorkspace, Reference);
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private:
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	void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
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	Node *_get_owner_scene_node(String p_path);
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protected:
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	static void _bind_methods();
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	void remove_cache_parser(const String &p_path);
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	bool initialized = false;
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	Map<StringName, lsp::DocumentSymbol> native_symbols;
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	const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
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	const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
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	void reload_all_workspace_scripts();
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	ExtendGDScriptParser *get_parse_successed_script(const String &p_path);
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	ExtendGDScriptParser *get_parse_result(const String &p_path);
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	void list_script_files(const String &p_root_dir, List<String> &r_files);
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public:
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	String root;
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	String root_uri;
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	Map<String, ExtendGDScriptParser *> scripts;
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	Map<String, ExtendGDScriptParser *> parse_results;
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	HashMap<StringName, ClassMembers> native_members;
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public:
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	Array symbol(const Dictionary &p_params);
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public:
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	Error initialize();
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	Error parse_script(const String &p_path, const String &p_content);
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	Error parse_local_script(const String &p_path);
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	String get_file_path(const String &p_uri) const;
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	String get_file_uri(const String &p_path) const;
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	void publish_diagnostics(const String &p_path);
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	void completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options);
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	const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_requred = false);
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	void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list);
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	const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params);
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	void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list);
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	Dictionary generate_script_api(const String &p_path);
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	Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature);
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	GDScriptWorkspace();
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	~GDScriptWorkspace();
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};
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#endif
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