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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			76 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  dtls_server_mbedtls.cpp                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "dtls_server_mbedtls.h"
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| #include "packet_peer_mbed_dtls.h"
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| 
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| Error DTLSServerMbedTLS::setup(Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert, Ref<X509Certificate> p_ca_chain) {
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| 	ERR_FAIL_COND_V(_cookies->setup() != OK, ERR_ALREADY_IN_USE);
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| 	_key = p_key;
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| 	_cert = p_cert;
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| 	_ca_chain = p_ca_chain;
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| 	return OK;
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| }
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| 
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| void DTLSServerMbedTLS::stop() {
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| 	_cookies->clear();
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| }
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| 
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| Ref<PacketPeerDTLS> DTLSServerMbedTLS::take_connection(Ref<PacketPeerUDP> p_udp_peer) {
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| 	Ref<PacketPeerMbedDTLS> out;
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| 	out.instance();
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| 
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| 	ERR_FAIL_COND_V(!out.is_valid(), out);
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| 	ERR_FAIL_COND_V(!p_udp_peer.is_valid(), out);
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| 	out->accept_peer(p_udp_peer, _key, _cert, _ca_chain, _cookies);
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| 	return out;
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| }
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| 
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| DTLSServer *DTLSServerMbedTLS::_create_func() {
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| 	return memnew(DTLSServerMbedTLS);
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| }
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| 
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| void DTLSServerMbedTLS::initialize() {
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| 	_create = _create_func;
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| 	available = true;
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| }
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| 
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| void DTLSServerMbedTLS::finalize() {
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| 	_create = nullptr;
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| 	available = false;
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| }
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| 
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| DTLSServerMbedTLS::DTLSServerMbedTLS() {
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| 	_cookies.instance();
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| }
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| 
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| DTLSServerMbedTLS::~DTLSServerMbedTLS() {
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| 	stop();
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| }
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