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	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			228 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  signal_awaiter_utils.cpp                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "signal_awaiter_utils.h"
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#include "csharp_script.h"
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#include "mono_gd/gd_mono_cache.h"
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#include "mono_gd/gd_mono_class.h"
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#include "mono_gd/gd_mono_marshal.h"
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#include "mono_gd/gd_mono_utils.h"
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Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, MonoObject *p_awaiter) {
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	ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
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	ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);
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	// TODO: Use pooling for ManagedCallable instances.
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	SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, p_awaiter, p_signal));
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	Callable callable = Callable(awaiter_callable);
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	return p_source->connect(p_signal, callable, Vector<Variant>(), Object::CONNECT_ONESHOT);
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}
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bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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	// Only called if both instances are of type SignalAwaiterCallable. Static cast is safe.
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	const SignalAwaiterCallable *a = static_cast<const SignalAwaiterCallable *>(p_a);
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	const SignalAwaiterCallable *b = static_cast<const SignalAwaiterCallable *>(p_b);
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	return a->awaiter_handle.handle == b->awaiter_handle.handle;
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}
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bool SignalAwaiterCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
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	if (compare_equal(p_a, p_b)) {
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		return false;
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	}
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	return p_a < p_b;
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}
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uint32_t SignalAwaiterCallable::hash() const {
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	uint32_t hash = signal.hash();
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	return hash_djb2_one_64(target_id, hash);
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}
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String SignalAwaiterCallable::get_as_text() const {
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	Object *base = ObjectDB::get_instance(target_id);
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	if (base) {
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		String class_name = base->get_class();
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		Ref<Script> script = base->get_script();
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		if (script.is_valid() && script->get_path().is_resource_file()) {
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			class_name += "(" + script->get_path().get_file() + ")";
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		}
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		return class_name + "::SignalAwaiterMiddleman::" + String(signal);
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	} else {
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		return "null::SignalAwaiterMiddleman::" + String(signal);
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	}
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}
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CallableCustom::CompareEqualFunc SignalAwaiterCallable::get_compare_equal_func() const {
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	return compare_equal_func_ptr;
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}
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CallableCustom::CompareLessFunc SignalAwaiterCallable::get_compare_less_func() const {
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	return compare_less_func_ptr;
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}
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ObjectID SignalAwaiterCallable::get_object() const {
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	return target_id;
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}
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void SignalAwaiterCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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	r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
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	r_return_value = Variant();
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#ifdef DEBUG_ENABLED
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	ERR_FAIL_COND_MSG(target_id.is_valid() && !ObjectDB::get_instance(target_id),
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			"Resumed after await, but class instance is gone.");
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#endif
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	MonoArray *signal_args = nullptr;
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	if (p_argcount > 0) {
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		signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount);
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		for (int i = 0; i < p_argcount; i++) {
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			MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]);
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			mono_array_setref(signal_args, i, boxed);
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		}
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	}
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	MonoObject *awaiter = awaiter_handle.get_target();
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	if (!awaiter) {
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		r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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		return;
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	}
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	MonoException *exc = nullptr;
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	CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback).invoke(awaiter, signal_args, &exc);
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	if (exc) {
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		GDMonoUtils::set_pending_exception(exc);
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		ERR_FAIL();
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	} else {
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		r_call_error.error = Callable::CallError::CALL_OK;
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	}
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}
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SignalAwaiterCallable::SignalAwaiterCallable(Object *p_target, MonoObject *p_awaiter, const StringName &p_signal) :
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		target_id(p_target->get_instance_id()),
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		awaiter_handle(MonoGCHandleData::new_strong_handle(p_awaiter)),
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		signal(p_signal) {
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}
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SignalAwaiterCallable::~SignalAwaiterCallable() {
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	awaiter_handle.release();
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}
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bool EventSignalCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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	const EventSignalCallable *a = static_cast<const EventSignalCallable *>(p_a);
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	const EventSignalCallable *b = static_cast<const EventSignalCallable *>(p_b);
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	if (a->owner != b->owner) {
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		return false;
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	}
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	if (a->event_signal != b->event_signal) {
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		return false;
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	}
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	return true;
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}
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bool EventSignalCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
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	if (compare_equal(p_a, p_b)) {
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		return false;
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	}
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	return p_a < p_b;
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}
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uint32_t EventSignalCallable::hash() const {
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	uint32_t hash = event_signal->field->get_name().hash();
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	return hash_djb2_one_64(owner->get_instance_id(), hash);
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}
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String EventSignalCallable::get_as_text() const {
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	String class_name = owner->get_class();
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	Ref<Script> script = owner->get_script();
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	if (script.is_valid() && script->get_path().is_resource_file()) {
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		class_name += "(" + script->get_path().get_file() + ")";
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	}
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	StringName signal = event_signal->field->get_name();
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	return class_name + "::EventSignalMiddleman::" + String(signal);
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}
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CallableCustom::CompareEqualFunc EventSignalCallable::get_compare_equal_func() const {
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	return compare_equal_func_ptr;
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}
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CallableCustom::CompareLessFunc EventSignalCallable::get_compare_less_func() const {
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	return compare_less_func_ptr;
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}
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ObjectID EventSignalCallable::get_object() const {
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	return owner->get_instance_id();
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}
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StringName EventSignalCallable::get_signal() const {
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	return event_signal->field->get_name();
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}
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void EventSignalCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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	r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
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	r_return_value = Variant();
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	ERR_FAIL_COND(p_argcount < event_signal->invoke_method->get_parameters_count());
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	CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(owner->get_script_instance());
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	ERR_FAIL_NULL(csharp_instance);
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	MonoObject *owner_managed = csharp_instance->get_mono_object();
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	ERR_FAIL_NULL(owner_managed);
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	MonoObject *delegate_field_value = event_signal->field->get_value(owner_managed);
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	if (!delegate_field_value) {
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		r_call_error.error = Callable::CallError::CALL_OK;
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		return;
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	}
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	MonoException *exc = nullptr;
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	event_signal->invoke_method->invoke(delegate_field_value, p_arguments, &exc);
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	if (exc) {
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		GDMonoUtils::set_pending_exception(exc);
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		ERR_FAIL();
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	} else {
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		r_call_error.error = Callable::CallError::CALL_OK;
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	}
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}
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EventSignalCallable::EventSignalCallable(Object *p_owner, const CSharpScript::EventSignal *p_event_signal) :
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		owner(p_owner),
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		event_signal(p_event_signal) {
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}
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