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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			91 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  visual_script_property_selector.h                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef VISUALSCRIPT_PROPERTYSELECTOR_H
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| #define VISUALSCRIPT_PROPERTYSELECTOR_H
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| 
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| #include "editor/editor_help.h"
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| #include "editor/property_editor.h"
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| #include "scene/gui/rich_text_label.h"
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| 
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| class VisualScriptPropertySelector : public ConfirmationDialog {
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| 	GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
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| 
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| 	LineEdit *search_box;
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| 	Tree *search_options;
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| 
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| 	void _text_changed(const String &p_newtext);
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| 	void _sbox_input(const Ref<InputEvent> &p_ie);
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| 	void _update_search();
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| 
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| 	void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text);
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| 	void get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box);
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| 
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| 	void _confirmed();
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| 	void _item_selected();
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| 	void _hide_requested();
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| 
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| 	EditorHelpBit *help_bit;
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| 
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| 	bool properties;
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| 	bool visual_script_generic;
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| 	bool connecting;
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| 	String selected;
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| 	Variant::Type type;
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| 	String base_type;
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| 	ObjectID script;
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| 	Object *instance;
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| 	bool virtuals_only;
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| 	bool seq_connect;
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| 	VBoxContainer *vbc;
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| 
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| 	Vector<Variant::Type> type_filter;
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 	void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true);
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| 	void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true, bool clear_text = true);
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| 	void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true, bool clear_text = true);
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| 	void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true);
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| 	void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true);
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| 	void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true, const String &p_basetype = "", bool clear_text = true);
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| 	void select_from_visual_script(const String &p_base, const bool p_connecting = true, bool clear_text = true);
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| 
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| 	void show_window(float p_screen_ratio);
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| 
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| 	void set_type_filter(const Vector<Variant::Type> &p_type_filter);
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| 
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| 	VisualScriptPropertySelector();
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| };
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| 
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| #endif // VISUALSCRIPT_PROPERTYSELECTOR_H
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