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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			93 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_debugger_server_websocket.cpp                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "editor_debugger_server_websocket.h"
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| 
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| #include "core/config/project_settings.h"
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| #include "editor/editor_settings.h"
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| #include "modules/websocket/remote_debugger_peer_websocket.h"
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| 
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| void EditorDebuggerServerWebSocket::_peer_connected(int p_id, String _protocol) {
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| 	pending_peers.push_back(p_id);
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| }
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| 
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| void EditorDebuggerServerWebSocket::_peer_disconnected(int p_id, bool p_was_clean) {
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| 	if (pending_peers.find(p_id)) {
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| 		pending_peers.erase(p_id);
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| 	}
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| }
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| 
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| void EditorDebuggerServerWebSocket::poll() {
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| 	server->poll();
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| }
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| 
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| Error EditorDebuggerServerWebSocket::start() {
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| 	int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
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| 	Vector<String> protocols;
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| 	protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer.
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| 	return server->listen(remote_port, protocols);
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| }
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| 
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| void EditorDebuggerServerWebSocket::stop() {
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| 	server->stop();
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| 	pending_peers.clear();
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| }
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| 
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| bool EditorDebuggerServerWebSocket::is_active() const {
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| 	return server->is_listening();
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| }
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| 
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| bool EditorDebuggerServerWebSocket::is_connection_available() const {
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| 	return pending_peers.size() > 0;
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| }
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| 
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| Ref<RemoteDebuggerPeer> EditorDebuggerServerWebSocket::take_connection() {
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| 	ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
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| 	RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(server->get_peer(pending_peers[0])));
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| 	pending_peers.pop_front();
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| 	return peer;
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| }
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| 
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| EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() {
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| 	server = Ref<WebSocketServer>(WebSocketServer::create());
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| 	int max_pkts = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
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| 	server->set_buffers(8192, max_pkts, 8192, max_pkts);
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| 	server->connect("client_connected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_connected));
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| 	server->connect("client_disconnected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_disconnected));
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| }
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| 
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| EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() {
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| 	stop();
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| }
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| 
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| EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) {
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| 	ERR_FAIL_COND_V(p_protocol != "ws://", nullptr);
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| 	return memnew(EditorDebuggerServerWebSocket);
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| }
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