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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			133 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  remote_debugger_peer_websocket.cpp                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "remote_debugger_peer_websocket.h"
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| 
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| #include "core/config/project_settings.h"
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| 
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| Error RemoteDebuggerPeerWebSocket::connect_to_host(const String &p_uri) {
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| 	Vector<String> protocols;
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| 	protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.
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| 
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| 	ws_client->connect_to_url(p_uri, protocols);
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| 	ws_client->poll();
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| 
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| 	if (ws_client->get_connection_status() == WebSocketClient::CONNECTION_DISCONNECTED) {
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| 		ERR_PRINT("Remote Debugger: Unable to connect. Status: " + String::num(ws_client->get_connection_status()) + ".");
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| 		return FAILED;
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| 	}
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| 
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| 	ws_peer = ws_client->get_peer(1);
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| 
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| 	return OK;
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| }
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| 
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| bool RemoteDebuggerPeerWebSocket::is_peer_connected() {
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| 	return ws_peer.is_valid() && ws_peer->is_connected_to_host();
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| }
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| 
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| void RemoteDebuggerPeerWebSocket::poll() {
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| 	ws_client->poll();
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| 
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| 	while (ws_peer->is_connected_to_host() && ws_peer->get_available_packet_count() > 0 && in_queue.size() < max_queued_messages) {
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| 		Variant var;
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| 		Error err = ws_peer->get_var(var);
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| 		ERR_CONTINUE(err != OK);
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| 		ERR_CONTINUE(var.get_type() != Variant::ARRAY);
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| 		in_queue.push_back(var);
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| 	}
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| 
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| 	while (ws_peer->is_connected_to_host() && out_queue.size() > 0) {
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| 		Array var = out_queue[0];
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| 		Error err = ws_peer->put_var(var);
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| 		ERR_BREAK(err != OK); // Peer buffer full?
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| 		out_queue.pop_front();
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| 	}
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| }
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| 
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| int RemoteDebuggerPeerWebSocket::get_max_message_size() const {
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| 	return 8 << 20; // 8 Mib
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| }
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| 
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| bool RemoteDebuggerPeerWebSocket::has_message() {
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| 	return in_queue.size() > 0;
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| }
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| 
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| Array RemoteDebuggerPeerWebSocket::get_message() {
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| 	ERR_FAIL_COND_V(in_queue.size() < 1, Array());
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| 	Array msg = in_queue[0];
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| 	in_queue.pop_front();
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| 	return msg;
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| }
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| 
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| Error RemoteDebuggerPeerWebSocket::put_message(const Array &p_arr) {
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| 	if (out_queue.size() >= max_queued_messages) {
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| 		return ERR_OUT_OF_MEMORY;
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| 	}
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| 	out_queue.push_back(p_arr);
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| 	return OK;
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| }
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| 
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| void RemoteDebuggerPeerWebSocket::close() {
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| 	if (ws_peer.is_valid()) {
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| 		ws_peer.unref();
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| 	}
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| 	ws_client->disconnect_from_host();
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| }
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| 
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| bool RemoteDebuggerPeerWebSocket::can_block() const {
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| #ifdef JAVASCRIPT_ENABLED
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| 	return false;
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| #else
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| 	return true;
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| #endif
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| }
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| 
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| RemoteDebuggerPeerWebSocket::RemoteDebuggerPeerWebSocket(Ref<WebSocketPeer> p_peer) {
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| #ifdef JAVASCRIPT_ENABLED
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| 	ws_client = Ref<WebSocketClient>(memnew(EMWSClient));
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| #else
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| 	ws_client = Ref<WebSocketClient>(memnew(WSLClient));
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| #endif
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| 	max_queued_messages = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
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| 	ws_client->set_buffers(8192, max_queued_messages, 8192, max_queued_messages);
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| 	ws_peer = p_peer;
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| }
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| 
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| RemoteDebuggerPeer *RemoteDebuggerPeerWebSocket::create(const String &p_uri) {
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| 	ERR_FAIL_COND_V(!p_uri.begins_with("ws://") && !p_uri.begins_with("wss://"), nullptr);
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| 	RemoteDebuggerPeerWebSocket *peer = memnew(RemoteDebuggerPeerWebSocket);
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| 	Error err = peer->connect_to_host(p_uri);
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| 	if (err != OK) {
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| 		memdelete(peer);
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| 		return nullptr;
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| 	}
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| 	return peer;
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| }
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