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			75 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  websocket_client.h                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef WEBSOCKET_CLIENT_H
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| #define WEBSOCKET_CLIENT_H
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| 
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| #include "core/crypto/crypto.h"
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| #include "core/error/error_list.h"
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| #include "websocket_multiplayer_peer.h"
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| #include "websocket_peer.h"
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| 
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| class WebSocketClient : public WebSocketMultiplayerPeer {
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| 	GDCLASS(WebSocketClient, WebSocketMultiplayerPeer);
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| 	GDCICLASS(WebSocketClient);
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| 
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| protected:
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| 	Ref<WebSocketPeer> _peer;
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| 	bool verify_ssl = true;
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| 	Ref<X509Certificate> ssl_cert;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	Error connect_to_url(String p_url, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false, const Vector<String> p_custom_headers = Vector<String>());
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| 
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| 	void set_verify_ssl_enabled(bool p_verify_ssl);
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| 	bool is_verify_ssl_enabled() const;
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| 	Ref<X509Certificate> get_trusted_ssl_certificate() const;
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| 	void set_trusted_ssl_certificate(Ref<X509Certificate> p_cert);
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| 
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| 	virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) = 0;
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| 	virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
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| 	virtual IP_Address get_connected_host() const = 0;
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| 	virtual uint16_t get_connected_port() const = 0;
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| 
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| 	virtual bool is_server() const override;
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| 
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| 	void _on_peer_packet();
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| 	void _on_connect(String p_protocol);
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| 	void _on_close_request(int p_code, String p_reason);
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| 	void _on_disconnect(bool p_was_clean);
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| 	void _on_error();
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| 
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| 	WebSocketClient();
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| 	~WebSocketClient();
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| };
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| 
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| #endif // WEBSOCKET_CLIENT_H
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