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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			85 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  websocket_server.h                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef WEBSOCKET_H
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| #define WEBSOCKET_H
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| 
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| #include "core/crypto/crypto.h"
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| #include "core/object/reference.h"
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| #include "websocket_multiplayer_peer.h"
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| #include "websocket_peer.h"
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| 
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| class WebSocketServer : public WebSocketMultiplayerPeer {
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| 	GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
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| 	GDCICLASS(WebSocketServer);
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| 
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| 	IP_Address bind_ip;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| 	Ref<CryptoKey> private_key;
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| 	Ref<X509Certificate> ssl_cert;
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| 	Ref<X509Certificate> ca_chain;
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| 
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| public:
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| 	virtual Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) = 0;
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| 	virtual void stop() = 0;
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| 	virtual bool is_listening() const = 0;
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| 	virtual bool has_peer(int p_id) const = 0;
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| 	virtual bool is_server() const override;
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| 	ConnectionStatus get_connection_status() const override;
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| 
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| 	virtual IP_Address get_peer_address(int p_peer_id) const = 0;
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| 	virtual int get_peer_port(int p_peer_id) const = 0;
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| 	virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
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| 
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| 	void _on_peer_packet(int32_t p_peer_id);
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| 	void _on_connect(int32_t p_peer_id, String p_protocol);
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| 	void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
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| 	void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
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| 
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| 	IP_Address get_bind_ip() const;
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| 	void set_bind_ip(const IP_Address &p_bind_ip);
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| 
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| 	Ref<CryptoKey> get_private_key() const;
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| 	void set_private_key(Ref<CryptoKey> p_key);
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| 
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| 	Ref<X509Certificate> get_ssl_certificate() const;
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| 	void set_ssl_certificate(Ref<X509Certificate> p_cert);
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| 
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| 	Ref<X509Certificate> get_ca_chain() const;
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| 	void set_ca_chain(Ref<X509Certificate> p_ca_chain);
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| 
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| 	WebSocketServer();
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| 	~WebSocketServer();
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| };
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| 
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| #endif // WEBSOCKET_H
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